Atlanta GameStop Murder Suspects Will Not Face Death Penalty

January 31, 2011 -

Suspects in a 2010 robbery that lead to the murder of a GameStop customer will not face the death penalty, according to the Rockdale Citizen. Three Atlanta men were robbing a GameStop in November of last year when the victim, 40-year-old Adrian Snow of Stone Mountain, entered the store. He was immediately shot by one of the defendants and was killed instantly. The men were later apprehended and face a litany of charges.

The men arrested were 27-year-old Giovannte Maddox, 25-year-old Tron Lamar Hill, and 17-year-old Markus Isiah Seymore. The men were charged with "malice murder," felony murder, three counts of armed robbery, two counts of aggravated assault, two counts of kidnapping, two counts of obstruction of a law enforcement officer and possession of a firearm during the commission of a crime. Hill faces an additional charge - possession of a firearm by a convicted felon.

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Texas Man Held on $25K Bond For GameStop Robbery

December 23, 2010 -

A man who robbed a GameStop in Weslaco, Texas at knifepoint is now behind bars after Action 4 News viewers spotted him and turned him in. The men fled the scene after the robbery but security cameras captured his image making it easier for police to eventually track him down - with the help of tips from the public. Police said that Treviño is accused of robbing the GameStop off Expressway 83 at around 12:30 p.m. on Tuesday.

Weslaco police arrested 22-year-old Rogelio Treviño III of Mercedes on an aggravated robbery charge on Wednesday morning. GameStop employees told police that Treviño walked into the store, picked out two games, and went to the counter. At this point, he threatened the clerk with a knife and demanded money.

Treviño appeared before a Weslaco municipal judge early Wednesday afternoon where he was held on a $250,000 bond.

Source: valleycentral.com

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Bronx GameStop Bandit at Large

December 8, 2010 -

Bronx police say that they have identified the man they suspect of robbing three businesses in the Bronx. David Piparo, 48, of City Island, is wanted for his involvement in a failed robbery at the We Buy Gold pawnshop on Bruckner Boulevard November 10, and two GameStop stores located at 43 Westchester Square and 2163 White Plains Rd.

Police allege that Piparo "brandished a black handgun" in all three robberies, but did not say what (if anything) was taken from the stores. He enjoys long walks in the park, wine tasting and fleeing on foot after committing robberies.

Piparo is described as 5-foot-10, 195 pounds, with brown hair, hazel eyes, a scar under one eye, and multiple tattoos.

Source: Bronx Network


Game Informer is Pretty Popular..

December 1, 2010 -

Game Informer Magazine is apparently the seventh most popular magazine in the United States, hanging out with such brand name rags as Time and Cosmopolitan. This is according to data gathered by media research firm BurrellesLuce, who found that GI had a circulation of 4,364,170, up 800,000 from 3,564,170 in 2009.

The secret formula for the magazine's success is pretty obvious: GameStop. A 12-month subscription to GI is given away when making purchases with a GameStop card. Still, bought, given away, or jammed under a hotel door like a pamphlet on Jesus, GI is out there.

Source: BurrellesLuce by way of GI.biz

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GameStop Announces PickUp@Store

November 13, 2010 -

GameStop announces the launch of its new PickUp@Store service. This new program is free to use and allows customers to pick out the games they want online at www.GameStop.com, select a store of their choice that has the game in stock, place a hold on the game and pick it up as soon as that same day. One wonders why it took GameStop so long to figure out that consumers would want this kind of service, but better late than never.

PickUp@Store works as follows:

 

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Confessions of a Former GameStop Employee

October 27, 2010 -

The Escapist has the first part of a two-part feature from Reviews on the Run co-host Scott Jones about what it is like to be a GameStop employee. The first part of the article describes the culture inside GameStop and offers some "inside baseball" moments including what the employee calls "gutting." Here is a taste:

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Who is Greener, Activision or EA?

October 19, 2010 -

Newsweek has released its annual list of how the top 500 largest publicly traded companies in America rank in terms being environmentally friendly.

Electronic Arts clocked in at number 378 on this year’s Green List (it was number 381 last year), while Activision Blizzard took 391st on the list, improving from last year’s ranking of 416.

On the retail side, Office Depot grabbed the highest Green ranking, coming in at number 18 overall, followed by Wal-Mart (#51), Target (#61), Best Buy (#86), Amazon.com (#162) and GameStop (#318).

Dell came in first overall on the list, with Hewlett-Packard, IBM, Johnson & Johnson and Intel rounding out the top 5.

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GameStop Stores on Military Bases Won’t Sell MOH

September 2, 2010 -

GameStop announced today that "out of respect for our past and present men and women in uniform we will not carry Medal of Honor in any of our AAFES based stores". AAFES, the Army and Air Force Exchange Service, is responsible for commercial sales on military posts and often includes outside vendors such as GameStop.

Based on the language reported by Kotaku, it appears that the request actually came from AAFES and is simply being honored by GameStop. From the email to GameStop employees earlier today, "GameStop fully supports AAFES in this endeavor and is sensitive to the fact that in multiplayer mode one side will assume the role of Taliban fighter."

Rapid Online Discounting of Madden NFL 11 Raises Eyebrows

August 18, 2010 -

In a strange move, online retailers GameStop and Amazon have already instituted dramatic price reductions on Electronic Arts’ Madden NFL 11, which has been out for barely over a week.

Michael Comeau, a columnist for Minyanville, noticed the price drops and dubbed the actions “worrisome” due to their timing—according to his recollection, while Amazon typically is a quick discounter, it didn’t adjust the price of last year’s Madden game until 20 days after release.

On Amazon, the 360 version of Madden NFL 11 is now $49.99, a $10 drop, while the Wii version had $3 knocked off to $46.99 and the PlayStation 2 entry received a $7 reduction to $32.99. The PlayStation 3 version is still full price ($59.99).

GameStop matched Amazon’s discounts on the 360, Wii and PlayStation 2 versions of Madden NFL 11 and went two better, knocking $10 off the PlayStation 3 game and $7 off the PSP version, which now sells for $32.99. (GameStop's discounted prices are applicable online only, not in-store)

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Louisiana's GameStop Bandit Given 40 Years

August 17, 2010 -

A 29-year old who robbed at least four GameStop stores last year in Louisiana was sentenced to 10 years for each incident, giving him a total of 40 years in prison.

Gregory Reaux (pictured) was an ex-GameStop employee, who was fired from the videogame retailer in 2008 for “improperly using employee discounts and store deals,” according to NOLA.com. A graduate student, Reaux robbed the GameStops armed with a box cutter while wearing a “cut shirt sleeve as a mask.” He reportedly absconded with several thousand dollars from the robberies, along with “various merchandise.”

An earlier story detailing Reaux’s arrest put the tally of robbed stores at six, in the towns of Slidell, Jefferson Parish, Hammond, Walker and Denham Springs, Noting that he had not yet robbed a store in Mandeville, officers staked out the local GameStop and promptly busted Reaux as he was preparing to commit his next crime.

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GameStop Acquires Kongregate

July 27, 2010 -

Will the independent spirit of Kongregate be crushed now that GameStop owns them? I certainly hope not, but it's a distinct possibility. Video game retailer GameStop announced this morning that it has acquired the popular indie gaming and community site for an undisclosed amount of money. GameStop probably sees this as "getting ahead of the curve" when it comes to digital distribution and Kongregate certainly has a micro-transaction system and enough community features to make it worth buying.

But many Kongregate users go there because the bulk of the gaming nirvana that it supplies is independent in nature. Still, if you watch this video you can't help but be optimistic.. Jim and Emily Greer, Kongregate co-founders and brother and sister super duo, will retain creative control over the site - which will become a wholly owned subsidiary of GameStop. The Kongregate offices in San Francisco will remain open.

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GameStop CEO:We Want To Be a Gaming Platform

July 20, 2010 -

GameStop's new CEO, Paul Raines, imagines a GameStop web site that is more of a platform than an online retail space. In an interview with The Street, Raines said that he sees a future where the company's official website becomes "a multi-channel aggregator for gaming." buying content no matter what platform they enjoy - "mobile, console or any other platform."

But Raines concedes that U.S. consumers are slow to migrate to online sales of boxed and digital content. The biggest challenge, he claims, is consumer education. He also noted that Netflix is the model they are looking at as they formulate a strategy to create a one stop gaming platform:

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Retailer and Tech Developer Battle Over Used Games

July 13, 2010 -

At the ongoing Develop Conference in the UK, a representative from GameStop Sweden and the CEO of a new company attempting to make games as easy to play and share online as YouTube videos got into a bit of a dustup over used games.

GamesIndustry.biz details the flare-up between GameStop’s Niall Lawlor and InstantAction chief Louis Castle. Lawlor told Castle that the used game business helps GameStop preserve its margins, but that, “We don't like being in the used business, it's very difficult to manage.”

Lawlor said that without used game sales, GameStop would not be in business.

Castle answered that selling used games would quicken the demise of brick-and-mortar stores, adding, “While you're preserving some margins, used is accelerating changes. He continued, "I can see the train wreck, it's coming. Pretty soon everyone is losing money. Used is accelerating the decline of profitability for publishers. The oxygen is being sucked out of the room.”

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Indie Store Owner Continues Anti-Online Pass Fight

June 1, 2010 -

While you (and I) were enjoying the Memorial Day weekend, the owner of an independent videogame store in Columbus, Ohio recorded and uploaded a new YouTube video in which he further assails the  Online Pass initiative of Electronic Arts.

EA’s measure, for the uninitiated, would tie online gameplay to codes that come with select new titles, meaning that purchasers of used games, which feature Online Pass, would need to shell out $10.00 for a new code in order to play online.

Indie Game Store Owner Anti-Online Pass

May 24, 2010 -

While GameStop might be on board with it, the owner of a Columbus, Ohio independent videogame store (Level One Games) is “completely appalled” at Electronic Arts’ Online Pass and claims the introduction of the measure is “about destroying the buy, sell, trade business.”

EA's initiative will see new games come with one-time use codes for online play. Anyone who purchases a used game that features Online Pass will need to pony up $10 in order to access online features.

The owner outlines his take on how EA’s Online Pass will affect his business and consumers, saying “I have to assume that most businesses, knowing that you’re going to have to pay an extra $10 to buy an Online Pass for that game, are going to give less in trade and sell the games for less used. At least that’s the way I would do it.”

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Ubisoft Eyes EA's Used Games Initiatives

May 19, 2010 -

And so it begins. French publisher Ubisoft said during its Tuesday earnings call that it is closely watching EA's "$10 solution" to monetize used games. Ubisoft Chief Financial Officer Alain Martinez told conference call participants that Ubisoft "will probably follow that line at sometime in the future." He added that most of the games that the company plans to release next year will "have downloadable content available from the start."

EA's initiative to monetize used game sales is called "Project $10" and the basic idea is to get consumers who buy a used copy of a game at places like Gamestop to spend extra money one a $10 one-time code to get additional content that is basically free to those who buy that same game new.

But EA is even more aggressive when it comes to its sports titles; the company announced "Online Pass," which would charge used game buyers $10 purchase a one-time code and unlock online play in sports titles like Madden, Tiger Woods, NCAA Football, and more. Again, those who purchase a new game will be able to use a code that comes with the game.

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Used Game Specialist Reaps Large Revenues in Q1

May 19, 2010 -

Profits from used games continue to fuel Maryland-based Game Trading Technologies, Inc. (GTTI).

The company, who we took a look at earlier this year, specializes in acquiring and redistributing used games, and also offers technology—billed as a “game trading engine”—which provides real-time, dynamic pricing for used games and consoles. GameStop, Wal-Mart, Best Buy, Blockbuster, 7-Eleven, Toys“R”Us, eBay, and GameFly are among GTTI’s customers.

The company released first quarter results for the three months ending March 31, 2010 and revenue rose to $11.4 million, up 37% from the $8.3 million reported in the same quarter one year earlier. First quarter gross profit was pegged at $1.98 million, also up 37% from the previous year’s $1.44 million.

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GameStop Fired RapeLay Commenter to Save $$, Stop Boycotts

May 12, 2010 -

A GameStop employee fired for discussing piracy and RapeLay in a college newspaper says that he was canned in order to avoid costing the videogame retailer “millions of dollars.”

Derek Littlejohn told Kotaku that following publication of The Globe article, his District Manager was contacted by a GameStop Vice President, who said he was getting calls about an article in the Globe, which the VP thought alluded to the British tabloid of the same name. Littlejohn’s manager told him that he was fired because “people were threatening to boycott and picket GameStop, which would cost the company millions of dollars.”

Littlejohn indicated that the author of the Globe piece, Ann Straub, was a friend of his, but that he “Didn't know she was gonna cite me as an employee of Gamestop, which is what they were able to use as for firing me…”

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GameStop Employee Canned for RapeLay Comments?

May 10, 2010 -

Being interviewed for an article on RapeLay may have cost a GameStop employee his job.

GameStop employee Derek Littlejohn was interviewed for a piece on the controversial game which ran in the Point Park University publication The Globe. Littlejohn was quoted in the story stating, “I’ve both heard about and played RapeLay myself, and I find it as nothing more than a game.”

Littlejohn went on to offer some theories on Japanese culture before discussing banned games, saying, “It’s relatively easy to pirate these games, when all one has to do is type in the name of what they want and add ‘torrent.'" He added, "Usually, some sort of link turns up.”

GameRant claims LittleJohn, employed for about two years by GameStop in Oakland, was fired shortly after the article was published.

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Lawsuit Targets GameStop over “Free” DLC

March 26, 2010 -

A gamer has launched a class action suit against GameStop over what he deems deceptive practices in the retailer's used games sales.

Plaintiff James Collins purchased a used copy of Dragon Age: Origins from a GameStop in Hayward, California according to a story on IGN. The game’s box art advertised that free content could be downloaded for the game, but of course the original owner of the title had already redeemed the free downloadable content, leaving Collins out of luck.

Collins, who paid $54.99 for the used game, saved about $5 off the list price of a new copy, then found out he could pay buy the extra content for $15, leaving him $10 poorer than if he had originally purchased a new copy of the game.

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A Look Inside the Profitability of Used Games

March 17, 2010 -

If any doubt remains about how lucrative the used videogame market is, news from a company that specializes in the field should remove such misgivings.

A Maryland-based company called Gamers Factory completed a public stock swap with City Language Exchange in late February, while simultaneously executing a private placement with investors that netted the company $3.9 million. The merged company now operates under the name of Game Trading Technologies and is public, trading under the symbol GMTD on the OTC Bulletin Board.

Armed with the new funds, Game Trading Technologies just acquired more than 320,000 used videogames and accessories from a “national retail firm.”

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NY Attorney General Subpoenas GameStop

February 5, 2010 -

Ever bought something online from a reputable dealer and then unexpectedly find yourself hit with fees, account charges and bills for programs you never knew you'd signed up for?

According to New York State Attorney General Andrew Cuomo, GameStop may be one of the culprits.  The AG's office has subpoenaed GameStop and 21 other online merchants over their relationships with so-called membership discount clubs such as Webloyalty, Affinion/Trilegiant, and Vertrue. The AG's office believes that GameStop and the others have been "tricking customers into accepting offers from third party vendors, which then siphon money from consumers’ accounts." Because of the relatively low dollar amount of the charges, the fees may go unnoticed for some time.

The names of the companies involved read like a laundry list of e-commerce: Barnes and Nobles, Expedia, Pizza Hut, Staples.com, Travelocity, Classmates.com, etc.  According to Cuomo, the three discount clubs under investigation bring in a combined $1+ billion per year, much of which Cuomo believes is fraudulent.

According to University of Minnesota Law Professor Prentiss Cox (via MSNBC):

Retailers that sell their customers’ account information so that the customer can be charged for a membership club by stealth should know that they are participating in a marketplace scam. Data from public enforcement actions over the last ten years and from the recent U.S. Senate Commerce Committee investigation suggest that the number of consumers who know they are club members and know they are paying for this purported privilege range between about 0 percent and 5 percent.

 

Every retailer and bank should be held responsible for selling their customers’ account information to other companies, especially when the deceptive results of this arrangement are so obvious.

Gamestop's VP Chris Olivera confirmed that the company had been subpoenaed, and was intending to cooperate with the AG's office.


Dan Rosenthal is a legal analyst for the games industry.

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Game Industry Scores Well in FTC Report

December 3, 2009 -

The Federal Trade Commission’s (FTC) seventh report on Marketing Violent Entertainment to Children (PDF) contains good news for the videogame industry.

The FTC review labeled the games industry the "strongest” of the three entertainment sectors (games, music and movies), when it came to self-regulation. The Commission added that the game industry “did not specifically target M-rated games to teens or T-rated games to younger children.“ Additionally, compliance with the Entertainment Software Rating Board (ESRB) code within the videogame industry was “high in all media.”

Undercover shopping stings run by the FTC reported that retailers were “strongly enforcing” age restrictions for M-rated games, with “an average denial rate of 80%.” GameStop and Target were labeled as top enforcers. Toys R Us however, was specifically labeled as trailing when it came to enforcement, with only a 56% denial rate. The report called the use of gift cards to buy games online a “potential gap in enforcement.”

On the advertising side, the FTC found that game companies demonstrated a “high degree of compliance” when it came to television ads, with only a “few instances” of non compliance over a more than two-year period. The same description was used to depict compliance with videogame print ads.

FTC suggestions aimed directly at the game industry were adding content descriptors to the front of videogames, alongside ratings, and to continue to provide more detailed rating summaries online for parents. Additionally, all three industries were told to pay more attention to compliance within online and viral marketing campaigns.

Entertainment Software Association (ESA) President and CEO Michael D. Gallagher was understandably happy about the report, saying, "Today's FTC report is a strong acknowledgement and validation that industry-led self-regulation efforts are the best way to provide parents and retailers with the resources and support they need to keep our kids' entertainment experiences suitable."

The ESA press release also included a quote from National Institute on Media and the Family (NIMF) head, Dr. David Walsh, who stated, “We join the FTC in applauding the industry's progress. The advancement in technology including parental controls by console makers, identification checking by retailers, and an ongoing effort to improve ratings illustrates that the members of the video game industry have taken our concerns seriously and continue to make sure that kids enjoy games that are age appropriate."

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GameStop to Join Digital Download Arena

November 13, 2009 -

In an acknowledgement of the growing popularity of digital distribution, GameStop has announced that it will begin offering digital downloads at its stores starting in early 2010.

According to a Reuters news story, the downloads will focus on online console games using Xbox Live and the PlayStation Network. GameStop cutstomers would be able to purchases available levels for their favorite games at the store and have them available when they got home.

Speaking at the BMO Capital Management Digital Entertainment Conference, GameStop COO Paul Raines said he doesn't see the market for full-game downloads as fully viable yet, but that "the add-on download market will grow."

The Reuters story speculated that these type of downloads will help publishers through this recession:

These additional payments may be a key driver of revenue for publishers and retailers in the video-game industry, which has seen slow overall growth amid the tough economy. The idea is that consumers are more likely to pay to enhance beloved games than they are to experiment with unknown new games.

GameStop CEO Dan DeMatteo said he expects the company to have a strong business next year because of the impending release of some high-profile titles.

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GameStop Eying Acquisitions to Bolster Digital Distribution

October 22, 2009 -

As part of a plan to bolster its digital distribution offerings, GameStop may look to acquire or invest in an established company or service already involved in the sector.

At a recent analyst meeting, the videogame retailer outlined three ways to accelerate its digital distribution plans reports IndustryGamers: Increase in-store sales of online point cards, expand GameStop’s current digital distribution platform and make a strategic investment in or acquire a current provider of online games.

In an opinion piece in its newsletter, GamesIndustry speculates which companies/services make sense for GameStop to acquire. Metaboli, which purchased GameTap last year, might be one logical answer, as the French-based company would provide double the pay off for GameStop, offering a way into the European market in addition to its digital catalog of games.

The other acquisition possibility? GamesIndustry writes:

Unconfirmed industry scuttlebutt suggests that Zenimax - the parent company of Bethesda, which made headlines back in June when it acquired legendary PC studio id Software - is still on the acquisition trail, and has been making eyes at Half-Life creators Valve across the bar. Whether Bethesda, a hybrid developer / publisher itself, would want to keep Steam on board, or spin it out to a third party, is unclear - as are many other aspects of a potential deal…

5 comments

Newsweek Green List Includes Game Companies

October 20, 2009 -

A handful of game companies and retailers are listed within Newsweek’s Green Rankings list, which rates the Top 500 environmental companies in America.

While the list, with 500 entries, is hardly exclusive, each entrant was awarded an overall hard numeric score. The company that fared the best overall? Hewlett-Packard with a Green Score of 100, followed by Dell in second with a 98.87.

In the gaming (and related) business sector, Microsoft came in at #31 with a score of 83.79, followed by retailers Wal-Mart (#59) with a score of 80.38 and Best Buy (#61) with a score of 80.33. GameStop clocked in at #228, with a score of 71.37, with Electronic Arts (#381) and Activision Blizzard (#416) following. EA and Activision Blizzard had scores of 65.58 and 63.80 respectively.

Image via otherpower.com

4 comments

GameStop Director Shedding Shares

October 13, 2009 -

On the surface, GameStop appears to be doing well, even gathering positive assessments from financial analysts on its prospects for the holidays in a weakened economic market.

But, according to an article on Gamasutra, GameStop Director Leonard Riggio has sold 2.3 million shares of company stock, netting him more than $60 million, and dropping his stake in the company from 6.9 percent to 5.5 percent. Riggio is also founder and board chairman of Barnes & Noble.

From Gamasutra:

"Unless he desperately needs $60 million," it appears that he doesn't think the stock is going to be performing very well, insider trading firm Form4Oracle co-founder Alex Romayev told financial magazine Barron's. "He's got a lot bigger stake in Barnes & Noble. Clearly he thinks selling GameStop is better than selling Barnes & Noble."

Even more interesting was a note at the end of the Gamasutra story:

But Romayev told Barron's that the last time Riggio made a GameStop shares sale not related to options, he divested just in time to avoid a 62 percent loss.

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PC Version of Manhunt 2 May Carry an AO Rating, But How Will It Get Sold?

August 26, 2009 -

As noted by Joystiq, the ESRB is currently listing the upcoming PC version of Manhunt 2 with an Adults Only (AO) rating.

GamePolitics readers will likely recall that the console versions of Manhunt 2 generated a major controversy in the summer of 2007 when the game was banned in Britain and tagged with an AO here in the States. Rockstar subsequently released a toned-down version that earned an M (17+) rating for the U.S. market.

That was a critical milestone, because the Big Three console makers won't license AO-rated games for their systems, which makes it tough for a publisher to earn a return on its investment. That's why you don't see any AO-rated console games. While the open architecture of the PC negates licensing concerns, an AO-rated Manhunt 2 would still get thumbs-down from major retailers like GameStop and Wal-Mart.

That means that Rockstar is either planning a digital distribution campaign for Manhunt 2 or that it will edit the PC version - as it did with the console editions - to earn an M from the ESRB. Of course, there is a third scenario: Rockstar could ship an M-rated version to retailers while distributing an AO-rated version online.

We wonder how Valve might react to handling an AO game if its Steam service, which currently distributes Rockstar's GTA IV online, is under consideration as a potential digital distribution source for Manhunt 2.

Best Buy Pilot Program Will Sell New Games at Used Prices

August 10, 2009 -

The used game debate rages on...

Joystiq reports that big box retailer Best Buy is testing a used price matching program for new releases at its store in West Jordan, Utah (see pic).

In the pilot deal Best Buy will sell customers new games at used prices offered by GameStop and Game Crazy. This should save game buyers at least five bucks, and maybe more for certain games - and saving money is always a win for consumers.

There's more discussion of the Best Buy test program at CheapAssGamer.

5 comments

Games Sites Get Behind Used Game Sales

July 16, 2009 -

A pair of video game websites weighed in on the controversy over used game trades this week.

Crispy Gamer serves up a well-reasoned two-parter by David Thomas:

The price of a game is, at the end of the day, exactly the balance point between what someone is willing to pay and what someone is willing to sell... The trouble is, the publisher wants back in on the deal, and goes out of its way to convince you that it still owns a piece of that junk you bought from it...

 

The used market, it turns out, isn't screwing [game] publishers... Instead, the used market helps keeps people in the game by letting them play games that they wouldn't otherwise bother buying... Used games help make game fans out of game tourists...

Meanwhile, Destructoid's Jim Sterling has a bit of a rant on the topic:

Have you considered what happens to a publisher when you buy a secondhand game? They lose money! Oh, you might argue that publishers already make money off the original sale of the game, but they don't! In fact, whenever a secondhand game is bought, the original $60.00 transaction disappears from our corporeal plane of existence, erased from history as if it never happened...

The main issue with secondhand games is that no other industry ever has to deal with a similar problem. Think about it -- have you ever bought a used car, or even heard of a store selling used clothes or music? Of course you haven't! The very idea is preposterous...

 
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Matthew Wilsonthe company that hosts it is a cyber security firm, and from what I understand it is the data they they see just shown publicly.12/26/2014 - 8:22pm
Wonderkarpa question about that website, Matthew...how does it know its a cyberattack or not12/26/2014 - 8:06pm
Matthew Wilsonfor those intreasted in seeing cyber attacks in real time check out this site. http://map.ipviking.com/12/26/2014 - 7:51pm
PHX Corp@MP you can add me on XBL and Nintendo Network if you want, I go under TrustyGem(Same gamertag as on Steam)12/26/2014 - 2:01pm
CMinerI blame North Korea.12/25/2014 - 11:49pm
MechaTama31For the last few weeks, the GP site fails to load about 2/3 of the times I try.12/25/2014 - 11:13pm
MaskedPixelanteOK, is GP having trouble loading for anyone but me?12/25/2014 - 9:21pm
Matthew Wilsonits a bunch of script kiddies. ddosing is one of the easiest thing to do,and most companies can not stop it sadly.12/25/2014 - 5:05pm
MaskedPixelanteI like Nintendo as much as the next person, they're pretty much the only company putting out the games I want to play, but that was pretty embarassing to have NNID go down due to overuse.12/25/2014 - 4:35pm
MaskedPixelanteSee? It's NOT a repeat of last year's fiasco.12/25/2014 - 4:22pm
PHX CorpLizard squad is responsible for The XBL/PSN shutdown https://www.youtube.com/watch?v=QSpZvsoWvig12/25/2014 - 4:17pm
IanCOh shut up bitching about Nintendo. At least they advised people to downloading updates before the big day. Sony/MS? Not a peep.12/25/2014 - 3:50pm
MaskedPixelanteBoth PSN and Xbox Live are down. Since I'm sure Sony and Microsoft have better online support than Nintendo did last year, this isn't from "everyone logging onto their new devices all at once".12/25/2014 - 3:48pm
prh99John Romero's Christmas present, a custom Icon of Sin sculpture. http://www.pcgamer.com/john-romero-gets-the-icon-of-sin-for-christmas/12/25/2014 - 3:37am
Matthew Wilsonthe interview will be on youtube/xb1/ andriod today.12/24/2014 - 1:05pm
james_fudge1900's?12/24/2014 - 12:56pm
james_fudgeYeah we could go way way back :)12/24/2014 - 12:56pm
E. Zachary KnightCopyright law in general has been broken since at least 1976. Could be even earlier than that.12/24/2014 - 12:24pm
james_fudgeWhat he said :) They want to make it worse than it already is.12/24/2014 - 12:14pm
Papa MidnightDMCA has been broken since 1998. Good luck getitng Congress to do something about it.12/24/2014 - 11:39am
 

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