IndieCade East Returns February 13 - 15 At The Museum of the Moving Image

December 11, 2014 - GamePolitics Staff

Independent game festival IndieCade, and Museum of the Moving Image announced that they will partner for a third year to present IndieCade East from February 13 - 15, 2015 at Museum of the Moving Image. The Festival program includes a professional conference featuring panels and discussions headlined by prominent game makers, academics, artists, marketers, and journalists.

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Mod DB Community Selects 2014's Top 100 Mods

December 11, 2014 - GamePolitics Staff

While a lot of publications are doing the year end awards, we find the stuff the community is making infinitely more interesting. So in that spirit, we want to highlight that the community has voted for Mod DB's Players' Choice Top 100 Mods of 2014. The public voting took 10-days and saw 66,061 people pick their favorite creations.

These mods included Euro Truck 2 Multiplayer, Breaking Point for ARMA III, Enderal for Skyrim and the S.T.A.L.K.E.R. - Lost Alpha mod.

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300K Copies of 'Shovel Knight' Sold To-Date

December 5, 2014 - GamePolitics Staff

The popular RPG platformer hybrid Shovel Knight has sold over 300,000 units. The announcement about this major milestone came from developer Yacht Club Games via Twitter.

Shovel Knight launched on 3DS, PC, and Wii U in North America this summer, but the game has only been out in Europe for about a month.

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NGA Releases Gamification Software To The Masses

October 22, 2014 - GamePolitics Staff

Gamasutra reports that the United States' National Geospatial-Intelligence Agency has made gamification software it created available for free on GitHub under an MIT free software license, allowing programmers and the general public tools and assets to tinker with.

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Journalism School Uses Grant to Teach Journalist 'Game Design'

October 9, 2014 - GamePolitics Staff

The American University School of Communication is using a $250,000 grant from the Knight Foundation for a new program to train journalists in game design, Gamasutra reports.The grant money will be used to fund a "Journalism Leadership Transformation" pilot program with six fellowship positions: three for working journalists, and three for journalism students.

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Media Bias in Michael Brown Shooting Coverage Inspires Video Game

August 28, 2014 - GamePolitics Staff

Kill Screen has a fascinating interview with indie developer Nicky Case, who is working on a video game about media bias. His inspiration? The network coverage of the Michael Brown shooting in Ferguson, Missouri.

On August 9, African American teen Michael Brown was shot multiple times by Ferguson, Missouri police officer Darren Wilson. The death of the teen, who was unarmed at the time he was shot at least five times, sparked riots and protests in Ferguson, and tons of national attention from media outlets.

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Anna Anthropy's 'Gay Cats Go to the Weird Weird Woods' Released

August 25, 2014 - GamePolitics Staff

Prolific indie game developer Anna Anthropy has released her latest game, Gay Cats Go to the Weird Weird Woods as a Freeware download for Windows PCs. Built using Gamemaker, Anthropy's latest game stars her and her partners' cats, who go on a magical adventure in the woods together. The game is described as "a low-pressure, enjoyable, exploratory experience" that will take players about 15 minutes to finish.

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'Papers, Please' Coming to PS4, PS Vita

August 13, 2014 - GamePolitics Staff

Lucas Pope's grim border patrol simulation, Papers, Please is not only coming to the PlayStation 4 but the PS Vita as well. Papers, Please was just one of several indie titles that Sony highlighted yesterday during its Gamescom PlayStation press briefing. The news comes from PlayStation strategic content speaker Shahid Kamal Ahmad, who confirmed the upcoming Vita version on Twitter.

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16-Year-Old Creates Web Browser Add-On to Shine Light on Political Contributions

August 12, 2014 - GamePolitics Staff

A 16-year-old programmer has developed a browser add-on that makes it very easy to track how money is influencing politics. As detailed by Ars Technica, programmer Nicholas Rubin has created a web browser add-on called "Greenhouse."

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Arizona Man Seeks Funding for 'A Year Without Privacy'

August 4, 2014 - GamePolitics Staff

Noah Dyer, who calls himself an "anti-privacy" activist, is seeking $300,000 in a Kickstarter campaign to fund a year-long live stream of his life. And when we say his life, we mean _everything_ you could possibly imagine. He calls the project "A Year Without Privacy."

We asked Noah, who also calls himself a political theorist, what he means when he says that he is an anti-privacy activist. He told us that he believes that nothing should be kept private.

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Nintendo Indie Boss Leaves Nintendo, Returns to Twitter

August 4, 2014 - GamePolitics Staff

Dan Adelman, the guy that used to be in charge of Nintendo's indie program, has been let go by the company. In an interview with Kotaku he also said that Nintendo basically banned him from tweeting after he made comments about region locking and the 3DS port of The Binding of Isaac. Further, Adelman claims that Nintendo's PR department wanted to take his Twitter account over for him.

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Copyright Skeptic: We Don't Need More Copyright Laws

July 17, 2014 - GamePolitics Staff

"We don't need more copyright," says Chapman University law professor Tom Bell in a new video interview with Libertarian publication Reason.com. "Probably we could dial it back and still enjoy this great wealth of culture that's been generated, that's already in our libraries."

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Kickstarter Campaign Launches for EZK's 'Demon's Hex'

July 8, 2014 - GamePolitics Staff

Occasional GamePolitics contributor and co-host of Super Podcast Action Committee E. Zachary Knight has launched a Kickstarter crowdfunding campaign for his RPG-flavored collectible token game, Demon's Hex. EZK and his brother Willis Knight are developing the game through their tiny indie game studio Divine Knight Gaming.

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Aaron Swartz Documentary Hits Theaters June 27

June 26, 2014 - GamePolitics Staff

"The Internet's Own Boy: The Story of Aaron Swartz" will open in select theaters throughout the United States June 27, and will be released online through iTunes, Amazon Instant Video, Comcast and DirecTV. The film will be offered exclusively to own through Vimeo On Demand for the first month of release.

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The Future of VR is Made of Cardboard?

June 26, 2014 - GamePolitics Staff

While Sony works on Morpheus for PS4 and Oculus continues to developer Oculus Rift, Google is offering a more mundane approach to the virtual reality space called Google Cardboard. It sounds like an April Fool's Day prank, but Google Cardboard is a DIY VR headset offering developed by a two-man team (in Europe) at Google that uses a simple cardboard headset, and a few household items to offer VR using an Android phone and a Google app.

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Riot Games Offers New Hires 10 Percent of Their Salary to Quit

June 20, 2014 - GamePolitics Staff

League of Legends developer Riot Games is offering newly hired staff 10 percent of their salary if they want to quit. The goal of this incentive (dubbed the "Queue Dodge") to walk away from working at Riot is to weed out those new hires who are not happy with their current situation and to retain those who are passionate about developing the popular MOBA title, according to the developer.

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Dare to be Digital Launches Today

June 16, 2014 - GamePolitics Staff

The V&A’s first ever Game Designer in Residence, Sophia George, today launches the annual game design competition for students, Dare to be Digital. George started her career on Dare to be Digital, winning in 2011 with her family-friendly puzzle game Tick Tock Toys. The Dare to be Digital competition is an annual affair hosted and run by Abertay University.

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Space Engineers Sells 500K Units To-Date on Steam Early Access

May 6, 2014 - GamePolitics Staff

Prague-based independent developer Keen Software House says that its space-based sandbox game Space Engineers has sold more than 500,000 copies on Steam Early Access. That's not too shabby for an indie game that has been on the market since Oct 23, 2013.

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Eve Online History Book Generates Triple The Amount of Original Funding Goal

April 29, 2014 - GamePolitics Staff

The last time we checked games journalist Andrew Groen's Kickstarter crowd-funding campaign for his book, A History of the Great Empires of Eve Online, it had more than doubled its initial goal of $12,500. As of this writing the project sits at $34,487. With the project fully funded and earning nearly three-times its original goal, Groen (pictured, left) has been talking about some things he can do to make the project more interesting.

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Reddit Co-Founder Crowd-Funding Net Neutrality Billboard in FCC's Back Yard

April 28, 2014 - GamePolitics Staff

When lawmakers and rights holders were pushing for the Stop Online Piracy Act (SOPA) and Protect IP Act (PIPA), Reddit co-founder Alexis Ohanian rented protest billboards to strongly voice his opposition to those bills.

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Ludum Dare 2014 Begins Tonight

April 25, 2014 - GamePolitics Staff

The annual Ludum Dare will begin in the wee hours of this evening and in multiple time zone to boot. Founded by Geoff Howland, and running since 2002, Ludum Dare challenges developers of all skill levels to make a game in 72 hours. Since its launch the community has run more than 22 regular events, and has collectively created thousands of games.

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'Papers, Please' Wins Big at Games For Change Awards

April 24, 2014 - GamePolitics Staff

Lucas Pope's popular indie game Papers, Please won the Most Innovative and Best Gameplay categories at the 11th Annual Games for Change Awards. The annual awards honors games that show creativity and aspire ideas. In Papers, Please players take on the role of an agent at a border crossing who is charged with approving or rejecting entry into their country.

The Fullbright Company's popular hit Gone Home won the Game of the Year category.

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Infinite Space III: Sea of Stars Available Via Steam Early Access

April 18, 2014 - GamePolitcs Staff

Indie developer Digital Eel let us know that its crowd-funded 3D space exploration game, Infinite Space III: Sea of Stars is now available via Steam Early Access.

"Even as development continues, we're very excited to be able to share Sea of Stars early with Kickstarter backers and the gaming community at large," the company said today. "Steam's Early Access allows you to play work-in-progress versions of the game (new build updates are automatic), provide critical feedback and actually help shape its creation."

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The Final Hour of Unwinnable Weekly's Kickstarter Campaign

April 17, 2014 - GamePolitics Staff

As of this writing there are around 80 minutes left until the crowd-funding campaign for Unwinnable Weekly ends. The campaign to fund a digital weekly edition of Unwinnable hit its initial goal of $35,000 yesterday and hit another milestone of $38,545 in the last couple of hours.

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Chucklefish to Publish 'Heart Forth, Alicia'

April 17, 2014 - GamePolitics Staff

Starbound developer Chucklefish announced that it will publish the Metroidvania-style role-playing game Heart Forth, Alicia. Chucklefish will enable developer Alonso Martin to bring the game to platforms beyond Windows PC. The game has been in development for seven years and is currently seeking $60,000 in a Kickstarter campaign. As of this writing the game has already collected $59,368 of its $60,000 goal. By the time you read this, the game will likely hit its initial funding goal.

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'UFHO2' Developer Releases Game to Pirate Bay After Over Two Years of Waiting for Steam Greenlight Approval

April 15, 2014 - GamePolitics Staff

Ciro Continisio, the developer behind the successfully crowd-funded turn-based strategy title UFHO2, released his game as a torrent on Pirate Bay after the game failed to get approved via Steam's Greenlight program. The game was successfully funded by a Kickstarter crowd-funding campaign in early 2012, and in August of that same year Continisio submitted it to the Greenlight program.

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Unwinnable Weekly Crowdfunding Campaign Hits Half-Way Mark, With Six Days to Go

April 11, 2014 - GamePolitics Staff

With less than six days to go before its Kickstarter crowd-funding campaign ends, the Unwinnable Weekly digital magazine project has raised $15,275 of its $35,000 goal. Unwinnable Weekly is a weekly digital magazine featuring writing from gaming site Unwinnable's list of excellent contributors.

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Microsoft Rewards Five-Year-Old Who Broke Into Father's Xbox One

April 4, 2014 - GamePolitics Staff

San Diego's KGTV has a cool profile of Kristoffer Von Hassel, a five-year-old who discovered a security hole in the Xbox One account login. Kristoffer accidently managed to log in to his father's Xbox One account without knowing the password, according to the news station. He did this simply by entering spaces into the password prompt after failing to punch the right password in the first time.

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'Unwinnable Weekly' Digital Magazine Crowdfunding Campaign Nears Half-Way Mark

April 4, 2014 - GamePolitics Staff

Gaming site Unwinnable launched a Kickstarter campaign a few weeks ago to fund a weekly digital magazine featuring writing from its list of excellent contributors. As of this writing that campaign has raised almost half of the $35,000 needed to fund the project, with less than two weeks to go. As of this writing Unwinnable Weekly has raised right around $12,196.

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Why Brush Those Teeth When You Can Grush Your Teeth?

April 3, 2014 - GamePolitics Staff

Most parents of young children will tell you that it is hard to get your children to brush their teeth regularly and properly without some prodding, nagging and constant reminders. Luckily, there's an app for that.

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Poll

Should 'Hatred' have been removed from Steam Greenlight?:

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You're not permitted to post shouts.
NeenekoThey have and exercise control over which games are allowed on their privately controlled 'open forum'. Their endorsement is fairly minimal since it is only 'we do not reject this', but it is still an endorsement of sorts.12/17/2014 - 3:58pm
NeenekoHistorically there have been issues with libraries allowing some groups but not others. Perhaps 'endorsement' is too strong a word, but their editorial control IS a preapproval process, even if the standards are pretty minimal.12/17/2014 - 3:56pm
E. Zachary KnightLet's put this a different way. My local library allows any group to reserve and use multipurpose rooms. That does not mean that the Library endorses all events that take place in those rooms.12/17/2014 - 12:54pm
E. Zachary KnightValve's editorial control comes from removing problem games and accepting games to Steam. They make no claim over any games otherwise.12/17/2014 - 12:52pm
E. Zachary KnightNeeneko, It is not at all a form of endorsement. Grenlight is an open forum for game developers to pitch their game to Valve/Steam and Steam users. Does Valve have some editorial control? Yes, but not to the point that they preapprove games.12/17/2014 - 12:51pm
Neeneko@EZK - I disagree. Greenlight is built off Valve's brand. While not an explicit endorsement, it is a form of it, otherwise Greenlight would have no value over other platforms.12/17/2014 - 12:05pm
MaskedPixelantehttp://www.latino-review.com/news/exclusive-viola-davis-bags-amanda-waller-role-in-suicide-squad Latino Review says Viola Davis will be Amanda Waller. History of Latino Review says "wait for a REAL news site to confirm".12/17/2014 - 10:48am
PHX Corphttp://www.polygon.com/2014/12/17/7407869/assassins-creed-unity-glitch-broken-problems-xbox-one-patch -Facepalm- Screwup means Assassin's Creed Unity's patch is the 40GB full game on Xbox One12/17/2014 - 10:17am
PHX Corphttp://www.theverge.com/2014/12/16/7401769/the-mpaa-wants-to-strike-at-dns-records-piracy-sopa-leaked-documents Sony leaks reveal Hollywood is trying to break DNS, the backbone of the internet12/17/2014 - 10:05am
E. Zachary KnightA Game being on Greenlight is not an endorsement of said game by Valve, Steam or anyone related to Valve or Steam. Greenlight is a combined sales pitch to Steam and its users.12/17/2014 - 9:51am
E. Zachary KnightThe Life cycle of a Greenlight game: A game gets made->Developer puts it on Greenlight->Gamers vote for it->Valve decides it is worthy of a Steam release->Game is sold on Steam. While the game is merely on greenlight, it is not available for sale on Steam12/17/2014 - 9:50am
InfophileGreenlight games may in the future be sold through Steam. A game there may be "greenlit" and then sold on Steam proper, or it may not, and never actually be sold on steam. That quote refers to them selecting some games from Greenlight which they will sell12/17/2014 - 9:39am
MechaTama31"Today we’ve Greenlit another batch of 50 titles to advance through Steam Greenlight, and be offered worldwide distribution via Steam." Am I missing something here? Because it sounds like Greenlight games are sold through Steam.12/17/2014 - 9:00am
MechaTama31From the Greenlight page: "Browse through the entries here and rate up the games you want to see made available via Steam"12/17/2014 - 8:59am
MechaTama31Greenlight games aren't sold through Steam? Then what exactly *is* Greenlight?12/17/2014 - 8:58am
prh99I just wish if they are going to curate (as selective and rare as that is) for content, they'd do little for quality (like does this game actually function at all). Personally, I avoid GreenLight and Early Access like the plague because of lax standards.12/17/2014 - 1:34am
prh99EZK: My point wasn't that they are responsible for people's purchase decisions, but that their policies and criteria for approval needs some work. As far as refunds go, you know it's bad when EA has a better policy. EA, former worst company in America.12/17/2014 - 1:21am
Andrew EisenAnd 'Hatred' is back on Steam Greenlight. No comment from Valve so far as I've seen.12/17/2014 - 12:14am
Consterjames: I know what the question says.12/16/2014 - 10:26pm
E. Zachary Knightprh, considering Greenlight games are not sold through Steam, unless accepted by valve, there is no reason to blame Valve for you or someone else buying a game listed in it.12/16/2014 - 9:44pm
 

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