Old Meets New: Video Game Sans Video

May 20, 2013

Michael Newman and his Los Angeles-based interactive development and product design company Pomp Productions has created an interesting game called Video Game Sans Video. Recently shown off at the 2013 Maker Faire, and highlighted by Discovery, Video Game Sans Video is a clever contraption that lets players navigate a space ship in four directions (up, down, forward and back).

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Jason Rubin Offers High Praise to Metro: Last Light Developers

May 15, 2013

THQ's former president Jason Rubin offers high praise to Metro Last Light developer 4A Games, describing the challenging conditions that the company was in as it developed the latest game - Metro: Last Light - in the popular post-apocalyptic first-person shooter series. Rubin also took a few jabs at the game's new publisher for its PR push related to the game, but a representative from Deep Silver decided to punch back at Rubin's allegations.

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Peter Thiel Foundation Announces the 2013 20 Under 20 Thiel Fellows

May 10, 2013

The Peter Thiel Foundation (founded by the former CEO and co-founder of PayPal) announced the third set of young entrepreneurs to be awarded 20 Under 20 Thiel Fellowships. These new "Thiel Fellows" will receive $100,000 from the Thiel Foundation as well as mentorship from the Foundation’s network of entrepreneurs over a two year period.

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Three Former NIS America Employees Form New Company

May 7, 2013

Three former Nippon Ichi Software (NIS) America employees have struck out on their own to create a new independent and digital content publishing company located in Los Angeles called Acttil. The name is an acronym for "acceptance +creativity +teamwork +trust +innovation +love." The studio features the talents of long-time and now former NIS America employees Jack Niida, Hiroko Kanazashi, and Nao Miyazawa.

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Infinite Space 3 Kickstarter Officially Ends, Game Surpasses Funding Goal

May 6, 2013

Digital Eel's Rich Carlson let us know that the Kickstarter for the next chapter in its rogue-like space adventure game, Infinite Space 3: Sea of Stars, managed to raise $36,661 from 1,764 backers. Digital Eel was originally asking for $30,000, but managed to rake in a little extra.

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Four Programs Just For Aspiring Female Programmers

May 1, 2013

Four coding schools just for young girls and women are trying to change the number of females that program (and give girls more STEM-focused educational opportunities) in the United States - as highlighted in this ReadWriteWeb feature. The start-ups catering to women and girls aspiring to learn how to code include Girl Develop It, Black Girls Code, Girls Who Code, and Girls Learning Code/Ladies Learning Code.

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The Origin Story of Global Gaming Initiative

April 26, 2013

Develop offers an interesting feature on Global Gaming Initiative founder Elizabeth Sarquis, who details why she started the mobile game development studio. GGI will release a new mobile game in May called Sidekick Cycle for $0.99. Sidekick Cycle downhill biking game challenges players to cycle through hazardous levels to deliver bikes to children in need.

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Chicago Development Scene Powered by Indies

April 23, 2013

A DePaul University report says that the Chicago game development space once dominated by titans such as Midway Games and Electronic Arts is now being mostly powered by independently owned and operated small to medium sized game studios. These studios are focusing on mobile platforms and social games, and many feature a mix of both industry veterans and newcomers trying to make a name for themselves in the industry while remaining faithful to the area.

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Philadelphia Skyscraper Becomes a Gigantic Game of Pong

April 22, 2013

Over the weekend, a Philadelphia skyscraper was transformed into the world’s largest video game by a Drexel University professor who used the building’s lighting system to display a working version of Pong.

The gigantic game of Pong was the creation of Drexel professor Frank Lee, who has spent the last five years working on the idea.

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Former Zynga Boston Employees Raise $2.25 Million in Equity Funding for New Studio

April 19, 2013

The former staff members of Zynga Boston have managed to raise $2.25 million for a new game development start-up called Proletariat. The new studio managed to raise all of its funds through an equity funding run, according to an SEC filing by the new company.

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Harvey Smith's Book 'Big Jack is Dead' Released

April 10, 2013

Harvey Smith's new book Big Jack is Dead is now available on Amazon.com, and it draws quite a bit of inspiration from his own life.

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IndieCade Accepting Game Submissions for 2013 Event

April 3, 2013

IndieCade announced today that it is now accepting game submissions from independent game artists, creators, and designers. Those interested in getting in on this indie game competition can submit interactive media of all types for the 2013 International Festival of Independent Games through the IndieCade website. Works-in-progress submissions are also encouraged.

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Project Awakened Tries Another Round of Crowd Funding

March 26, 2013

Project Awakened recently suffered a major setback when the Kickstarter campaign asking for $500,000 in crowd-funding missed the mark by $161,502. Being so close to the goal and garnering the support of 6,287 backers,

Phosphor Games has decided that it will try again - but this time it will do it without the help of Kickstarter. Right now those backers who want to see this open-ended super powered action game world come alive can fund it again at www.projectawakened.com.

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Ex-Con Creates Chess Game Variant With a Message

March 18, 2013

A man sentenced to ten years in prison for robbing two men for $110 and their driver's licenses in 1999 spent a good portion of his time playing chess and developing a new puzzle-based game that uses the classic board game to teach children how to make good choices in life. Nkosi Brown said that he spent much of his time in prison playing chess to avoid fighting with guards and other inmates and during his time in solitary confinement he would play chess with other isolated inmates by yelling out moves and using a chess board scrawled onto the floor.

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Fan Immortalized in Total War: Rome 2

March 18, 2013

Eurogamer details a bittersweet story of one Total War: Rome 2 fan who was immortalized in the game, but the 24-year-old named "James" who inspired developers Creative Assembly when he visited the studio, would later lose his fight with liver cancer.

Media Molecule Co-Founder Named 'Australian Woman of the Year in the U.K.'

March 14, 2013

Media Molecule co-founder and studio director Siobhan Reddy has been named Australian Woman of the Year in the U.K. for 2013. The award is sponsored by Qantas Airways and the networking organization Australian Business.

Reddy was born in Sydney but migrated to the United Kingdom in the 1990s. She is in charge of the Guildford, U.K.-based studio that developed the LittleBigPlanet series and is hard at work on its latest IP called Tearaway. She was honored with the award last night in London.

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CDC Asks Plague Inc. Maker to Give Lecture in March

March 8, 2013

Polygon has an interesting interview with Plague Inc. developer James Vaughan, who reveals to the publication that he has been asked to speak to the Center for Disease Control (CDC) in Atlanta, Georgia. Plague Inc. is a unique strategy game for iOS that lets the play take control of a deadly pathogen and infect one person - patient zero - with the end goal being to spread the plague to every corner of the globe.

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Gaming in Color Documentary Kickstarter Launches

March 7, 2013

A new Kickstarter campaign has been launched to raise $125,000 to create a documentary about the "queer side of gaming," or the LGBTQ presence in the game industry and in the gaming community. The documentary is called "Gaming In Color: Queers and Gaymers of the Pixelated World" and hopes to expose the masses to another side of gaming culture - a side that is often hidden among the dudebros and gamer gurls of the community.

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inXile Hits Funding Goal for Torment: Tides of Numenera in Six Hours

March 6, 2013

inXile raised millions with its first Kickstarter campaign for Wasteland 2, and within six hours of launching its latest crowd-funding campaign for the spiritual sequel to Planescape: Torment, it has hit its goal of $900,000. It looks like they'll be spending the next 30 days left in the campaign to come up with crazy stretch goals. Torment: Tides of Numenera is a single-player role-playing game, and a sort-of spiritual successor to Interplay / Black Isle Studios hit CRPG Planescape: Torment.

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Steam Community Greenlights Twelve New Games

February 26, 2013

Valve has revealed the next 12 software titles that have been approved by the community as part of its Steam Greenlight system.

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Sandy Hook Arcade Center Opens in Newtown

February 18, 2013

Over the weekend, two Newtown, Connecticut residents opened a family friendly video game arcade in the town called the Sandy Hook Arcade Center (as reported by Polygon). The all-ages arcade is meant to help the town heal and promote family values in the aftermath of the elementary school shooting in December where 26 human lives were lost as the result of a shooting rampage by a lone gunman.

The Legend of Zelda: Hyrule Historia Tops New York Times Bestsellers List, Amazon

February 14, 2013

Kill Screen Daily points out some inspiring news for gamers in general and for Legend of Zelda fans in particular: Dark Horse Comics and Nintendo's collaborative hardcover book on the history of Hyrule, "The Legend of Zelda: Hyrule Historia," is the top selling book on Amazon and has managed to top the

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Report: 'Notch' Helped Fund Age of Wonders 3

February 13, 2013

According to a Eurogamer report detailing how Triumph Studios came to be developing Age of Wonders 3, it was revealed that Mojang co-founder and Minecraft creator Markus "Notch" Persson was very instrumental in making it all happen.

The whole thing started when Triumph kept seeing a blurb mentioning Age of Wonders in the Minecraft title screen. After sending Persson a demo of the game they all managed to work something out:

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2012 NAVGTR Video Game Award Nominees Announced

February 5, 2013

The National Academy of Video Game Trade Reviewers (NAVGTR) today revealed the nominees for the 12th Annual 2012 NAVGTR Award nominations. Since 2001, a panel of over 600 trade voters have chosen the best games in over 50 categories, recognizing interactive entertainment industry achievements in the fields of art, technology, and production.

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Indie Developer Makes Game to Vent About Day Job, Loses It

January 30, 2013

A Canadian tax department worker who developed and released a game that made fun of his day job as a customer service representative now finds himself out of work. Apparently his bosses at the Canada Revenue Agency didn't find his game all that amusing. That game is called I Get This Call Every Day and, as anyone who handles a phone support role (or any other profession where you have to directly deal with people) can attest, people aren't always that fun to deal with...

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Fifth Annual Global Game Jam Kicks Off This Friday

January 23, 2013

Organizers of the Global Game Jam say that this year's event is expected to break previous participation records, with over 300 locations in 60 countries with "tens of thousands of people" planning on participating over the coming weekend in the fifth annual GGJ event. The 48-hour long game creation marathon is taking place January 25−27, 2013 beginning in New Zealand on Friday, Jan 25th at 5pm local time. One the Jam starts other time zones will join in as they hit the 5 P.M. starting point.

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Gas Powered Games' Wildman Kickstarter Inching Towards $280K

January 21, 2013

Gas Powered Games is on its way to staying alive, as its Kickstarter campaign for its latest game Wildman heads towards the $280,000 mark. Late Friday Chris Taylor posted a video on the Kickstarter page explaining that he had to lay off most of the company's staff and that the only way to save the company and hire those people back could be the Kickstarter campaign for its single and multiplayer action RPG. Since that appeal GPG has raised right around $69,000.

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Indie Developer Almost Human Sells 600K Units of Legend of Grimrock

January 17, 2013

As part of an update to reveal what they have been up to since the release of the Legend of Grimrock (including a release of an editor that allowed players to make mods for the game - 450 are available as part of Steam Workshop as of this writing), developer Almost Human revealed that its game has sold over 600,000 copies since its release. Of course much of the success of the old-school first-person RPG had to do with being included in the pay-what-you-want DRM-free Humble Indie Bundle 7.

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Journey Nominated for 11 DICE Summit Awards

January 14, 2013

Thatgamecompany's popular PS3 title Journey has been nominated for 11 Dice Summit Awards, the Academy of Interactive Arts & Sciences (AIAS) announced today. Nerdist founder Chris Hardwick will host the video game award show at the Hard Rock Hotel in Las Vegas on Feb. 7, while Machinima will live stream the awards show. A total of 63 games were nominated for various awards across various platforms including console, mobile, web, portable and PC platforms received nominations this year.

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RIP Aaron Swartz, Internet Champion

January 14, 2013

Over the weekend MIT newspaper The Tech reported that Internet activist Aaron Swartz committed suicide in his New York City apartment. Aaron was 26 years old. He helped build internet institutions like Reddit and Creative Commons, co-authored the very first RSS specification and was an internet activist through his work as the founder of Demand Progress. Aaron's suicide was related to his concerns about federal charges he faced for stealing 4.8 million documents from the online digital library JSTOR.

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Are you excited for the Xbox One?:

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DorthLousI love how she plays the "I'm a parent, you're a gamer, you couldn't understand" card... I'm a parent and I find her position despicable...05/23/2013 - 4:16pm
E. Zachary KnightShe didn't address your questions because she doesn't have any answers.05/23/2013 - 3:38pm
Andrew EisenI replied to her comment. Maybe in a few weeks I'll get a reply.05/23/2013 - 3:24pm
Thomas Riordan@Andrew Eisen To what bowling alley does she go that puts sexual images in the faces of 6 year olds?05/23/2013 - 3:17pm
Andrew EisenWell, it took a month but Linda Stender finally replied to me... and didn't address a single one of my questions. http://aswlindastender.com/2013/04/23/follow-up-video-games-and-their-effect-on-children/05/23/2013 - 3:13pm
ImautobotAlso, from a tech perspective the PS4 is apparently already winning. http://bgr.com/2013/05/22/xbox-one-vs-playstation-4-specs/05/23/2013 - 3:12pm
ImautobotSony's PS4 motto should be "We play games." Microsoft's should be "We play games, when we're not rewinding your tapes."05/23/2013 - 3:11pm
Andrew EisenOh look, Dying Light was just announced For Everything But Wii U. That's 73.05/23/2013 - 2:06pm
james_fudgeZippy: they said the same thing about Cell. How did that turn out.05/23/2013 - 1:28pm
Andrew EisenNeed for Speed Rivals is coming out For Everything But Wii U - PS3, 360, PC, PS4 and Xbox One. That brings the grand total up to 72.05/23/2013 - 12:55pm
PHX Corphttp://wiiudaily.com/2013/05/microsoft-is-selling-the-wii-u-better-than-nintendo/ Wii U daily Opinion: Microsoft is selling the Wii U better than Nintendo05/23/2013 - 12:23pm
E. Zachary KnightZippy, they very well may be. But that will only last until they are released. At that time, they will be two generations behind.05/23/2013 - 11:14am
ZippyDSMleefor a good luagh, http://www.escapistmagazine.com/news/view/124288-EA-Exec-Xbox-One-and-PS4-Are-A-Generation-Ahead-Of-PC05/23/2013 - 10:55am
james_fudgeIt's about time! I need W805/23/2013 - 10:49am
MaskedPixelanteLooks like Gamepot is more willing to play ball than Square Enix. Wizardry 6+7 and 8 are available on GOG.05/23/2013 - 10:36am
DorthLousAnybody tried Hiversaire? Thoughts?05/22/2013 - 5:48pm
E. Zachary KnightNew Humble Bundle Weekly Sale. Alan Wake: https://www.humblebundle.com/weekly No Linux or Mac support. :(05/22/2013 - 1:46pm
E. Zachary KnightMicrosoft talks about the lack of backward compatability. You're backwards. http://www.gamasutra.com/view/news/192801/If_youre_backwards_compatible_youre_really_backwards.php05/22/2013 - 1:39pm
E. Zachary KnightThat is absolutely nuts there. As bad an experience XBox Indie Games was, the problems weren't with the self published side of things. Forcing a publisher onto independent studios is not going to help.05/22/2013 - 10:43am
MaskedPixelantehttp://www.eurogamer.net/articles/2013-05-22-microsoft-wont-let-indies-self-publish-on-xbox-one And the hits just keep on coming.05/22/2013 - 9:20am
 

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