40 Hour GTA IV Marathon Earns Indian Youth Laudits

October 20, 2009

An Indian youth recently spent over 40 hours straight playing Grand Theft Auto IV, and instead of a one-way ticket to ReStart, he received congratulations and a spot in the record books.

That’s because Chirantan Patnaik of Mumbai set a Guinness World Record with his gameathon, surpassing the previous GTA IV-specific endurance mark of 28 hours and one minute, which was set by a U.S. gamer last year. Patnaik lasted a total of 40 hours and 20 minutes reports ZeeNews, with Guinness rules mandating a 10-minute break every hour.

Patnaik prepared for his binge by running and practicing yoga. He added that avoiding coffee and eating dates (the fruit) helped him stay alert during the session. An avid gamer, this was the first time Patnaik had played GTA IV.

Indian gaming portal Zapak sponsored the event and provided observers. The company’s COO, Rohit Sharma, offered the following about Patnaik:

We have always believed in the potential of Indian gamers. Chirantan's success is a proud moment for the Indian gaming industry. This will encourage more youngsters to take gaming seriously.

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Reheating Hot Coffee: Take-Two Reaches $20M Settlement with Investors

September 2, 2009

Take-Two Interactive announced yesterday that it has reached a $20 million settlement in a class-action lawsuit filed over the 2005 Hot Coffee scandal.

Although T2's press release is regrettably light on details, securities are mentioned, indicating that  this case is related to loss of equity value caused by Hot Coffee and its fallout.

Venture Beat has dug up a link to the complaint, Feninger vs. Take-Two. Kotaku offers an explanation of the details:

The nut of the allegations contained in the 34-page suit, is that Take-Two was spending more than it was bringing in and couldn't survive until the next Grand Theft Auto. So, the suit alleges, the company pushed Grand Theft Auto: San Andreas out the door knowing that there was pornographic material in the game because delays would have cost the company too much. If the material was known to be in the, the suit continues, major retailers wouldn't have sold it.

The outcome, according to the suit, was inflated stock prices based on bad or uninformed information from the company and a plunge in stock values when the truth came out.

The suit also alleges that Take-Two lied about the included sex scenes, nicknamed Hot Coffee, when they first came to light, with the company the scenes were "the work of a determined group of hackers who have gone to significant trouble to alter scenes.'"

GP: We should point out that, as the record shows, the notion that Take-Two lied about the origin of the Hot Coffee scenes is a fact, not merely an allegation. In one the sleaziest moves ever seen in the game biz, Take-Two tried to pin the rap for the hidden sex scenes on its biggest fans, the GTA mod community. To be fair, there was a different management team in place back then.

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Did 7-year-old Learn to Drive From Video Games?

August 1, 2009

Last Sunday morning, a Utah police officer chased a car that blew through stop signs and narrowly missed a pedestrian.  Imagine the pursuing cop’s surprise when the car came to a stop and out popped a 7-year-old boy.

On Thursday, Captain Klint Anderson of the Weber County Sheriff’s Office spoke of the incident to Fox News.  Young Preston Scarbrough told police he had taken the family car because he didn’t want to go to church that morning (he later told his mom he just wanted to give driving a go).

Fox News: “How did he even learn how to [drive]?”

Anderson: “Well, we’re not exactly sure except that his father has grounded him from one of his video games which involves operating vehicles so…”

Fox News: “Something like a Grand Theft Auto, something like that?”

Anderson: “I have no idea.  I didn’t ask the father what game it was but some of those video games are pretty realistic.”

The following day, the Scarbrough family appeared on NBC's Today Show.  Preston’s father, who initially thought the police sirens outside were coming from one of his boy’s video games, confirmed that the little lawbreaker had been grounded for four days with no TV or games.

We’re going to throw away those driving video games for sure.

Preston, for his part, explained how he learned to drive.

Watched my mom. Watched my sister.

Video of the Today Show segment can be seen here and here.

-Reporting from San Diego, GamePolitics Correspondent Andrew Eisen

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7 Years in Jail for Teen; Prosecutors Say "Door Checking" Assault Inspired by GTA

July 24, 2009

An 18-year-old Maryland man is heading to jail for seven years for a crime which prosecutors allege was inspired by Grand Theft Auto.

Hometown Annapolis reports that Nathan Wade Hartley, Jr. "door checked" two young brothers last August. Hartley, who had three friends in his car at the time, drove at the boys (ages 11 and 15), striking one by opening the driver's door of his Honda Civic and hitting the other with the front end of his car. The boys were critically injured in the assault.

Deputy State's Attorney John Mark McDonald commented on the case:

This was particularly disturbing... It just makes me worry about what he will do in the future... The only reason these kids are alive is luck or grace or whatever you want to call it.

Maryland radio station WTOP-FM has more:

A teenager is headed to prison for what prosecutors say was a senseless crime inspired by a video game.

 

In the popular game "Grand Theft Auto," players drive virtual cars and intentionally hit pedestrians by smacking them with open car doors. It's called "door checking," and prosecutors say 18-year-old Nathan Hartley decided to try it with a real car last summer.

GP: Is "door checking" possible in GTA? I'm having trouble locating any videos depicting it...

UPDATE: PS3 Attitude spoke to prosecutor McDonald, who denied linking the crime to GTA:

The suggestion came through the Defendant. I have never seen Grand Theft Auto, and had never heard of ‘door-checking’ until this case. It was a defense he set forth in attempting to waive his case back to the juvenile court. The State did not introduce the game into the prosecution of this case. It added nothing. My comments on the game were to rebut his reasoning for doing what he did.

I did not suggest that the game was to blame for his conduct, and would not. The blame lies entirely with Nathan Hartley. I stated as much in court. As I indicated, I have never even seen the game and I was not passing any judgment on the game. I was simply arguing why I felt his justification was not valid.

GamePolitics was in touch with Hometown Annapolis reporter Scott Daugherty, whose original article seemed to suggest that prosecutor McDonald make the GTA link to the crime. Here's what Daugherty told us:

It's been awhile since I've played GTA and the prosecutor has never seen the game. According to the prosecutor, Hartley's defense attorney referenced GTA in court as a defense... I guess the old, "it's not my fault, the video games made me do it," defense.

 

While I don't recall being able to specifically door check someone in GTA Vice City (the last one played), I do remember clipping pedestrians as I drove down the sidewalk. If you hit one they would fly off to the side.
 
That is the best I can offer.

BBFC Says It Investigated Crystal Meth Recipe in GTA IV

June 22, 2009

The British Board of Film Classification, which last week lost the battle for control of U.K. video game ratings to industry-favored rival PEGI, once investigated whether Grand Theft Auto IV contained a genuine recipe for manufacturing crystal meth.

The Times reports that the discovery prompted "crisis talks" with developer Rockstar. In testimony last year before the Culture, Media and Sport Committee of the House of Commons, BBFC head David Cooke discussed his organization's review of GTA IV:

We did examine [GTA IV] extremely thoroughly and we are the only regulator I know of who looked, for instance, at the particular issue where... there was a concern about whether you were being given instructional information about how to make the drug crystal meth.

 

We actually took independent advice on the point and eventually were able to satisfy ourselves that some of the crucial ingredients and techniques were missing so it was not a genuine cause for concern.

UPDATE: College News (leave it to those crazy college kids) explains where the so-called crystal meth recipe can be found in GTA IV:

The suspected recipe for crystal meth can be discovered in the video game as a posting on the fictional Web site Craplist --a parody of the popular real life Web site Craigslist.

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ABC News: 9 Video Games That Went Too Far

June 4, 2009

ABC News has posted a web feature on controversial games, listing nine titles "that went too far." The games chosen by ABC's Ki Mae Huessner are:

  • Rendition: Guantanamo
  • Six Days in Fallujah
  • Faith Fighter
  • RapeLay
  • Miss Bimbo
  • GTA IV
  • Manhunt 2
  • Super Columbine Massacre RPG
  • JFK Reloaded

Although Ki Mae interviewed me for the piece, I'm not clear as to the criteria she used to narrow her final list down to nine. Still, it's a thought-provoking article and should serve as a good starting point to discuss what makes a game controversial.

Columnist Equates Violent Games With Acceptance of Torture

May 7, 2009

With the national debate over the use of torture raging on, could a steady diet of violent entertainment color some Americans' view of what has euphemistically been dubbed "enhanced interrogation"?
 
Writing for the liberal-leaning Huffington Post, Kari Henley opines:

If we are going to truly come to terms with abiding by moral codes against extreme acts of violence, we first have to start in our own living rooms... We say we "don't f**#$ torture," yet Grand Theft Auto is our favorite video game.
 
Let's face it: Americans are repeatedly exposed to serious scenes of violence when we go out to the movies, watch nightly TV shows, or unwind with video games, all of which drastically decrease overall sensitivity to violence.

To be fair, Henley’s views on the supposed desensitizing effects of violent entertainment appear to come primarily from the claims of longtime video game critic Dave Grossman. After spending a few paragraphs on violent TV and movies, Henley returns to video games:

What about these modern X-Box and online video games? While I happen to enjoy the "G" rated Wii, over 11 million people are spending their time engrossed in the World of Warcraft or Grand Theft Auto where the point is to go around and kill people in a calculated way. Tell me again why this is supposed to be fun and relaxing?
 
It's time to put torture in its place as unacceptable, period, both in our nation's military practices, and in our nation's entertainment standards.

-Reporting from San Diego, GamePolitics Correspondent Andrew Eisen...

Insurer Not Liable For Damages in Sniper Case Said To Be Inspired by GTA III

May 4, 2009

An appeals court has ruled that the parents of Tennessee brothers who went on a 2003 sniper spree which they claimed was inspired by Grand Theft Auto III are personally liable for damages caused in the incident.

One driver was killed and another seriously wounded when the brothers, then 15 and 13, opened fire on vehicles traveling along I-40.

The Knoxville News reports that parents Wayne and Donna Buckner, facing lawsuits in the case, hoped to have their homeowners' insurance settle the claims against them. A county judge agreed, but the Buckners' insurance company, Metropolitan Property and Casualty Insurance, appealed the ruling. A state Court of Appeals judge reversed the decision, leaving the parents liable in the case.

From the newspaper account:

According to lawsuits filed in the case, the boys claimed they never intended to hurt anyone when they began firing .22-caliber rifles at the trailers of rigs traveling on I-40... They insisted their sniper fire was inspired by the video game Grand Theft Auto...

The boys spent a few months in a juvenile detention facility for their crimes.

The Buckners' insurance company balked when brought into the lawsuits that followed the shootings, arguing the policy specifically excluded damages resulting from injury or damage "reasonably expected or intended by you."

A 2003 lawsuit filed on behalf of victims by Jack Thompson against Rockstar, Take-Two Interactive, Sony and Wal-Mart was later withdrawn. For additional details on the original case, check out David Kushner's 2005 article for Salon.

GTA Chinatown Wars Sales Are a Major Disappointment

April 17, 2009

Sales of Grand Theft Auto: Chinatown Wars have been a major disappointment, according to Silicon Alley Insider.

Citing data released yesterday by NPD group, SAI reports that only 88,704 units of the critically-acclaimed DS game were purchased in March. Published estimates by video game industry analysts had suggested that GTA: Chinatown Wars would sell in the 200,000 - 450,000 range:

So how did Take-Two flub a sure thing? Chinatown Wars was built for the wrong console. The title -- whose gameplay centers around drug dealing, cold-blooded murder, and sex -- is only available on the Nintendo DS, who's primary audience is children. Parents refused to let their kids play, and the adult DS audience just isn't that big...

 

Chinatown Wars may yet find life down the road, but all in all a rare misstep from Take-Two. And the winner here might actually be Sony (SNE): The Chinatown Wars disaster will likely scare other publishers away from making new adult-themed games for the Nintendo DS. Some may redirect efforts towards Sony's PSP, which targets a somewhat older crowd.

Reacting to the poor numbers put up by GTA:CW, Cowen & Co. analyst Doug Creutz reduced earnings estimates for Publisher Take-Two Interactive:

What Happened? Take-Two exported their most valuable IP onto the most widely distributed gaming platform, and created the most highly-rated title in the history of that platform...

 

The disappointing first month sales reinforce our view that achieving meaningful success on Nintendo platforms remains a very difficult proposition for third party publishers.

Keith Olbermann Takes On Glenn Beck Over Grand Theft Auto Rant / Pittsburgh Police Slayings

April 9, 2009

Earlier this week GamePolitics pointed out that in 2008 conservative talking head Glenn Beck held video games and popular media responsible for real-world violence.

In the wake of Sunday's horrific murder of three Pittsburgh police officers by a paranoid gun owner, however, Beck has insisted that his own media rants on gun control couldn't be blamed:

Blaming anyone except the nut job for what happened in Pittsburgh is crazy.

In this clip MSNBC's liberal commentator Keith Olbermann points out the obvious contrast between Beck's willingness to blame video games for real-world violence yet reluctance to admit that his own fervent anti-gun control rhetoric may have helped influence the Pittsburgh killer.

Thanks to: GamePolitics reader BlindJustice15...

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Report: Dad Finds Ecstasy Tablets in Used Copy of Grand Theft Auto

April 8, 2009

A British man who purchased a pair of used Grand Theft Auto games discovered what appeared to be ecstasy tablets wrapped in plastic and hidden in one of the game manuals.

The Telegraph reports that Richard Thornhill, 34, bought the second-hand games at a GameStation in Gloucestershire:

When I opened the box up, the cling film wrap fell out. I could not believe it. I have two children and my son plays Xbox all the time. He could easily have opened the box and found them.

I dread to think what the consequences would have been if he had. He is only 12. He could have died. It was a pre-used game, but that should not make a difference. My wife is beside herself over this because she keeps thinking about what could have happened and so do I.

The retailer and local police are investigating.

Police Officials Angered by GTA Mods Featuring Realistic Cop Cars

April 8, 2009

A Grand Theft Auto modder's authentic depictions of real police vehicles have angered law enforcement officials in the Washington, D.C. area.

NBC reports that GTA videos of police vehicles from Prince William County, Montgomery County, and Fairfax County are available on YouTube:

Imitation may be the sincerest form of flattery. But don't tell that to some local police jurisdictions that are upset over YouTube videos depicting their cruisers in a video game...

One video even shows a digital officer getting out of a Fairfax County Police cruiser to gun down citizens on the street.

The Fairfax County Police Department finds the videos in very poor taste," said spokesperson Don Gotthardt. "One of the reasons we find it in poor taste is because of the way the officers are depicted."

THANKS TO: GamePolitics reader mdo7 for the tip!

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Husband Killed Wife, But She Was The GTA Player

March 31, 2009

Wait - isn't the Grand Theft Auto player supposed to be the one who turns violent?

It doesn't always work that way, apparently. The Telegraph reports that a British man stabbed his wife to death, in part over her predilection for playing GTA all through the night:

Malcolm Palmer, 62, turned on the mother of his three children after she became hooked on the violent Grand Theft Auto driving game. He was forced to sleep on a sofa in their conservatory as Carol Cannom, 46, stayed up all night with the 37-inch plasma television screen she brought into their room for her all-night gaming sessions...
 
[Their son] would play... until midnight, after which Ms Cannom would take over, regularly staying up until five or six in the morning, Lincoln Crown Court was told.

"Carol quickly became hooked. He was very unhappy about the amount of time she was playing on the PlayStation," said John Pini QC for the prosecution...

Defence lawyer Timothy Spencer QC told the court: "The genesis of this tragedy bizarrely lies with the purchase of the PlayStation."

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Video Games Get the Blame in Colorado Shooting Spree

March 28, 2009

A Colorado police officer has suggested that a troubled 22-year old man who went on a random shooting spree last October may have been influenced by violent video games.

The Denver Post reports that the police investigator made the comment in regard to Stefan Martin-Urban (left), who killed two people and wounded two others before turning his gun on himself:

When Stefan Martin-Urban... pulled a pistol from behind his back and methodically shot strangers, his behavior was eerily similar to characters in the video games he played obsessively.

Those games, authorities said Friday... are the closest police and FBI investigators can come to an explanation for Martin-Urban's actions that killed two and injured two.

"It could be that he was simply acting out a part in a video game. Maybe he had interjected himself into a game in his mind," Grand Junction police Sgt. Tony Clayton said.

 

Like the thugs in "Grand Theft Auto" and warlocks in "World of Warcraft," Martin-Urban showed no emotion...

Sgt. Clayton's remarks notwithstanding, there are indications that the killer was, like so many other random shooters, a mentally disturbed person who gained access to a gun. From the story:

He had no criminal record and had not exhibited any psychotic behavior. But unbeknown to anyone who might have been alarmed, Martin-Urban had purchased a 9mm semiautomatic Ruger...

The only other clue that something wasn't right was his computer log: He spent an inordinate amount of time playing games where the object is to kill and steal.

He played the games as many as 12 hours a day during the last few months of his life. He holed up in a hotel room in Europe during a family vacation last summer and played the games while his mother and sister went sightseeing.

"In the last year, he had no friends. No boyfriend. No girlfriend. No pets. He was consumed with the video games. He spent an enormous amount of time playing them," Clayton said...

Martin-Urban lived mostly in isolation...  after enrolling in a state college... He stopped going to classes within two weeks.

His father had committed suicide in Alaska four days before the previous Christmas...

He had a profile on YouTube where he wrote that he lived in a world "that some people choose to call 'reality.' " His favorite videos included a prophecy that a 2,000- mile-long spaceship containing cosmic beings was going to appear in the Earth's atmosphere three days after the shooting.

In regard to the YouTube video, a local TV station speculated that Martin-Urban may have been part of a cult which predicted that the world would end within days of his rampage.

The Denver Post report also notes that Martin-Urban was a Grand Theft Auto player and even theorizes a link between his GTA play and the fact that most of his victims were getting into a BMW at the time of the shooting:

One of the fanciful cars in the game — the silver Blista — has taillights that resemble a BMW's.

The Rocky Mountain News reported last October that Martin-Urban's aunt worried that he may have been suicidal.

GP: Martin-Urban's self-imposed isolation, his retreat into obsessive gaming, his dropping out of school, the trauma of his father's suicide, and his apparent fascination with the bizarre cult video would seem to be red flags that Martin-Urban was a deeply troubled young man.

NY Times: GTA Chinatown Wars One of "Most Important" Games

March 23, 2009

The release of GTA Chinatown Wars for the Nintendo DS is a defining moment for video games, writes Seth Schiesel of the New York Times.

While video games have been incorporating more mature themes for at least a decade, the NYT's game critic views the arrival of Grand Theft Auto on the generally kid-centric handheld as a definitive statement that the medium is no longer for children only.

What makes [GTA Chinatown Wars] so significant is the system it has been made for, Nintendo’s hand-held DS... [so far] the DS has found its most fervent customers among children.

Yet like “Scarface,” “Goodfellas” and other gangster movies, Chinatown Wars is definitely not for children. Recent Grand Theft Auto games go quite a bit further in their references to hedonism (some might call it depravity) than almost anything coming out of Hollywood...

With Rockstar making Chinatown Wars exclusively for the DS, and with Nintendo approving the game for its system, the two companies are making a bold and vital statement to the public. Chinatown Wars is likely to force many to realize that just because something is called a video game does not mean it is appropriate for children...

 

This is a crucial moment in the maturation of both the game industry and in the mass public conception of what a game is and can be. In just the last few years games have gone from the whipping boy of politicians to a somewhat grudgingly accepted element of popular culture. But there is still a long way to go...

Did Utah Senate Work From Jack Thompson's Playbook to Pass Video Game Bill?

March 13, 2009

Following a lively debate last night, the Utah State Senate passed HB 353 by an overwhelming 25-4 margin.

But photos taken during the Senate debate suggest that the influence of disbarred anti-game activist Jack Thompson stretched all the way from Miami to Salt Lake City, perhaps impacting the outcome of the HB 353 vote. As GamePolitics has previously reported, the bill was originally conceived by Thompson.

One of those who rose in support of HB 353 last night was Sen. Chris Buttars (R). A strong supporter of conservative causes, Buttars has been in political hot water in recent times over controversial remarks concerning African-Americans and gays.

Speaking during the debate, Buttars recounted the story of Devin Moore, the 18-year-old Grand Theft Auto gamer who killed two police officers and a dispatcher during a 2003 rampage in an Alabama police station. Jack Thompson later filed a $600 million wrongful death suit against Rockstar, Take-Two, Sony, Wal-Mart and GameStop in the case. Thompson, however, was later thrown off the case by an Alabama judge.

Buttars also commented on the developing teenage brain - another recurring theme of Thompson's. In fact, while following the live webcast of the debate, GP issued several tweets noting the apparent Thompson influence:

Sen. Buttars up now. He is Gayle Ruzicka's ally. He is telling the Devin Moore story (GTA player who killed 3 police in Alabama).

Clearly a Jack Thompson influence here. JT sued Rockstar, Sony, GameStop, Wal-Mart over the case until judge threw him off the case in 2005

Buttars now offering brain physiology lesson, also courtesy of the man from Miami.

This morning we received an e-mail from Salt Lake Tribune columnist Glen Warchol who forwarded a pair of pictures he took during the debate last night. The photos confirm the Thompson connection. In one, Buttars is seen reading from a book while addressing the Senate. In another, Jack Thompson's 2005 book Out of Harm's Way is shown resting on Buttars's desk on the Senate floor. The audio of Buttars' comments includes this verbatim quote of NIMF head Dr. David Walsh, found on page 182 of Thompson's book:

The impulse control center of the brain, the part of the brain that enables us to think ahead, consider consequences and manage urges, that's the part of the brain right behind our forehead called the prefrontal cortex. That's under construction during the teenage years. In fact, the wiring of that is not completed until the early twenties.

After reading the passage, Buttars told his Senate colleagues:

You got a problem here. You got an epidemic here... We need to pass this bill.

GamePolitics asked Thompson to comment:

I had never heard of Buttars until you wrote about him.  I have never talked with him, never communicated with him.  I'm delighted he read from my book.  Most in the legislature, I assume have read it.  I asked nobody to read from my book, and I would never do such a thing.  But it's a fabulous book, as you know.   

DOCUMENT DUMP: Grab an mp3 of Buttars channeling Thompson during last night's Utah Senate debate (3:29, 3mb).

Meet Rockstar's Motion Capture Studio

February 26, 2009

The Long Island Business News has a feature on Perspectives Studio of Glen Cove, New York.

Described as "the largest 'motion capture' studio on the East Coast," Perspectives did the mocaps for Grand Theft Auto IV:

If you don’t know what motion capture, or “mocap,” is, then think of the Grand Theft Auto video game series, said Nelson, studio supervisor for Perspectives. The eerily lifelike movements in the phenomenally successful games... were shot at the Glen Cove studios.

The mocap process begins with actors and stunt people rehearsing scenes... including highly choreographed fights with guns, knives, whips and other objects... The real people are then dressed head to toe in what looks like Velcro wetsuits where silver markers, about the size of gumballs, are stuck to 53 locations on the suits...

40 cameras set along the studio walls at various heights record the action, picking up points of light from the markers attached to the suits. The movements are then mapped onto a digitized 3-D model, and a skeleton of every character and object in motion is created. Later physical features, clothes and backgrounds are filled in to create animated sequences.

Since Perspectives has an exclusive relationship with Rockstar for GTA games, naturally  we can't help but wonder whether the infamous Hot Coffee scenes were shot there...?

“We’ve done sex. Simulated, of course.”

Bingo!

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Common Sense Media Criticizes Full Frontal Nudity in GTA IV Expansion

February 20, 2009

The mainstream is beginning to react to the news that GTA IV add-on The Lost and Damned features a moment of full frontal male nudity.

Watchdog group Common Sense Media has now weighed in on the controversy:

It is even more controversial than its predecessors because this game has full frontal male nudity. The game lets you lead a life of crime as part of a motorcycle gang with plenty of gang violence... relentless foul language, drugs and alcohol, and sexual references...

Families can talk about why Rockstar likes to push the envelope and garner controversy over its games? Why did they have to put full-frontal nudity in the game if it's not integral to the story? Do they correlate media outrage with extraordinary game sales? Do players expect Rockstar to stir up controversy with each of its titles, including the Manhunt and Bully series?...

 

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GTA Chinatown Wars Rated 18 For British Market

January 9, 2009

No surprise here.

The British Board of Film Classification has assigned an 18 rating to the upcoming Grand Theft Auto: Chinatown Wars.

No edits to the game were required, although the BBFC issued warnings that GTA Chinatown Wars "contains very strong language and drug references".

The game is scheduled for a March 20th release in the UK.

UPDATE: GameSpot notes that the 18 rating assigned to GTA Chinatown Wars is the first ever assigned to a DS game by the BBFC. The game's rating for the North American market is not yet listed on the website of the ESRB.

Six-year-old Learned to Drive (Badly) From Video Games

January 7, 2009

A six-year-old Virginia boy who tried to drive his family car to school told police that he learned to drive from playing Grand Theft Auto and Monster Truck Jam.

As reported by the Associated Press, the boy missed his school bus and took the keys to the family ride, a 2005 Ford Taurus. His mother was sleeping at the time. From the AP report:

He made at least two 90-degree turns, passed several cars and ran off the rural two-lane road several times before hitting an embankment and utility pole about a mile and a half from school.

 

"He was very intent on getting to school," said Northumberland County Sheriff Chuck Wilkins. "When he got out of the car, he started walking to school. He did not want to miss breakfast and PE."

The boy's parents were subsequently charged with child endangerment by police. The boy and his four-year-old brother were placed in protective custody.

GP: Giving GTA to a six-year-old? Unbelievable...

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How Grand Theft Auto Will Deal with the Recession (Humor)

January 4, 2009

Columnist Joe Blundo has a bit of fun with Grand Theft Auto (and other targets) in a recession - themed piece for today's Columbus Dispatch.

As per Blundo, in order to deal with recessionary pressures, GTA will be re-invented as Grand Theft Auto Executives

The amoral video game is retooled with a theme more reflective of the times. Instead of trying to steal cars, players maneuver executives of the Big Three auto companies on a trip through Congress.

 

Their goal is to secure more emergency loans or, failing that, pilfer trinkets they can sell on eBay to raise money for their faltering companies.

 

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Thompson: God is Behind Take-Two Stock Slide

December 30, 2008

Is God behind the recent plunge of Take-Two Interactive's stock price?

When it comes to business, should one's religious beliefs even matter?

For the controversial, disbarred attorney Jack Thompson, the answer to these questions would seem to be yes.

On Friday, GamePolitics reported on Thompson's claim that he planned to lead a stockholder revolt aimed at ousting Take-Two chairman Strauss Zelnick.

While Thompson says that he wants to hold Zelnick accountable for T2's tumbling share price, his comments must be weighed in light of the disbarred attorney's oft-expressed distaste for Take-Two and its chairman.

As to the would-be shareholder revolt, it brought to mind a recent e-mail exchange between GP and  Thompson which may shed some light on the anti-game activist's apparent belief that divine retribution of the Christian deity is behind Take-Two's depressed stock price. Those e-mails follow:

--------------------------

From: Jack Thompson
Sent: Thursday, December 18, 2008 6:44 AM
To: Dennis McCauley
Subject: Spin this, Strauss...


GOD STRIKES TAKE-TWO DOWN

Take-Two dropped $2.35 to $9.72 in extended trading after the announcement and fell as low as $9.60. The shares... have declined 35 percent this year. The results contrast with comments Zelnick made in an interview on Nov. 3, when he said sales of the company’s video games hadn’t been hurt by the recession...

-------------------------

From: Dennis McCauley
To: 'Jack Thompson'
Sent: Thursday, December 18, 2008 6:52 AM
Subject: RE: Spin this, Strauss...


So, if T2’s business reverse was God’s vengeance, does that mean that God struck you down too when you were disbarred?...

--------------------------

From: Jack Thompson
Sent: Thursday, December 18, 2008 9:10 AM
To: Dennis McCauley
Subject: Re: Spin this, Strauss...


...If you had any understanding of the Bible and of God you would understand that persecution comes Christians' way, and we are blessed by it.  There is no blessing for Zelnick, who is not a Christian, when he gets what he deserves...

---------------------------

From: Dennis McCauley
To: 'Jack Thompson'
Sent: Monday, December 29, 2008 6:54 AM
Subject: in relation to your Take-Two shareholder revolt...


...Are you saying that problems for Christians are blessings, while problems for non-Christians are vengeance from the Almighty? Also, how do you know what Zelnick’s religion is?

---------------------------

From: Jack Thompson
Sent: Monday, December 29, 2008 7:11 AM
To: Dennis McCauley
Subject: Re: in relation to your Take-Two shareholder revolt...


Here's another passage of Scripture that you don't understand and never read:  "All things work to the good for those who love the Lord and are called according to His purpose."  That group would include me and not Zelnick.  Zelnick is not a believer in the Gospel.  How do I know?  Because the man who got us together [secretly, in Manhattan in 2007] is a Christian, with a massive ministry in Hollywood and the rest of the entertainment industry.  It was because of the spiritual aspect of this struggle that he got the two of us together, and Zelnick failed the test. 

If you knew anything about the Gospel, you would understand further that Paul, whose writings are considered part of the canon, tells Christians, not unbelievers, that we are to "count it all joy" when trials and tribulations come our way. 

I have been persecuted for my faith, not because I did anything wrong, by those committed to evil.  Glad to clear it up for you.  And as it now stands, Mr. Zelnick's problems at Take-Two are minuscule [sic] compared to the eternity of punishment that is coming his way unless he repents and accepts Christ as I did 32 years ago this month.  You might do well to read the Gospel of John yourself.  Come to think of it, I'll write Strauss about all this and send you a copy...

---------------------------

Thompson did not respond to GP's request to name the man who supposedly brokered the 2007 meeting with Zelnick. The letter to Zelnick which Thompson mentions can be viewed here.

GP: Serious consideration was given as to whether to publish this story as I realize that some will  find Thompson's comments about non-Christians offensive. Ultimately, in deciding to publish, the opportunity to provide an insight into Thompson's mindset outweighed the other issues.

Jack Thompson Says He Will Lead Shareholder Revolt to Oust T2's Strauss Zelnick

December 26, 2008

Disbarred attorney Jack Thompson says that he plans to lead a shareholder revolt against Take-Two Interactive chairman Strauss Zelnick.

Of course, disbarred attorney Jack Thompson says a lot of things...

In this case, Thompson claims in an e-mail that he just scooped up some T2 shares at their current, distressed price:

TTWO is today trading at about $7 per share.  Zelnick blew it.  Thompson today bought a bunch of Take-Two stock at the $7 figure.

The reason Thompson has done this is to lead the effort by Take-Two shareholders to dump Zelnick.  It is long overdue, and there are already rumblings that Zelnick’s tenure at Take-Two has been a disaster, as anyone still holding stock that could have been sold at $26 and is now worth $7 and falling, can attest.

In the letter, Thompson refers to the Z-man as an "incompetent, reckless goofball," which is pretty funny, coming from someone with Thompson's track record.
 

G4's Adam Sessler Interviews Grand Theft Childhood Author

December 17, 2008

The always interesting Dr. Cheryl Olson made an appearance G4's X-Play program yesterday.

Olson is co-author of the popular Grand Theft Childhood.

While discussing game violence issues with host Adam Sessler, Olson touched on violent games and their relationship to topics like bullying and depression.

She also voiced concerns about California's contested video game law and explained why it can be difficult for non-academics to make sense of video game research.

 

12 comments

Delicious Irony: Judge Who Nixed Blagojevich's Game Law approved FBI Wiretap of Crooked Illinois Guv

December 9, 2008

Pop Quiz - the following line is from:

  1. A Grand Theft Auto cut scene
  2. The potty mouth of Illinois Gov. Rod Blagojevich

I’ve got this thing and it’s f***ing golden, and, uh, uh, I’m just not giving it up for f***in’ nothing. I’m not gonna do it. And, and I can always use it. I can parachute me there.

The answer, as you might have guessed, is Rod Blagojevich.

The foul-mouthed Guv was picked up on FBI wiretaps trying to figure out how to trade his constitutional ability to name a replacement for Barack Obama's remaining term in the Senate for something of value to himself. The chicanery over the Senate appointment is but one of several corruption charges against Blagojevich.

And, in a yummy twist of fate, U.S. District Court Judge Matthew Kennelly, who ruled in 2005 that Blagojevich's video game law was unconstitutional, was one of two federal judges who authorized recent FBI wiretaps that led to Blagojevich's downfall.

In fact, a reading of the FBI's complaint against Blagojevich shows that both the Guv and his wife have a penchant for dropping the F-bomb. And this is the guy who was so concerned about the mature content in GTA?

In still more LOL-type Blagojevich news, GP reader amuler1 reminds us that - at least according to Jack Thompson - Blagojevich asserted that violent video games were behind February's shooting rampage at Northern Illinois University. In a February 16th press release, Thompson wrote:

Today at 3:55 pm, Illinois Governor Rod Blagojevich was interviewed on the Fox News Channel about yesterday’s massacre at Northern Illinois University.  When asked why these school shootings are occurring, the Governor stated, “A lot of people smarter than I can be asked that question, but I believe we have to look to the violent entertainment that glamorizes and motivates and trains people to engage in these behaviors, most especially video games.”

The Governor echoes what Miami attorney Jack Thompson said on Fox News this morning at 10:15 am this same day, as he noted that the Virginia Tech and other school shooters have been immersed in these murder simulators.

At the time we were unable to confirm Thompson's assertions regarding Blagojevich's linking of NIU and violent games, although we have no reason to doubt that Thompson is correct concerning what the disgraced Guv may have said.

49 comments

Game-legislating Illinois Guv Busted on Corruption Charge

December 9, 2008

He claimed to be incensed about the content of the Grand Theft Auto series of crime games, but federal prosecutors allege that Illinois Gov. Rod Blagojevich was himself a criminal.

Blagojevich and his closest advisor are in FBI custody today, reports CNN

Blagojevich and his chief of staff John Harris are charged with conspiracy to commit mail and wire fraud and solicitation of bribery, according to a statement from the U.S. Attorney's office for the Northern District of Illinois.

 

Federal prosecutors say Blagojevich, Harris and others conspired to gain financial benefits in appointing President-elect Barack Obama's Senate replacement, according to the statement.

 

Blagojevich, Harris and others are also alleged to have withheld state assistance to the Tribune Company in connection with the sale of Wrigley Field. The statement says this was done to induce the firing of Chicago Tribune editorial board members who were critical of Blagojevich.

The Chicago Tribune cites remarks by U.S. Attorney Patrick Fitzgerald:

The breadth of corruption laid out in these charges is staggering. They allege that Blagojevich put a 'for sale' sign on the naming of a United States senator; involved himself personally in pay-to-play schemes with the urgency of a salesman meeting his annual sales target; and corruptly used his office in an effort to trample editorial voices of criticism.

GamePolitics readers will recall that it was Blagojevich who championed his state's 2005 video game sales law. The statute, however, was ruled unconstitutional before the year was out. Ultimately the failed legislation would force Illinois  taxpayers to reimburse the video game industry more than a half-million dollars in legal fees.

In 2004, Blagojevich lobbied to to have ads for GTA San Andreas removed from Chicago Transit Authority buses.

GP: Naturally, we're adding Blagojevich to our list of anti-game hypocrites.

Big thanks to: GP readers Norm and BlindJustice15 for the tip!

47 comments

Young Boys Hang Kitten with Game Controller Cord After Playing GTA

December 5, 2008

It's so over-the-top awful that it almost sounds like a parody headline, but that's the report on AZfamily.com.

Apparently a pair of unsupervised boys, six and seven years-old, stoned a kitten and then strung it up following a Grand Theft Auto session. They reportedly used the controller cable in lieu of a rope.

The incident occurred in late October in Mesa, Arizona, but details are just beginning to emerge. Here's more from the AZfamily.com coverage:

The investigation began [when] deputies went to the neighborhood of one of the two boys... and found the kitten hanging by its neck from a backyard tree. The boys had apparently used a wire from the video game controller they were playing, Grand Theft Auto, to hoist up the kitten. The animal's head had been injured by blows from a rock.

[Maricopa County Sheriff Joe] Arpaio questions why these young children were allowed to play such a violent video game.

“This game allows players to kill cops and rape women,” Arpaio says. “It’s little wonder why they perpetrated such violence against that little animal.”

The boys are too young to prosecute under Arizona law and, for some reason, don't meet the guidelines for intervention by child protective services.

192 comments

Anti-Violence Group Checks up on Retailers' Violent Game Displays

November 24, 2008

An anti-violence group in Winnipeg gave poor marks to Wal-Mart and Toys'R'Us after conducting "inspections" of local retailers yesterday. Violent video games are among the items that concern Project Peacemakers.

Spokesperson Wendy Kroeker told the Winnipeg Sun:

The kind of toy we're trying to encourage here are those that build a child's creativity, a sense of collaboration and skills of co-operation.

 

With [video games], you don't determine the level of violence of your interaction -- the game determines the violence for you... It's not only that they're engaged in violence, it's violence directed against specific ethnicities ... and violence against women.

By way of example, Kroeker mentioned the Call of Duty and Grand Theft Auto game series. The group's website explains their retail inspection process:

Our goal... is to raise awareness about the levels of violence in children’s toys and games and to call on retailers, government and the wider community to take steps to limit this violence... These are the kinds of things we were looking for:

  • Whether in-store displays promoted violent toys

  • Whether they sold violent and militarized toys, and particularly if they were at eye-level for young children

  • Whether toy guns were sold and how realistic they were

  • Whether violent electronic games were sold, how they were displayed.

85 comments

Bill Cosby: Grand Theft Auto is Entrance Exam for Prison

November 22, 2008

Comedian and activist Bill Cosby likened Grand Theft Auto to a prison prep course during an appearance in Greenwood, Mississippi on Thursday.

Cosby, who urged the local African-American community to take an active role in bettering their neighborhood, dismissed Rockstar's controversial game series, saying:

Cost your mother $250 to buy that for you so you can practice your entrance exam (to prison).

Cosby's remarks were filmed for an upcoming documentary. Among his other comments:

The drug dealer is not in your culture, nor is the prostitute, nor is the glorified pimp if you teach black pride. They have no pride. They don’t know their culture.

Via: Greenwood Commonwealth

102 comments

In Parliament, Lively Debate on Video Game Ratings & Green Cross Man

November 14, 2008

The House of Commons had a lengthy and entertaining debate on video game issues yesterday. Also under discussion was the issue of Internet safety for children. Both topics, of course, were the focus of the well-known Byron Review.

MPs, including Labour Party game critic Keith Vaz argued about game ratings, game violence and whether the government does enough to support the British game biz.

The session had to be gaveled to order at a couple of points and Vaz made reference to a "secret tea" attended by Conservative MP Edward Vaizey and game industry execs. And, as if the ongoing turf war between PEGI and BBFC for U.K. ratings dominance wasn't complex enough, yesterday's debate also featured the light-hearted suggestion that British road safety icon the Green Cross Man (left) somehow be tied into the game rating system.

In this report, we've omitted the Internet bits to focus on the video game debate. Here's our abridged transcript:

John Whittingdale (Conservative): ...If one looks for empirical, hard, factual evidence that viewing a particular video or playing a video game has led someone to go out and commit a crime such as a rape or an act of violence, there is very little. Our view was therefore... that we should act on the probability of risk. Where there is a probable risk that someone would be influenced by exposure to such material, that is sufficient cause for intervention...

Tanya Byron did a great deal of work on that. Her other conclusion, which was shared strongly by the Committee, was that we cannot completely insulate children from material that might pose a risk. Part of educating children involves teaching them how to deal with risks. If we insulate them to the extent that they never encounter risks, they will not know how to deal with them...

Providers such as Microsoft told us about the parental controls that they have installed into products such as the Xbox... We were impressed by the commitment that almost every major industry body, including internet service providers, social networking sites and hardware manufacturers, has shown regarding the protection of young people, but there is no commonality...

I want to talk about video games in the final part of my remarks. I know that Keith Vaz... has several concerns about this issue, so he has arrived [late] at just the right moment.

Part of the problem with video games... is that there is no hard evidence to prove that playing a game will lead someone to go out and commit a crime or physical attack. Nevertheless, we agree that there is a probability that it could occur, and there is anecdotal evidence to support that view. The Video Recordings Act 1984 provided that games should be classified, that it is necessary to restrict certain games to people over a certain age... and that there would be games that should be banned entirely. That system has been generally successful since then, although there is often controversy about individual games...

Edward Vaizey (Conservative): I invite my hon. Friend, in the tone of his remarks, to make the point that when we talk about harmful video games and films, we are talking about a small minority. Does he agree that it is incumbent on hon. Members to remind the House as often as possible, when they talk about video games, that we have a most successful video games industry in this country, which employs thousands of people?

John Whittingdale (Conservative): My hon. Friend is entirely right. The video games industry is increasingly important and generates more money than the film industry. It is something that we are very good at. We are a creative nation, and many of the most successful games were developed here. We strongly support the games industry's efforts to ensure that it remains strong in this country and is not poached by other countries such as Canada, which is attempting to attract it there.

Keith Vaz (Labour): ...The fact remains that some of those games, even though they are a minority, are very violent. The hon. Gentleman and I have both commented on the video internet game "Kaboom" in which people replicate the activities of a suicide bomber. It cannot be right that the makers of those games should choose such storylines to provide entertainment, especially on the internet, where our children and under-18s can access them more easily than if they were going into a shop to buy them, as with non-internet games?

John Whittingdale (Conservative): This is a very difficult area and "Kaboom", which has been around for a little while, is an interesting example. It is a remarkably crude, cartoon-type game and is not in the least realistic, as many games now are. It is undoubtedly tasteless and might be offensive to a large number of people. I suspect that it is probably distressing to anyone who has suffered a bereavement as the result of a suicide bombing. Does that mean that it should be banned? I am not convinced that it should, because it is so crude, and other games pose greater concerns.

Edward Vaizey (Conservative): May I make a point to my hon. Friend? In his response to Keith Vaz, he has implied that "Kaboom" is somehow a legitimate video game that breaches the boundaries of taste, but it is not. It was created by an individual in his bedroom. To say that we should ban "Kaboom" is, with the greatest respect to my hon. Friend, slightly missing the point."Kaboom" is not subject to any legal constraints. It cannot be submitted to a regulator to be classified, because it is made by an individual, effectively illegally, outside the mainstream... It is not at all part of the mainstream video games industry. (more after the jump)

 
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james_fudgeshe gets no credit until she employs some common sense. - 2 credits for her.05/24/2013 - 11:22am
Andrew EisenTo Stender's credit, she did unmoderate my most recent comment within a day's time. There's even a couple other replies. None from her though.05/24/2013 - 11:18am
james_fudgeapparently gamers are all 14 - 21 years-olds living in basements according to her way of thinking...05/24/2013 - 11:11am
ZippyDSMleeEZK: 0_o thier video card chipset is at the very least 3 versions behind the top PC video card.......05/24/2013 - 7:38am
MechaTama31"You just wouldn't understand how my parenting preferences are more important than everybody else's freedoms."05/24/2013 - 7:37am
DorthLousI love how she plays the "I'm a parent, you're a gamer, you couldn't understand" card... I'm a parent and I find her position despicable...05/23/2013 - 4:16pm
E. Zachary KnightShe didn't address your questions because she doesn't have any answers.05/23/2013 - 3:38pm
Andrew EisenI replied to her comment. Maybe in a few weeks I'll get a reply.05/23/2013 - 3:24pm
Thomas Riordan@Andrew Eisen To what bowling alley does she go that puts sexual images in the faces of 6 year olds?05/23/2013 - 3:17pm
Andrew EisenWell, it took a month but Linda Stender finally replied to me... and didn't address a single one of my questions. http://aswlindastender.com/2013/04/23/follow-up-video-games-and-their-effect-on-children/05/23/2013 - 3:13pm
ImautobotAlso, from a tech perspective the PS4 is apparently already winning. http://bgr.com/2013/05/22/xbox-one-vs-playstation-4-specs/05/23/2013 - 3:12pm
ImautobotSony's PS4 motto should be "We play games." Microsoft's should be "We play games, when we're not rewinding your tapes."05/23/2013 - 3:11pm
Andrew EisenOh look, Dying Light was just announced For Everything But Wii U. That's 73.05/23/2013 - 2:06pm
james_fudgeZippy: they said the same thing about Cell. How did that turn out.05/23/2013 - 1:28pm
Andrew EisenNeed for Speed Rivals is coming out For Everything But Wii U - PS3, 360, PC, PS4 and Xbox One. That brings the grand total up to 72.05/23/2013 - 12:55pm
PHX Corphttp://wiiudaily.com/2013/05/microsoft-is-selling-the-wii-u-better-than-nintendo/ Wii U daily Opinion: Microsoft is selling the Wii U better than Nintendo05/23/2013 - 12:23pm
E. Zachary KnightZippy, they very well may be. But that will only last until they are released. At that time, they will be two generations behind.05/23/2013 - 11:14am
ZippyDSMleefor a good luagh, http://www.escapistmagazine.com/news/view/124288-EA-Exec-Xbox-One-and-PS4-Are-A-Generation-Ahead-Of-PC05/23/2013 - 10:55am
james_fudgeIt's about time! I need W805/23/2013 - 10:49am
MaskedPixelanteLooks like Gamepot is more willing to play ball than Square Enix. Wizardry 6+7 and 8 are available on GOG.05/23/2013 - 10:36am
 

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