The 'Take This Podcast' Launches

January 9, 2015 - James Fudge

In the inaugural episode of the Take This Podcast - the official podcast for the mental health awareness organization that serves the gaming community - executive director and co-founder Russ Pitts shares the story of his realization that he was suffering from an anxiety disorder and what he finally decided to do about it.

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'That Dragon, Cancer' Successfully Funded

December 10, 2014 - GamePolitics Staff

With around 60 hours to go (as of this writing), the Kickstarter crowd funding campaign for That Dragon, Cancer has surpassed its funding goal of $85,000. The crowd-funding campaign for the game has managed to raise $89,375 from 3,046 backers so far. That Dragon, Cancer is described by its creators as a living love letter to Ryan and Amy Green's son Joel, who was diagnosed with cancer. Joel died last year.

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RIP, Ralph Baer: The Father of Video Games

December 8, 2014 - GamePolitics Staff

Ralph H. Baer, the man recognized as the father of video games, passed away on Saturday at his home in Manchester, New Hampshire at the age of 92. Baer created the very first video game system - the Magnavox Odyssey. It was patented in 1971 and launched in the summer of 1972. It sold 130,000 units the first year.

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'That Dragon, Cancer' Within Striking Distance of Reaching Funding Goal

December 4, 2014 - GamePolitics Staff

With less than eight days to go That Dragon, Cancer needs a little over $12,000 to be successfully funded on Kickstarter. As of this writing the game has generated $72,513 of its $85,000 goal from 2,415 backers. Developers Ryan Green and Josh Larson turned to Kickstarter in November to fund the rest of the game's development. If successfully funded the game will released in 2015 on multiple platforms including Ouya, Windows, Mac, and Linux.

Sumo Digital Buys Back Its Independence

November 11, 2014 - GamePolitics Staff

Sonic & All-Stars Racing Transformed and LittleBigPlanet 3 developer Sumo Digital has completed a management buyout, acquiring itself from parent company Foundation 9 Entertainment today. The UK-based studio was acquired by mega development studio Foundation 9 back in 2007, and has collaborated on big-name titles and built its own games since then.

The studio was able to buy itself back from Foundation 9 thanks mostly to cash from private equity firm NorthEdge Capital.

NorthEdge did not disclose how much it invested in Sumo Digital.

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GitHub Offers Game Development Tools and Services to Student For Free

October 8, 2014 - GamePolitics Staff

GitHub revealed that it will give free access to a suite of development tools that small-scale game makers may find useful. The only catch? You have to prove that you are a student.

The offer is part of the GitHub Education initiative, and is available to students over the age of 13 and currently enrolled in an academic program. If you can do that, you can get access to project development help and tools like the Crowdflower crowdsourcing platform, a hosting plan with the DNSimple DNS management service, and free access to Unreal Engine 4.

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IndieCade 2014 Award Nominees Announced

September 12, 2014 - GamePolitics Staff

IndieCade, an annual international festival that celebrates independently developed games, has revealed the more than 35 games that have been named nominees for awards at IndieCade Festival 2014. This year's event will be held in Culver City, California October 9-12, 2014. This year's event will showcase almost 150 independent games and highlight the importance of "promotion, cultivation, and community of independent games development."

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Former 38 Studios Developers Create 'Alien' CCG for Upper Deck

August 26, 2014 - GamePolitics Staff

At least one good thing came out of the state of Rhode Island losing $75 million dollars (plus an undetermined amount in related costs including penalties, etc.) from the failed loan deal with Curt Schilling's 38 Studios: the success story of Danny Mandel and Ben Chichoski.

When 38 Studios went bankrupt and left dozens of its employees unemployed and abandoned - including many who relocated to Providence and the surrounding area to work there - employees like Danny Mandel and Ben Chichoski had to find something else to do in order to survive.

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Indie Game Revolution Exhibit Opens November 8 at EMP Museum

August 20, 2014 - GamePolitics Staff

Indie developed contemporary game culture will be front and center at the EMP Museum’s upcoming exhibition, "Indie Game Revolution." The exhibit will open Nov. 8 and will feature such games as "Lovers In a Dangerous Spacetime," "Gone Home," "Quadrilateral Cowboy," "Papers, Please," "Tenya Wanya Teens," and "Never Alone," "GALAK-Z: THE DIMENSIONAL" (a sci-fi space shooter created by Seattle-based 17-BIT), and more.

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16-Year-Old Creates Web Browser Add-On to Shine Light on Political Contributions

August 12, 2014 - GamePolitics Staff

A 16-year-old programmer has developed a browser add-on that makes it very easy to track how money is influencing politics. As detailed by Ars Technica, programmer Nicholas Rubin has created a web browser add-on called "Greenhouse."

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'The Internet's Own Boy: The Story of Aaron Swartz' in Theaters, Available On-Demand

June 27, 2014 - GamePolitics Staff

FilmBuff and Participant Media announced that the new documentary, "The Internet's Own Boy: The Story of Aaron Swartz," is in select theaters throughout the U.S. and available via on-demand video rental through iTunes, Vimeo, Amazon Instant Video, Comcast, DirecTV, Xbox Video, Sony Entertainment Network, Vudu, and Google Play. You can also find out what theaters are carrying the film today via Fandango.

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Aaron Swartz Documentary Hits Theaters June 27

June 26, 2014 - GamePolitics Staff

"The Internet's Own Boy: The Story of Aaron Swartz" will open in select theaters throughout the United States June 27, and will be released online through iTunes, Amazon Instant Video, Comcast and DirecTV. The film will be offered exclusively to own through Vimeo On Demand for the first month of release.

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Iwata to Miss Nintendo AGM Because of Major Surgery

June 24, 2014 - GamePolitics Staff

Nintendo president Satoru Iwata will not be attending the company's annual general meeting of shareholders this month because he recently had major surgery and is at home recovering from it. The 54-year-old is recuperating from an operation to remove a growth found in his bile duct. Iwata made the announcement in an open letter published on Nintendo's site this morning.

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Dare to be Digital Launches Today

June 16, 2014 - GamePolitics Staff

The V&A’s first ever Game Designer in Residence, Sophia George, today launches the annual game design competition for students, Dare to be Digital. George started her career on Dare to be Digital, winning in 2011 with her family-friendly puzzle game Tick Tock Toys. The Dare to be Digital competition is an annual affair hosted and run by Abertay University.

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'Morrowind' Saved Bethesda

June 6, 2014 - GamePolitics Staff

In an interesting interview with Gamestar, Todd Howard of Bethesda Game Studios admitted that if Elder Scrolls III: Morrowind had not been the commercial success that it was on both the Xbox and the PC, then Bethesda might have gone out of business.

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Eve Online History Book Generates Triple The Amount of Original Funding Goal

April 29, 2014 - GamePolitics Staff

The last time we checked games journalist Andrew Groen's Kickstarter crowd-funding campaign for his book, A History of the Great Empires of Eve Online, it had more than doubled its initial goal of $12,500. As of this writing the project sits at $34,487. With the project fully funded and earning nearly three-times its original goal, Groen (pictured, left) has been talking about some things he can do to make the project more interesting.

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Ludum Dare 2014 Begins Tonight

April 25, 2014 - GamePolitics Staff

The annual Ludum Dare will begin in the wee hours of this evening and in multiple time zone to boot. Founded by Geoff Howland, and running since 2002, Ludum Dare challenges developers of all skill levels to make a game in 72 hours. Since its launch the community has run more than 22 regular events, and has collectively created thousands of games.

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'Papers, Please' Wins Big at Games For Change Awards

April 24, 2014 - GamePolitics Staff

Lucas Pope's popular indie game Papers, Please won the Most Innovative and Best Gameplay categories at the 11th Annual Games for Change Awards. The annual awards honors games that show creativity and aspire ideas. In Papers, Please players take on the role of an agent at a border crossing who is charged with approving or rejecting entry into their country.

The Fullbright Company's popular hit Gone Home won the Game of the Year category.

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Spelunky World Record Broken

April 23, 2014 - GamePolitics Staff

YouTube user Buddy7heElf has broken the Spelunky world-record score, with a total of $3,140,325 last week (thanks Polygon). The latest Spelunky world-record score comes from YouTube user Buddy7heElf, who posted a complete play-through with the record-breaking high score last week.

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Help Save Little Worlds Studio

April 9, 2014 - GamePolitics Staff

Lyon, France-based indie developer Little Worlds Studio said that it is "playing its last card" and "places its fate in the hands of the public" with the launch of an initiative to save the company through what it is calling a "Kickfailer." Unlike a "Kickstarter," this initiative seeks support through its already established free-to-play mobile game Mana Crusher.

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Fine Young Capitalists Launch Women in Games Initiative

March 28, 2014 - GamePolitics Staff

The Fine Young Capitalists is looking for a few good women (or anyone who self identifies as a woman) to take part in its special Women In Video Games Initiative. To take part, would-be applicants are asked to submit a pitch document about a game idea that is right around 1,500 words in length.

The submissions will be judged by the community, with the top five best pitches getting some very professional treatment.

Here's more from the website:

Minecraft-Like Game and YouTube Personality Appear in Latest Lady Gaga Music Video

March 25, 2014 - GamePolitics Staff

Here's something you don't see happen every day: a major video game, a prominent YouTube personality and a mega pop star all coming together to create something special. The ultra popular sand box world building game Minecraft got some mad props recently in the music video for Lady Gaga's hit song, "G.U.Y."

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'Papers, Please' Wins Top Honors at IGF Awards

March 20, 2014 - GamePolitics Staff

Lucas Pope's popular game Papers, Please took home the top prize at last night's Independent Games Festival Awards. In addition to winning the Seumas McNally Grand Prize, Pope's game was honored with awards for Excellence in Narrative, and Excellence in Design.

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Joel Green, The Inspiration for 'That Dragon, Cancer' Passes Away

March 13, 2014 - GamePolitics Staff

It is with deep regret that we report that Joel Green, the young child who is the inspiration for That Dragon, Cancer, has passed away. This heartbreaking news comes from the That Dragon, Cancer website and an update to Joel's personal website.

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'Father of The Web' Celebrates 25th Year Anniversary of the Internet With a Call to Action

March 12, 2014 - GamePolitics Staff

On March 12th, 1989, Tim Berners-Lee put forth a proposal to make information sharing possible over computers, using nodes and links to create a "web." While the CERN physics lab where he worked could not justify the project, his bosses allowed him to do the work there in his spare time. That little side project by Tim Berners-Lee became what we know now as the Internet.

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IGF Chairman and Offworld Co-Founder Needs Your Help

March 6, 2014 - GamePolitics Staff

A GoFundMe crowd-funding campaign has launched to raise money for games journalist Brandon Boyer, who was left with over $100,000 in medical bills after his insurance company Humana refused to pay them, using a "pre-existing condition" clause in his insurance policy. Keep in mind that Boyer's surgery, which saw part of his small intestine and liver removed, happened before the Affordable Care Act went into effect.

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NCAC Youth Free Expression Project Film Contest Winners Announced

February 27, 2014 - GamePolitics Staff

The winners of the National Coalition Against Censorship's ninth annual Youth Free Expression Project Film Contest have been chosen Winners will be flown into New York City for a screening event and an awards ceremony at the New York Film Academy on March 29. This year's theme, "Video Games in the Crosshairs," is of particular interest to those who love games because it asked contestants to make a video dealing with such issues as gaming, violence, virtual reality, and censorship.

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'Twitch Is Pacman,' a Crowd-Controlled Two-Player Pacman v. Blinky Game

February 27, 2014 - GamePolitics Staff

Last weekend at Seattle Startup Weekend a team of developers and enthusiasts decided to create another Twitch-based experience similar to PokemonPlaysTwitch - only with a Pacman game re-geared as a massive 2-player game. One Twitch channel plays Pacman, while the other plays Blinky. Both channels allow viewers to input movement commands to keep Pacman away from Binky, while the other one inputs commands in the chat window to chase Pacman down and gobble him up...

The channel describes the game as follows:

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Freddie Wong’s Video Game High School Sets Crowdfunding Record

February 24, 2014 - GamePolitics staff

Freddie Wong’s company RocketJump has successfully completed a crowdfunding campaign on Indiegogo with more than $900,907 raised during a month-long campaign to finish "Video game High School," a popular sci-fi series about competitive gamers who attend a high school all about video games. Wong was seeking $750,000, but the project proved to be so popular that it set a record for a crowd funded web series on Indiegogo.

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Fire Hose Games Offers Support to Boston Area Irrational Games Developers Affected By Layoffs

February 20, 2014 - GamePolitics Staff

Indie studio Fire Hose Games is offering developers displaced - or soon to be displaced - by layoffs from Irrational Games in the Boston area a place to hang out and get some work done free of charge. The Go Home Dinosaurs! developer said in a recent blog post that those developers who want to try and strike out on their own as indie developers can have a safe and free place to go while they get back on their feet.

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Wonderkarpgot my Reading Rainbow kickstarter rewards....I cant tell if this is a sticker or a bumper sticker.01/30/2015 - 5:38pm
Goth_SkunkAs such, the first playthrough is always going to be the most evocative.01/30/2015 - 3:47pm
Goth_SkunkSo while branching storyline is hallmarked as a feature of the game, the storyline never stays branched for too long. There is a linear story that may branch at points, but each branch always comes right back to the main line further down the road.01/30/2015 - 3:46pm
Goth_SkunkMy biggest gripe about it though would have to be that its replay value sucks. I quickly learned that apart from a few key decisions you make, most choices end up not being relevant because something terrible happens anyway.01/30/2015 - 3:45pm
Goth_SkunkI *love* The Walking Dead. Like I said, I played Season 1 through in one go, and subsequently pre-purchased Season 2 in its entirety sight-unseen.01/30/2015 - 3:43pm
Andrew EisenBy the by, I take it you're a fan of Telltale's Walking Dead? I'm one of the very few who really doesn't like it. Bums me out.01/30/2015 - 3:39pm
Andrew EisenI think we're safe with stuff like Life is Strange, Resident Evil: Revelations 2, and TellTale's games. I was thinking more along the lines of D4. It's genuinely up in the air whether we'll get a conclusion to that story or not.01/30/2015 - 3:33pm
Goth_SkunkUltimately, from this potentially ignorant perspective, it's the gamer who assumes the risk, not the developer. I don't approve. Fortunately, I'm only paying $5 (CDN, no less), so that's money I can easily write off if I'm disappointed.01/30/2015 - 3:32pm
Goth_SkunkIf I'm wrong, and the unthinkable should happen where the developer ends up aborting production of the rest of the episodes, bundle purchasers would be understandably upset. Even moreso if attempting to get a refund turns out to be a hassle.01/30/2015 - 3:30pm
Goth_SkunkThere is an option on XBL to purchase all episodes in a bundle. Pay full price now, get the rest of the episodes as they're released. I would like to think this means that the other episodes are in fact done and ready.01/30/2015 - 3:29pm
Andrew EisenCatch 22 sometimes. Some gamers don't want to buy it if there's no guarantee the whole thing will come out and the whole thing can't come out unless enough people buy the early installments.01/30/2015 - 3:17pm
Goth_SkunkI sincerely hope this trend towards episodic games is not done so because the developer only had enough capital to produce the first 1/5th of the story and is banking on making enough money from the sales of that fifth to produce the rest.01/30/2015 - 3:16pm
Goth_SkunkThat being said, I want to try Life is Strange to get my feet wet.01/30/2015 - 3:13pm
Andrew EisenI'm that way too. I'll wait until the whole thing is out. Same goes for DVDs of TV shows. I'll wait for the season set.01/30/2015 - 3:13pm
Goth_SkunkIf an episodic game is really good, and the time between episodes is more than a week, I'm more inclined to wait for the rest of the episodes to all come out than to try playing it episode by episode at launch date.01/30/2015 - 3:12pm
Goth_SkunkAs someone who played through TWD Season 1 entirely in one day, and then played Season 2 episode by episode when they each came out, I strongly agree with this sentiment.01/30/2015 - 3:11pm
Goth_SkunkFrom what I've been hearing, people haven't been buying it because they're sick of episodic games where they have to wait 6 weeks or more between episodes and they'd rather just wait for the whole thing to come out at once.01/30/2015 - 3:10pm
Andrew EisenNot sure what GamerGate could do to dissuade people from buying a game they'd otherwise be interested in or why it would even want to but I agree, I think the premise is interesting and look forward to learning more about how it actually plays.01/30/2015 - 2:58pm
Goth_SkunkAnd for what it's worth, I saw Life is Strange advertised today on XBL, and the premise looks very, very intriguing. I'm going to buy it today and give it a shot.01/30/2015 - 2:42pm
Goth_SkunkI'm hearing rumours that the recently released game Life is Strange is not selling very well on Steam, and that GamerGate is being blamed as a result. It's just a rumour though.01/30/2015 - 2:42pm
 

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