Leigh Alexander and Laura Hudson Announce 'Offworld'

March 6, 2015 - James Fudge

Yesterday during the bittersweet #1ReasonToBe panel, Gamasutra editor-at-large Leigh Alexander and entertainment and culture writer (for publications such as Boing Boing, Wired, and more) Laura Hudson announced the launch of a new site dedicated to gaming with a focus on giving a voice to women and minority voices. The site, which you can find a placeholder for at offworld.com, is called Offworld.

A brief message on this placeholder site explains what it is all about and why it is so important that it exists.

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Intel Promises To Help Foster More Diversity in The Video Games Industry

March 5, 2015 - GamePolitics Staff

In addition to announcing deals with Codemasters, Funcom and Ubisoft to use its technology in upcoming games and a new game developer friendly portal at the Game Developers Conference in San Francisco this week, Intel revealed a number of initiatives it is backing to promote more diversity in the video games industry.

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Polygon Hires 'The Mary Sue' Founder

March 3, 2015 - GamePolitics Staff

Vox Media's video game focused site Polygon has hired The Mary Sue founder Susana Polo. The appointment shows that Polygon wants to ramp up its coverage of all things non-gaming, and perhaps bring a bit more focus to topics that women are interested in.

"We've been covering entertainment for a little bit," Polygon's Editor in Chief Chris Grant told FishbowlNY. "We've dabbled. There's a lot of adjacency. Batman isn't just a game, it's also movies and comic books."

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The Saucy Night-Life of San Francisco Targets GDC Attendees

March 2, 2015 - James Fudge

We all get that sex sells, but there's a reason that parties involving strippers and other male-focused titillation might be looked down upon in this day and age. After all it's no longer the 1990s and people expect party organizers to show some sensitivity to the growing number of women that attend game industry trade events like the Game Developers Conference.

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'Mortal Kombat X' Will Feature More Realistic Portrayals of Women

February 13, 2015 - GamePolitics Staff

Developer NetherRealm will take a more realistic approach to the way it presents female combatants in its upcoming game Mortal Kombat X. In other words, female characters won't have gigantic breasts and other ridiculously overblown body features. This, says production manager Spiro Anagnostakos, is in the name of making Mortal Kombat X more realistic.

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Leigh Alexander and Brenda Romero To Host GDC #1ReasonToBe Session

February 11, 2015 - GamePolitics Staff

Legendary game developer Brenda Romero and outspoken writer Leigh Alexander will host this year's #1ReasonToBe session at the Game Developers Conference next month in San Francisco. Alexander is the Editor at Large at Gamasutra, while Romero is Program Director/Game Developer at UC Santa Cruz and co-founder of Romero Games.

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PSA: 'Law & Order: SVU' Tackles Gaming, Online Harassment, and More in Tonight's Episode

February 11, 2015 - GamePolitics Staff

Just a reminder: Tonight's episode of Law & Order SVU features a storyline dealing with video games, online harassment, threats, and a female game developer under siege by a group of gamers out to do her harm.

Here's the synopsis for the episode set to air tonight (9 PM ET) on NBC:

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'DOA 5: Last Round' Producer Talks About Cultural Differences And Portrayals Of Women In DOA Games

February 5, 2015 - GamePolitics Staff

Yosuke Hayashi, the leader of developer Team Ninja and producer for Dead or Alive 5: Last Round, says that the controversy over the series' portrayal of women is likely a clash of cultures. Speaking to MCV, Hayashi said that any controversy over the series’ approach to female representation may be the result of a cultural clash.

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Anita Sarkeesian Named 'Harvard Humanist of the Year 2014'

February 4, 2015 - James Fudge

Feminist Frequency founder Anita Sarkeesian will receive the Harvard Humanist of the Year 2014 Award on Sunday, February 8 at the Harvard University Science Center in Cambridge, Massachusetts.

The annual award is handed out by the Humanist Community at Harvard University. The Humanist Community at Harvard (or HCH as it likes to be called) is "dedicated to building, educating, and nurturing a diverse community of Humanists, atheists, agnostics, and the nonreligious at Harvard and beyond."

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Philippines 'League of Legends' Tournament Organizers Take Heat For Questionable Rules On LGBT Players

February 3, 2015 - GamePolitics Staff

Manila, Philippines-based ESports organizer Garena is taking a lot of heat today for rules it has put in place for an upcoming League of Legend "all-female" tournament. These rules deal with restrictions on gay, lesbian and transgendered players.

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Poll: Which Feminist Frequency Video Are You Looking Forward To Most?

January 27, 2015 - Andrew Eisen

Feminist Frequency has announced its plans for the new year and in addition to new entries in its Tropes vs Women series, it will also start two new video projects.  The first is a new series that examines the representations of men and masculinity in video games and the second a miniseries presenting examples of positive female characters in video games.

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Feminist Frequency Details 2015 Plans

January 27, 2015 - GamePolitics Staff

Tropes vs. Women in Video Games creator Anita Sarkeesian has announced plans for Feminist Frequency 2015, which includes an expansion of the videos and topics the organization already makes that focus on the portrayal of women in video games. But what about how men are portrayed?  Sarkeesian will introduce a new series discussing "men and masculinity" in video games in addition to a new miniseries presenting positive examples of female characters in video games.

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Intel Pledges $300 Million To Encourage Women and Minorities To Join The Tech Sector

January 7, 2015 - James Fudge

During his keynote address at the Consumer Electronics Show in Las Vegas this week,  Intel CEO Brian Krzanich said that the company will pledge $300 million to be used for scholarships aimed at bringing more women, African Americans, and other ethnicities into the tech sector. The company is partnering with a number of groups to do this including Feminist Frequency, The National Center for Women and Information technology, The Anita Borg Institute, UNCF, Girls Who Code, Society of Women Engineers, the IGDA, NACME, and many others.

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New 'Payday 2' DLC Adds First Female Character

December 17, 2014 - GamePolitics Staff

Two new pieces of downloadable content have been released on Steam for the popular heist game, Payday 2. The first is called "The Diamond Heist" and offers a brand new mission where your crew attempts to steal a very precious diamond from a local museum. It also offers four new masks - Anubis, Medusa, The Cursed One, and Pazuzu.

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'Tekken 7' Director Lashes Out at Fans Who Criticized 'Lucky Chloe'

December 9, 2014 - GamePolitics Staff

Katsuhiro Harada, the man serving as Tekken 7's director reacted rather strongly to criticism of character Lucky Chloe. After the character was revealed, users responding in this NeoGAF thread harshly criticized Chloe as being a stereotypical sexualized Japanese female character that is more appropriate for the Dead or Alive series.

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New Feminist Frequency Video Tackles Male Privilege in Gaming

December 2, 2014 - GamePolitics Staff

The latest Feminist Frequency video tackles the topic of "male privilege" as it relates to gaming culture and features a number of male developers like Tim Schafer from Double Fine and several journalists from places like IGN, GameSpot, and Polygon.

It is questionable whether or not it was a good idea for games journalists to appear in a video created by Feminist Frequency, mostly because it creates a conflict of interest should they need to report on the series in the future.

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Andrew Eisen Talks About Rating Sexism in Games Today on HuffPo Live

November 21, 2014 - GamePolitics Staff

GamePolitics contributing editor (and co-host of the Super Podcast Action Committee) will join Kill Screen Daily's David Rudin, and NYMag.com Senior Editor Jesse Singal for an in-depth discussion about rating sexism in games on Huffington Post Live today at 4:23 pm ET.

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Sweden's Dataspelsbranchen Researching Gender Equality Content Ratings for Video Games

November 17, 2014 - GamePolitics Staff

Joystiq (thanks MaskedPixelante) reports that the trade group representing the video games industry in Sweden - Dataspelsbranchen - is doing research on a new content system that would rate how video games promote gender equality.

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SCEA Boss: Online Harassment is Completely Unacceptable

November 17, 2014 - GamePolitics Staff

In a recent interview with GamesBeat, Sony Computer Entertainment America chief Shawn Layden was asked about online harassment in general and gender equality within the video games industry.

While Layden wouldn't specifically address the social media movement GamerGate, he did offer an unequivocal answer on harassment - with some pressing from GamesBeat.

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Women in Games Jobs Appoints New CEO

November 3, 2014 - GamePolitics Staff

Jenny Richards-Stewart is the new CEO of Women in Games Jobs. Richards-Stewart previously worked as CEO at the Gremlin Group and as the chair of the board of governors at UK games industry charity GamesAid. Prior to that she worked for six years at the Paddington Academy. Richards-Stewart took on the position because she was keen to help the organization to promote equality within the games industry.

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Anita Sarkeesian Explains GamerGate on The Colbert Report

October 30, 2014 - GamePolitics Staff

On the latest episode of Comedy's Central's The Colbert Report, Feminist Frequency and Tropes v. Women in Video Games creator Anita Sarkeesian gives her opinion on what the social media movement #GamerGate is all about. Colbert started the show with some jokes about GamerGate and gamers, ran several MSNBC clips, and then sat down to talk to Sarkeesian.

After the segment aired Sarkeesian tweeted the following:

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Video: Leigh Alexander's XOXO Festival Talk

October 27, 2014 - GamePolitics Staff

If you haven't seen Leigh Alexander's recent XOXO Festival presentation, you can check it out to your left. Earlier in the month Tropes vs. Women in Games creator Anita Sarkeesian also gave a presentation, which can be found here.

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Swedish Game Developers Sign Petition Supporting Diversity, Rejecting Harassment

October 24, 2014 - GamePolitics Staff

A number of companies that are part of Sweden's game development community have signed on to a public petition protesting the harassment of female game developers over the last few months and reiterated that diversity is of paramount importance in the Sweden. Other developers outside Sweden have signed on to the petition as well in the spirit of supporting diversity.

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Microsoft CEO Says There's No Pay Gap at Company

October 22, 2014 - GamePolitics Staff

Backpedaling a bit after recent comments about the pay gap between men and women in the tech industry, Microsoft CEO Satya Nadella now says there is no pay gap between men and women at Microsoft. In an interview with CNBC, Nadella said that there is only around a .5 percent difference in salaries on a global basis within the company.

"So it's different than what perhaps is sort of normally felt across all industries," Nadella said.

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'Depression Quest' Developer Zoe Quinn Gives First TV Interview to MSNBC

October 20, 2014 - Jamers Fudge

Introduced by MSNBC host Ronan Farrow as "the woman who sparked 'GamerGate,'" Depression Quest developer Zoe Quinn gives her first television interview since the whole online ordeal kicked off back in late August.

In the video, which you can watch in its entirety to your left, Quinn emphasizes that, despite all the online threats and harassment, she and other women in the industry are here to stay because they love games.

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Poll: What Is #GamerGate About?

September 23, 2014 - Andrew Eisen

#GamerGate.

It's a hashtag you may have seen on Twitter or discussed in countless news and opinion pieces at various websites, both enthusiast and mainstream.  It's a movement, a collection of like-minded and passionate people banding together in order to achieve an end.

What end is that, you ask?

You tell us!  Vote in this week's poll and tell us what #GamerGate is all about.  If the true meaning is not among the response options, let us know your thoughts in the comments below.

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Conservative Group Takes Aim at Feminism in Gaming

September 17, 2014 - GamePolitics

A new video from a conservative think tank called American Enterprise Institute featuring scholar Christina Hoff Sommers says that issues related to sexism and misogyny have been brought up mostly by pro-feminist tech writers and those sympathetic to them. Sommers has written several books critical of the current feminism movement including Who Stole Feminism? How Women Have Betrayed Women and The War Against Boys: How Misguided Feminism Is Harming Our Young Men.

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Anita Sarkeesian: 'Hateful Abuse' Often Comes From People Who Think They Are 'Noble'

September 15, 2014 - GamePolitics Staff

Speaking recently at the XOXO Festival in Portland over the weekend, Tropes vs. Women in Video Games creator Anita Sarkeesian spoke out about the abuse and threats she has received in recent weeks. Sarkeesian said in her speech at the event (as detailed by the Verge) that many of the people that lob hate and threats at her and others online for their work do so because they believe they are being "noble."

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2014 Women in Games Hall of Fame Inductees Announced

September 11, 2014 - GamePolitics Staff

King.com's Catharina Lavers Mallet and Marie-Claire Isaaman from the Norwich University of the Arts are the latest inductees in the European Women in Games Hall of Fame. Created in 2011 and sponsored by EA, the Hall of Game is part of the European Women In Games conference which took place yesterday. Other nominees considered for this year's honor were Roberta Lucca and Debbie Bestwick.

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Sunshine Coast Researcher Seeks Data On Games That Empower Girls

September 11, 2014 - GamePolitics Staff

A researcher from the University of the Sunshine Coast (Queensland, Australia) is investigating the theory that video games can empower girls by promoting positive female identities and deliver affirmative outcomes in the lives of teenage girls.

International PhD student Katryna Starks from Los Angeles said her thesis "Game Chang(h)er: Exploring the video game design elements that may impact the agency and identity of adolescent girls," focuses on female gamers, a demographic that is not fully catered to in game design.

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EA has shuttered Maxis (The Sims, SimCity). Should it keep the Maxis name alive?:

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ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

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