European Women in Games Conference Launches Sept. 10

July 23, 2014 - GamePolitics Staff

The European Women in Games Conference will open its doors officially on Sept. 10 and will feature two keynote speakers (so far), organizers announced today. This year's event will take place at London South Bank University, in London England.

Topics being focused on this year relevant to women already in the games industry or trying to break in include setting up your own games company, games industry career advice on to how to encourage more school children to consider a career in the games industry, and much more.

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Gamasutra's Game Developer Salary Survey 2014 Highlights the Gender Gap in Video Games Industry

July 22, 2014 - GamePolitics Staff

According to Gamasutra's Game Developer Salary Survey 2014, men working in the video games industry here in the United States made an average of $85,074 in 2013, while women in the same jobs made an average of $72,882. According to Gamasutra, women made 86 cents on every dollar that men made in the U.S. game industry.

While this is certainly an issue that needs to be addressed, the pay gap between men and women is less than the national average: in the U.S. overall, women make 77 cents on every dollar that men make, according figures from a 2012 Census Bureau survey.

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'Last of Us' Voice Actor Criticizes Ubisoft Over Assassin’s Creed: Unity

July 21, 2014 - GamePolitics Staff

Ashley Johnson who voiced the lead character Ellie in The Last of Us, has criticized Ubisoft over the company’s recent statements about the lack of playable female characters in Assassin’s Creed: Unity multiplayer.

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Blizzard President Says His Company is Working to Create More Diverse and Inclusive Content

July 11, 2014 - GamePolitcs Staff

Blizzard president and a co-founder Mike Morhaime says that his studio is making a concerted effort going forward to create more diverse and inclusive game characters and content. Morhaime made his comments in response to an open letter aimed at him and Blizzard complaining about under-representation of females and ethnic minorities in the company's games.

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IeSF Changes Policy on 'Male-Only' Competitions

July 3, 2014 - GamePolitics Staff

What was once a male-only Hearthstone eSports competition has been opened up to women after the Internet-at-large gave organizers International eSports Federation a public spanking yesterday. The company says that it has listened and has changed its policy going forward. The organizers came under fire on Tuesday when it was revealed that the Hearthstone IeSF World Championship in Baku, Azerbaijan would only be open to men.

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'Male Only' Hearthstone eSports Competition Angers Gaming Community

July 2, 2014 - GamePolitics Staff

A requirement for Finland's Assembly Summer 2014 Hearthstone competition has outraged the gaming community. According to this PC Gamer report, an announcement page for the Hearthstone qualifier reveals that "The participation is open only to Finnish male players." The qualifier's organizers, the Finnish eSports Federation, are taking a lot of heat for this requirement and for their explanation why they have decided to separate and/or exclude players based on gender.

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Super Podcast Action Committee - Episode 103

June 23, 2014 - GamePolitics Staff

On this week's show host E. Zachary Knight is joined by guest host Jeremy Powers to talk about Ubisoft's ongoing controversy about including female characters and its response to the Watch Dogs PC mod, Playstation Now pricing, and some stuff on YouTubers. Download Episode 103 now: SuperPAC Episode 103 (1 hour, 12 minutes) 66.4 MB.

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Research: 'Polite' Female and 'Rude' Male Gamers Accepted Most in Online Games

June 17, 2014 - GamePolitics Staff

A study of online Call of Duty players found that women who sent out friend requests were more likely to be accepted if they behaved in polite and positive manner during play. Those women who talked trash during matches were less likely to have a friend request accepted. On the flip side, males who talked trash during online play sessions were more likely to have a friend request accepted than those who were polite or remained quiet during a match.

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Indie Developer Explains Why Having Gender Options in its Game is Important

June 12, 2014 - GamePolitics Staff

While two team leaders from Ubisoft (working on Assassin's Creed: Unity and Far Cry 4) say that there wasn't enough time or resources to include female character options for multiplayer, one small developer - chronicled by Polygon - designed its game with inclusivity in mind at the start.

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Female Developer on Inclusion: Ubisoft's Arguments Sound Familiar

June 12, 2014 - GamePolitics Staff

While the difficulty of bringing gender choices to games is a hot topic this week thanks to comments from Ubisoft (related to gender options in the multiplayer portions of Far Cry 4 and Assassin's Creed Unity), one developer says that such efforts are usually the first things to get the axe on a big project.

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Far Cry 4 Developer Takes Heat for No Female Character Options in Multiplayer Coop Mode

June 12, 2014 - GamePolitics Staff

In another interview with Polygon about female character options, this time in Far Cry 4, another Ubisoft employee blamed an increased work load for the game not featuring more options. Far Cry 4 game director Alex Hutchinson said that the team were "inches away" from allowing players to choose between a man or woman co-op buddy in the upcoming shooter's multiplayer... but it never materialized.

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Former AC Developer: Ubisoft Could Add Female Character Options to 'AC: Unity' in One or Two Days

June 11, 2014 - GamePolitics Staff

Jonathan Cooper, a former Assassin's Creed designer says that Ubisoft's claims about the complexity of adding playable female character options in Assassin's Creed: Unity is bullshit. Cooper, who now works at Naughty Dog, says that such a task would be simple to implement. In fact, he says it would be one or two days' worth of work.

"In my educated opinion, I would estimate this to be a day or two's work. Not a replacement of 8000 animations," Cooper said on Twitter.

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Ubisoft Attempts to Explain the Lack of Female Options in 'Assassin's Creed Unity'

June 11, 2014 - GamePolitics Staff

Ubisoft is taking a little bit of heat this week for not including female co-op character options in its latest Assassin's Creed, but developers working on the game say that those options were not included because they ran into "the reality of production."

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RedBedlam Promises a 'Strong Female Lead' for 'Bedlam'

June 5, 2014 - GamePolitics Staff

"You don’t need balls to be ballsy," notes Scottish author Christopher Brookmyre, in an announcement promoting the new game from UK developer RedBedlam based on his novel, Bedlam. The first-person shooter is slightly different from that novel, in that the developers have swapped out male protagonist Ross Baker for a "strong female lead."

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SOE Announces 2014 Gamers in Real Life Scholarship Winner

June 2, 2014 - GamePolitics Staff

Sony Online Entertainment LLC (SOE) today announced the winner of the 2014 Gamers in Real Life (G.I.R.L.) Scholarship. In its seventh year, the scholarship program encourages women to pursue careers in the video game industry in areas of development and design. This year's recipient is Erin Loelius of Manasquan, N.J.

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Women in Games International Names New Advisory Board Members

May 16, 2014 - GamePolitics Staff

Women In Games International has announced new members to its advisory board. WIGI 's advisory board helps support its mission statement of promoting diversity in the industry and helping women advance their careers.

"Everyone involved with WIGI is passionate about making the video game industry more inclusive, and we all have amazing ideas about outreach programs we can create to make that happen," said president and CEO Belinda Van Sickle.

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Research: 23 Percent of Men Use Opposite Gender Avatars in MMOs

May 13, 2014 - GamePolitics Staff

Syracuse University researchers have conducted a study that aims to suss out whether female avatars in games are actually women in real-life or just men role-playing as female characters.

Research that included work at Syracuse University considered 375 people playing a multi-player World of Warcraft quest. Researchers found that 23 percent of the men chose opposite-gender avatars, compared to 7 percent of women who played as male characters.

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Fine Young Capitalists Launch Women in Games Initiative

March 28, 2014 - GamePolitics Staff

The Fine Young Capitalists is looking for a few good women (or anyone who self identifies as a woman) to take part in its special Women In Video Games Initiative. To take part, would-be applicants are asked to submit a pitch document about a game idea that is right around 1,500 words in length.

The submissions will be judged by the community, with the top five best pitches getting some very professional treatment.

Here's more from the website:

Super Podcast Action Committee - Episode 89

February 25, 2014 - GamePolitics Staff

On this week's show hosts Andrew Eisen and E. Zachary Knight talk about the latest GamePolitics poll (Will King be in the running for the Consumerist’s Worst Company in America tournament?), the trend towards consumers choosing digital games over retail game discs, and Capcom's response to offering more gender options for the main character in Deep Down. Download Episode 89 now: SuperPAC Episode 89 (1 hour, 7 minutes) 76.9 MB.

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Capcom Addresses Lack of Gender Choices in 'Deep Down'

February 19, 2014 - GamePolitics Staff

Capcom has addressed concerns that it offers no options for a female lead character in its upcoming hardcore RPG game, Deep Down. Producer Kazunori Sugiura addressed the issue and explained that an earlier report that there were "12 main characters in Deep Down, all of them male" was incorrect.

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GDC Advocacy Track Adds Four Talks Relating to Gender Equality and Workplace Discrimination

February 5, 2014 - GamePolitics Staff

Organizers of the Game Developers Conference have announced four new talks that have been added to the Advocacy track that deal with diversity, gender workplace discrimination and more.

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SOE Accepting Applications for 2014 G.I.R.L. Game Design Competition

February 5, 2014 - GamePolitics Staff

Sony Online Entertainment announced today that it is now accepting applications and submissions for its 2014 Gamers In Real Life (G.I.R.L.) Game Design Competition. Through the G.I.R.L. scholarship program, SOE awards one winner with a $10,000 scholarship to be applied towards tuition, room and board, and other educational expenses at the winner's college or university.

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Naughty Dog Dev Rebukes NYT Review of 'The Last of Us'

December 31, 2013 - GamePolitics Staff

In a recent  New York Times editorial Naughty Dog user interface designer Alexandria Neonakis points out that most modern video games often portray female characters as damsels in distress or as "male characters" inside "female bodies." Neonakis' editorial takes aim at the NYT review of The Last of Us and their opinion on protagonist Ellie. She calls the character a "triumph in storytelling and representation" of female characters.

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PAX Events to Feature 'Diversity Lounges' in 2014

December 18, 2013 - GamePolitics Staff

2013 was a challenging year for the organizers of the Penny Arcade Expo, mostly due to comments made by its founders that offended many in the community. To try and bring some goodwill back to those injured parties, PAX organizers plan on creating a special area at its events that promote "diversity."

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Heroes of the Storm Game Director Apologizes for Comments

November 25, 2013 - GamePolitics Staff

Dustin Browder, who is the game director on Heroes of the Storm, has made a public apology for his seemingly terse comments during an interview with Rock, Paper, Shotgun about the sexualization of female characters in the upcoming online team brawler featuring popular Blizzard game characters.

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Tropes vs Women in Video Games: Ms. Male Character

November 18, 2013 - GamePolitics Staff

The latest video in Anita Sarkeesian's Tropes vs Women video series explores Ms. Male characters. Called the "Smurfette Principle" by Sarkeesian, it is when developers create female counterparts with little or no difference based on strong male characters. The best example of this practice would be Ms. Pac Man, who - besides wearing a bow on her head - showed very little difference from her manly counterpart.

Here's more from the video description on YouTube:

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Games [4Diversity] Jam Coming to San Francisco in 2014

November 4, 2013 - GamePolitics Staff

The very first Games [4Diversity] Jam will take place from March 21 - 23 (2014) in San Francisco, organizers announced today. The goal of this unique game jam is for developers or teams of developers to incorporate feminine and LGBT aspects into games in a constructive way. Organizers believe that the game jam will show that "female, gay, lesbian, bisexual and transgender issues can enrich games in an innovative and positive manner."

Here's more from the organizers of the event:

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2013 Life.Love. Game Design Challenge Winner 'Love in the Dumpster' Released

September 9, 2013 - GamePolitics Staff

Jennifer Ann’s Group has released the top award-winning video game from its 2013 Life. Love. Game Design Challenge. The first place winning game is Love in the Dumpster by Jean Hehn of Belgium-based developer Another Kind. Love in the Dumpster is the fourth video game to be released from the 2013 Life.Love. Game Design Challenge and is free to play to increase awareness about teen dating violence.

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Halo Designer Calls Out Kojima's 'Sexy' Comments

September 6, 2013 - GamePolitics Staff

Halo designer David Ellis thinks the Hideo Kojima-approved "sexy" design for the Metal Gear Sold 5 Quiet is "ridiculous," and says that the industry is full of what he calls "man babies." Earlier in the week Kojima said that he had directed designer Yoji Shinkawa to make the sniper character Quiet more "erotic" so that more people would cosplay her during the Tokyo Game Show later this month. Today during a press conference Q&A, Kojima told Polygon that he meant to say "sexy."

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Kojima Says MGS 5's 'Quiet' Was Getting a 'Sexy' Makeover, Not an 'Erotic' One

September 6, 2013 - GamePolitics Staff

At a Konami press conference today, Polygon asked Hideo Kojima about his Twitter comments that he wanted to make the Metal Gear Solid 5 character Quiet more "erotic" so that people attending the Tokyo Game Show later this month would cosplay her. He said that he had directed designer Yoji Shinkawa to make that happen and then posted a picture (to your left).

4 comments | Read more

 
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SleakerGamestop articles popping up everywhere about their ludicrous new Credit card offerings at a whopping pre-approval for 26.9% APR07/29/2014 - 10:19pm
Matthew Wilsonhttp://arstechnica.com/tech-policy/2014/07/podcasting-patent-troll-we-tried-to-drop-lawsuit-against-adam-carolla/ the podcasting patent troll scum is trying to turn tail and run.07/29/2014 - 9:50pm
MaskedPixelanteOf course it's improved. At launch, Origin was scanning your entire hard drive, but now it's just scanning your browsing history. If that's not an improvement, I dunno what is!07/29/2014 - 8:59pm
Papa Midnighthttp://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/12029-Has-EAs-Origin-Service-Improved-Any-Over-the-Last-Two-Years07/29/2014 - 8:25pm
Sora-ChanSo it's just a matter of having better emulation software. If it can be done with a 3DS game, with all the memory and what not it takes up, it can be done with a GBA title through emulation.07/29/2014 - 7:30pm
Sora-ChanOther VC titles for the NES and Gameboy had the same setup where you couldn't access the homescreen without quitting out of the game til a later update when those games were released for the public outside of the founder program.07/29/2014 - 7:28pm
Sora-Chanthe 3DS can, and does, run GBA games, as seen by the founder gifts, which included a number of GBA titles. As for running GBA games and still having access to the home screen, I beleive it's more of the game emulation software needs to be updated.07/29/2014 - 7:27pm
Matthew Wilsonthe 3ds already swaps os's with the original ds. plus I dont think people expect miverse interaction when playing a gba game.07/29/2014 - 6:06pm
MaskedPixelanteBut that's not the issue, the 3DS is perfectly capable of emulating GBA games. The problem is that it doesn't have enough available system resources to run it alongside the 3DS OS, and thus it doesn't have access to stuff like Miiverse and save states.07/29/2014 - 5:45pm
Matthew WilsonI am well aware that it requires more power, but if a GBA emulator could run well on a original psp, than it should work on a 3ds.07/29/2014 - 5:36pm
ZenThe reason the SNES could run Gameboy, or the Gamecube could run GBA was because their adapters included all of the necessary hardware to do it in the respective add-ons. The systems were just conduits for control inputs and video/sound/power.07/29/2014 - 4:51pm
ZenMatthew: Emulation takes more power than people realize to run a game properly. You can make something run on less, but Nintendo...as slow as they are at releasing them..makes them run as close to 100% as possible. Each game has its own emulator for it.07/29/2014 - 4:47pm
Matthew Wilsonkind of hard to believe since the 3ds is atleast as powerful as the gamecube hardware wise.07/29/2014 - 4:27pm
MaskedPixelanteYes, the 3DS has enough power to run 16-bit emulators, but not at the same time it's running the 3DS systems themselves. You could run the games, but you wouldn't get save states or Miiverse.07/29/2014 - 4:04pm
InfophileRunning GBA on 3DS shouldn't be hard. The DS had flashcarts sold for it that added just enough power to emulate GBA and SNES games, so the 3DS should have more than enough natively.07/29/2014 - 3:37pm
MaskedPixelanteIt's a bunch of people whining about boycotting/pirating Trails in the Sky FC because XSEED didn't license the Japanese dub track, which consists of about 10 lines per character.07/29/2014 - 11:27am
Sleaker@MP - devolver Digital issued a twitter statement saying they would replace the NISA pledge.07/29/2014 - 10:57am
E. Zachary KnightIs that a discussion about RIAA member music labels?07/29/2014 - 10:48am
MaskedPixelantehttp://steamcommunity.com/app/251150/discussions/0/43099722329318860/ In this thread: Idiots who don't understand how licensing works.07/29/2014 - 9:20am
MaskedPixelantehttp://www.joystiq.com/2014/07/28/gaymerx-in-dire-straits-after-nis-america-allegedly-backs-out-of/ NISA backs out of GaymerX support, but it seems like the only people crying foul are GaymerX.07/29/2014 - 6:30am
 

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