'1378' Creator Reveals New Project

November 13, 2012 -

A new video game that will be highlighted at the Games for Change conference hosted by RMIT in Melbourne on Thursday and Friday hopes to raise awareness about refugees seeking asylum in Australia. Refugees often take dangerous journeys on the open seas to reach the shores of friendly democracies. The game puts players in the shoes of these "boat people" who are trying to make their way to places like Australia to find safe haven and the kind of freedom and opportunities not available to them in their native lands.

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Code for America NYC Event Planned for October 24

October 10, 2012 -

Jennifer Pahlka, founder and Executive Director of Code for America ("the Peace Corps. for geeks") sent us some more information on the October 24th event scheduled to take place in New York City and some details on why they planned the vent in the first place. In case you are not familiar with Code for America, they are a group of web designers, programmers and other passionate geeks that work with local governments to create innovative solutions using all kinds of technology - including video games.

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Research: Playing Wii Games Can Help the Elderly Avoid Serious Falls

October 10, 2012 -

New research sponsored by the Centre for Ageing Research and Development in Ireland (also known as CARDI) suggest that using video games can help the elderly improve their balance and avoid falls that are often devastating and debilitating.

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AbleGamers Foundation Releases Includification Guide for Game Developers

September 12, 2012 -

The AbleGamers Foundation has released "Includification," a 48 page, fully illustrated how-to guide for videogame developers and publishers who are interested in road-mapping the exact solutions needed to design a game that is accessible to individuals with various disabilities.

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Mojang and the UN Team up for Block by Block

September 5, 2012 -

Minecraft developer Mojang has teamed up with the United Nations to create a new initiative called Block By Block.

Yale Researchers Developing iPad Game to Prevent HIV Infection Among Youth

August 8, 2012 -

Researchers at Yale are developing a video game for the iPad that hopes to prevent HIV infection among ethnic minority adolescents through the use of interactive entertainment. Their research is based on the entire process appears in Games for Health, a new journal focused on using game technology as a tool for improving health and well-being.

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Recreating Crime Scenes Through Software: IC-CRIME

July 25, 2012 -

Using the Unity 3D game development engine, researchers from North Carolina State (who are leading the development), Arizona State University, and Indiana University, have developed a simulation that allows crime scene investigators to look at a crime scene from multiple angles.

Zynga Donates Talent to 'Social Action' Charity Facebook Game

July 16, 2012 -

Zynga is loaning several of its developers to create a social charity game on Facebook. Development on a "social action" game based on the book Half the Sky by Pulitzer Prize winners Nicholas Kristof and Sheryl WuDunn is well underway according to GamesBeat.

The book is about "turning oppression into opportunity for women worldwide." The game will be released on Facebook on November 13.

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Valve Reveals Portal 2 Educational Program

June 20, 2012 -

Valve has revealed Steam for Schools, a cool initiative that brings the joys of learning with Portal 2 to America's classrooms, at the Games For Change Festival. Steam For Schools, launching in a limited beta, will provide a limited Steam Client and a tailored version of Portal 2, along with the level editor and a workshop for hosting and organizing user-created levels. It will be free to teachers, who will have administrator access so that they can control what levels get shared.

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AbleGamers’ Accessibility Arcade Heading to Chicago Abilities Expo

June 13, 2012 -

The AbleGamers Foundation will demonstrate the AbleGamers’ Accessibility Arcade at Abilities Expo at the Schaumburg Convention Center in Chicago on June 29 to July 1. In its 30th year, the Abilities Expo focuses on improving the lives of people with disabilities, their families, caregivers and healthcare professionals across the country. The Expo features three days of workshops, demonstrations and displays of cutting-edge products and services.

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National Endowment for the Arts Funds Four Games

April 26, 2012 -

The U.S. National Endowment for the Arts will fund four games that explore climate change and literature. This will be the first time the NEA funds video games since it changed its policy in May 2011 to include the category.

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Operation KickStart: Florida National Guard Uses Gamification to Help Unemployed Soldiers

April 25, 2012 -

The Florida National Guard has found a novel way of helping its state's unemployed soldiers work in the private sector: a program called Operation KickStart. The program uses gamification techniques to educate and teach participants in a game-like social platform environment. It also provides them with support through mentors and coaches that can teach them the best practices for starting a new career and being successful at it.

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2012 Games for Change Festival Details

April 19, 2012 -

This year's Games for Change Festival is set for June 18-20 in New York City. The event dedicated to promoting social change through video games will offer plenty of activities this year including case studies, roundtables, lectures, demos, and more. Featured speakers for this year's event include Jane McGonigal, New York Times bestselling author (Grand Theft Childhood) and co-founder of SuperBetter Labs; leading researcher, Dr.

Tilt World: Fighting Climate Change Through 'Playsourcing'

April 18, 2012 -

XEOPlay has launched Tilt World, a game that hopes to "end climate change" through "play sourcing." Nicole Lazzaro, CEO of XEOPlay introduced Tilt World to the audience at DEMO Spring 2012 in Santa Clara, CA. In Tilt World, players control Flip, a tadpole who is trying to conquer climate change by planting trees in the real world using the power of players (playsourcing) and through a partnership with WeForest.org.

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Epic and Virtual Heroes Team Up for Unreal Government Network

March 27, 2012 -

Epic Games has inked a long-term deal with Virtual Heroes, a division of Applied Research Associates, Inc. (ARA). The Virtual Heroes Division of Applied Research Associates creates collaborative interactive learning solutions for healthcare, federal systems, and corporate training markets. Virtual Heroes will use Unreal Engine technology to create interactive educational and training software to be used by various U.S. government departments and agencies.

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OMGPOP CEO Shares Engagement Secrets at GSummit

March 21, 2012 -

Dan Porter, CEO of OMGPOP, will be a featured speaker at the 2012 Gamification Summit in San Francisco (June 19 – 21). Porter will talk about the techniques his company used to make their ultra popular Pictionary-like drawing game, Draw Something, so successful among users.

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IBM's Phaedra Boinodiris on the Benefits of Collective Intelligence and Gaming

December 14, 2011 -

Phaedra Boinodiris, serious games program manager at IBM, writes a guest editorial on Forbes exploring the way that games can be used to energize and enhance other things besides research projects. The point of her editorial is that researchers have been helped greatly by games created to solve problems that take advantage of "collective intelligence," and global participation.

Red Hill Develops Game-Based Parkinson's Disease Therapy

October 19, 2011 -

Red Hill Studios is using the motion technology found in the Xbox 360 and Wii consoles to help people with Parkinson's disease improve their gait and balance. Researchers have used the technology to help stroke victims in a similar fashion, so aiming the technology at other afflictions makes perfect sense. Red Hill is collaborating with the UCSF School of Nursing to develop the game.

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U.S. Army Uses Strategy Game to Teach Cultural Awareness

October 13, 2011 -

The United States Army is testing a new PC strategy game that teaches captains who are being deployed to Afghanistan how to think like local village elders do. The game is called CultureShock: Afghanistan and is being tested at the U.S. Army Engineer School via the captains’ career course at Fort Leonard Wood, Missouri. The purpose of the game, according to its creators is to teach cultural awareness and to show officers what drives the decision making process of local leaders whom U.S. forces will have to encounter and communicate with.

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NASA Releases 'NetworKing' Game

October 11, 2011 -

NASA has released an interactive educational video game today called NetworKing that its Space Communication and Navigation (SCaN) network operates. The release of the video game coincides with the close of World Space Week, Oct. 4-10. Developed by the Information Technology Office at NASA's Ames Research Center at Moffett Field, California, its developers say that NetworKing gives players an insider's perspective into how astronauts, mission controllers and scientists communicate during space missions.

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University of Utah Researchers Create Game to Help Cancer Patients

September 27, 2011 -

Researchers at the University of Utah have developed a motion-controlled game that helps children with cancer cope with their illness by promoting good mental health and physical fitness. The game, which was developed by chemistry professor Grzegorz Bulaj, is called PE Interactive (PE stands for "patient empowerment").

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How Gaming Helped AIDS Researchers

September 19, 2011 -

A research paper published Sunday by the journal Nature Structural & Molecular Biology details how the online game Foldit successfully mapped a protein-cutting enzyme from a particular AIDS-like virus found in rhesus monkeys. This enzyme apparently helps the virus spread and to counteract it, its exact molecular structure had to be mapped. This task had been impossible until crowd sourcing came along.

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Gamification Summit Agenda Detailed

August 31, 2011 -

Organizers of the Gamification Summit announced this morning that they have finalized the agenda and speaker program for the September 15-16 conference occurring in New York City. That agenda includes keynotes, featured talks, design intensives, panels, and workshops that (they hope) teach and inform attendees on the subject. GSummit promises to bring together experts from advertising, healthcare, education, government, media, e-commerce, startups and academia to share knowledge and improve engagement with consumers and employees by using gamification techniques.

The Sensimmer Simulator: Game-Like, But Serious Business

July 19, 2011 -

Chicago-based technology firm ImmersiveTouch has been working in consultation with the Memphis-based Medical Education & Research Institute (MERI) on surgery simulator technology that looks and feels like a next-generation video game. The inventors say that while it might be video game-like, it has far more serious implications for medical training and surgery.

MERI does not have a financial stake in the company or in the simulator, but many of the doctors and surgeons who pass through the training center have offered their input in developing the product.

"We are engineers. We are not physicians," said Cristian Luciano, Sensimmer's co-inventor and ImmersiveTouch vice president. "The needs that are coming from the physicians and surgeons drive the (product development) efforts as we produce solutions for them."

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Games for Change Festival Invades NYC

June 20, 2011 -

The 8th annual Games for Change Festival kicks off today in New York City. The event, which runs until June 22, is taking place at the NYU Skirball Center. The event is dedicated to using games to deal with the most pressing social and political issues that affect the world today by breaking down cultural barriers, shifting perspectives and driving actions in the real world.

This year's event features several sessions addressing games from an international perspective including one focusing on Games For Change in Europe.

In May 2011 the Chamber of Commerce in Valenciennes launched the first European Games for Change Festival. Highlights from the first event will be shared with the audience, including some of the new games and European award winners. The session will be presented by Jean-Michel Blottiere, Owner, NX Publishing; Sandra Faggioni, Digital Creation Project Manager, CCIV / POLE IMAGE NPDC and several European award-winners.

Games for Health Conference Registration Clock is Ticking

May 14, 2011 -

The seventh annual Games for Health Conference is one week away and organizers are reminding anyone that wants to attend that the registration period is almost over. The three day event dedicated to the convergence of games and the medical field takes place May 17-19 in Boston, MA.

Over the course of the annual three day conference over 120 speakers will participate in over 100 talks covering a variety of topics including medical simulations, serious games, game research, and new video game technologies that are being used to advance the healthcare field in the real world.

Speakers include Dr. Martin Seligman from The Positive Psychology Center (University of Pennsylvania); Dr. Roni Zeiger from Google; Shellie Pfohl; Executive Director of The President's Council on Fitness, Sports and Nutrition; and many more. The event will also offer two networking receptions, contests, group activities, fourth annual Games Accessibility Day, various workshops, and more.

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Undercover UXO Teaches Children about the Dangers of Mines

May 2, 2011 -

The developers of a video game called Undercover UXO, (short for unexploded ordnance) aim to teach children in Cambodia and other war-torn regions about the dangers of land mines and other explosive devices - remnants of past wars in the region. In Cambodia, explosive devices have injured nearly 64,000 people in the last three decades, according to the Cambodian Mine/Explosives Remnants of War Victim Information System. Around 286 people were injured last year.

The new video game was designed by professors at Michigan State University using a $78,000 grant from the State Department. The game has been selected by the Golden West Humanitarian Foundation for a pilot run in Cambodia. So far, the game has been tested on children in its Phnom Penh office before introducing it to communities that are more rural and where the dangers of mines is even more prevalent.

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Al Gore to Keynote Games For Change Conference

April 25, 2011 -

Former U.S. Vice President and environmental activist Al Gore will deliver the opening keynote at the eighth annual Games for Change Conference. The former Vice President and co-founder of cable television network Current TV will speak about the potential of using accessible games to make a social impact.

"Vice President Gore is a significant global advocate who has effectively used popular media to bring issues of pressing concern to mainstream audiences," said Games for Change co-presidents Asi Burak and Michelle Byrd in a statement.

Other speakers at this year's festival include game designer Jesse Schell, Zynga.org's Laura Hartman, U.S. Department of Education’s James H. Shelton III and Half the Sky co-author Sheryl WuDunn.

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Harmonix Co-Founder Alex Rigopulos Donates $10K to AbleGamers

April 25, 2011 -

Harmonix Music System co-founder Alex Rigopulos has personally donated $10,000 to the disabled gaming charity the AbleGamers Foundation. The company will also work with AbleGamers to learn what it can do in the future to make games such as Rock Band and Dance Central more accessible to gamers with disabilities:

"I believe that finding ways to better accommodate people with disabilities is a vitally important responsibility for the videogame industry. Harmonix is working with the AbleGamers Foundation to learn what we can do in future products to be as inclusive as possible," said Rigopulos. "I hope that my support of the AbleGamers Foundation will inspire others within this industry to do the same."

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Street Fighter 4's Most Dangerous Player: Mike 'Broly' Begum

April 21, 2011 -

Mike "Broly" Begum is a dangerous man when it comes to Super Street Fighter 4 and he does not even use his hands. The 22-year-old has become a master of the game using his tongue, cheek, and chin to play the game. Begum has a rare condition medical called arthrogryposis, a disease that causes stiff and abnormal joints at birth. The condition left Begum without the full use of his legs or hands. The debilitating illness has not stopped Begum from becoming one of the best SF4 gamers in the state. Last week, he placed fifth at the NE1 gaming center tournament in McAllen, Texas.

The gaming community knows him as "Broly," a character in Dragon Ball Z. The name stuck after he used it in his very first tournament. His favorite character in the game is Chun-Li because of her speed and flexibility. Begum used the name Broly in his very first tournament, and since then, it's become his identity. Begum is very confident about his skills:

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IanCBroke my EA boycott to pick up Plants vs Zombies Garden Warfare. Loving it. Still hate EA though. But i like Popcap. Gah.08/30/2014 - 6:01am
MaskedPixelantehttp://m.tickld.com/x/something-you-never-realized-about-guardians-of-the-galaxy Right in the feels.08/29/2014 - 6:56pm
AvalongodAgain I think we're conflating the issue of whether Sarkeesian's claims are beyond critique (no they're not) and whether its ever appropriate to use sexist language, let alone physical threats on a woman to intimidate her (no it isn't)08/29/2014 - 5:04pm
prh99Trolling her or trying to assail her integrity just draws more attention (Streisand effect?). Which is really not what the trolls want, so the only way to win (if there is a win to be had) is not to play/troll.08/29/2014 - 5:02pm
prh99Who cares, just don't watch the damn videos if you don't like her. Personally, I don't care as far as she is concerned as long there are interesting games to be played.08/29/2014 - 4:34pm
Andrew EisenZip - And yet, you can't cite a single, solitary example. (And no one said you hated anyone. Along those lines, no one claimed Sarkeesian was perfect either.)08/29/2014 - 3:51pm
Andrew EisenSaint's Row: Gat Out of Hell was just announced for PC, PS3, PS4, Xbox 360 and Xbox One making it the 150th game For Everything But Wii U! Congratulations Deep Silver!08/29/2014 - 3:49pm
ZippyDSMleeI do not hate them jsut think its mostly hyperlobe.08/29/2014 - 3:40pm
Andrew EisenSleaker - I'd say that's likely. From my experience, most who have a problem with Sarkeesian's videos either want to hate them in the first place (for whatever reason) or honestly misunderstand what they're about and what they're saying.08/29/2014 - 3:16pm
james_fudgeWe appreciate your support :)08/29/2014 - 2:55pm
TechnogeekIt gives me hope that maybe, just maybe, the gaming community is not statistically indistinguishable from consisting entirely of people that your average Xbox Live caricature would look at and go "maybe you should tone it down a little bit".08/29/2014 - 2:49pm
TechnogeekI just want to say that while I've disagreed with the staff of this site on several occasions, it's still good to see that they're not automatically dismissing Anita's videos as a "misandrist scam" or whatever the preferred dismissive term is these days.08/29/2014 - 2:49pm
E. Zachary KnightZippy, So you can't find even one?08/29/2014 - 1:04pm
ZippyDSMleeAndrew Eisen:Right because shes prefect and never exaggerates... *rolls eyes*08/29/2014 - 12:53pm
SleakerAnd honestly, nearly all of the games she references, or images she depicts I've always cringed at and wondered why they were included in games to begin with, from pinups through explicit sexual depictions or direct abuse. I think it's cheap storytelling.08/29/2014 - 12:35pm
Sleaker@AE - aren't most people fundamentally misunderstanding her at this point? haha.. On a related note I think a lot of the backlash is coming from males that think she is telling them their 'Generic Male Fantasy' is bad and wrong.08/29/2014 - 12:33pm
Andrew EisenAnd no, I don't think the female community would be upset over the performance of a case study in and of itself. Possibly the mostivations behind such a study, the methodology or conclusions but not the mere idea of a case study.08/29/2014 - 12:29pm
Andrew EisenAmusingly, these videos aren't saying you can't/shouldn't use tropes or that sexual representations are inherently problematic so those are very silly things to have a problem with and indicate a fundamental misunderstanding of the series.08/29/2014 - 12:29pm
SleakerDo you think the female community would get extremely angry over a male doing a case study on the negative impact of sex-novels and their unrealistic depiction of males and how widespread they are in american culture?08/29/2014 - 12:25pm
SleakerThe other thing that people might find problematic is that they see no problem with sexual representations of females (or males) in games. And realistically, why is there anything wrong with sexual representations in fiction?08/29/2014 - 12:24pm
 

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