Indie Game Developers

Neocolonialism Released

November 12, 2013 - GamePolitics Staff

Neocolonialism, an independently developed game that IndieGames.com describes as a "nasty imperialism simulator," has been released for Mac, Windows, and Linux. The game's tagline, "ruin everything," describes perfectly what this game is all about.

In the game players are charged with using wealth to buy votes, exploit workers in countries to extract wealth, negotiate, manipulate parliaments and governments, mess with the International Monetary Fund, and generally do bad things throughout the world. A video of the game can be found to your left.

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Early Alpha Buy-In for Prison Architect Generates Nearly $8 Million in Sales

November 6, 2013 - GamePolitics Staff

Introversion's alpha for its prison simulation game, Prison Architect has managed to generate almost $8 million in early funding, according to the UK-based developer. Introversions says that more than 250,000 users have downloaded the alpha version of the game.

The money was generated as part of an early funding program that Introversion put in place. It allowed consumers to play the game while it is being developed with the promise of a final build of the game when development is complete and the game is widely released to the public.

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Wadjet Eye Games Gets Burned Over Halloween Promotion

November 1, 2013 - GamePolitics Staff

What started out as a goodwill Halloween gesture to the community by indie developer Wadjet Eye Games turned into a nightmare last night. Wadjet Eye Games made the latest game in its popular point-and-click adventure game series Blackwell Deception available for free. It was supposed to be available until midnight on November 1, but Wadjet Eye Games was forced to shut the promotion down early, leaving many who found out about the freebie later to miss out. Fans who didn't know what was going on were obviously peeved with the indie developer.

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Indie Dev Accuses 505 Games of Theft, Takes It Back

October 30, 2013 - Andrew Eisen

A few days ago, indie developer Ryan Sharr accused 505 Games of ripping of his game, Roam.

Roam is a zombie survival game where players must scavenge a ravaged world for the tools you'll need to survive the zombie hordes.  It was successfully funded on Kickstarter last February.

Three months later, 505 Games announced How to Survive, a zombie survival game where players must scavenge a ravaged world for the tools you'll need to survive the zombie hordes.

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The Ballad of Reemus 2 Hits Funding Goal

October 17, 2013 - GamePolitics Staff

2D point-and-click adventure game sequel The Ballads of Reemus 2 managed to raise $15,170 CAD via its Kickstarter crowd-funding campaign, putting the project $170 CAD above its funding goal of $15,000 CAD. As of this writing, the crowd-funding campaign has just over two days to go before its Kickstarter campaign comes to a close.

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Valve Greenlights 32 More Titles

October 17, 2013 - GamePolitics Staff

Valve has greenlit 37 new titles through its Greenlight program, including games, mods, and some software applications. At a glance, the new greenlit titles include Towerclimb and Ikaruga, a Half-Life 2 mod, and more. All of these titles will appear on Steam in "the coming weeks or months", Valve announced earlier today.

Greenlit titles are voted on by the Steam community, with press reaction and past performance on other platforms also affecting the process, according to Valve's criteria for Greenlight submissions..

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Game Puts Players in the Shoes of Anne Frank for One Day

October 16, 2013 - GamePolitics Staff

Munich, Germany-based game designer Kira Resari is working on an interactive video game that puts players in the shoes of Anne Frank, with the hopes of memorializing the Holocaust for the millennial generation. The 25-year-old designer recently told a German media outlet that "younger generations need access to history on their own wavelength."

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The Ballads of Reemus 2 Crowd-Funding Campaign in the Home Stretch

October 16, 2013 - GamePolitics Staff

Adventure game sequel The Ballads of Reemus 2 is in the home stretch of its crowd funding efforts with just three days to go and less than $1,300 shy of being successfully funded. The game has managed to raise $13,702 CAD of its $15,000 CAD goal.

Developed by Hamilton, Canada-based indie developer Jay Ziebarth, the game is a follow-up to The Ballads of Reemus, a 2D adventure romp with a wacky storyline about a medieval exterminator and his loyal purple bear sidekick Liam as they battle giant insects in a quest to legitimize "extermination" as a heroic career path.

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Humble Bundle With Android 7 Launches

October 15, 2013 - Andrew Eisen

Did you think Humble Bundle had closed up shop?  We're not sure why you would think that but the Pay-What-You-Want bundle dealer is back with a new bundle featuring four games: Ticket to Ride (plus the USA 1910 DLC), Greed Corp, Incredipede and Anodyne.  Also included are the soundtracks for Ticket to Ride, Greed Corp, and Anodyne (plus a remix album).

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Indie Games for Good Charity Marathon Kicks Off Oct. 17

October 15, 2013 - GamePolitics Staff

This Thursday, October 17 the gaming group Cloudboat Armada will kick off its third annual Indie Games for Good charity marathon benefitting Child's Play Charity. The Indie Games for Good marathon will be broadcast live over the internet on Thursday and will run around as long as the donations continue to come in. The marathon could span multiple days if people open their hearts and their wallets for those playing games for the children's charity.

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Cloud Imperium Games Details Star Citizen The Next Great Starship Design Contest

October 11, 2013 - GamePolitics Staff

Chris Roberts and his company Cloud Imperium Games (CIG) have announced details on a design contest for fans of Star Citizen that could net budding designers a cool $30,000. The modding competition, The Next Great Starship, calls for teams to design, model and rig a spaceship that will be integrated into Chris Roberts' upcoming space simulation game. Teams of up to three people are eligible to enter the competition which carries a grand prize of $30,000. Sponsors for the competition include Alienware, AMD, Autodesk, Crytek, Cologne Game Lab, Wacom and YouTube.

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Double Fine to Host Fan Event 'Day of the Devs' Nov. 2

October 10, 2013 - GamePolitics Staff

Double Fine will host a special event with the help of iam8bit called Day of the Devs on November 2. Free to the public, the special event will let the general public rub elbows with the wonderful folks at Double Fine (as well as other indie developers) and give them hands-on access to the Kickstarter-funded game Broken Age (Double Fine Adventures) and an unannounced title from the developer.

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Legend of Lancer Kickstarter Launches

October 10, 2013 - GamePolitics Staff

Gorilla Press Games has launched a crowd-funding campaign for Legend of Lancer, a game it describes as a "2D Metroidvania" for PC, Mac, and Linux that focuses on the art of jousting. Inspired by the writing of J.R.R Tolkien, Miguel de Cervantes, George R.R. Martin, and T.H. White, Legend of the Lancer is a 2D action-adventure game that focuses on the balance between telling an interesting story and providing players with compelling gameplay.

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Steam Greenlights 32 New Games

October 2, 2013 - GamePolitics Staff

Valve announced today that it has green lit a fresh new batch of games via the Steam Greenlight program.

A total of 32 new games get the thumbs up from the community including a batch of simulations, action games, RPGs, horror adventure titles, and many more. Many of these titles are familiar but the majority of them are interesting indie titles.

You can find the full list of games below, or you can visit the Steam Greenlight page for more details.

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Vlambeer Renames 'Wasteland Kings' to ' Nuclear Throne ' to Avoid Trademark Dispute

October 1, 2013 - James Fudge

Wasteland Kings has been renamed to avoid a trademark dispute. Super Crate Box and Ridiculous Fishing developer Vlambeer revealed that it has changed the name of its post-apocalyptic rogue-like shooter Wasteland Kings to Nuclear Throne. The name change comes after a branding dispute with inXile Entertainment, whose members made the original Interplay game Wasteland.
 

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Neverending Nightmare Gets Fully Funded

September 30, 2013 - James Fudge

By the skin of its nose, Neverending Nightmare, Matt Gilgenbach's psychological horror game inspired by his battle with mental illness, has been fully funded. As of Friday, the game was around $20,000 below its $99,000 funding goal on Kickstarter. Neverending Nightmare's Kickstarter campaign ended over the weekend. By the time it ended it had managed to raise $106,722 from 3,608 backers.

The game will launch in August of 2014 for Linux, Mac, Windows and Ouya.

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It's Do or Die for Neverending Nightmare's Crowd-Funding Ambitions

September 27, 2013 - James Fudge

The next few days will either make or break the crowd funding ambitions of Matt Gilgenbach's Neverending Nightmares, a "terrifying psychological horror game inspired by the developer's battle with mental illness." The Kickstarter campaign for the game, to be released simultaneously on Windows, Mac, Linux, and Ouya in August of next year (assuming that it meets its funding goal) is within striking distance of being successful. With only 58 hours to go, Neverending Nightmares has managed to raise $69,437 of its $99,000 goal from 2,564 backers.

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Developers Speak Up About IndieGameStand

September 24, 2013 - James Fudge

In the early hours of the morning IndieGameStand expanded its operations from offering small indie 96-hour flash sales of select games to a full blown catalog. We thought it was an interesting move given all the competition in the space, but we wondered why over 72 indie developers jumped at the chance to be part of the catalog and why 14 of them wanted to be part of the very first sale.

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IndieGameStand Goes Big With New Store Front

September 24, 2013 - GamePolitics Staff

After a year of small sales of some great indie game titles, IndieGameStand is going big. The digital storefront dedicated to selling the best indie games becomes a full blown indie game digital store front, joining the ranks of Steam, GOG.com, and the Humble Game Bundle. The store now has a permanent and dedicated store front with a full catalog of indie games - in addition to the 96 hour indie deals it has become famous for.

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Ouya Changes Free the Games Fund Guidelines

September 19, 2013 - GamePolitics Staff

Android-based home console maker Ouya announced this week that it is making important changes to the way its Free the Games Fund works after it acknowledged that the program contained "too many loopholes" that could be manipulated by those who want to take advantage of the matching funds program. The $1 million promotion had offered to match the donations made to Kickstarter games that raised at least $50,000 in exchange for six month exclusivity to the system.

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Indie Developer Pulls Game From Ouya After Free the Games Fund Troubles

September 18, 2013 - GamePolitics Staff

Another indie developer has walked away from the Ouya console because of its Free the Games Fund. The fund, which sees the platform holder matching the funds of successful Kickstarter crowdfunding campaigns, has seen its fair share of controversy since launching. The Free the Games promotion promised to match Kickstarter donations for any game that committed to a six-month exclusivity window on the console and raised more than $50,000 on its own. Since then, multiple projects have been accused of gaming the system.

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Rose and Time Developer Pulls Game From Ouya Over Free the Games Fund Controversy

September 11, 2013 - GamePolitics Staff

Ouya founder and CEO Julie Uhrman attempted to address the controversy surrounding its 'Free The Games' funding program in a blog post last night, but her statement has further exacerbated the situation and caused at least one developer to pull her game from the platform. Developers have criticized that platform holder for failing to address concerns related to its funding program. Uhrman's statement did little to quell that criticism, as developers took to the blog post to loudly complain about the tin-eared response.

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Nintendo: Over 1,000 Indie Developers Interested in Developing Games for Wii U

September 10, 2013 - GamePolitics Staff

According to Nintendo's manager of business development Dan Adelman, over one-thousand indie developers have expressed interest in developing for the Wii U. During the Game Developers Conference in March of this year, Nintendo launched a new Wii U developer website (wiiu-developers.nintendo.com) that allowed smaller, independent studios to register their interest in making games for Wii U. Adelman revealed the numbers during a recent interview with GameSpot.

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Majesco Launches New Indie Label, to be Run by Former IGN Editor

August 29, 2013 - GamePolitics Staff

Majesco has launched a new publishing label for indie games called Midnight City, headed up by a former public relations firm CEO and a former editor from IGN.

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Steam Greenlights 100 Games

August 28, 2013 - GamePolitics Staff

Steam has greenlit one-hundred games today including Precursor Games' Shadow of the Eternals, which failed to meet its funding goal on Kickstarter earlier this month. Addressing the community in an update today, Valve Software's Alden Kroll said that the company decided to release all of these new games as part of a stress test of the Steam Greenlight system.

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First Two Games Funded Through Ouya's Free the Games Program

August 27, 2013 - GamePolitics Staff

The first two games to be funded by Ouya's "Free the Games" program are an officially licensed NFL title and the adventure game Elementary, My Dear Holmes. Both reached their funding goals via Kickstarter campaigns and Ouya took notice.

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Microsoft Details Indie Self-Publishing Scheme for Xbox One

August 20, 2013 - GamePolitics Staff

During its Gamescom press conference in Cologne, Germany today Microsoft finally detailed how self publishing will work on Xbox One for indie developers who do not want to sign a first-party publishing deal with Microsoft or with some other third-party publisher. Earlier in the year the company said that those would be the only options for indie developers to get their games on Xbox One, but Microsoft later reversed its stance.

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Ridiculous Fishing Nears Million Dollar Sales Milestone

August 20, 2013 - GamePolitics Staff

Vlambeer's ridiculously popular iOS game, Ridiculous Fishing, is edging towards $1 million in sales, developers Rami Ismail and Jan Willem Nijman revealed today during a panel at the 2013 Game Developers Conference Europe.

"We're so close," Ismail told Polygon. "We're almost at $1 million."

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GOG Courts Indies With New Portal

August 19, 2013 - James Fudge

GOG.com has launched a new portal intended to entice indie developers to join its DRM-free PC games digital storefront. The new portal, found here, encourages indie developers to apply with GOG to have their games available for sale on the site. The site offers details on royalty splits and how developers who need a small investment can get some help from GOG.

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Marcus Persson's '0x10c' Becomes a Community Project

August 19, 2013 - GamePolitics Staff

Earlier this year Mojang co-founder and Minecraft creator Marcus "Notch" Persson said that he was having a creative block and that he would put his pet project, 0x10c, on hold. The game has remained on hold since that time, and during a recent Team Fortress 2 live stream on Twitch, Persson revealed that he has all but given up on developing the space-themed game inspired by Minecraft's aesthetics.

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Poll

Will Code Avarice's Paranautical Activity make its way back onto Steam?:

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Matthew Wilsonif they were serious, they would go to youtube. most youtube game reviewers tend to revew games as product, and tend leave social issues out of it.10/25/2014 - 1:42pm
quiknkoldif the gamergaters were serious, they'd realize that Kotaku and Polygon arent the only games in town, and that with the freedom of the internet, they could create their own websites and achieve the goals they are trying to achieve without arguement.10/25/2014 - 1:35pm
james_fudgehe should have called the police.10/25/2014 - 1:20pm
TechnogeekAt least my statement still holds if it does turn out to be a false flag.10/25/2014 - 1:03pm
NeenekoThough I admit, since doxxing and false flag where heavily used tactics of the GG supporters, while they are not historical tactics used by detractors, I am skeptical how much it is really 'both sides' doing it in any real volume.10/25/2014 - 1:01pm
NeenekoOne thing that makes all of this messy is 'false flag' is a serious concern here. It does not help that the original GG instigators were also known for doing elaborate false flags to discredit feminism themselves.10/25/2014 - 12:59pm
MechaCrashThe guy who got the knife is the one who advocated doxxing, by the way, and was getting court documents about Zoe Quinn so he could publicly post them. It doesn't make what happened to him right, but he deserves no sympathy.10/25/2014 - 12:42pm
TechnogeekNo, that's a pretty shitty thing to do and I fully support the responsible parties getting a visit from the relevant legal authorities.10/25/2014 - 12:17pm
Neo_DrKefkaSomeone anyone tell me how two wrongs somehow make a right? This is becoming exhausting and both sides are out of there minds!10/25/2014 - 11:40am
Neo_DrKefkaSo two GamerGate supporters received a knife and syringe in the mail today. The same GamerGate supporters who said how awful it was were seen in other tweets gathering lists and sending our similar threats or harassment to shut down the other side....10/25/2014 - 11:36am
NeenekoJust look at how interviews are handled. Media tends to pit someone who is at best a journalist, but usually entertainer, against an expert, and it is presented and percieved as if they are equals.10/25/2014 - 7:38am
Neeneko@MC - Focusing on perpetrator does nothing for prevention, the media and public lack the domain knowledge and event details to draw any useful conclusions. All we get are armchair risk experts.10/25/2014 - 7:36am
Neeneko@AE - no name or picture, I like it.10/25/2014 - 7:34am
PHX Corp@MW and AE The news media needs to stop promoting the Shooters. period10/25/2014 - 7:16am
Andrew EisenWhen I write about these massacres, I don't use the shooter's name or picture. I'm not saying everyone has to play it that way but that's how I prefer to do it.10/25/2014 - 12:44am
Andrew EisenYep, it's why the news media stopped spotlighting numbnuts who run out on the field during sporting events.10/25/2014 - 12:01am
Matthew Wilsonin media research its called the copycat effect. it simply says that if the news covers one mass shooting shooter, it increases the likelihood of another person going on a mass shooting.10/25/2014 - 12:00am
Andrew EisenAgreed. It bugs me that I know the names, faces and personal histories of a bunch of mass shooters but I couldn't tell you the name of or recognize a photo of a single one of their victims.10/24/2014 - 11:51pm
AvalongodAgree with Quiknkold. @Mecha...if that worked we would have figured out how to prevent these long ago.10/24/2014 - 11:32pm
MechaCrashUnfortunately, you have to focus on the perpetrator to figure out the whys so you can try to prevent it from happening again.10/24/2014 - 10:55pm
 

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