'Father of The Web' Celebrates 25th Year Anniversary of the Internet With a Call to Action

March 12, 2014 - GamePolitics Staff

On March 12th, 1989, Tim Berners-Lee put forth a proposal to make information sharing possible over computers, using nodes and links to create a "web." While the CERN physics lab where he worked could not justify the project, his bosses allowed him to do the work there in his spare time. That little side project by Tim Berners-Lee became what we know now as the Internet.

1 comment | Read more

IGF Chairman and Offworld Co-Founder Needs Your Help

March 6, 2014 - GamePolitics Staff

A GoFundMe crowd-funding campaign has launched to raise money for games journalist Brandon Boyer, who was left with over $100,000 in medical bills after his insurance company Humana refused to pay them, using a "pre-existing condition" clause in his insurance policy. Keep in mind that Boyer's surgery, which saw part of his small intestine and liver removed, happened before the Affordable Care Act went into effect.

| Read more

NCAC Youth Free Expression Project Film Contest Winners Announced

February 27, 2014 - GamePolitics Staff

The winners of the National Coalition Against Censorship's ninth annual Youth Free Expression Project Film Contest have been chosen Winners will be flown into New York City for a screening event and an awards ceremony at the New York Film Academy on March 29. This year's theme, "Video Games in the Crosshairs," is of particular interest to those who love games because it asked contestants to make a video dealing with such issues as gaming, violence, virtual reality, and censorship.

| Read more

'Twitch Is Pacman,' a Crowd-Controlled Two-Player Pacman v. Blinky Game

February 27, 2014 - GamePolitics Staff

Last weekend at Seattle Startup Weekend a team of developers and enthusiasts decided to create another Twitch-based experience similar to PokemonPlaysTwitch - only with a Pacman game re-geared as a massive 2-player game. One Twitch channel plays Pacman, while the other plays Blinky. Both channels allow viewers to input movement commands to keep Pacman away from Binky, while the other one inputs commands in the chat window to chase Pacman down and gobble him up...

The channel describes the game as follows:

1 comment | Read more

Freddie Wong’s Video Game High School Sets Crowdfunding Record

February 24, 2014 - GamePolitics staff

Freddie Wong’s company RocketJump has successfully completed a crowdfunding campaign on Indiegogo with more than $900,907 raised during a month-long campaign to finish "Video game High School," a popular sci-fi series about competitive gamers who attend a high school all about video games. Wong was seeking $750,000, but the project proved to be so popular that it set a record for a crowd funded web series on Indiegogo.

2 comments | Read more

Fire Hose Games Offers Support to Boston Area Irrational Games Developers Affected By Layoffs

February 20, 2014 - GamePolitics Staff

Indie studio Fire Hose Games is offering developers displaced - or soon to be displaced - by layoffs from Irrational Games in the Boston area a place to hang out and get some work done free of charge. The Go Home Dinosaurs! developer said in a recent blog post that those developers who want to try and strike out on their own as indie developers can have a safe and free place to go while they get back on their feet.

| Read more

Flappy Bird Creator Pulled Game Because It Was 'Too Addictive'

February 11, 2014 - GamePolitics Staff

Dong Nguyen, the 29-year-old Veitnamese indie creator of the popular mobile game Flappy Bird, said that he removed the game from both Google Play for Android and iTunes for iOS devices because he was deeply concerned that the game was too addictive. There has been plenty of speculation that Nguyen pulled the game because of legal threats from Nintendo (for using art similar to art found in the Super Mario Bros. series of games) or because he couldn't handle the pressure, but it turns out that - he claims at least - he had a lot of concerns about people playing his game too much.

| Read more

Crowd-Funding Campaign Launches for Space Pioneer

February 3, 2014 - GamePolitics Staff

A new Kickstarter campaign for Space Pioneer seeks funding to bring to life a game that promises to let players travel to the farthest reaches of the universe, explore new worlds, and colonize them. But the most interesting thing about this particular game is who is making it and why it will likely feature a high level of realism and real science.

| Read more

Mojang Sells Over 14 Million Copies of Minecraft for PC

February 3, 2014 - GamePolitics Staff

The PC version of Minecraft has passed the 14 million copies sold mark, according to Mojang co-founder and game creator Markus 'Notch' Persson. Over the weekend Persson tweeted the latest milestone for his hit building game. That's up from the number of 13 million in sales by the end of December 2013.

Mojang also recently announced sales of 10 million copies of the Xbox 360 version and one million copies of the PlayStation 3 version. The PS3 version hit that impressive milestone after only five weeks of availability on the platform.

5 comments | Read more

Ken Kutaragi to Receive Lifetime Achievement Award at GDC Awards

January 28, 2014 - GamePolitics Staff

The "Father of the PlayStation" will finally be honored by the Game Developers Choice Awards for his accomplishments while serving as the CEO of Sony Computer Entertainment - bringing the masses Sony's very first home console and its subsequent iterations. Former Sony Computer Entertainment CEO Ken Kutaragi will receive a well-deserved Lifetime Achievement Award at the 14th Annual Game Developers Choice Awards.

4 comments | Read more

Area 5 Seeks Funding for 'Outerlands: Season One' Documentary Series About Games and Culture

January 16, 2014 - GamePolitics Staff

A crowd-funding campaign has launched today on Kickstarter to fund Area 5's latest project - a documentary series called Outland on the people and culture of videogames. The details on just what aspects of gaming culture the series will cover is fairly vague, but the group hints at covering some interesting topics like game preservation efforts and movements, and eSports. Area 51 is made up of former 1UP personalities Ryan O'Donnell, Matt Chandronait, Jason Bertrand, Cesar Quintero, and Rick Curnutte.

| Read more

Rube Works Launches on Android Devices

January 15, 2014 - GamePolitics Staff

Unity Games, developer Electric Eggplant and the Heirs of Rube Goldberg (the group representing the family members in charge of Goldberg's estate) have launched an Android version of Rube Works: Rube Goldberg Game on the Google Play store for $1.99 USD (€1.49, £1.29, AU$1.99).

The game is said to be inspired by and pays homage to the imaginative and crazy contraptions depicted in comics created by the Pulitzer Prize prize-winning American cartoonist, National Cartoonists Society founder, sculptor, author, engineer, and inventor Rube Goldberg.

| Read more

Fundraising Campaign for Sick Blizzard Engineer Meets Its Goal

January 9, 2014 - GamePolitics Staff

With 17 days left to go before the YouCaring crowd-funding campaign to raise funds for Ron Nakada (the Senior Software Engineer at Blizzard Entertainment who is battling through Stage IV colon cancer) ends, it has managed to surpass it goal. As of this writing $25,664 has been raised from 678 backers.

| Read more

Independent Games Festival Finalists Announced

January 8, 2014 - GamePolitics Staff

Finalists for this year's Independent Games Festival have been announced. The list of nominees for the biggest prize of the show - Seumas McNally Grand Prize - include such notable indie games as The Stanley Parable (Galactic Cafe); Papers, Please (Lucas Pope); Don't Starve (Klei); Device 6 (Simogo); Jazzpunk (Necrophone); and Dominique Pamplemousse in "It's All Over Once the Fat Lady Sings!" (Deirdra Kiai Productions).

| Read more

One Million Copies of Starbound Sold

January 7, 2014 - GamePolitics Staff

Chucklefish's procedurally generated space-themed RPG Starbound has sold more than one million copies thanks to its inclusion in the Steam early access program and the company's own pre-order efforts. Starbound is currently an early access game on Steam, allowing consumers to play an early beta build of the game while developers make wild and drastic changes. Selling for right around $15 via Steam's early access program, players have been enjoying the game since December 4.

| Read more

Awesome Games Done Quick 2014 for Charity Underway

January 6, 2014 - GamePolitics Staff

Awesome Games Done Quick 2014, a week-long gaming marathon in which participants speed run through a number of popular games, hopes to raise money for Prevent Cancer Foundation, a nonprofit group that funds cancer research and educational efforts. In its fourth year, Awesome Games Done Quick 2014 takes place until January 11. Donations will directly benefit the Prevent Cancer Foundation.

| Read more

Rogue Co-Creator Helps Select 'Ultimate Roguelike' Contest Winner

January 3, 2014 - GamePolitics Staff

Here's a pretty cool story from Gamasutra - and a particularly awe inspiring thing if you happen to be someone developing a roguelike game. Glenn Wichman, one of the original co-creators of the super popular 1980s dungeon-crawler Rogue, served as a judge on the "Ultimate Roguelike Challenge" competition.

| Read more

Insurance Won't Cover Hello Games' Flood Damage

December 30, 2013 - GamePolitics Staff

Joe Danger and No Man's Sky developer Hello Games recently suffered a calamity when its offices were flooded. According to a recent series of tweets by the Guildford, UK-based studio, the damage it suffered in its offices on Christmas Eve are not covered by its insurance policy.

5 comments | Read more

'Take This Project' Renamed, New Web Site Launched

December 27, 2013 - GamePolitics Staff

Recently the "Take This Project" was quietly relaunched as "Take This," along with a new website at www.takethis.org. Take This is a support group for gamers (though it doesn't specifically exclude those people who do not identify themselves as gamers), games journalists, game developers, and other industry professionals that suffer from depression, anxiety and other challenges associated with mental illness.

Offices of Joe Danger Developer Hello Games Flooded

December 27, 2013 - GamePolitics Staff

Joe Danger and No Man's Sky developer Hello Games had a bit of bad luck this week when their offices were flooded. The developers detailed the calamity in a series of tweets:

"A river broke its bank nearby yesterday, and A LOT of water flooded in really quickly. A biblical amount. It was coming in the windows!" noted the developers official Twitter account.

1 comment | Read more

Teen's Late Night Gaming Saves Family From Fire

December 26, 2013 - GamePolitics Staff

A 12-year-old who just happened to be up all night playing video games in Danville, Kentucky, is being credited with saving his entire family. On Thursday morning at around 3:30 am, Jaxxyn Wood was on the first floor of his family home playing video games when he smelled something funny in the air. Jaxxyn said that he "smelled something really bad, like Legos on fire."

Upon further investigation he noticed that the ice machine in the kitchen was on fire.

8 comments | Read more

Harvey Smith's 'Big Jack is Dead' Named One of the 'Best Indie Books of 2013'

December 18, 2013 - GamePolitics Staff

Harvey Smith's book, "Big Jack is Dead," has been honored as one of the Best Indie Books of 2013 (in the general fiction category) by renowned book review service Kirkus today. The book written by Smith (who is best known for his work on hit games such as Dishonored, Deus Ex: Invisible War, Deus Ex, Cybermage, and Ultima VIII) tells the story of an executive returning home to deal with his father's funeral and confront the past.

| Read more

Operation Ninja S.T.A.R. Seeks Funding to Invalidate Treehouse Avatar Patent

December 10, 2013 - James Fudge

Inspired by the software patent trolling efforts of patent house Treehouse Avatar Technologies, a new IndieGoGo campaign launched today seeks to raise funds for a project that will ultimately help the little guy. The project is called Operation Ninja S.T.A.R., and seeks to raise $17,500 to closely examine a patent owned by Treehouse Avatar Technologies to see if there is any evidence that the invention existed prior to the patent application. Their ultimate goal is to render the patent invalid.

1 comment | Read more

Game Developers Pirate Own Game, Offer it as a Free Torrent

December 3, 2013 - GamePolitics Staff

Kotaku offers a mildly amusing story about a game development studio that decided to pirate their own game. Vitali Kirpu and Alex Poysky, the developers behind Pixel Piracy, have "pirated" a copy of their own game, and provided a free torrent download on their site.

1 comment | Read more

Seven World of Warplanes Players Conquer Everest

November 20, 2013 - GamePolitics Staff

Wargaming sent out an interesting announcement this afternoon about seven men who climbed Mount Everest and "sort of" claimed it in the name of their favorite online game... Seven World of Warplanes players have tackled the treacherous slopes of the Himalayas and celebrated by planting a very special flag on its highest peak.

| Read more

Special Effect Charity Planning Gaming Marathon to Benefit Disabled Gamers

November 12, 2013 - GamePolitics Staff

UK-based charity Special Effect is hosting a 24-hour marathon early next year to raise funds for disabled gamers. The UK-based charity supports disabled gamers by providing them with adaptive technology that allows them to enjoy playing games. The marathon, the GameBlast weekend will take place on February 21- 23, 2014. From the website for the charity:

| Read more

ECA's Extra Life Marathon in Pictures

November 6, 2013 - GamePolitics Staff

Over the weekend a core group from Team ECA based out of our headquarters in Wilton, Connecticut, spent 23 hours setting up and playing video games to support the Extra Life charity. They managed to contribute a substantial amount of the $3,200 in total donations (so far, donations are still coming in) for the Connecticut Children’s Hospital and the Maria Fareri Children’s Hospital in Westchester, NY - both Children's Miracle Network Hospitals.

| Read more

Extra Life Attacked, Raises Over $3 Million Anyways

November 4, 2013 - GamePolitics Staff

Despite its web site being the target of a distributed denial-of-service (DDoS) attack, the folks at the Extra Life charity managed to raise a decent amount of money (with the help of thousands of gamers) over the weekend. The charity sent out multiple emails over the weekend keeping Extra Life members in the loop as the events unfolded.

3 comments | Read more

Ken Levine to Receive Lifetime Achievement Award at Golden Joysticks

October 23, 2013 - GamePolitics Staff

Organizers of the Golden Joysticks awards announced that Bioshock creator Ken Levine will be honored with a lifetime achievement award. This is the first time in the UK based awards show's history that it has honored an individual for his or her body of work. Levine will be honored for his work on the BioShock series, the classic sci-fi themed action role-playing game System Shock, and other notable games (on a personal note Freedom Force will always have a special place in my heart - ed.).

| Read more

The Ballad of Reemus 2 Hits Funding Goal

October 17, 2013 - GamePolitics Staff

2D point-and-click adventure game sequel The Ballads of Reemus 2 managed to raise $15,170 CAD via its Kickstarter crowd-funding campaign, putting the project $170 CAD above its funding goal of $15,000 CAD. As of this writing, the crowd-funding campaign has just over two days to go before its Kickstarter campaign comes to a close.

| Read more

 
Forgot your password?
Username :
Password :

Shout box

You're not permitted to post shouts.
Andrew EisenHuh?04/01/2015 - 2:42am
Matthew Wilson@AE I think the first dragon age did it the best. the person you played was treated differently based class,race, and gender. if the npc are going to act like 2015, you should just set the game in 2015 and add magic and dragons.04/01/2015 - 1:23am
E. Zachary KnightYeah, the PS3. My son paid for the Steampunk Texture Pack and it would not work at all. No matter what I did, it wouldn't allow us to save.03/31/2015 - 10:56pm
Sora-ChanConsole version?03/31/2015 - 10:40pm
E. Zachary KnightSo, Mojang has been selling a broken texture pack for Minecraft since at least Dec. 2014 and it hasn't been fixed yet.03/31/2015 - 10:30pm
Andrew EisenI think TT Games gets away with multiple LEGO games a year because they're all based on different franchises. If there were two or three LEGO Star Wars games every year, I think people would feel the same fatigue as they do with Assassin's Creed.03/31/2015 - 6:40pm
Andrew EisenIn other words, a hero is male because that's the default. A hero is female because of a gender-related reason. So, male heroes are for everyone. Female heroes are for women.03/31/2015 - 5:32pm
Andrew EisenHer point is that "When archetypal fantasy heroes in games are overwhelmingly portrayed as men, it reinforces the idea that... women should be able to empathize with male characters but that men needn’t be able to identify with women’s stories."03/31/2015 - 5:30pm
Andrew EisenDaniel - She doesn't say that in any of the TvW videos and I doubt she's said elsewhere that all games with male protagonists are male power fantasies. Anyway, you seem to be conflating two different ideas.03/31/2015 - 5:30pm
MaskedPixelantehttps://twitter.com/Yuriofwind/status/583028257890635776 Oh snap!03/31/2015 - 5:14pm
WymorenceFor me it just boils down to the fact that, even at a giant company, when a game comes out annually it just gives it a vibe of being rushed out the door. And god knows Unity sucked some major lemur with all its bugs...03/31/2015 - 4:22pm
PHX CorpI launched my spotify account today, and I kinda went a little overboard with adding music03/31/2015 - 3:59pm
Sora-ChanCon't. Games like AC are a pain to someone like me who likes to play games in order. So when a game gets too many releases too quickly, it puts me off. Only exceptions are games that have no interconnected underlying stories like the FF games.03/31/2015 - 2:53pm
Sora-ChanWikipedia has rarely let me down on matters like this. But yeah... AC needs a break.. like two.. or three... or eight years.03/31/2015 - 2:51pm
ConsterThere's 9 already?! I think I played 1, 2, and the ones inbetween 2 and 3.03/31/2015 - 2:23pm
Sora-ChanCon't There are now Nine... of just the main entries into the series. There are 13 more in the "other games" department.03/31/2015 - 2:15pm
Sora-ChanI tried to get into AC. Was having a decent time with the first one, at which point they had already released three titles. Then a fourth came out... then a fifth... the wall kept growing before I could finish the first.03/31/2015 - 2:14pm
Daniel LewisI think ubisoft should give AC a break before it's milked to death,and i'm a big fan of the games03/31/2015 - 1:15pm
PHX Corphttp://www.polygon.com/2015/3/31/8320017/assassins-creed-chronicles-china-india-russia Assassin's Creed Chronicles is now a trilogy, goes to China, India and Russia03/31/2015 - 1:11pm
Daniel LewisThe only thing said i disagree with is the final quote on Men's experiences are seen to be universal but women are gendered,though doesn't anita say that games with male protagonists are male power fantasies,so in turn both are gendered03/31/2015 - 1:08pm
 

Be Heard - Contact Your Politician