King Settles Trademark Disputes With 'CandySwipe' and 'The Banner Saga' Makers

April 17, 2014 - GamePolitics Staff

Candy Crush Saga maker King has settled two of its most prominent trademark disputes - one with The Banner Saga developer Stoic Studio and the other with CandySwipe developer Albert Ransom. Both developers acknowledged on their respective web sites that they have worked out their problems with King.

Stoic was in a dispute with King over using the term "Saga" in the title of its game, while Candy Swipe developer Albert Ransom was disputing King's trademark claims because his game's release predated the release of Candy Crush Saga.

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EA is Working to Preserve Multiplayer In Its Games Abandoned by GameSpy

April 11, 2014 - GamePolitics Staff

Glu's GameSpy Technology announced earlier this month that it planned to shut down its multiplayer services on May 31, leaving games like Battlefield 2 and Battlefield 2142 without a multiplayer solution for players.

More than 800 developers and publishers made use of GameSpy's services over more than a decade online, including Capcom, Nintendo, Electronic Arts, Epic, Ubisoft, and Konami. Nintendo previously announced plans to cease online services for Wii and Nintendo DS, which made use of GameSpy Technology, on May 20. of last year.

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UK Copyright Law Will Allow CD and DVD Ripping This Summer

March 28, 2014 - GamePolitics Staff

It will soon be legal to rips CDs, DVDs, and other media in the United Kingdom, according to this TorrentFreak report. The UK government has released a guide informing its citizenry that an upcoming revision of copyright laws in the country which will make it perfectly legal to make backup copies of CD and DVDs for personal use. Those changes will be in effect this summer.

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Sony 'Considering' Pre-Loading Software Option for PS4

March 25, 2014 - GamePolitics Staff

Sony says that it is considering allowing software to be "pre-loaded" on to its PlayStation 4 console. Speaking to Polygon, a Sony rep. told the publication that the company is aware that consumers want this feature.

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Kickstarter Launches for 'Unwinnable Weekly' Digital Magazine

March 18, 2014 - GamePolitics Staff

Gaming site Unwinnable has launched a Kickstarter campaign to fund a weekly digital magazine featuring excellent and insightful writing from its list of excellent contributors. You can get a sample here (PDF), but Unwinnable promises that future issues of the weekly digital magazine will feature the best games and culture criticism from the all-star voices that have made Unwinnable great over the last four years.

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GOG.com Details Early Plans to Strongly Support Linux

March 18, 2014 - James Fudge

Coming off the heels of discontinuing its plans for regional pricing (and apologizing for it to the community) GOG.com has announced that it will make a strong push towards supporting the Linux operations system.

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SimCity Offline Mode Being Tested, Nearing Finish Line

March 14, 2014 - GamePolitics Staff

If you have been waiting for Electronic Arts and its wholly-owned studio EA Maxis to wrap up work on the offline mode for SimCity, the company's high-profile "always-connected" city builder that garnered a lot of attention for its troubled launch last year, then we have some good news for you: it's nearly complete.

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PSA: EA Launches Titanfall Troubleshooting Tips Page

March 13, 2014 - GamePolitics Staff

If you are having issues with the Xbox One or PC version of Titanfall, EA and Respawn may have a fix for you on its Titanfall Known Issues and Troubleshooting Information page. The page addresses common bugs encountered in the game and offers work-arounds for some of them. It also lists "gameplay-affecting issues we're currently aware of and tracking," says EA.

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GOG.com Apologizes for Regional Pricing Scheme, Promises Flat Rates Across All Regions

March 11, 2014 - GamePolitics Staff

GOG.com has made a very public apology for trying to institute regional pricing, calling it a big mistake and saying that it will find ways - even if it costs the company money out of its own pocket - to make sure that everyone in every region pays the same amount of money for its catalog of DRM-free PC, Mac, and Linux games.

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Respawn Won't Ban Early Online Titanfall Players

March 7, 2014 - GamePolitics Staff

Respawn Entertainment co-founder Vince Zampella said that neither his company or Microsoft will punish legitimate players who have bought the game early and decide to play it online. He does warn that those who do decide to play the game should expect some technical issues online prior to the launch of the game's servers in an official capacity.

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Naughty Dog's 'The Last of Us' Wins Writers Guild of America Award

February 3, 2014 - GamePolitics Staff

It's a good day to be a writer at developer Naughty Dog. The developer of the hit PS3-exclusive The Last of Us has won the Outstanding Achievement in Videogames Writing award from The Writers Guild of America.

The annual award honors what the WGA picks as the best video game script of the past year. Judges for the award are caucus members or WGA members actively working in games, which means that whoever wins the word either has to be a member of the WGA or have an application to it pending at the time the script is submitted for consideration.

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PSA: Happy Wars No Longer Requires Xbox Live Gold

January 22, 2014 - GamePolitics Staff

Developer Toylogic has some good news for people who want to play its free-to-play faction-based RPG game Happy Wars but don't want to pay Microsoft a monthly fee: they can now play the game without having to be an Xbox Live Gold subscriber.

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Ben Kuchera Joins Polygon

January 2, 2014 - GamePolitics Staff

Former Penny Arcade Report writer Ben Kuchera has officially joined gaming site Polygon as its new Senior Opinion Editor. Kuchera's time with the editorial offshoot for the Penny Arcade site came to an end in November. In an article introducing himself to the Polygon community, Kuchera explained why he chose Polygon as his final destination amongst a number of options available to him.

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66% Of Americans Think Government Should Allow Violent Games

December 23, 2013 - E. Zachary Knight

Good news for fans of violent games. A large majority of Americans are keen on getting the government out of the business of blocking violent games from being played. You may recall that for many years, various state and the Federal governments had been attempting to regulate violent games in some way.

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Own Mojang's Scrolls? Give Away a Copy for Free to a Friend

December 20, 2013 - GamePolitics Staff

If you own Mojang's turn-based card game Scrolls, then you can share it with a friend. To celebrate the holidays, Mojang is letting Scrolls owners give away a free copy of the game to one friend.

So how would one go about doing that? It's very simple: login to your Mojang account and then click on the "Send to a friend" button. A code will then be sent to the email you specify, and the recipient will have until January 31, 2014 to redeem the code.

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MassDiGI at Becker College Awarded $25K ESA Foundation Grant

December 13, 2013 - GamePolitics Staff

The ESA Foundation (ESAF) has awarded the Massachusetts Digital Games Institute (MassDiGI) at Becker College a $25,000 grant to expand high school student participation in the annual MassDiGI Game Challenge and launch MassDiGI 101, which the college describes as "a series of mini workshops focused on game design and development."

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GOG.com Offers 100 Percent Money Back Guarantee on All Purchases Worldwide

December 9, 2013 - GamePolitics Staff

GOG.com announced this morning that, from today forward it will provide its customers with a worldwide 100 percent money back guarantee for its entire DRM-free catalog of PC and Mac games available. Any game purchased on GOG.com can be returned within 30 days of its purchase for full money back if the company's support team can't solve problems getting the game running and the user's computer meets the requirements posted on the game's page.

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A Game So Bad It Was Canceled After Release

November 29, 2013 - GamePolitics Staff

You've probably heard of games being cancelled while being in early development, in beta, and at various stages of development but one game is likely the first to be cancelled after it has been released. Published by 505 Games and developed by Trickstar, Ashes Cricket 2013 is the first game to be cancelled publicly by a publisher - in addition to being unceremoniously pulled from Steam for being awful. Naturally 505 Games points its fingers at the game's developer who did not deliver a game up to anyone's standards.

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Get GameMaker Studio Standard Edition for Free

November 27, 2013 - GamePolitics Staff

The Standard Edition of GameMaker: Studio is free for a limited time, according to a post on the official GameMaker Studio blog. Normally the game engine software retails for $50, but the company is giving it away for free. It's the same set of tools used to make such games as Hotline Miami, Gunpoint and the original Spelunky.

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Blitz Games Founders Launch New Studio

November 27, 2013 - GamePolitics Staff

It looks like the remnants of Blitz Games Studios live on with the formation of a brand new company called Radiant Worlds. Blitz Games shut down in September of this year citing a number of challenges including "frustrations with clients, the global economic crisis," and their "fair share of simple bad luck."

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Microsoft Offers Free Digital Download to Consumers with Broken Xbox One Consoles

November 26, 2013 - GamePolitics Staff

Recognizing that some Xbox One owners might be a tad bit upset that they can't play their shiny new console while Microsoft makes right on failing disc drives in some systems, the company announced that it would provide digital downloads of at least one launch title per customer so they have something to play while they wait for a replacement console.

The games offered as part of this include like Dead Rising 3, Forza Motorsport 5, Ryse: Son of Rome and Zoo Tycoon.

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Sony Congratulates Microsoft on Xbox One Launch

November 22, 2013 - GamePolitics Staff

Just as Microsoft did last week when Sony launched the PS4, Sony has congratulated Microsoft on its launch of the Xbox One today. Sony's official PlayStation Twitter account offered the following congratulatory message to Microsoft and its Xbox team:

"Congrats, @Xbox @Microsoft! #NextGeneration #GreatnessAwaits"

Sony Worldwide Studios boss Shuhei Yoshida also sent a congratulatory tweet to Microsoft's Phil Spencer, Phil Harrison, Major Nelson and Albert Penello:

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Microsoft Congratulates Sony on PS4 Launch

November 15, 2013 - GamePolitics Staff

Whoever wins the first round of this new console cycle war, individuals at Microsoft are showing that they can be cordial and decent. Today via its official Xbox Twitter account Microsoft offered Sony congratulations on lunching its PlayStation 4 console. Several Microsoft executives involved with the Xbox One also extended their own personal messages congratulating Sony.

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QTEs Out in Thief Says Eidos Montreal

November 15, 2013 - GamePolitics Staff

Quicktime events are out of the latest Thief game, Eidos Montreal announced this week. The studio removed the events because of strong reactions from the press and the community at large, although Eidos Montreal says there were not that many in the game to begin with - and there was only one in the game demo that was at E3 way back in June.

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Ubisoft Won't Punish Players Who Managed to Purchase Assassin's Creed IV: Black Flag Early

October 28, 2013 - GamePolitics Staff

Rather than be a bunch of hard cases to customers that managed to buy Assassin's Creed IV: Black Flag a little bit early, Ubisoft has taken a different attitude. In a series of tweets (gathered by GoNintendo) Tim Browne, the Lead Game Designer on Assassin’s Creed III & IV: Black Flag MP, said that Ubisoft will not punish consumers who were able to buy the latest AC game early by resetting gained levels of in AC IV multiplayer.

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Consumers Can Play Games While Day One Update for PS4 Downloads, Says Sony

October 28, 2013 - GamePolitics Staff

On Friday Sony revealed that the PlayStation 4 would require a 300 MB day one update in order to use most of the system's most popular features. While Sony has not changed its tune on that front (you're still going to need to download the update the minute you turn it on and connect to the Internet), there is one silver lining to the story now: you'll be able to do other things while you wait.

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Xbox Live Games with Gold Becomes a Permanent Program

October 21, 2013 - GamePolitics Staff

It looks like Microsoft has decided that its free giveaway program for Xbox Live Gold subscribers is here to stay for the foreseeable future. Microsoft announced via its official Xbox blog that the Games with Gold program will continue on as a permanent fixture.

"Today, as part of the 'Week of Xbox Live,' we're excited to announce that we are making Games with Gold an ongoing benefit for Xbox Live Gold members on Xbox 360," the team wrote in a blog post.

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Maxis Considering Offline Mode For SimCity

October 4, 2013 - GamePolitics Staff

In an update to the State of SimCity Blog, Maxis Emeryville studio General Manager Patrick Buechner said that the company is considering an offline mode for the game that launched as an online-only, always-connected game earlier this year. I'm sure you remember how that turned out...

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BioShock 2 Ditches GFWL

October 4, 2013 - GamePolitics Staff

BioShock 2 no longer uses Games for Windows Live, according to ShackNews. 2K Games has switched Irrational's game over to Steamworks and has made the Minerva's Den DLC free to current owners.

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FAA Expected to Ease Restriction on Electronic Device Usage During Flights

September 24, 2013 - GamePolitics Staff

The Federal Aviation Administration (FAA) is likely to relax its long-standing rules about using electronic devices during flights. According to this New York Times report, the FAA is expected to issue a new set of recommendations to ease most of - but not all - the restrictions on what passengers can do with their smartphones, tablets, PCs, and portable gaming devices while on airplanes.

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Is King right? Should all games adopt the free-to-play model?:

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IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
Matthew WilsonSF have to build upwards they have natural growth limits. they can not grow outwards. ps growing outwards is terable just look at Orlando or Austin for that.04/16/2014 - 4:15pm
ZippyDSMleeIf they built upward then it would becoem like every other place making it worthless, if they don't build upward they will price people out making it worthless, what they need to do is a mix of things not just one exstreme or another.04/16/2014 - 4:00pm
Matthew Wilsonyou know the problem in SF was not the free market going wrong right? it was government distortion. by not allowing tall buildings to be build they limited supply. that is not free market.04/16/2014 - 3:48pm
ZippyDSMleeOh gaaa the free market is a lie as its currently leading them to no one living there becuse they can not afford it makign it worthless.04/16/2014 - 3:24pm
 

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