Starbreeze Sells 'Brothers: A Tale of Two Sons' to 505 Games for $500K

January 16, 2015 - GamePolitics Staff

Game developer Starbreeze Studios announced today that it has sold the full rights and trademarks to its critically acclaimed game Brothers: A Tale of Two Sons. The developer said it sold the IP and all rights to 505 Games for the sum of $500,000. The game has sold more than 800,000 copies since its fall 2013 release. Starbreeze says that the franchise will be "best nurtured under a new owner."

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'Survarium' Now in Open Beta

January 6, 2015 - GamePolitics Staff

When GSC Gameworld went insolvent and had to close its doors many years ago, a large contingent of its former employees left to form a studio called Vostok Games. You may have seen the name before because representatives from the company have been pretty vocal about people who claim to have worked on the S.T.A.L.K.E.R. series in various capacities - specifically West Games, who unsuccessfully tried to crowd-fund (and failed) a spiritual successor called Areal. That company is currently trying to crowd-fund another game called Stalker Apocalypse.

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300K Copies of 'Shovel Knight' Sold To-Date

December 5, 2014 - GamePolitics Staff

The popular RPG platformer hybrid Shovel Knight has sold over 300,000 units. The announcement about this major milestone came from developer Yacht Club Games via Twitter.

Shovel Knight launched on 3DS, PC, and Wii U in North America this summer, but the game has only been out in Europe for about a month.

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Unity Inks Deal With APM Music

December 2, 2014 - GamePolitics Staff

Game engine maker Unity has inked a deal with music production and licensing company APM Music, according to this Gamasutra report.

Under the terms of the deal, Unity will offer developers access to APM's vast music catalog via a special section of the Unity Asset Store. From the store developers can license a number of APM's music tracks for use in their games.

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CCP Games Shuts Down Fan-Made 'Vampire: The Masquerade - Bloodlines' Project

November 25, 2014 - GamePolitics Staff

A fan-made project to recreate the Troika Games-developed Vampire: The Masquerade - Bloodlines (originally published by Activision) using Unity has been shut down by CCP Games.

CCP Games owns the popular vampire-themed RPG world now, and according to the group behind Project Vaulderie, it has sent them a Cease and Desists letter. The non-commercial remake has been put on hold, but the developers are continue to explore ways to make the project a reality at some point.

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Report: China Establishing Special IP Courts

November 3, 2014 - GamePolitics Staff

Bloomberg reports that the Chinese government plans to establish a court dedicated to intellectual property in Beijing in the coming weeks, with similar courts to be established in other regions of the country including Shanghai and Guangzhou by the end of the year. These new IP courts will tackle cases involving patent and trademark violations, and other issues related to software.

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Another Open-Source Developer Claims Hyperkin is Illegally Using Code for Retro Console System

September 25, 2014 - GamePolitics Staff

The makers of the open-sourced emulation software program, RetroArch are the latest to say that video games accessories company Hyperkin is using its program in violation of the GPL license. RetroArch uses a development interface called "libretro" that allows for the "easy creation of emulators and games that can plug straight into this program called RetroArch." It supports 15 different hardware platforms including Android.

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Legal Scholar: 'Davis v. Electronic Arts' Perfect for Supreme Court Review

September 10, 2014 - GamePolitics Staff

An appellate case in court this week brought by former NFL players over the use of their likenesses in video games created by Electronic Arts could make its way to the U.S. Supreme Court, according to William Ford, a professor who teaches intellectual property law at The John Marshall Law School in Chicago.

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As The Mod Turns: The Latest In The Ongoing Minecraft 'Bukkit' Saga

September 5, 2014 - GamePolitics Staff

Are you ready to go down a rabbit hole? Because this story about community-developed tools for Minecraft is probably as meta as you can get!

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Super Podcast Action Committee Episode 112 - Hulu Hate

September 1, 2014 - GamePolitics Staff

If you missed Saturday's live broadcast of Super Podcast Action Committee (Episode 112), you can watch the video replay on YouTube or download it below.

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Copyright Skeptic: We Don't Need More Copyright Laws

July 17, 2014 - GamePolitics Staff

"We don't need more copyright," says Chapman University law professor Tom Bell in a new video interview with Libertarian publication Reason.com. "Probably we could dial it back and still enjoy this great wealth of culture that's been generated, that's already in our libraries."

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Nintendo Reveals Plan to 'Share' Revenue with YouTube 'Let's Play' Video Makers

May 28, 2014 - GamePolitics Staff

UPDATE: Kotaku wrangled a statement out of Nintendo.

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Zenimax Sues Oculus

May 21, 2014 - GamePolitics Staff

It's official: Zenimax is suing Oculus VR. Earlier in the month lawyers for the company sent letters to Oculus laying claim to the software technology that powers the virtual reality headset made by Oculus. Today in the U.S.

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Zenimax claims ownership of IP created by John Carmack that powers Oculus Rift [Updated]

May 1, 2014 - GamePolitics Staff

Update #2: A person who is familiar with the situation (who spoke on background) said that the Wall Street Journal's use of the term "stole" is not a term that Zenimax would use in describing John Carmack's actions leading up to this current dispute. We have adjusted the title and body of the story to reflect the situation in its proper context.

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King Settles Trademark Disputes With 'CandySwipe' and 'The Banner Saga' Makers

April 17, 2014 - GamePolitics Staff

Candy Crush Saga maker King has settled two of its most prominent trademark disputes - one with The Banner Saga developer Stoic Studio and the other with CandySwipe developer Albert Ransom. Both developers acknowledged on their respective web sites that they have worked out their problems with King.

Stoic was in a dispute with King over using the term "Saga" in the title of its game, while Candy Swipe developer Albert Ransom was disputing King's trademark claims because his game's release predated the release of Candy Crush Saga.

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CCP Evaluating 'World of Darkness IP' After Game Cancelation

April 15, 2014 - GamePolitics Staff

CCP Games tells CVG that it is reviewing the World of Darkness IP after it announced yesterday that it had canceled the MMO based on it and laid off a large number of employees at its Atlanta studio who had been working on the game for over seven years.

White Wolf and CCP Games merged in 2006, prior to CCP beginning work on the MMO.

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Ultimate Gay Fighter To Be Renamed After Legal Pressure

April 8, 2014 - GamePolitics Staff

While Handsome Woman Productions would not "name names," it is hinting that Ultimate Fighting Championship (UFC) has forced the indie development studio to change the name of its "gay-themed" fighting game, "Ultimate Gay Fighter." The studio said that it would change the name of the game featuring LGBT characters due to what it called "legal pressure from an unnamed mixed martial arts promotional company."

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3DRealms to Gearbox: 'We Still Own Duke Nukem'

March 27, 2014 - GamePolitics staff

In its ongoing lawsuit over the rights to Duke Nukem, 3D Realms has responded to Gearbox Software's trademark violation lawsuit by claiming that it still owns the license to the franchise. The studio is currently preparing to release Duke Nukem: Mass Destruction, a top-down action game starring the familiar gaming hero.

Last month Gearbox announced it would sue 3D Realms and Mass Destruction developer Interceptor Entertainment for allegedly using the IP it claims it owns without permission.

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'Cut The Rope' Developer Challenges King's 'Candy' Trademark in Europe

March 26, 2014 - GamePolitics Staff

UK-based 'Cut the Rope' developer ZeptoLab has filed an official challenge to King's "Candy" trademark in Europe. The company filed its official challenge to the broad trademark on March 20. In the European Union, King still has an active trademark registration for Candy that covers video games, video game services, and clothing. ZeptoLab is strongly objecting to this in that region, noting that no company should holds the rights to such a broad and commonly used term such as "Candy."

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New Zealand Supreme Court Rules Against Megaupload Founder

March 21, 2014 - GamePolitics Staff

The U.S. government does not have to disclose the evidence it will use against Megaupload owner Kim Dotcom prior to extraditing him to the United States, the New Zealand Supreme Court has ruled. In a 123-page ruling on Thursday the highest court in New Zealand said that there is no precedent to force the U.S. government to show its evidence prior to extradition.

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Crytek Offers $10 CryEngine Subscription for Indie Developers

March 20, 2014 - GamePolitics Staff

Hot on the heels of Epic Games announcing that it would offer a monthly subscription plan to allow anyone to license its Unreal Engine 4 technology, Crytek is offering a similar deal for its CryEngine technology - for about $9 less. Crytek announced this week during the Game Developers Conference in San Francisco that it would offer the CryEngine for $9.90 a month per user.

Mojang Confirms That a Minecraft Film is in the Works

February 28, 2014 - GamePolitics Staff

According to what Mojang co-founder and Minecraft creator Markus 'Notch' Persson said on Twitter last night, a film based on his cult hit open world building game is in the works. What that film might be about is unknown, but Persson claims that the film rights are with Warner Bros. Persson made the disclosure last night because the story was going to be leaked anyway by someone else:

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Gearbox Sues 3DRealms Over Duke Nukem

February 24, 2014 - GamePolitics Staff

Gearbox Studios, who bought the rights to Duke Nukem, is now suing the former IP owner 3DRealms and developer Interceptor Entertainment for unauthorized use of the Duke Nukem property and alleging violation of its trademarks. The lawsuit is related to 3D Realms' recent reveal of Duke Nukem: Mass Destruction, which currently features a teaser site with a timer counting down to February 25.

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The Flappy Bird Cloning Party is Officially Over

February 17, 2014 - GamePolitics Staff

Shortly after Dong Nguyen pulled his popular game Flappy Bird from Google Play and Apple's App Store (because it was "too addictive," he claims), a torrent of clones hit both marketplaces hoping to fill the void and play off the game's unbelievable success.

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CandySwipe Developer Claims King Bought a Game to Invalidate His Trademark

February 13, 2014 - GamePolitics Staff

In an open letter to King, Albert Ransom, independent developer and owner of Runsome Apps Inc., breaks his silence concerning the trademark for his game CandySwipe, which King recently tried to invalidate, despite the fact that the Android game's trademark was filed prior to King's filing for Candy Crush Saga.

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Flappy Bird Creator Takes Game Offline

February 10, 2014 - GamePolitics Staff

Flappy Bird creator Dong Nguyen has yanked his popular mobile app from Google Play and Apple's App Store after his game received a lot of attention in the last couple of weeks. The game was getting attention for several reasons; for what some in the media deemed its lack of quality and for allegedly borrowing elements from other games. The media was also trying to figure out why the game was so popular - it was the top free download on the App Store and Google Play last month - given its level of quality.

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Super Podcast Action Committee - Episode 82

January 6, 2014 - GamePolitics Staff

In our very first episode of 2014, hosts Andrew Eisen and E. Zachary Knight talk about the latest poll on GamePolitics (about finding porn on a freshly purchased 3DS), Braid creator Jonathan Blow's comments on Farmville and Plants v Zombies 2, various licensing deals gone wrong, and Sherlock Holmes finally making its way to the public domain. Download Episode 82 now: SuperPAC Episode 82 (1 hour, 9 minutes) 79.6 MB.

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Mega Man Board Game Kickstarter Launches, Gets Fully Funded

December 13, 2013 - GamePolitics Staff

After only a day of being live, a Kickstarter campaign for a Mega Man Board game has managed to get fully funded. The board game, which secured an official license from Capcom, has raised $167,796 from 1,369 backers - well over its initial goal of $70,000. The campaign has 37 more days left, so expect a lot of stretch goals to be added.

Texas-based board game company Jasco Games initially ran the Kickstarter to make the board game a lot better:

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Report: 38 Studios Asset Auction Happening Today

December 11, 2013 - GamePolitics Staff

According to a brief report on Boston.com from the Associated Press, the auction to sell off what remains of the 38 Studios intellectual property assets will happen today via a telephone auction.

The company handling the auction, Heritage Global Partners, has declined to estimate the IP’s worth, and 38 Studios receiver Richard Land says initial bids that were due last week are being kept confidential.

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Double Fine Reclaims Rights to Stacking and Costume Quest

November 26, 2013 - GamePolitics Staff

Double Fine has managed to reacquire the publishing and distribution rights to Stacking and Costume Quest from Nordic Games. Nordic Games purchased the rights to these games during THQ's bankruptcy auction earlier this year. Financial terms of the deal were not disclosed.

"I am pleased that we have regained full control over Costume Quest and Stacking, following a daring and top-secret midnight raid on the Nordic Games headquarters in Vienna," Double Fine CEO Tim Schafer said in a statement.

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E. Zachary KnightPapa, Of course thre is. That has now become a permanent part of the EULA boilerplate template.07/29/2015 - 12:56pm
Papa MidnightIn case anyone is interested, there is a clause written into Section 10 of Windows 10's EULA that provides for a Class Action Waiver, and restricts the user to Binding Arbitration.07/29/2015 - 11:15am
TechnogeekNo, that folder is what gets used for the upgrade process. I already had the upgrade go through on my notebook.07/29/2015 - 10:35am
Andrew EisenMatt - And AGAIN, you keep saying "accountable." What exactly does that mean? How is Gamasutra not accounting for the editorial it published? How is it not accountable to its readership (which, AGAIN, is primarily game industry folk, not gamers)?07/29/2015 - 10:10am
james_fudgeThat's the clean install, for anyone asking07/29/2015 - 9:23am
TechnogeekAlso, it's the upgrade that's available for installation now. You might need to forcibly initiate the Windows Update process before it'll start downloading, though. (If there's a C:\$Windows.~BT folder on your computer, then you're in luck.)07/29/2015 - 8:46am
TechnogeekAdmittedly there's more room to push for an advertiser boycott when you get into opinion content versus pure news, but keep in mind that reviews are opinion content as well.07/29/2015 - 8:46am
TechnogeekMatts: There's a difference between "this person regularly says extremely terrible stuff" and "I don't like the phrasing used in this one specific editorial".07/29/2015 - 8:45am
MattsworknameWait, is that for the upgrade or the clean install only? cause I was gonna do the upgrade07/29/2015 - 8:32am
james_fudgehttps://www.microsoft.com/en-us/software-download/windows1007/29/2015 - 8:30am
PHX Corp@Wilson, I'm still waiting for My upgrade notice aswell07/29/2015 - 7:57am
MattsworknameWilson: how? Im still waiting for my upgrade notice07/29/2015 - 3:44am
Matthew WilsonI updated to a clean instill of windows 10.07/29/2015 - 2:36am
Mattsworknameargue that it's wrong, but then please admit it's wrong on ALL Fronts07/29/2015 - 2:06am
MattsworknameTechnoGeek: It's actually NOT, but it is a method used all across the specturm. See Rush limbaugh, MSNBC, Shawn hannity, etc etc, how many compagns have been brought up to try and shut them down by going after there advertisers. It's fine if you wanna07/29/2015 - 2:05am
Mattsworknamediscussed, while not what I liked and not the methods I wanted to see used, were , in a sense, the effort of thsoe game consuming masses to hold what they felt was supposed to be there press accountable for what many of them felt was Betrayal07/29/2015 - 2:03am
MattsworknameAs we say, the gamers are dead article set of a firestorm among the game consuming populace, who, ideally, were the intended audiance for sites like Kotaku, Polygon, Et all. As such, the turn about on them and the attacking of them, via the metods07/29/2015 - 2:03am
MattsworknameAndrew: Thats kind fo the issue at hand, Accountable is a matter of context. For a media group, it means accountable to its reader. to a goverment, to it's voters and tax payer, to a company, to it's share holders.07/29/2015 - 2:02am
Andrew EisenAnd again, you keep saying "accountable." What exactly does that mean? How is Gamasutra not accounting for the editorial it published?07/28/2015 - 11:47pm
Andrew EisenMatt - I disagree with your 9:12 and 9:16 comment. There are myriad ways to address content you don't like. And they're far easier to execute in the online space.07/28/2015 - 11:47pm
 

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