University of Utah Researchers Create Game to Help Cancer Patients

September 27, 2011

Researchers at the University of Utah have developed a motion-controlled game that helps children with cancer cope with their illness by promoting good mental health and physical fitness. The game, which was developed by chemistry professor Grzegorz Bulaj, is called PE Interactive (PE stands for "patient empowerment").

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Video Games as a Tool to Develop Motor-Skills for Kids with FASD

September 15, 2011

A new research project from the University of the Fraser Valley (Chilliwack, British Columbia, Canada) uses video games to help test the motor skills of children with Fetal Alcohol Spectrum Disorder (or FASD). UFV has been running the after-school program, FAST Club, for children with FASD for the past three years. But this year brings a new element to the program - video games. The after-school video game program called BrainGamers Club helps children with FASD work on their motor skills and gaming skills, and measures whether the impact of these activities cross over into other areas.

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Gamification Summit Agenda Detailed

August 31, 2011

Organizers of the Gamification Summit announced this morning that they have finalized the agenda and speaker program for the September 15-16 conference occurring in New York City. That agenda includes keynotes, featured talks, design intensives, panels, and workshops that (they hope) teach and inform attendees on the subject. GSummit promises to bring together experts from advertising, healthcare, education, government, media, e-commerce, startups and academia to share knowledge and improve engagement with consumers and employees by using gamification techniques.

Virtual Hearts and GPU Minds

August 19, 2011

Researchers at the Victor Chang Cardiac Research Institute in Sydney, Australia, are building a virtual heart to study the fatal effects that electrical disturbances can have on patients. This virtual heart, a real-time computer simulator, will allow medical researchers to study how structural changes to the body's most vital organ can interfere with its beating.

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Researchers Use Games to Help Children with Cystic Fibrosis

July 29, 2011

Video game-focused research being conducted by students and researchers at Champlain College in Vermont may prove to be an effective way of helping children with cystic fibrosis better deal with sticky mucus that can clog their lungs and make breathing difficult.

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The Sensimmer Simulator: Game-Like, But Serious Business

July 19, 2011

Chicago-based technology firm ImmersiveTouch has been working in consultation with the Memphis-based Medical Education & Research Institute (MERI) on surgery simulator technology that looks and feels like a next-generation video game. The inventors say that while it might be video game-like, it has far more serious implications for medical training and surgery.

MERI does not have a financial stake in the company or in the simulator, but many of the doctors and surgeons who pass through the training center have offered their input in developing the product.

"We are engineers. We are not physicians," said Cristian Luciano, Sensimmer's co-inventor and ImmersiveTouch vice president. "The needs that are coming from the physicians and surgeons drive the (product development) efforts as we produce solutions for them."

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Konami Tackles Childhood Obesity with First Ever Summit

July 15, 2011

Konami, along with health professionals, policy makers, students, parents, and teachers, across West Virginia are heading to Charleston later this month to address childhood obesity. Konami is spearheading an event - the Childhood Obesity Summit - to discuss the best ways to deal with the issue. The company will also host the second annual DanceDanceRevolution West Virginia State Championship Tournament at the same time.

The West Virginia University Extension Service, West Virginia Public Employees Insurance Agency (PEIA), and Konami organized the summit to promote collaboration and develop a referral base for coordinated prevention and treatment of childhood obesity statewide.

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Ontario Funds For Algoma University Serious Games Effort

June 1, 2011

Algoma Games for Health, a development team at Algoma University that specializes in developing serious games for educational and rehabilitation purposes, has received a cash injection from Ontario's provincial funding. The team will use the $713,200 to develop a game that will help stroke victims at the Sault Ste. Marie Innovation Centre. The news was announced by MPP David Orazietti. The program will combine video conferencing, voice recognition and therapeutic video games to provide an online platform to help improve speech therapy.

"We are continuing to build on the progress we have made improving health care infrastructure and front-line services in Sault Ste. Marie by making investments that are delivering measurable results, including this initiative that will provide stoke victims with interactive rehabilitation therapy to help improve their quality of life," said Orazietti.

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How Kinect is Helping Parkinson's Patients

May 18, 2011

Serious games developer Red Hill Studios has developed a series of games designed specifically to help Parkinson's patients using physical therapy. Red Hill is working with the UCSF School of Nursing on the software, which uses Microsoft's Kinect. The software offers users specific motions and gestures that have been proven effective in improving the gait and balance of those suffering from the disease.

"These games demonstrate the value of combining innovative health game designers with a top flight clinical team," said Bob Hone, creative director of Red Hill Studios. "Creating games that are both fun to play and provide concrete medical benefits takes a special kind of team. We are much more than the sum of our parts."

From Red Hill's web site:

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Games for Health Conference Registration Clock is Ticking

May 14, 2011

The seventh annual Games for Health Conference is one week away and organizers are reminding anyone that wants to attend that the registration period is almost over. The three day event dedicated to the convergence of games and the medical field takes place May 17-19 in Boston, MA.

Over the course of the annual three day conference over 120 speakers will participate in over 100 talks covering a variety of topics including medical simulations, serious games, game research, and new video game technologies that are being used to advance the healthcare field in the real world.

Speakers include Dr. Martin Seligman from The Positive Psychology Center (University of Pennsylvania); Dr. Roni Zeiger from Google; Shellie Pfohl; Executive Director of The President's Council on Fitness, Sports and Nutrition; and many more. The event will also offer two networking receptions, contests, group activities, fourth annual Games Accessibility Day, various workshops, and more.

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Nolan Bushnell Backs Oldster Brain Training Web Site

May 11, 2011

A new web site called Anti-AgingGames.com launches today, offering brain fitness optimized for "mentally healthy people" over the age of 35. The site is the brainchild of Atari founder Nolan Bushnell, who serves as advisor and as the company’s chief game visionary. The company also announced that 20 percent of its pre-tax profits will be given to charity.

The site will offer visitors "scientifically-based brain fitness games" optimized for mentally healthy people over age 35, for a monthly subscription fee. Brain training activities include memory, concentration and focus games, as well as games that provide relaxation and stress reduction.

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Harmonix Co-Founder Alex Rigopulos Donates $10K to AbleGamers

April 25, 2011

Harmonix Music System co-founder Alex Rigopulos has personally donated $10,000 to the disabled gaming charity the AbleGamers Foundation. The company will also work with AbleGamers to learn what it can do in the future to make games such as Rock Band and Dance Central more accessible to gamers with disabilities:

"I believe that finding ways to better accommodate people with disabilities is a vitally important responsibility for the videogame industry. Harmonix is working with the AbleGamers Foundation to learn what we can do in future products to be as inclusive as possible," said Rigopulos. "I hope that my support of the AbleGamers Foundation will inspire others within this industry to do the same."

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Researchers Use Balance Boards for Inexpensive Physical Therapy

April 22, 2011

A team of students are using Wii Balance Board in concert with specialized motion-tracking system software to help patients with physical therapy. A team of undergraduates at Rice University in Texas have found that this method is a cost-effective way of helping patients recover from serious injuries. The team has linked five Wii Balance Boards together between a pair of handrails, used with a balance training system they created. The system is mostly being used with children at the moment.

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Games For Health Conference Registration Discount

April 18, 2011

The seventh annual Games for Health conference is gearing up for its launch on May 18 and registration is opened for those planning to attend. From May 18 – 19 (registration on March 17), join hundreds of game developers, health professionals, and leading researchers will attend the event to brainstorm and debate how video games and video game technologies that can work to improve health and healthcare.

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National STEM Youth Prize Winners Announced

March 30, 2011

The winners of the Youth Prize for original game designs have been selected by the National STEM (science, technology, engineering and math) Video Game Challenge. The 12 U.S. students (grades 5-8) were announced by United States chief technology officer Aneesh Chopra.

The science-themed "You Make Me Sick!" was awarded the Grand Prize in the Developer Prize category, and a collection of math games called "NumberPower: Numbaland!" received the Collegiate and Impact prizes. Filament Games' Dan Norton and Dan White won the grand prize, and will receive $50,000 for their game about bacteria and viruses.

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Online Petition Urges Controller Remapping for Consoles, Games

February 8, 2011

Chuck Bittner is disabled, a gamer, and in need of your John Hancock for a good cause. Chuck, who is the star of the web site, AskACapper.com, has put up an online petition asking video game console makers and game developers to allow consumers to reconfigure button configurations. Companies he is making this appeal to include Microsoft, Sony, Nintendo, Zipper Interactive, Infinity Ward, and Treyarch - though in general he would like ALL game developers to support remapping controller functions in games.

The reason he wants to have the ability to remap keys in games and on consoles is to make setting up configurations for those with disabilities a lot easier. You can read the entire petition below, but I urge you to visit it online and sign it:

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2011 Gamification Summit Sold Out

January 12, 2011

Tickets for the 2011 Gamification Summit have sold out according to the event's organizers. Organizers say that, for those who were not able to purchase tickets, live streaming coverage via Fora.tv will be available. Those who register to watch the live streaming coverage before January 14 will receive special $149 early bird pricing. After January 14, the rate will go up to $199. In case you've never heard of it, gamification is the use of game mechanics to solve problems and engage audiences in a non-gaming environment.

At the event, Liz Gannes of AllThingsDigital will interview Jane McGonigal, author of "Reality is Broken: Why Games Make Us Happy and How They Can Help Us Change the World." Liz Gannes has been covering Silicon Valley business technology since 2004 and is the founder of NewTeeVee. Additional speakers include the CMO of RecycleBank Samantha Skey, Ian Bogost of Georgia Institute of Technology and Evan Tanna of Shopkick.

ECA Institute Launches Gamers for Health Work Group

January 4, 2011

The Entertainment Consumers Association's ECA Institute (ECAi) officially launches a new work group called Gamers for Health. The goal of the group is to help ECA members and gamers at large incorporate gaming activities into healthy lifestyles by providing resources and tools that are effective in those areas.

Launching today, this destination for healthy gaming offers a place for gamers everywhere to join the various programs that help get you fit by gaming.

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Valve Looks for New Ways to Aid Disabled Gamers

December 27, 2010

Valve has always been keen to track user data and use it to improve its games, but many may not know that the company has always been acutely aware that some of its players may have special needs in order to play many of their most popular games. Speaking to Gamasutra Mike Ambinder of Valve Software explains some of the things the company does to help players with different kinds of disabilities:

"Most of the accommodations we make for disabled gamers (closed captioning/subtitles, colorblind mode, in-game pausing in single player, easier difficulty levels, re-mappable keys/buttons, open-microphones, mouse sensitivity settings, use of both mouse and keyboard and gamepads, etc.) stem from functionality added to improve the experience of both able and disabled gamers," Ambinder tells Gamasutra.

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How Video Games May Help Burn Victims Cope With Painful Therapy

December 27, 2010

The Shriners Hospitals for Children in Galveston, Texas is taking part in a psychological study that examines the effects of virtual reality game on pain tolerance during physical and occupational therapy.

Funded by a National Institutes of Health grant and conducted by the University of Washington, the study uses a video game called SnowWorld with young burn patients to see how the game helps them during physical and occupational therapy. These two types of therapies are collectively called rehabilitative therapy, and are essential to the recovery of patients suffering burn injuries.

As burns heal, the affected areas of the body tend to tighten causing constrictions of the skin, and making mobility a challenge to patients. Therapies and exercises that address these issues are common, but also lead to discomfort. Patients often report an increase in pain levels.

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Study: Tailored Games Encourage Kids to Eat More Fruits and Vegetables

December 8, 2010

A study published online and set to appear in the pages of the January 2011 issue of the American Journal of Preventive Medicine finds that games can be used to encourage children to eat more fruits and vegetables.

Researchers are looking for new ways to combat the rise of obesity and type 2 diabetes in young people. One of the ways to combat this is an increased intake of healthy foods such as fruits, vegetables, fruit juices, and water. Researchers hypothesized going into this study that video games designed to support healthy lifestyles would have a positive effect on children who played them.

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Study: Exergames as Good as Traditional PhysEd

December 8, 2010

The results of a study released by the University of Calgary this week reveal that video games (exergames) may be as good as traditional physical education classes in keeping children physically fit. The research tested the effects of several video games that encourage users to jump and balance such as dance games, light walls and games that use the Wii's balance board.

After two years studying the effects of games on Calgary elementary school students, researchers found that these exergames improved balance by up to 30 percent. This was compared to conventional physical education that included traditional games like badminton. The results were comparable to a six-week Physical Education program that focused on improving agility and balance using dance, gymnastics, and obstacle courses.

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Active-Play Games Lead to Real-World Exercise

December 8, 2010

Nintendo, in a bid to push its own products, highlighted a survey by the American Heart Association today. The survey found that playing "active-play" video games can lead players to real-world fitness activities. According to the survey, 58 percent of people who played active-play video games began a new fitness activity like walking, tennis, or jogging since they started playing the games. The survey also found that 68 percent of people who play active-play video games say they are more physically active since they got involved in video games. The survey was conducted Oct. 25- Nov. 1, 2010, by the American Heart Association and included a total of 2,284 male and female respondents ages 25-55.

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A Video Game About Parents Breaking Up

November 9, 2010

Are Mommy and Daddy breaking up and you don't understand what is going on? It's not your fault, little camper, but a new game from the Australian government may have the answers you seek. The government has launched a video game and a book to help children whose parents have separated understand the change in their family. Both were developed with the assistance of community counseling service Boystown and are available free from the Department of Human Services. The video game and book are designed for children under 12 and will help them deal with the difficulties of separation.

Once again video games serve as a crutch for lazy, inept parents. Boystown general manager Wendy Protheroe claims that these products help answer the tough questions children often ask when their parents separate.

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Blogger Examines Videogame Addiction

October 28, 2010

The Think Feel Play blog has an interesting take on videogame addition, asking “are video games the drug of our generation, or might something else be going on?”

Author Shoshannah Tekofsky (aka Shos) begins by looking at definitions of the term addiction before picking on research, specifically looking at two major issues “plaguing” videogame research: the all important casual link, “They need to find healthy, balanced people whose lives gaming ruined. This is a lot harder than it sounds,” and definition, “Many researchers assume that there is a problem, pick a set of criteria and see who fits into that slot.”

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FLOTUS ‘Apps for Healthy Kids’ Winners Announced

October 5, 2010

First Lady Michelle Obama's "Apps for Healthy Kids" initiative has chosen a winner in the game category. The program challenged developers to create programs that entertained and encouraged children to engage in exercise and healthy eating habits. In the Game category, "Trainer" took the top honors. Trainer charges youngsters with caring for creatures with different dietary and fitness needs. The Player trains these creatures by exercising alongside them.

The runner-up game was Fitter Critters, "a game platform designed to transform children's attitudes toward eating and nutrition, while developing the skills they need to become informed consumers capable of making better choices about their own diets." Smash Your Food gets an honorable mention.

To see all of the applications, visit www.appsforhealthykids.com. Thanks Joystiq.


TEN Releases First Exergame Ratings

September 7, 2010

Just a few weeks after a child psychiatrist called for games to feature exercise ratings, a non-profit health advocacy group affiliated with Games for Health has released its own exergame rating system.

The Exergame Network (TEN) came up with its Exergaming Experience Rating System (EERS), which scores games first on their game play, interface and energy expended, and then grades on an additional seven criteria, including customization, accessibility, biometric feedback, intervention capability, socialization, sustainability and safety.

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GMA Takes a Look at Games and Health

August 26, 2010

Stephen Yang, a SUNY Cortland Professor and Games for Health advocate, appeared on Good Morning America earlier this month to discuss the impact games are having on the health field.

Yang demonstrated games such as the Wii-based Just Dance, billing it as chance to “imitate and have fun,” adding, “It’s for exercise, enjoyment, socialization… that’s the whole point of games, it brings us all together.”

Yang then showed off a prototype game from Red Hill Studios that's designed to (hopefully) improve the balance of Parkinson's sufferers.

Nothing really new, but always nice to see games championed in the media and the spotlight put on great initiatives like Games for Health.

2 comments

Teacher Arrested for Threatening to Go Home and Game Acquitted

August 5, 2010

A teacher arrested after making a threat to kill hundreds of people was acquitted by a jury after clarification emerged that his remark was meant to reference the taking of virtual lives in videogame play, so that he could relieve stress.

Jason Davis was a teacher at Knox Central High School in Barbourville, Kentucky, when a student, and fellow online gamer who Davis often played with, hid some of Davis’ markers. Davis, according to Kentucky.com, was apparently having a rough day and this bit of tom foolery caused him to issue utterances about killing people to relieve stress, which was apparently taken out of context by students and resulted in his arrest in May of 2009 for second-degree terroristic threatening.

A jury needed only 10 minutes to conclude that Davis was not guilty. Davis spent a month in jail before coming up with bond, and is now unemployed as the school, before the incident, informed him that he would not be rehired.

GFH: Autistic Can Benefit From Games, Lots of Titles on the Way

May 27, 2010

The Center for Disease Control (CDC) estimates that Autism Spectrum Disorder (ASD) affects 1 in 110 children, a number that is spurring the development of games designed to help those with the disorder. A panel today at Games for Health discussed some autism-specific titles that are currently in the works.

Rob Morris from the MIT Media Lab outlined one potential hurdle to developing such games—those with autism typically demonstrate very specific interests, meaning that any game must be adaptable to a particular patient. Morris demonstrated one way around this issue, a Flash/Action Script-based title that implements a custom Google image search in order to infuse a specific element—that the player can identify with—into the game. The hope is to eventually release an open source version of this game.

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PHX CorpGood News Everyone, Glenn Beck Slams Xbox one on Possible privacy issues in general http://www.glennbeck.com/2013/05/22/want-to-be-digitally-connected-to-microsoft-all-the-time-get-the-new-x-box/05/25/2013 - 10:36pm
PHX Corp@Sleaker, I agree that controller feedback tech is not an issue, I just wanted to put that article out there05/25/2013 - 10:36pm
Sleaker@PHX Corp, I can't take a person seriously that is less frightened at the possibility of privacy issues, and more scared about controller feedback technology05/25/2013 - 11:35am
PHX Corphttp://www.unwinnable.com/2013/05/24/trigger-warning/ Trigger Warning05/25/2013 - 6:37am
beemohUnless that pic of a Kinect taped to the underside of a phone is a joke05/25/2013 - 1:58am
beemohKinect being used in prototype to stop people walking into people while texting: http://www.bbc.co.uk/news/health-2263173105/25/2013 - 1:57am
Cecil475@hellfire7885 - Makes me want to support Nintendo even more.05/24/2013 - 4:49pm
hellfire7885Man, EA seems to be determined to destroy the Wii U ,and the evidently are so arrogant as to believe not making games for it will do that.05/24/2013 - 4:45pm
DorthLousPwahahahha http://www.destructoid.com/wii-u-sales-drastically-spike-after-xbox-one-presentation-254449.phtml#LlG8HEYbQj2krql5.0105/24/2013 - 2:23pm
james_fudgeshe gets no credit until she employs some common sense. - 2 credits for her.05/24/2013 - 11:22am
Andrew EisenTo Stender's credit, she did unmoderate my most recent comment within a day's time. There's even a couple other replies. None from her though.05/24/2013 - 11:18am
james_fudgeapparently gamers are all 14 - 21 years-olds living in basements according to her way of thinking...05/24/2013 - 11:11am
ZippyDSMleeEZK: 0_o thier video card chipset is at the very least 3 versions behind the top PC video card.......05/24/2013 - 7:38am
MechaTama31"You just wouldn't understand how my parenting preferences are more important than everybody else's freedoms."05/24/2013 - 7:37am
DorthLousI love how she plays the "I'm a parent, you're a gamer, you couldn't understand" card... I'm a parent and I find her position despicable...05/23/2013 - 4:16pm
E. Zachary KnightShe didn't address your questions because she doesn't have any answers.05/23/2013 - 3:38pm
Andrew EisenI replied to her comment. Maybe in a few weeks I'll get a reply.05/23/2013 - 3:24pm
Thomas Riordan@Andrew Eisen To what bowling alley does she go that puts sexual images in the faces of 6 year olds?05/23/2013 - 3:17pm
Andrew EisenWell, it took a month but Linda Stender finally replied to me... and didn't address a single one of my questions. http://aswlindastender.com/2013/04/23/follow-up-video-games-and-their-effect-on-children/05/23/2013 - 3:13pm
ImautobotAlso, from a tech perspective the PS4 is apparently already winning. http://bgr.com/2013/05/22/xbox-one-vs-playstation-4-specs/05/23/2013 - 3:12pm
 

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