Indie Game Developers

Humble Bundle With Android 7 Launches

October 15, 2013 - Andrew Eisen

Did you think Humble Bundle had closed up shop?  We're not sure why you would think that but the Pay-What-You-Want bundle dealer is back with a new bundle featuring four games: Ticket to Ride (plus the USA 1910 DLC), Greed Corp, Incredipede and Anodyne.  Also included are the soundtracks for Ticket to Ride, Greed Corp, and Anodyne (plus a remix album).

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Indie Games for Good Charity Marathon Kicks Off Oct. 17

October 15, 2013 - GamePolitics Staff

This Thursday, October 17 the gaming group Cloudboat Armada will kick off its third annual Indie Games for Good charity marathon benefitting Child's Play Charity. The Indie Games for Good marathon will be broadcast live over the internet on Thursday and will run around as long as the donations continue to come in. The marathon could span multiple days if people open their hearts and their wallets for those playing games for the children's charity.

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Cloud Imperium Games Details Star Citizen The Next Great Starship Design Contest

October 11, 2013 - GamePolitics Staff

Chris Roberts and his company Cloud Imperium Games (CIG) have announced details on a design contest for fans of Star Citizen that could net budding designers a cool $30,000. The modding competition, The Next Great Starship, calls for teams to design, model and rig a spaceship that will be integrated into Chris Roberts' upcoming space simulation game. Teams of up to three people are eligible to enter the competition which carries a grand prize of $30,000. Sponsors for the competition include Alienware, AMD, Autodesk, Crytek, Cologne Game Lab, Wacom and YouTube.

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Double Fine to Host Fan Event 'Day of the Devs' Nov. 2

October 10, 2013 - GamePolitics Staff

Double Fine will host a special event with the help of iam8bit called Day of the Devs on November 2. Free to the public, the special event will let the general public rub elbows with the wonderful folks at Double Fine (as well as other indie developers) and give them hands-on access to the Kickstarter-funded game Broken Age (Double Fine Adventures) and an unannounced title from the developer.

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Legend of Lancer Kickstarter Launches

October 10, 2013 - GamePolitics Staff

Gorilla Press Games has launched a crowd-funding campaign for Legend of Lancer, a game it describes as a "2D Metroidvania" for PC, Mac, and Linux that focuses on the art of jousting. Inspired by the writing of J.R.R Tolkien, Miguel de Cervantes, George R.R. Martin, and T.H. White, Legend of the Lancer is a 2D action-adventure game that focuses on the balance between telling an interesting story and providing players with compelling gameplay.

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Steam Greenlights 32 New Games

October 2, 2013 - GamePolitics Staff

Valve announced today that it has green lit a fresh new batch of games via the Steam Greenlight program.

A total of 32 new games get the thumbs up from the community including a batch of simulations, action games, RPGs, horror adventure titles, and many more. Many of these titles are familiar but the majority of them are interesting indie titles.

You can find the full list of games below, or you can visit the Steam Greenlight page for more details.

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Vlambeer Renames 'Wasteland Kings' to ' Nuclear Throne ' to Avoid Trademark Dispute

October 1, 2013 - James Fudge

Wasteland Kings has been renamed to avoid a trademark dispute. Super Crate Box and Ridiculous Fishing developer Vlambeer revealed that it has changed the name of its post-apocalyptic rogue-like shooter Wasteland Kings to Nuclear Throne. The name change comes after a branding dispute with inXile Entertainment, whose members made the original Interplay game Wasteland.
 

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Neverending Nightmare Gets Fully Funded

September 30, 2013 - James Fudge

By the skin of its nose, Neverending Nightmare, Matt Gilgenbach's psychological horror game inspired by his battle with mental illness, has been fully funded. As of Friday, the game was around $20,000 below its $99,000 funding goal on Kickstarter. Neverending Nightmare's Kickstarter campaign ended over the weekend. By the time it ended it had managed to raise $106,722 from 3,608 backers.

The game will launch in August of 2014 for Linux, Mac, Windows and Ouya.

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It's Do or Die for Neverending Nightmare's Crowd-Funding Ambitions

September 27, 2013 - James Fudge

The next few days will either make or break the crowd funding ambitions of Matt Gilgenbach's Neverending Nightmares, a "terrifying psychological horror game inspired by the developer's battle with mental illness." The Kickstarter campaign for the game, to be released simultaneously on Windows, Mac, Linux, and Ouya in August of next year (assuming that it meets its funding goal) is within striking distance of being successful. With only 58 hours to go, Neverending Nightmares has managed to raise $69,437 of its $99,000 goal from 2,564 backers.

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Developers Speak Up About IndieGameStand

September 24, 2013 - James Fudge

In the early hours of the morning IndieGameStand expanded its operations from offering small indie 96-hour flash sales of select games to a full blown catalog. We thought it was an interesting move given all the competition in the space, but we wondered why over 72 indie developers jumped at the chance to be part of the catalog and why 14 of them wanted to be part of the very first sale.

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IndieGameStand Goes Big With New Store Front

September 24, 2013 - GamePolitics Staff

After a year of small sales of some great indie game titles, IndieGameStand is going big. The digital storefront dedicated to selling the best indie games becomes a full blown indie game digital store front, joining the ranks of Steam, GOG.com, and the Humble Game Bundle. The store now has a permanent and dedicated store front with a full catalog of indie games - in addition to the 96 hour indie deals it has become famous for.

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Ouya Changes Free the Games Fund Guidelines

September 19, 2013 - GamePolitics Staff

Android-based home console maker Ouya announced this week that it is making important changes to the way its Free the Games Fund works after it acknowledged that the program contained "too many loopholes" that could be manipulated by those who want to take advantage of the matching funds program. The $1 million promotion had offered to match the donations made to Kickstarter games that raised at least $50,000 in exchange for six month exclusivity to the system.

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Indie Developer Pulls Game From Ouya After Free the Games Fund Troubles

September 18, 2013 - GamePolitics Staff

Another indie developer has walked away from the Ouya console because of its Free the Games Fund. The fund, which sees the platform holder matching the funds of successful Kickstarter crowdfunding campaigns, has seen its fair share of controversy since launching. The Free the Games promotion promised to match Kickstarter donations for any game that committed to a six-month exclusivity window on the console and raised more than $50,000 on its own. Since then, multiple projects have been accused of gaming the system.

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Rose and Time Developer Pulls Game From Ouya Over Free the Games Fund Controversy

September 11, 2013 - GamePolitics Staff

Ouya founder and CEO Julie Uhrman attempted to address the controversy surrounding its 'Free The Games' funding program in a blog post last night, but her statement has further exacerbated the situation and caused at least one developer to pull her game from the platform. Developers have criticized that platform holder for failing to address concerns related to its funding program. Uhrman's statement did little to quell that criticism, as developers took to the blog post to loudly complain about the tin-eared response.

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Nintendo: Over 1,000 Indie Developers Interested in Developing Games for Wii U

September 10, 2013 - GamePolitics Staff

According to Nintendo's manager of business development Dan Adelman, over one-thousand indie developers have expressed interest in developing for the Wii U. During the Game Developers Conference in March of this year, Nintendo launched a new Wii U developer website (wiiu-developers.nintendo.com) that allowed smaller, independent studios to register their interest in making games for Wii U. Adelman revealed the numbers during a recent interview with GameSpot.

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Majesco Launches New Indie Label, to be Run by Former IGN Editor

August 29, 2013 - GamePolitics Staff

Majesco has launched a new publishing label for indie games called Midnight City, headed up by a former public relations firm CEO and a former editor from IGN.

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Steam Greenlights 100 Games

August 28, 2013 - GamePolitics Staff

Steam has greenlit one-hundred games today including Precursor Games' Shadow of the Eternals, which failed to meet its funding goal on Kickstarter earlier this month. Addressing the community in an update today, Valve Software's Alden Kroll said that the company decided to release all of these new games as part of a stress test of the Steam Greenlight system.

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First Two Games Funded Through Ouya's Free the Games Program

August 27, 2013 - GamePolitics Staff

The first two games to be funded by Ouya's "Free the Games" program are an officially licensed NFL title and the adventure game Elementary, My Dear Holmes. Both reached their funding goals via Kickstarter campaigns and Ouya took notice.

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Microsoft Details Indie Self-Publishing Scheme for Xbox One

August 20, 2013 - GamePolitics Staff

During its Gamescom press conference in Cologne, Germany today Microsoft finally detailed how self publishing will work on Xbox One for indie developers who do not want to sign a first-party publishing deal with Microsoft or with some other third-party publisher. Earlier in the year the company said that those would be the only options for indie developers to get their games on Xbox One, but Microsoft later reversed its stance.

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Ridiculous Fishing Nears Million Dollar Sales Milestone

August 20, 2013 - GamePolitics Staff

Vlambeer's ridiculously popular iOS game, Ridiculous Fishing, is edging towards $1 million in sales, developers Rami Ismail and Jan Willem Nijman revealed today during a panel at the 2013 Game Developers Conference Europe.

"We're so close," Ismail told Polygon. "We're almost at $1 million."

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GOG Courts Indies With New Portal

August 19, 2013 - James Fudge

GOG.com has launched a new portal intended to entice indie developers to join its DRM-free PC games digital storefront. The new portal, found here, encourages indie developers to apply with GOG to have their games available for sale on the site. The site offers details on royalty splits and how developers who need a small investment can get some help from GOG.

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Marcus Persson's '0x10c' Becomes a Community Project

August 19, 2013 - GamePolitics Staff

Earlier this year Mojang co-founder and Minecraft creator Marcus "Notch" Persson said that he was having a creative block and that he would put his pet project, 0x10c, on hold. The game has remained on hold since that time, and during a recent Team Fortress 2 live stream on Twitch, Persson revealed that he has all but given up on developing the space-themed game inspired by Minecraft's aesthetics.

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Indie Megabooth at PAX Prime Offers Over 80 Titles

August 15, 2013 - GamePolitics Staff

The Indie Megabooth at PAX Prime 2013 will offer visitors more than 80 games to check out including Anodyne, Bit.Trip Runner 2, Crypt of the Necrodancer, Don't Starve, Gravity Ghost, Hotline Miami 2: Wrong Number, Legend of Dungeon, Octodad: Dadliest Catch, N++, Scale, That Dragon Cancer, and Where is My Heart? There's also a Minibooth that includes over 25 games from ultra-small indie developers. These booths allow developers to share the cost of showing off their games at PAX Prime...

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Gaming with Google Glass

August 9, 2013 -

While a majority of the stories about Google Glass are about privacy concerns, people being idiots with the wearable device, or some Google Glass wearer getting banned from a business because it creeps everyone around them out, it can be used for pursuits many of us are interested in - like gaming.

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IGF Opens Call for Submissions

August 8, 2013 -

The Independent Games Festival (IGF) opened submissions for the 2014 Independent Games Festival, taking place at the Game Developers Conference in San Francisco. The deadline for the Main awards is October 19th, while the Student Showcase is October 31st. Finalists will be announced in January 2014. From there, finalist games will make their way to San Francisco to show off the latest builds at the IGF Pavilion on the Game Developers Conference 2014 ExpoFloor, to compete for nearly $60,000 in prizes.

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Czarcade's Clobbr Named 'Best in Show' at North American Indie Prize Showcase

August 7, 2013 -

Developer Czarcade was the big winner at the first annual North American Indie Prize Showcase which took place this week at the Casual Connect Conference in San Francisco. Czarcade's mobile game Clobbr took the top prize, being named Best in Show. Other big winners were East Side Games' Dargon Up for mobile devices, ClickShake Games' The Ballads of Reemus, Barking Mouse Studio's Lost Toys, and Muse Games' Icarus Online.

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A Wasted Life Kickstarter Launches

August 5, 2013 -

E. Zachary Knight pointed out a new Kickstarter funding campaign for a game called A Wasted Life.  Developed by fellow Oklahoma developer Robert Dishong, A Wasted Life is a zombie survival game promising procedural weapons, randomly generated environments to explore, and a "dynamic" story system.

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Indie Speed Run Judges Revealed

August 1, 2013 -

Peter Molyneux is one of several high profile game developers that will serve as a judge at the 2013 Indie Speed Run, a 48-hour game jam taking place during the month of September. Peter Molyneux is in good company - he'll be joined by Markus "Notch" Persson, Suda51, Ron Gilbert and a whole bunch of other creative types to help pick the winners.

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Polytron Producer: We Were Surprised by the Cancellation of Fez 2

August 1, 2013 -

Polytron producer Marie-Christine Bourdua said that she was pretty surprised to hear that Fez 2 had been cancelled. Speaking to Joystiq at the Torontaru July (a monthly meet-up for game players and developers in Toronto, Canada), Bourdua said that she wasn't at the home office in Montreal when Fish made his very public announcement about cancelling Fez 2.

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Zeboyd Games: There is no Internet War on Creatives

July 29, 2013 -

While the editorial pages at many gaming websites are featuring opinion pieces on how the Internet is a pretty nasty place for creative types, not everyone agrees. Of course all this soul searching and hand ringing is related to Polytron's Phil Fish saying over the weekend that he has cancelled further development on Fez 2 and has quit the games industry after a public dust-up with Marcus Beer (also known as Annoyed Gamer over at GameTrailers).

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Poll

Is King right? Should all games adopt the free-to-play model?:

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Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
 

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