Game Developers Conference

2014 Game Developers Conference Sets Attendance Record

March 24, 2014 - GamePolitics Staff

UBM Tech Game Network announced that its 2014 Game Developers Conference set a new record for event attendance this year. The company, which also owns Gamasutra, says that this year's event saw with more than 24,000 industry professionals converge on San Francisco's Moscone Center last week.

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Microsoft Considering Rewards System for Good Online Behavior

March 20, 2014 - GamePolitics Staff

Microsoft wants to encourage better behavior in online interactions on Xbox One by handing out rewards to players. While punishing players that engage in racist, sexist, homophobic, or generally unacceptable behavior while playing games online is always an option, Microsoft also wants to add a layer of incentives that might serve as a positive way to get players to behave themselves.

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'Take This' Details PAX East Plans

March 17, 2014 - GamePolitics Staff

Mental health awareness organization 'Take This' announced that it will be continuing its association with PAX at PAX East 2014, with a presentation on the best way to discuss important mental health issues with co-workers, a dedicated "AFK Room" for attendees who need a quiet space to take a break from the show and a program specifically designed to help PAX East's volunteer "Enforcers" with recognizing and assisting attendees in need.

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Epic and Mozilla Show Off Unreal Engine 4 Running in Firefox

March 12, 2014 - GamePolitics Staff

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As a tease for what it will be showcasing later this month at the Game Developers Conference in San Francisco, Epic Games and Firefox browser maker Mozilla have released a demo reel video showcasing Unreal Engine 4 game content playing at top speed within Firefox.

Epic and Mozilla claim that this video showcases Unreal Engine 4 games playing within Firefox without the need of any additional plug-ins. The video shows off the Epic Soul tech demo, which will likely get a bit more attention when GDC gets underway.

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GDC Report Reveals Industry Trends Ahead of GDC 2014

February 18, 2014 - GamePolitics Staff

Organizers of the Game Developers Conference today released the second annual "State of the Industry" report, which offers trend data based on game developers polled during last year's event. The data is based on the responses of 2,600 North American game industry professionals.

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GDC Advocacy Track Adds Four Talks Relating to Gender Equality and Workplace Discrimination

February 5, 2014 - GamePolitics Staff

Organizers of the Game Developers Conference have announced four new talks that have been added to the Advocacy track that deal with diversity, gender workplace discrimination and more.

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IGDA Announces its 2014 Game Developers Conference Scholars

February 5, 2014 - GamePolitics Staff

The International Game Developers Association has named this year's recipients for the 2014 Game Developers Conference Scholars program. The program gives recipients a pass into a specific conference (in this case the Game Developers Conference in San Francisco in March), but they are still responsible for other costs like travel lodging, meals, etc.

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IGF Student Showcase Winners Revealed

January 23, 2014 - GamePolitics staff

The Independent Games Festival has chosen the 2014 Student Showcase winners for 2014, with each winning team winning a cool $1,000, passes to Game Developers Conference in San Francisco this March, and the chance to win an additional $2,000 prize for Best Student Game.

The eight winners, picked from 346 entries, are listed below along with a number of honorable mentions.

Museum of Simulation Technology (Albert Shih - Carnegie Mellon University, Entertainment Technology Center)
Engare (Mahdi Bahrami & Moslem Rasouli - NHTV University of Applied Science)

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Take This Talk at GDC: 'How to Depression-Proof Your Studio Culture'

January 15, 2014 - GamePolitics Staff

Take This founder and president Russ Pitts (who also happens to be the Features Editor at Polygon) will give a talk at the 2014 Game Developers Conference entitled "How to Depression-Proof Your Studio Culture." The one-hour talk is part of this year's "advocacy" track, and offers some perspective on issues related to depression in the workplace and how both employees and employers can best deal with it.

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Game Developers Choice Awards Nominees Announced

January 10, 2014 - GamePolitics Staff

The Last of Us, Tearaway, and Gone Home are the front runners when it comes to nominations for the 2014 Game Developers Choice Awards. Leading the pack with five nominations each are Naughty Dog's post-apocalyptic PS3 action-adventure game The Last of Us and Media Molecule's PS Vita-exclusive platformer Tearaway. The Fullbright Company's PC environmental storytelling game Gone Home also had five nominations. Rockstar's open-world crime game Grand Theft Auto V and Galactic Café's first-person game The Stanley Parable, each had nominations in four categories.

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GDC 2013 Breaks Attendance Records

April 2, 2013 -

Organizers of this year's Game Developer Conference that took place last week in San Francisco say that the event saw a record breaking 23,000 attendees. This number includes game developers, businessmen, marketers, staff, and of course journalists covering the event.

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IGDA, YetiZen, and Romero Spar in Public over GDC Party

April 1, 2013 -

While GDC may be over, the accusations continue to fly over the International Game Developers Association's GDC party which was brought to light last week in this report. Now the co-presenter of the party, YetiZen, is throwing a few elbows at the IGDA and the press.

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OpenFeint Co-Founder to Debut Open Sourced Alternative at GDC

March 25, 2013 -

While GREE made a lot of developers upset when it discontinued the OpenFeint platform in December of last year, the co-founder of the social mobile platform will soon have something to replace it. Late last year GREE shut down the OpenFeint platform, feeling that Apple's GameCenter was dominating the space. Much to the chagrin of developers using that platform, they were not given enough time to migrate their game data to another platform and lost a lot of the user data they were storing in the OpenFeint cloud.

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Women in Games International GDC Panel Addresses STEM Education

March 6, 2013 -

Women in Games International today announced its plan to present a panel at the Game Developer’s Conference in San Francisco later this month that focuses on the need to encourage more youth participation in STEM (science, technology, engineering, mathematics) subjects. The panel brings together leaders from video games, government, and media organizations to discuss the issue and to raise awareness. The panel is called "Responsibility to Youth and Staying Competitive in the Global Marketplace" and will take place Wed., March 27 from 2 - 3 p.m.

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BioWare Founders to be Honored with Lifetime Achievement Award at GDC

February 12, 2013 -

BioWare's founding fathers - Doctors Ray Muzyka and Greg Zeschuk - will be honored at the Game Developers Conference in San Francisco as part of the Game Developers Choice Awards. The founders of the studio that have brought us such hits as Baldur's Gate, Neverwinter Knights, Mass Effect, and Dragon Age will be honored with lifetime achievement awards for their "contributions to the art and science of games."

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Indie Developers Propose a 'Plane Jam' En Route to GDC

February 12, 2013 -

Develop reports that UK-based indie developers Byron Atkinson-Jones and Andrew Roper have a novel way for game developers to pass the time while flying to the Game Developers Conference in San Francisco in March: create a game! They are challenging themselves and other developers to make a game on their flight to GDC with a special "Plane Jam." The only hard rule is that the game must be created during your flight to GDC.

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2013 Independent Games Festival Finalists Announced

January 7, 2013 -

The Independent Games Festival (IGF) juries have announced the Main Competition finalists for the 15th annual awards - nominating nearly 30 independent game titles from around the world. This year's finalists were picked by expert juries, following "playthroughs and recommendations" of 580+ IGF entries from over 200 top independent game experts, according to organizers.

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Epic to Preview Unreal Engine 4 to Partners at GDC 2012

February 27, 2012 -

Epic Games revealed its plans for the Game Developers Conference (GDC) which will include a preview of Unreal Engine 4 game engine technology, planned press sessions, and participation in various panels and discussion. Epic Games Design Director Cliff Bleszinski will also serve as the host for the Game Developer Choice Awards.

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THQ Plans Fake Protest to Promote Homefront at GDC

March 1, 2011 -

THQ is apparently planning a crazy promotional event at GDC for its soon-to-be-released action game Homefront. According to SF Weekly, THQ has hired actors to pose as anti-North Korean protesters, march across the Golden Gate bridge, down the streets of San Francisco, and stopping across the street from GDC at Yerba Buena Gardens.

It seems odd to decry North Korea's "human rights violations" to promote a video game, but THQ's marketing department didn't consult us. The staged promotional event will also feature speeches by global experts, musical performances, and the launch of 10,000 balloons. Nothing says "we've been invaded" like a bunch of balloons, after all.

The "event" will take place on Wednesday in San Francisco.

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ISM Invitational Charity Poker Tournament This Week

February 28, 2011 -

Interactive Studio Management (ISM) will host its fourth annual Invitational Charity Poker Tournament alongside the 2011 Game Developers Conference (GDC 2011). As is the case every year with the event, all proceeds will benefit charity. The proceeds for this year's event will go to Best Buddies California, a nonprofit 501©(3) organization dedicated to enhancing the lives of individuals with intellectual and developmental disabilities, utilizing a global volunteer movement to create opportunities for one-to-one friendships, integrated employment and leadership development.

On average, the ISM poker events see an average of average of 160 players, spectators and video game companies participate. The event hopes to exceed the annual $80,000 it raised last year.

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Is King right? Should all games adopt the free-to-play model?:

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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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