Double Fine's Amnesia Fortnight Winners Revealed

November 26, 2012 -

The top four games have been voted on by the community in Double Fine's annual game development jam, Amnesia Fortnight.

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Mojang Working on Free Version of Minecraft for Raspberry Pi

November 26, 2012 -

Sweden-based developer Mojang is working on a custom version of its hit Minecraft game for the $25 - $35 Raspberry Pi micro-computer. The new game is called Minecraft: Pi Edition and was officially filed this weekend at Minecon fan event in Paris, France. According to the official FAQ on the Raspberry Pi web site, the game came into being after the company sent "a bunch of boards out to Notch and the guys at Mojang in Stockholm a little while back."

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Double Fine's Amnesia Fortnight Games to be Released as Humble Bundle

November 20, 2012 -

Double Fine's Amnesia Fortnight is going to be a little different this year... This year's event will let fans decide which ideas get made into games, with a live stream of the entire process to boot. But the best part is that, when it's all said and done, all of the games made during the vent will be released as a special Humble Bundle.

Simple Raspberry Pi Game Teaches Beginners Programming

November 20, 2012 -

BerryBots 1.0.0 has been released for Raspberry Pi, Linux, and Mac OS X - with a Windows version "coming soon." Developed by Patrick Cupka (who some of you may remember from the Quake community as the sole proprietor of the popular web site The Void), BerryBots is described as a game designed primarily for the Raspberry Pi that teaches players the basics of programming. The game caters to novice programmers by letting them program a ship that moves around a simple stage, sees gameplay events, and shoots at other ships.

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LA Game Space Kickstarter Imagines Communal Space for Indie Developers

November 8, 2012 -

A Kickstarter for a space in Los Angeles where independent developers can get together is being pitched today as the "LA Game Space." The idea of the project - should it get the $250,000 in funding organizers are asking for - is to transform an old warehouse in the Arts District of Los Angeles and turn it into a hot spot for game design and independent titles. They plan on hosting workshops, exhibitions, research labs, public events with guest speakers, and space where indie game makers can set up shop. Think of it as a sort of indie game commune, if you will.

Hotline Miami Creator on Piracy, Making Games

November 2, 2012 -

Teasing an upcoming interview with Hotline Miami co-creator Jonatan Söderström, VG247 offers tidbits on the developer's positions on piracy and making games "just for money." Recently made headlines when he offered support to players who had pirated his game over on Pirate's Bay.

First he talks about why he makes games:

Hotline Miami Developer Offers Support to Gamers Who Pirated His Game

October 26, 2012 -

Jonatan Soderstrom, one of the co-creators of the popular indie PC game Hotline Miami, apparently noticed a thread over on The Pirate Bay complaining about bugs in his game. So what does he do? He joins in and promises a patch!. Yes, Soderstrom offers support even to people who pirated his game. From the thread (uncovered by PC Gamer):

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Haunts: The Manse Macabre Developer: 'We Have a Plan!'

October 24, 2012 -

Last week, Haunts: The Manse Macabre game developer Rick Dakan found that he had run out of money after successfully funding his game via a Kickstarter campaign. Obviously backers of the game were not pleased with this news and media outlets were quick to point out what happens to backers when a project they fund doesn't get completed (the general consensus being that they get screwed).

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Ian Livingstone to Broadband Providers: You're Holding the Games Industry Back

October 18, 2012 -

Speaking at the Broadband World Forum in Amsterdam on Wednesday, Eidos Life President Ian Livingstone said that broadband bottlenecks around the world are slowing down the game industry's transition from the physical to the digital world, and urged telecommunications companies to build more broadband infrastructure.

"What we need is super-speed broadband,″ said Livingstone. "You're kind of holding us back in many respects."

ReConstitution 2012: A Bullsh*t Detector for the Presidential Debates

October 16, 2012 -

While we would be hard pressed to attest to the validity or effectiveness of the ReConstitution 2012 interactive web app, we do find it more than a little amusing - mostly because of the way its creators describe it.

Obsidian's Project Eternity Kickstarter Races to the Finish with $2.8 Million Raised So Far

October 12, 2012 -

With five days to go, Obsidian Entertainment's Kickstarter campaign to raise funds for its old-school RPG Project Eternity has managed to raise $2,805,528 of its original $1,100,000 goal from 58,780 backers. The company has managed to surpass multiple stretch goals, which in turn has allowed them to add a ton of features and extras to the game that fans will appreciate. In the latest update to the Kickstarter page, Obsidian laid out its plans for the last five days of the campaign.

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F*ck this Jam Turns Genre Hate Into Games

October 11, 2012 -

While the upcoming game developer jam - F*ck This Jam might have the most colorful name ever - organizers are aiming to take developers out of their comfort zones to create games in genres they absolutely loathe.

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Introducing the Humble eBook Bundle

October 9, 2012 -

You may recall that in one of our polls about the Humble Bundle we asked you what kinds of bundles you'd like to see. One of those suggestions was an eBook bundle. Well, someone somewhere at Humble Bundle headquarters must be reading our polls and listening to the Super PAC, because today they announced the Humble eBook Bundle.

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Minecraft Prepaid PC Game Cards Hit Select Retailers

October 1, 2012 -

Mojang announced via its website that it is now offering prepaid game cards for its hit game Minecraft at various retailers. Now players can buy the cards for $26.95, the same price as downloading Minecraft online. For now the cards are available at Walmart, Target, and Best Buy, and they are only available in the United States. Find out more about them at Minecraft.net.

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11-Year-Old Wins $20K for App That Combats Texting While Driving

September 25, 2012 -

An 11-year-old girl named Victoria Walker has won a $20,000 award from AT&T for creating an app that discourages users from texting while driving. The contest was part of a promotion to generate awareness for the "It Can Wait" campaign, which reminds mobile phone users that texting while driving (distracted driving) can have deadly consequences.

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A Glimpse at MinecraftEdu

September 21, 2012 -

This Techland report details how a New York City school teacher named Joel Levin has created a version of Minecraft for schools called MinecraftEdu. Levin teaches second-grade computer classes at Columbia Grammar and Preparatory School in New York City. He also runs a Minecraft club for high school students and has been incorporating Minecraft into his classes for the past two years.

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Rising Star Bundle Supports Get Well Gamers

September 21, 2012 -

Indie Game Developers have teamed up for the Rising Star Indie Bundle, which offers five indie games for whatever you are willing to pay for them. More importantly, half the sales from this bundle will go to the Get-Well Gamers Foundation.

Reps. Darrell Issa and Anna Eshoo Stump for the 'Declaration of Internet Freedom'

September 18, 2012 -

In an opinion piece on Politico, Congressman Darrell Issa (R-CA.) and Congresswoman Anna Eshoo (D-CA.) make the case for open internet policies. They open the opinion piece by noting that both political parties have some language paying homage to the concept of a "free and open Internet" and explain what it all means in terms of what is going on in Washington. You may remember that Congressman Issa was at the forefront of fighting against SOPA when it was in committee.

Raspberry Pi Now Being Made in the UK

September 6, 2012 - GamePolitics Staff

Raspberry Pi is now being manufactured in the United Kingdom, though in a limited run. Before today most of the tiny computers were made in Chinese factories. The UK-made Raspberry Pi will be assembled at Sony UK Technology's factory in Pencoed, South Wales, according to the BBC. Another silver lining to making them in the UK is that it will create an additional 30 jobs. The Raspberry PI's made in the UK will be distributed by Premier Farnell.

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Mojang and the UN Team up for Block by Block

September 5, 2012 -

Minecraft developer Mojang has teamed up with the United Nations to create a new initiative called Block By Block.

The Binding of Isaac Reimagined

August 29, 2012 -

One of the most interesting games to deal with a horrible social issue (child abuse) is getting a make-over and a re-release. Edmund McMillen's critically acclaimed game The Binding of Isaac is being remade by a new team, with plans for a release on consoles and the PC sometime next year. One of the key features will be local co-op play.

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Valve Details Steam Greenlight and Big-picture Mode

August 17, 2012 -

Valve Software offered more details on Steam Greenlight and "big picture mode" last night during an episode of GameTrailersTV. Steam Greenlight, which is set for an August 30 release allows the Steam community to pick and choose which indie game titles can be bought onto Valve's service.

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PSA: StarCrash Writing Contest

August 17, 2012 -

Game developer Snakehead Games wanted us to let our readers know that they are holding a writing contest related to its browser-based, cyberpunk themed game universe, StarCrash. The setting is used in two of its browser-based MMO games: Spybattle 2165 and Star Pirates.

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OUYA Pre-Orders Now Available

August 10, 2012 -

Hot on the heels of yesterday's news that the OUYA console managed to raise nearly $8.6 million from its Kickstarter, the company is now offering a pre-order program on its new web site.

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Westwood College Gives You Video Game Legends in August

August 10, 2012 -

For the last four years, Westwood College's Anaheim Campus has put on the Gathering of Video Game Legends & Student Game-Concept Pitch Competition. This year's event will be held on August 18 from 10 a.m. - 4 p.m. at the Westwood College Anaheim Campus (next to the Honda Center) in sunny Anaheim, California.

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OUYA Kickstarter Closes with Nearly $8.6 Million in Funding

August 9, 2012 -

The Kickstarter for the OUYA has ended, with organizers of the crowd funding round raking in a final amount of $8,596,475 from 63,416 backers. Organizers were originally aiming for $900,000.

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Mojang: Minecraft XBLA Selling 17k Copies a Day

August 8, 2012 -

Mojang has revealed that it is on its way to doubling profits over last year thanks to the Xbox Live version of Minecraft. The company tells it24 that profits have really soared this year and that it is selling over 17,000 copies of the Xbox Live version of the game every day.

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Ten Years Later: PS2 Emulator PCSX2 Hits Version 1.0 Milestone

August 7, 2012 -

Putting aside the arguments for and against emulators for a minute, the developers of the open-sourced PlayStation 2 emulator PCSX2 announced that it has hit a major milestone: version 1.0. The emulator is available for Windows and Linux. There's also a Mac version but it's not at version 1.0 at this point and its performance is reportedly dodgy. The emulator has been in development since 2002.

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OUYA Passes $7 Million Funding Mark

August 7, 2012 -

OUYA has managed to crack the $7 million dollar mark with a little over a day left to go before its crowd funding deadline on Kickstarter ends. As of this writing the $99 console has managed to raise $7,036,309 in funding (it started out with a $950,000 goal) from 52,932 backers. The Kickstarter campaign has 37 more hours to go.

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Bad Ideas: Shock Collars and Gaming

August 3, 2012 -

Two French gamers decided that it would be a grand idea to reprogram a Sega Genesis so that every time a player made a mistake or took damage in a game they would get some punishment from shock collars. You can't make this kind of stuff up, folks. Also it goes without saying that you shouldn't try this at home.

The two gamers try everything from Sonic to Golden Axe 3, with amusing results. You'll notice in one of the shots that alcohol might be involved in the production of this little experiment...

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Is King right? Should all games adopt the free-to-play model?:

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MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
 

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