Reddit Co-Founder Crowd-Funding Net Neutrality Billboard in FCC's Back Yard

April 28, 2014 - GamePolitics Staff

When lawmakers and rights holders were pushing for the Stop Online Piracy Act (SOPA) and Protect IP Act (PIPA), Reddit co-founder Alexis Ohanian rented protest billboards to strongly voice his opposition to those bills.

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Guncraft Hits Steam Aug. 9

July 25, 2013 -

Even though Guncraft was released earlier this month on the PC for $15, developer Exato knows that getting it on Steam is important for driving sales. The company revealed today that the game will debut on Steam August 9 and is asking fans to help it design Steam Trading cards specific to the platform.

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The Power of Gaming

August 22, 2011 -

A new blog offers testimonials about games and their positive impact on gamers. The blog, called "How Gaming Saved My Life," is the brainchild of Ash Burch and the site HAWP, who suffered from anxiety as a little girl due to medical problems. When she was suffering she found that playing Harvest Moon 64 calmed her anxiety. She found that playing Harvest Moon 64 helped her to take her mind off the pain, which later turned out to be a stomach ulcer.

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Interplay Files New Response to Bethesda Fallout MMO Lawsuit

June 29, 2011 -

According to an IndustryGamers report, a new court filing by Interplay alleges that Fallout IP owner Bethesda knew all along that the Fallout MMO it is developing would use more than just the "Fallout" name. The new filing is in response to Bethesda’s preliminary injunction against continued development of the MMO using Fallout characters.

In today's filing Interplay counters that request by saying that both parties understood that the "entire Fallout universe was on the table."

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Humble Indie Bundle 2 Raises $1.8 Million

December 27, 2010 -

The Humble Indie Bundle 2 promotion is over and the results are in today. This year's bundle included five games (Braid, Cortex Command, Revenge of the Titans, Osmos, and Michinarium), last year's bundle (World of Goo, Aquaria, Gish, Lugaru HD, and Penumbra Overture) and a bonus game (Samorost 2).

First, the total amount of money: this year's promotion managed to raise $1.8 USD. The bundle was purchased 232,849 times. The average price overall was $7.83. Across platform the average price on Mac was $9.26, on Windows $6.67, and on Linux $13.76. Windows made up over 50 percent of those purchases. Finally, the biggest price paid for the bundle was $6,132.96.

You can check out the full stats here. A portion of the money earned will go towards the Electronic Frontier Foundation and Child's Play. A sign-up for notification of next year's bundle - when it is revealed - is also available at the link above.

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European Parliament Member Wants Mafia II Banned

December 17, 2010 -

Families who have lost loved ones to the Mafia are fighting against Mafia II, One of those people, Sonia Alfano, lost her father to the mob on January 18, 1993. She has come out against the video game Mafia II, saying that it trivializes the violence and murder committed by organized crime. Alfano's words carry a lot of weight because she is a member of the European Parliament. She is fighting to get the game banned in Europe. She is also the president of Italy’s association for the families of Mafia victims.

"It really, really hurts," Alfano, recently said in an interview. "We can’t allow this to happen, our wounds are still too fresh."

Last week she asked the European Commission to consider banning the game.

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IGF Names All-Star Indie Jury Panel

December 15, 2010 -

Organizers of the 2011 Independent Games Festival announced the jury panel that will select the finalists and the winner of its Excellence in Visual Art award, a category which highlights innovation and quality in visuals for indie games.

This year, the jury will receive recommendations from over 150 IGF Main Competition judges (including former IGF winners, finalists and game development notables including Jon Chey, Soren Johnson, Brandon McCartin, Miguel Sternberg and Tom Sennett) as they consider the merits of each of the five finalists and eventual award winner.

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Adios, Water Cooler Games

August 15, 2009 -

It's a sad day when one of the web's most intelligent game-oriented sites rides off into the sunset.

And so it is with Water Cooler Games, operated since 2003 by Georgia Tech prof Ian Bogost and researcher Gonzalo Frasca. Both academics are also accomplished designers of provocative, issue-oriented games.

We note the following in the site's RSS feed this morning:

Water Cooler Games is now closed. Thanks for reading all these years. The site has been archived in full (with comments)... For my take on "videogames with an agenda," you might want to read Persuasive Games. I am now blogging at Bogost.com...

—Ian Bogost, August 2009

Because the issue-oriented focus of Water Cooler Games often intersected with that of GamePolitics, WCG was frequently cited here on GP. We will miss it, but it's good to know that it will live on in an archived version.

UPDATE: Ian Bogost has posted a lengthy commentary on the WCG closure:

From my perspective, the Water Cooler Games project was very much a success. The fact that so many venues now exist for discussing of what we coyly called "videogames with an agenda" speaks at least in part to the influence we exerted.

More so, the site had been immensely useful in helping me conduct research. My 2007 book Persuasive Games drew many examples from titles we covered on Water Cooler Games... 

 

Closing WCG opens up new opportunities for my writing, on this site and elsewhere... The truth is that I've said most of what I want to say about [political games, advertising and games, and other topics covered on WCG]...

GP: We wish Ian continued success and the best of luck going forward...

4 comments

Ian Bogost's Killer Flu Game Simulates Spread of Influenza

May 4, 2009 -

With all of the hype about Swine Flu lately, Ian Bogost points out that his Persuasive Games studio partnered with Traffic Games of Scotland a few months back to create Killer Flu.

The game, built at the request of the UK Clinical Virology Network, teaches players lessons about how seasonal and pandemic influenza spread:

While our game focuses on an avian flu pandemic, the same principles apply to the present situation. The players of the game will find it more difficult than they suspect to create the pandemic the news would have us believe is imminent...

Via: Gamasutra

3 comments

Ian Bogost Critiques Bailout Bonanza for the iPhone

April 22, 2009 -

Over at Water Cooler Games, Georgia Tech prof and noted game designer Ian Bogost offers some thoughts on Bailout Bonanza, an iPhone game released in late March.

Bailout Bonanza is essentially a clone of the classic Activision game Kaboom! -- the player moves or tilts the iPhone to maneuver a bucket at the bottom of the screen, which catches money bags dropped by a Wall Street banker out of a neoclassical financial building...

 

The problem is, this game doesn't really satirize or comment upon the bailout. If anything, the Kaboom! gameplay feels backwards... The game also points to the issue of timeliness in editorial games. Creating an iPhone game like this one is relatively easy, but it still takes more time than making the equivalent Flash game... the bailout of the financial sector is, in a way, old news.

Bogost notes that Bailout Bonanza is just one of several bailout-themed games available on the AppStore.

1 comment

iPhone Game Lampoons Airport Security

March 4, 2009 -

Over at Water Cooler Games, Ian Bogost writes about Jetset, his iPhone/iPod Touch game that pokes fun at the bureraucratic nightmare that is modern airport security.

From the description:

The challenges of today's airport security make business and pleasure travel increasingly difficult. Security is there to make you feel safe and get you to your plane in one piece. However, today's regulations change frequently and are often different from airport to airport. Now, you too can stand in the shoes of a security agent trying to avert terrorism while getting everyone through a checkpoint quickly...

Play 100 different airports from around the world... Strip search travelers for fun... Confiscate dangerous travel items like pressurized cheese — all inspired by real events in airport security... Game automatically selects the airport you are in or near based on available location services

Jetset is currently available on the iTunes App Store for $3.99

5 comments

 
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Andrew EisenHuh? Did any of the Gamers Are Dead articles other than Golding's even mention Shaw's study?07/31/2015 - 6:52pm
Mattsworknameso basicly, sargon showed that the whole spat of "Gamers are dead" article were based on lies and misinformation07/31/2015 - 6:39pm
Mattsworknamehow the articles themselves were not truly academic based, but agenda driven, as it they exsisted for idealogical purposes not backed up by the research they claimed supported them.07/31/2015 - 6:37pm
Mattsworknamegeneral, have no need or want of "Diveristy" according to shaws own research. He then went into the articles that cited it, including the origional, and showed that they argued things taht the actual research tthey quoted did NOT support, he lastly showed07/31/2015 - 6:36pm
MattsworknameAndrew: Sorry im so late in responding to your earlier question abonut sargons video, but basicly, he went through 3 phases. He first looked at the cited reasearch the articles used, by somone named shaw, and proved that the research shows that gamers, in07/31/2015 - 6:35pm
benohawk:( Well, that's crappy news James07/31/2015 - 6:29pm
james_fudgeRIP Roddy Piper :(07/31/2015 - 5:39pm
Andrew EisenI told Sega if it releases Yakuza 1&2 HD and Yakuza 5 in North America, I'll buy them. So far, they don't seem to be swayed.07/31/2015 - 5:11pm
Craig R.Too many gamers were harassing and abusing long before Baldwin decided to 'legitimize' the lunatic fringe, but that term certainly made the lunatics easier to pick out of the crowd07/31/2015 - 4:58pm
Craig R.Which is why the entire GG crowd looks like a giant bad egg07/31/2015 - 4:55pm
Craig R.Irony: the people who are feeling hostility toward their 'gamer' identity are often those who are most hostile to everybody else07/31/2015 - 4:55pm
Andrew EisenIt's not about gamers at all, it's discussing the harassment and abuse that Sarkeesian and Quinn had suffered. So yeah, not a great title but not an attack on gamers either.07/31/2015 - 4:48pm
Andrew EisenI agree than many of the titles are kinda bunk though. For example, Ars Technia's "The death of the 'gamers' and the women who 'killed' them" doesn't really work for the article.07/31/2015 - 4:47pm
Andrew EisenAnd I still don't see how articles like Polygon's "An awful week to care about video games" can be construed as an attack.07/31/2015 - 4:25pm
Andrew Eisen18 total? I've seen several lists and the total has never been above 14. The most popular collection seems to be 9 on Aug. 28 then three more on Aug. 29, Sep. 2 and Sep. 3.07/31/2015 - 4:24pm
Infophile@Goth_Skunk: Your distaste for TMS is noted and given exactly the respect it deserves. The fact that you don't like a site doesn't mean they can't be right. In the linked article, they are.07/31/2015 - 4:06pm
Goth_SkunkAnd the worst volleys are the ones being fired by the kind of people who should be standing up and saying 'Hey! This isn't cool! Stop that!'07/31/2015 - 4:05pm
Goth_SkunkNow let's come full circle: One such confrontationally titled article is easy to dismiss. Within a day, nine similarly titled articles are written. Within 4 more days, nine more articles are written. This can't be ignored. This is a blatant attack.07/31/2015 - 4:04pm
Andrew EisenAnd that's totally fine. I too often skip articles and videos based solely on an unappealing title.07/31/2015 - 3:56pm
Goth_SkunkPersonally, I would not waste time reading an article with such a blatantly confrontational title.07/31/2015 - 3:52pm
 

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