Poll Results: Will GTA V Ever Be Ported to the PC?

October 30, 2013 - GamePolitics Staff

Last week in our poll we asked readers "Will There Ever Be a PC Release of Grand Theft Auto 5?" A majority of the 443 votes cast indicated that a PC release of the game is definitely happening. Around 68 percent of voters (285 votes) said that a port to PC is going to happen and that people should just exercise some patience. Given that GTA IV came to the PC a long time after it was released on consoles, this makes sense to most people.

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Grand Theft Auto Online Stimulus Money Payout Delayed

October 25, 2013 - GamePolitics Staff

Grand Theft Auto Online players antsy to get their in-game stimulus cash will have to wait a little bit longer. Rockstar said it would not release any of the free money until it had fixed a majority of the bugs still plaguing the game. The company said this in response to questions about the delay of the first $250,000 stimulus give out which was supposed to occur sometime this week.

A Rockstar Newswire update notes:

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Poll: Will There Ever Be a PC Release of Grand Theft Auto 5?

October 23, 2013 - Andrew Eisen

Let's talk about one of the 118 For Everything But Wii U games, Grand Theft Auto 5.

GTA V released on the PS3 and Xbox 360 last month to rave reviews and record-breaking sales.  And yet, some gamers are still not happy.

No, not Nintendo fanboys.  We're never happy.

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Daily Mail's Narrative on 'GTA V-Inspired' Bank Robbery Falls Apart

October 23, 2013 - GamePolitics Staff

MCV points out a pretty astonishing story that recently appeared in the UK newspaper the Daily Mail.

GTA V PC Petition Now Has Over 600K Supporters

October 18, 2013 - GamePolitics Staff

The Change.org petition to bring Grand Theft Auto V to the PC continues to garner a respectable amount of support. As of this writing the petition has over 600,000 supporters, up from 500,000 a month ago. GTA V was released a month ago on Xbox 360 and PlayStation 3, generating $800 million in 24 hours and more than $1 billion in three days. PC gamers want in on that action, but Rockstar continues to be quiet on the subject.

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Activision Wants Its Title Back from Rockstar

October 17, 2013 - GamePolitics Staff

Prior to the release of Grand Theft Auto V in September, Activision held the title of biggest video game launch in history with Call of Duty Black Ops 2. Activision UK senior brand manager Kevin Flynn recently told MCV that congratulations were in order for the folks at Rockstar, but that they shouldn't get too comfortable with the title they recently earned:

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Rockstar Confirms Lost Characters in GTA Online Can Not Be Recovered

October 14, 2013 - GamePolitics Staff

If you have lost characters in Grand Theft Auto Online and were hoping for some magic bullet to fix the problem, then you are out of luck, according to Rockstar Games. The company has confirmed, much to the chagrin of those affected by the glitch that made characters and online rankings disappear last week, that there's no fix for it. Instead they hope that the $500,000 in-game credit stimulus will be enough to satisfy players who have had trouble with the game since it launched on October 1.

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Artist Daz Dillinger Sends Cease-and-Desist Letter to GTA V Makers over Two Music Tracks

October 11, 2013 - GamePolitics Staff

Lawyers for rap artist Daz Dillinger, also known as "Dat Nigga Daz" and "Delmar Drew Arnaud," sent a cease and desist letter to Take-Two Interactive Software and Rockstar Games to block the use of his songs in Grand Theft Auto V. Speaking to TMZ, Dillinger said that he took action because it is all about "respecting an artist's work" and added that "Rockstar didn't do that here and I can't let them get away with it."

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Rockstar Giving Away Virtual Stimulus Money to Grand Theft Auto Online Players

October 11, 2013 - James Fudge

Rockstar Games will give away in-game currency to those affected by technical difficulties in Grand Theft Auto Online, the online multiplayer component of Grand Theft Auto V. The company said this morning that anyone who played the game when it first launched (a period they define as the entire month of October) will receive $500,000, deposited in their in-game bank accounts. Rockstar is calling the funds "stimulus money." How very political of them. The money will be doled out to players' bank accounts in two deposits.

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Report: GTA V Coming to PC in Q1 2014

October 10, 2013 - GamePolitics Staff

Citing multiple sources "close to the situation," Eurogamer is claiming that the PC version of Grand Theft Auto V will be released in the first quarter of 2014 (January to March). There's been a lot of speculation about a PC version of the game being released, but Rockstar has been pretty quiet about it so far.

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Intel: GTA V will be Coming to PC... Eventually

October 9, 2013 - James Fudge

Intel strongly believes that Grand Theft Auto V will eventually make its way to the PC, and not because of the petition on Change.org... Speaking to PC Gamer, Intel's Director of marketing for its Premium Notebooks Chris R. Silva said that the record-setting PS3 and Xbox 360 game won't remain a console-exclusive for much longer.

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GTA V Now Holds Seven Guinness World Records

October 9, 2013 - James Fudge

Rockstar Games' Grand Theft Auto V has managed to get itself into the official record books seven times.

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GTA V Dominates PS3 Digital Sales

October 7, 2013 - GamePolitics Staff

According to posts on the European and North American PlayStation blogs, Grand Theft Auto is dominating sales on the PlayStation 3 via PlayStation Store. While exact sales figures were not disclosed, both blogs show Grand Theft Auto ruling the roost in the Top Ten European North American digital download purchase lists.

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GTA V Beats Out GTA IV's Lifetime Sales in the UK

October 7, 2013 - GamePolitics Staff

Rockstar's Grand Theft Auto V has become the 12th best-selling game of all time in the UK, overtaking its predecessor's lifetime sales - and only after three weeks at retail - according to UK retail sales tracking firm Chart-Track. The firm reports that GTA V sold 1.57 million units in the UK on day one of release, beating out previous record holder Call of Duty: Black Ops' 1.41 million in sales to become the fastest-selling game in UK history.

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GTA V Voice Actors Take On Critics

October 4, 2013 - GamePolitics Staff

The voice actors behind the main protagonists in Grand Theft Auto V (Michael, Trevor, and Franklin) are speaking out about the role of violence in the game in a new interview with PCAdvisor.

Ned Luke, who plays Michael de Santa in the game says anyone who has an opinion on GTA V and hasn't actually played it should probably be quiet:

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Rockstar Release Update For Grand Theft Auto Online

October 4, 2013 - GamePolitics Staff

Rockstar Games has released an update to Grand Theft Auto Online on the PS3, with plans to release the update for Xbox 360 "as soon as possible." The online companion service to Grand Theft Auto V has had a rough start since it launched on Oct. 1, with many fans having trouble logging in and staying connected to the service - amongst a host of other technical issues. Some players claim that they have been unable to play GTAO at all.

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Grand Theft Auto V Halts Four Year Sales Decline at UK Retail

October 3, 2013 - GamePolitics Staff

Sales of boxed games have climbed for the first time in the UK since December 2008, thanks to Grand Theft Auto V. According to CVG - citing data from MCV - Rockstar's latest game has sold more than 2.6 million units in the UK in two weeks, accounting for half of all boxed games sold in September.

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Grand Theft Auto V Petition Has Over 572K Supporters

October 2, 2013 - GamePolitics Staff

The Change.org petition urging Rockstar Games to port Grand Theft Auto V to the PC has around 72,000 more supporters than it had the last time we checked. As of this writing, the petition has 572,777 supporters - up from the 500,000 it had on Sept. 26.

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Rockstar Apologizes for Rocky Grand Theft Auto Online Launch

October 1, 2013 - GamePolitics Staff

Grand Theft Auto Online, the multiplayer companion to Grand Theft Auto V, launched today and Rockstar is already apologizing for early technical issues. Of course, Rockstar warned on Monday that it expected a few hiccups here and there as hundreds of thousands or even millions of players converged on the service.

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Super Podcast Action Committee - Episode 71

September 30, 2013 - GamePolitics Staff

On Episode 71 of the Super Podcast Action Committee, hosts Andrew Eisen and E. Zachary Knight spend a good portion of this week's show talking about Grand Theft Auto V, the various announcements about SteamOS (including hardware, the controller, and the new Linux-based gaming environment revealed by Valve this past week), the latest poll, and a whole lot more. Download Episode 71 now: SuperPAC Episode 71 (1 hour, 19 minutes) 36.1 MB.

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Grand Theft Auto V PC Petition Surpasses 500K Signatures

September 26, 2013 - GamePolitics Staff

The petition on Change.org urging Rockstar Games to port Grand Theft Auto V to the PC has seen another major surge this week, jumping from over 450,000 signatures to over 500,000. The petition had a little over 450,000 signatures a few days, ago - up from just over 365,000 signatures a little after the game's retail release. It had 200,000 signatures in July and has seen its support balloon since the release of the game last week.

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UK Judge: Teen Who Robbed Bank Acting Like He Was in a 'Real-Life Action Video Game'

September 26, 2013 - GamePolitics Staff

No doubt the Daily Mail (who loves publishing stories about the "evil influence" of video games on the UK's youth) is happy to report on what a judge had to say about a 15-year-old boy's bank raid at a Barclays bank in Liverpool, on Friday.

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Analyst: GTA V Will Sell 25 Million Units in First Year of Release

September 25, 2013 - GamePolitics Staff

Cowen & Company analyst Doug Creutz writes in a research note to investors today that Grand Theft Auto V sales have likely surpassed 15 million units worldwide already. He also thinks that the game will sell 25 million units in its first year of release.

"Based on the $1B three-day figure Take-Two disclosed, we believe the game has already sold through at least 15MM units," said Creutz in his research note.

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Capitol Hill Focuses On Gun Control, Despite Media's Fascination With Violent Video Games

September 25, 2013 - GamePolitics Staff

Despite the national media's fascination with the Washington Navy Yard shooter's violent video gaming habits, lawmakers on Capitol Hill focused on the need to shore up rules on guns in the United States. Democratic lawmakers and anti-gun groups focused their efforts on the push for a vote on background checks legislation, according to Polticio. During that debate there's was very little talk about violent video games.

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Super Podcast Action Committee - Episode 70

September 24, 2013 - GamePolitics Staff

On Episode 70 of the Super Podcast Action Committee, hosts Andrew Eisen and E. Zachary Knight talk about so much Grand Theft Auto V news that we have officially dubbed this the GTA V episode. I'm surprised these two didn't record a bumper for Rockstar to go in the breaks! Download Episode 70 now: SuperPAC Episode 70 (1 hour, 12 minutes) 65.9 MB.

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Video: The Virtual Morality of GTA V

September 23, 2013 - GamePolitics Staff

Conservative college group Campus Reform's Caleb Bonham asks college students about the "virtual morality" (or lack thereof, from his perspective) in Grand Theft Auto V. In his video he interviews college students about whether it is acceptable to run over a prostitute and get your money back or kill policemen in the game. Most say that these are perfectly acceptable activities because the world is not real. Bonham does manage to stump a few people when he asks if allowing a player to rape someone is acceptable, just like the other things players can do in the game.

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Deputy UK Prime Minister Claims GTA Has a 'Corrosive' Effect on Children's Behavior

September 20, 2013 - GamePolitics Staff

Deputy United Kingdom prime minister Nick Clegg apparently believes that games like Grand Theft Auto V can have a "corrosive effect" on player behavior. Speaking on his LBC Radio show today he cited unknown research to malign video games and the people that play them.

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GTA V Generates $1 Billion in Sales in First Three Days of Release

September 20, 2013 - GamePolitics Staff

On launch day Grand Theft Auto V generated $800 million in sales, which is pretty impressive, but today we learn that its three-day sales total is even better news for Take-Two Interactive and developer Rockstar Games.

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Jack Thompson Talks GTA and Aaron Alexis on the Pat Campbell Podcast

September 20, 2013 - GamePolitics Staff

Tulsa, Oklahoma Talk Radio Station KFAQ AM 1170 gives former Florida Attorney and familiar anti-game crusader Jack Thompson a chance to talk about his favorite subject: Grand Theft Auto.

On Pat Campbell's podcast, Thompson discusses at length the effects of the Grand Theft Auto series, the Washington Navy Yard shooter Aaron Alexis' obsessive gaming habits, and the possible culpability of corporations that make violent video games.

You can find the show here. It's about 30 minutes long.

EB Games Australia Apologizes for Fake Cocaine Display to Promote GTA V Launch

September 19, 2013 - GamePolitics Staff

EB Games Australia has apologized publicly for a Grand Theft Auto V publicity stunt at one of its stores. Apparently a Grand Theft Auto V display in one of its Queensland stores used sherbert as fake cocaine.

"Regrettably, one of our EB Games store locations in Queensland set-up an unauthorised display within the store in support of the launch of the Grand Theft Auto V video game," Debra McGrath, EB's national brand, events and marketing manager said.

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MattsworknameWilson: how? Im still waiting for my upgrade notice07/29/2015 - 3:44am
Matthew WilsonI updated to a clean instill of windows 10.07/29/2015 - 2:36am
Mattsworknameargue that it's wrong, but then please admit it's wrong on ALL Fronts07/29/2015 - 2:06am
MattsworknameTechnoGeek: It's actually NOT, but it is a method used all across the specturm. See Rush limbaugh, MSNBC, Shawn hannity, etc etc, how many compagns have been brought up to try and shut them down by going after there advertisers. It's fine if you wanna07/29/2015 - 2:05am
Mattsworknamediscussed, while not what I liked and not the methods I wanted to see used, were , in a sense, the effort of thsoe game consuming masses to hold what they felt was supposed to be there press accountable for what many of them felt was Betrayal07/29/2015 - 2:03am
MattsworknameAs we say, the gamers are dead article set of a firestorm among the game consuming populace, who, ideally, were the intended audiance for sites like Kotaku, Polygon, Et all. As such, the turn about on them and the attacking of them, via the metods07/29/2015 - 2:03am
MattsworknameAndrew: Thats kind fo the issue at hand, Accountable is a matter of context. For a media group, it means accountable to its reader. to a goverment, to it's voters and tax payer, to a company, to it's share holders.07/29/2015 - 2:02am
Andrew EisenAnd again, you keep saying "accountable." What exactly does that mean? How is Gamasutra not accounting for the editorial it published?07/28/2015 - 11:47pm
Andrew EisenMatt - I disagree with your 9:12 and 9:16 comment. There are myriad ways to address content you don't like. And they're far easier to execute in the online space.07/28/2015 - 11:47pm
Andrew EisenMatt - Banning in the legal sense? Not that I'm aware but there have certainly been groups of gamers who have worked towards getting content they don't like removed.07/28/2015 - 11:45pm
DanJAlexander's editorial was and continues to be grossly misrepresented by her opponents. And if you don't like a site, you stop reading it - same as not watching a tv show. They get your first click, but not your second.07/28/2015 - 11:40pm
TechnogeekYes, because actively trying to convince advertisers to influence the editorial content of media is a perfectly acceptable thing to do, especially for a movement that's ostensibly about journalistic ethics.07/28/2015 - 11:02pm
Mattsworknameanother07/28/2015 - 9:16pm
Mattsworknameyou HAVE TO click on it. So they get the click revenue weather you like what it says or not. as such, the targeting of advertisers most likely seemed like a good course of action to those who wanted to hold those media groups accountable for one reason07/28/2015 - 9:16pm
MattsworknameBut, when you look at online media, it's completely different, with far more options, but far few ways to address issues that the consumers may have. In tv, you don't like what they show, you don't watch. But in order to see if you like something online07/28/2015 - 9:12pm
MattsworknameIn tv, and radio, ratings are how it works. your ratings determine how well you do and how much money you an charge.07/28/2015 - 9:02pm
Mattsworknameexpect to do so without someone wanting to hold you to task for it07/28/2015 - 9:00pm
MattsworknameMecha: I don't think anyone was asking for Editoral changes, what they wanted was to show those media groups that if they were gonna bash there own audiance, the audiance was not gonna take it sitting down. you can write what you want, but you can't07/28/2015 - 8:56pm
MattsworknameAndrew, Im asking as a practical question, Have gamers, as a group, ever asked for a game, or other item, to be banned. Im trying to see if theres any cases anyone else remembers cause I cant find or remember any.07/28/2015 - 8:55pm
Andrew EisenAs mentioned, Gamasutra isn't a gaming site, it's a game industry site. I don't feel it's changed its focus at all. Also, I don't get the sense that the majority of the people who took issue with that one opinion piece were regular readers anyway.07/28/2015 - 8:43pm
 

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