Indie Game Developers

Microsoft Reveals 25 ID@Xbox Games

March 19, 2014 - GamePolitics Staff

During the Game Developers Conference in San Francisco this week, Microsoft offered more details on some of the games that are coming to Xbox One as part of its self-publishing program, ID@Xbox. Microsoft revealed 25 games that are being developed through the program for Xbox One including 1001 Spikes by Nicalis, It Draws a Red Box by Other Ocean, and Roundabout by No Goblin.

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Kickstarter-Funded Game 'Super Action Squad' Put On Hold

March 18, 2014 - GamePolitics Staff

In 2012 Jay Pavlina raised $53,509 on Kickstarter for a game called Super Action Squad. Flash forward to 2014 and we learn that the game is now "on hold" as Pavlina admits that he bit off more than he could chew with this project, calling it "a bad idea in the first place." The news is a stark reminder that you are investing in something when you back a Kickstarter project, and sometimes you lose money on investments.

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Half a Million Copies of 'Papers, Please' Sold To-Date

March 14, 2014 - GamePolitics Staff

According to CVG, indie darling Papers, Please has sold half a million units to-date. The game recently won a BAFTA for Best Strategy and Simulation Game. In a recent BBC profile, Lucas Pope, the game's creator said that the game had sold 500,000 units. Some of those sales can be attributed to recent Steam sales, but the game has gotten plenty of positive press for its unique gameplay and it subject matter.

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Microsoft Reviewing ID@Xbox Release Parity Clause on a Case-by-Case Basis

March 10, 2014 - GamePolitics Staff

Microsoft has softened its position on enforcing the controversial parity clause in its agreement with independent developers who join the ID@Xbox program for Xbox One. Normally the clause in ID@Xbox program agreement requires independent developers interested in self-publishing on Xbox One to release their games on Microsoft's console or at the same time as it does on other platforms like the PS4.

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MassDiGI Game Challenge Winners Announced

March 10, 2014 - GamePolitics Staff

The Massachusetts Digital Games Institute announced that Boston-based independent educational game development studio Little Worlds Interactive has won the overall Grand Prize and the Serious Game Prototype category awards in its third annual MassDiGI Game Challenge for The Counting Kingdom. The Counting Kingdom encourages players ages 7+ to practice their math skills in a playful and engaging way. The Counting Kingdom has the distinct honor of being the first serious or educational game to win the MassDiGI Game Challenge Grand Prize.

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IGF Chairman and Offworld Co-Founder Needs Your Help

March 6, 2014 - GamePolitics Staff

A GoFundMe crowd-funding campaign has launched to raise money for games journalist Brandon Boyer, who was left with over $100,000 in medical bills after his insurance company Humana refused to pay them, using a "pre-existing condition" clause in his insurance policy. Keep in mind that Boyer's surgery, which saw part of his small intestine and liver removed, happened before the Affordable Care Act went into effect.

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Xbox One Indie Developer Program Adds 65 New Members

February 27, 2014 - GamePolitics Staff

Microsoft's Xbox One self-publishing indie program ID@Xbox continues to grow with the announcement today that 65 new members have joined the program including Tony Hawk developer Robomodo, Castle Crashers creator The Behemoth, and Limbo developer Playdead. ID@Xbox program director Chris Charla said that with the addition of today's new members, total enrollment in the program currently stands at more than 200 developers.

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'Twitch Is Pacman,' a Crowd-Controlled Two-Player Pacman v. Blinky Game

February 27, 2014 - GamePolitics Staff

Last weekend at Seattle Startup Weekend a team of developers and enthusiasts decided to create another Twitch-based experience similar to PokemonPlaysTwitch - only with a Pacman game re-geared as a massive 2-player game. One Twitch channel plays Pacman, while the other plays Blinky. Both channels allow viewers to input movement commands to keep Pacman away from Binky, while the other one inputs commands in the chat window to chase Pacman down and gobble him up...

The channel describes the game as follows:

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Fire Hose Games Offers Support to Boston Area Irrational Games Developers Affected By Layoffs

February 20, 2014 - GamePolitics Staff

Indie studio Fire Hose Games is offering developers displaced - or soon to be displaced - by layoffs from Irrational Games in the Boston area a place to hang out and get some work done free of charge. The Go Home Dinosaurs! developer said in a recent blog post that those developers who want to try and strike out on their own as indie developers can have a safe and free place to go while they get back on their feet.

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IndieGameStand Valentine's Day Sale

February 14, 2014 - Andrew Eisen

Are you going to be too busy with your Valentine today to treat yourself to an awesome indie game or two?

Of course you are, you romantic devil you!

That's why IndieGameStand's Valentine's Day Sale lasts all the way to February 17th.  Head on over any time between now and Monday and enjoy deals of up to 80% off on over 80 indie games.

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Nothing Can Stop IndieCade

February 14, 2014 - GamePolitics Staff

Despite the weather and hundreds-if-not-thousands of canceled flights due to a terrible snow storm battering the eastern coast of the United States, IndieCade is still happening this weekend in New York City. The three-day festival being held at the Museum of the Moving Image in Queens, New York started today with an opening keynote from Rami Ismail, co-founder of Ridiculous Fishing and Nuclear Throne developer Vlambeer.

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CandySwipe Developer Claims King Bought a Game to Invalidate His Trademark

February 13, 2014 - GamePolitics Staff

In an open letter to King, Albert Ransom, independent developer and owner of Runsome Apps Inc., breaks his silence concerning the trademark for his game CandySwipe, which King recently tried to invalidate, despite the fact that the Android game's trademark was filed prior to King's filing for Candy Crush Saga.

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Poll: Why Was Flappy Bird Pulled From Mobile Stores?

February 12, 2014 - Andrew Eisen

Flappy Bird is a simple game.  Some might even call it boring.

But that certainly didn't stop it from becoming one of the most popular and talked about games on mobile stores for the past week or so.

But, it's gone now.  Yep, creator Dong Nguyen decided to take his money-making ball and go home.

But why?

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Flappy Bird Creator Pulled Game Because It Was 'Too Addictive'

February 11, 2014 - GamePolitics Staff

Dong Nguyen, the 29-year-old Veitnamese indie creator of the popular mobile game Flappy Bird, said that he removed the game from both Google Play for Android and iTunes for iOS devices because he was deeply concerned that the game was too addictive. There has been plenty of speculation that Nguyen pulled the game because of legal threats from Nintendo (for using art similar to art found in the Super Mario Bros. series of games) or because he couldn't handle the pressure, but it turns out that - he claims at least - he had a lot of concerns about people playing his game too much.

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Microsoft Reveals Two New Games in ID@Xbox Program

February 10, 2014 - GamePolitics Staff

The first Xbox One indie titles coming out of Microsoft's ID@Xbox program include a new "Worms game" from Team17 and NinjaBee's Nutjitsu, according to a tweet from Phil Spencer, Microsoft Studios corporate vice president.

"Played 2 of the first shipping games, a Worms game n Nutjitsu, right before DICE," Spencer wrote.

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Flappy Bird Fallout: Piracy, Clones and eBay Auctions

February 10, 2014 - GamePolitics Staff

Earlier today we learned that indie developer Dong Nguyen pulled his popular and highly criticized Android and iOS game Flappy Bird off of both marketplaces. The result has had an interesting, albeit minor, ripple effect as people try to find ways to cash in on the popularity of the game.

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Indiegogo Raises $40 Million in Latest Funding Round

January 28, 2014 - GamePolitics Staff

Crowdfunding platform Indiegogo has raised $40 million in a brand new round of funding, the company announced this week. The money, which it earned the old fashioned way (not through crowdfunding, but soliciting investments from high profile lenders), will be spent to expand its business globally, and allow it to better support mobile platforms. Indiegogo CEO Slava Rubin also wants to use the money to raise the funding engine's profile worldwide. Indiegogo raised the $40 million from Institutional Venture Partners and Kleiner Perkins Caufield & Byers.

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One Million Copies of Minecraft on PS3 Sold

January 27, 2014 - GamePolitics Staff

It should come as no shock to anyone that Minecraft on the PS3 has sold one million copies. Mojang's Daniel Kaplan described the new sales milestone as "crazy" but no one should be surprised that PS3 owners love Minecraft as much as everyone else does.

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GDC Play Returns at the 2014 Game Developers Conference

January 23, 2014 - GamePolitics Staff

Organizers of the 2014 Game Developers Conference (taking place in San Francisco this March) have confirmed the return of the GDC Play, the emerging/independent developer showcase. The 'Best in Play' awards will also be returning to this year's event.

GDC Play is a separate area of the San Francisco show that showcases emerging and independent developers with a series of tables and meeting rooms. It will take place at a new time this year - Wednesday, March 19 - Friday, March 21 at Moscone Center during the 2014 Game Developers Conference.

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IGF Student Showcase Winners Revealed

January 23, 2014 - GamePolitics staff

The Independent Games Festival has chosen the 2014 Student Showcase winners for 2014, with each winning team winning a cool $1,000, passes to Game Developers Conference in San Francisco this March, and the chance to win an additional $2,000 prize for Best Student Game.

The eight winners, picked from 346 entries, are listed below along with a number of honorable mentions.

Museum of Simulation Technology (Albert Shih - Carnegie Mellon University, Entertainment Technology Center)
Engare (Mahdi Bahrami & Moslem Rasouli - NHTV University of Applied Science)

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Indie Devs Stick It to Maker of Candy Crush With Candy Jam

January 21, 2014 - Andrew Eisen

Earlier today we wrote about King.com, maker of the so-popular-even-I've-heard-of-it social and mobile game Candy Crush, and how it had successfully trademarked the word 'candy.'  The mark covers use of the word in games, game accessories, and merchandise.

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Operation Supply Drop Gives $15k of Indies Games to Active Military

January 21, 2014 - GamePolitics Staff

Military-focused gaming charity Operation Supply Drop is kicking off 2014 with a nifty new initiative called Indies for Courage, which hopes to get independently developed video games into the hands of Armed Forces. The initiative created by respected Indie gamer and critic "Indie Gamer Chick" has rallied a team of indie developers to donate $15,000 in Steam and Desura codes.

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'School Shooting' Co-Creator Responds to Reports That His Game Inspired Adam Lanza

January 8, 2014 - GamePolitics Staff

Kotaku has an interesting (and exclusive) interview with one of the creators of "School Shooting," a crappy top-down shooter game that was highlighted prominently by news media outlets as one of the games that Sandy Hook school shooter Adam Lanza had on his computer.

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Independent Games Festival Finalists Announced

January 8, 2014 - GamePolitics Staff

Finalists for this year's Independent Games Festival have been announced. The list of nominees for the biggest prize of the show - Seumas McNally Grand Prize - include such notable indie games as The Stanley Parable (Galactic Cafe); Papers, Please (Lucas Pope); Don't Starve (Klei); Device 6 (Simogo); Jazzpunk (Necrophone); and Dominique Pamplemousse in "It's All Over Once the Fat Lady Sings!" (Deirdra Kiai Productions).

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One Million Copies of Starbound Sold

January 7, 2014 - GamePolitics Staff

Chucklefish's procedurally generated space-themed RPG Starbound has sold more than one million copies thanks to its inclusion in the Steam early access program and the company's own pre-order efforts. Starbound is currently an early access game on Steam, allowing consumers to play an early beta build of the game while developers make wild and drastic changes. Selling for right around $15 via Steam's early access program, players have been enjoying the game since December 4.

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Rogue Co-Creator Helps Select 'Ultimate Roguelike' Contest Winner

January 3, 2014 - GamePolitics Staff

Here's a pretty cool story from Gamasutra - and a particularly awe inspiring thing if you happen to be someone developing a roguelike game. Glenn Wichman, one of the original co-creators of the super popular 1980s dungeon-crawler Rogue, served as a judge on the "Ultimate Roguelike Challenge" competition.

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New Year Game Jam Kicks Off Tonight at Midnight

December 31, 2013 - GamePolitics Staff

With the new year a few hours away, there's no better time to hold a game jam and that is just what organizer Richard Blechinger of the New Year Game Jam has planned. The second annual New Year Game Jam kicks off at 12 AM Dec 31. The only rule to the event is that games have to be made in 48 hours between 12 AM on December 31st and 12 AM on January 2nd (in your particular time zone).

Last year saw only 28 submissions, so hopefully this year's event will attract a little more attention and produce some interesting indie games that everyone can enjoy.

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Insurance Won't Cover Hello Games' Flood Damage

December 30, 2013 - GamePolitics Staff

Joe Danger and No Man's Sky developer Hello Games recently suffered a calamity when its offices were flooded. According to a recent series of tweets by the Guildford, UK-based studio, the damage it suffered in its offices on Christmas Eve are not covered by its insurance policy.

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Offices of Joe Danger Developer Hello Games Flooded

December 27, 2013 - GamePolitics Staff

Joe Danger and No Man's Sky developer Hello Games had a bit of bad luck this week when their offices were flooded. The developers detailed the calamity in a series of tweets:

"A river broke its bank nearby yesterday, and A LOT of water flooded in really quickly. A biblical amount. It was coming in the windows!" noted the developers official Twitter account.

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Vlambeer Calls Parity Clause in ID@Xbox 'Problematic for the Indie Scene At Large'

December 19, 2013 - GamePolitics Staff

Vlambeer developer Rami Ismail has shared his concerns over the parity clause in Microsoft's new ID@Xbox scheme for indie developers in an interview with VG247. Speaking to the publication, Ismail described the parity clause, which requires participants to launch any title releasing on other platforms to launch on Xbox One simultaneously, as "problematic for the indie scene at large."

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Andrew Eisen"If you call yourself a "gamer" and are a cool person, keep on being a cool person."07/31/2015 - 3:32pm
Andrew Eisen"It's being used in these cases as short-hand, a catch-all term for the type of reactionary holdouts that feel so threatened by gaming's widening horizons..."07/31/2015 - 3:32pm
Andrew EisenAs Luke Plunkett said in his "Gamers Are Dead" article (the fact that this one was included still makes no sense): "Note they're not talking about everyone who plays games, or who self-identifies as a "gamer", as being the worst..."07/31/2015 - 3:32pm
Big PermWhile I don't think it's very nice to provoke, the actions of the ones provoked rests with them. I also wouldn't say GG are the only ones who like to blow things out of proportion.07/31/2015 - 3:31pm
benohawkWriting an opinion piece wouldn't. Writing a provocative opinion piece in a situation like this? They should of considered the reaction they would get07/31/2015 - 3:31pm
Andrew EisenI still don't understand why anyone who is not one of those jerk faces would take offense.07/31/2015 - 3:30pm
Andrew EisenWell, the articles WERE a slight against the jerk faces responsible for the horrible harassment and abuse we'd seen at that point.07/31/2015 - 3:29pm
Andrew EisenThere was no real slight so the victim(s) in this case are not part of the problem.07/31/2015 - 3:29pm
benohawkThe majority of the blame is on the person overreacting, but if they're still reacting to a real slight then the victim was part of the problem07/31/2015 - 3:28pm
Andrew EisenSure but your analogy doesn't work because cutting someone off means you're in the wrong. Writing an opinion piece does not.07/31/2015 - 3:28pm
benohawkIm not disagreeing that it was an overreaction, I'm saying that if someone beats my ass for cutting them off doesn't mean that I was blameless despite my mistake07/31/2015 - 3:26pm
benohawkI doubt it would of helped goth. it seems a lot of the people who blew up were just waiting for any issue to let loose07/31/2015 - 3:25pm
Andrew EisenI disagree with blaming an overreaction on what people are overreacting to.07/31/2015 - 3:24pm
Goth_Skunkpositions and apologize for any confusion they may have caused. Unless their intent WAS to provoke a sleeping lion, in which case... here we are.07/31/2015 - 3:20pm
Goth_SkunkAn overreaction that probably would not have happened if Gamasutra's article was the only one ever written. And an overreaction that could have also been calmed had the authors all collectively retracted or written follow-up pieces to clarify their07/31/2015 - 3:20pm
benohawkAndrew, neither side is blameless there. Through poor planning or deliberate attempts to offend those articles did push a bad situation to the worse. and the people who blew up are guilty for their reaction07/31/2015 - 3:19pm
Andrew EisenGoth - And the blame for that rests solely on the ding bats who grossly overreacted to a handful of opinion pieces.07/31/2015 - 3:11pm
Andrew EisenHere's a fun fact: Only two of the authors of the "Gamers Are Dead" articles (of which there are about 12) were on the Game Journo Pros list.07/31/2015 - 3:10pm
Goth_SkunkNo! No! Of course not! Nothing wrong with that at all! Nevermind that those articles spawned a huge, almost year-long consumer revolt and culture war that no one in the industry can deny exists. :^)07/31/2015 - 3:10pm
Andrew EisenThere's also nothing wrong with publishing an opinion you know is going to be unpopular with some. So long as it's genuine, anyway.07/31/2015 - 3:08pm
 

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