Off-Topic With Double Fine’s Tim Schafer

March 16, 2012 -

Before this month Tim Schafer was famous for making a long line of beloved, humor-driven video games. Now he's also the guy who raised over $3 million to make an old-school adventure game. 

In the midst of that historic fundraising drive Gus Mastrapa called Tim Schafer and spoke to him about none of those things. Please enjoy this off-topic conversation about cartoons, A Clockwork Orange and the Iron Maiden poster that Schafer's parents couldn't stand.

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Xbox boss talks gender, diversity in new interview

July 28, 2015 - GamePolitics Staff

In a new interview with Edge Magazine, Head of Xbox, Phil Spencer took some time to talk about gender and racial diversity in the games industry and what his company is doing about it in its own backyard.

The talk of gender and race came up after Spencer said that the traditional videogame image has been "all sports, broad shoulders and guns."

When asked how that can be changed, he said:

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Gearbox founder has nothing but praise for 'Aliens: Colonial Marines,' 'Duke Nukem Forever'

July 24, 2015 - GamePolitics Staff

A new Eurogamer interview with Gearbox Software founder and CEO Randy Pitchford is sure to infuriate anyone who purchased Duke Nukem Forever or Aliens: Colonial Marines and felt ripped off or just generally loathed the experiences. In it Eurogamer attempts to get Pitchford to admit that there were problems with both games, but he isn't having any of it.

He goes out of his way to bestow accolades on both games and to say that he has no regrets.

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IGDA's Kate Edwards talks diversity, GamerGate at GamesBeat Summit

May 15, 2015 - GamePolitics Staff

GamesBeat has an in-depth interview with International Game Developers Association president Kate Edwards, who talks at length about GamerGate, diversity in the workplace, Intel's investment in bringing more women into the tech and gaming industry and a whole lot more.

The interview was conducted on-stage last week during GamesBeat Summit, with VentureBeat Insight's director of marketing technology Stewart Rogers serving as the interviewer.

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Apple CEO will devote his vast fortune to charity

March 27, 2015 - GamePolitics Staff

Apple CEO Tim Cook tells Fortune that he'll donate his vast fortune to charity and that he has been quietly donating to causes he believes in for years. Cook says that he looks forward to a time when he can engage in more meaningful philanthropy on a greater scale later on in his life.

Cook also talks about how he had to get a thicker skin after taking the job of CEO following founder Steve Jobs' passing, using the Apple pulpit to address important issues, and his decision to reveal that he was gay.

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Sony Talks 'Driveclub' and GamerGate in Metro Interview

February 23, 2015 - GamePolitics Staff

UK publication Metro has an interesting interview with Sony Computer Entertainment Europe president and CEO Jim Ryan. While Ryan talks about a number of interesting topics, two things caught our eye while reading it: the company's continued problems with the PlayStation Plus version of its troubled online PS4 racer Driveclub, and a brief statement about GamerGate.

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'Depression Quest' Developer Zoe Quinn Gives First TV Interview to MSNBC

October 20, 2014 - Jamers Fudge

Introduced by MSNBC host Ronan Farrow as "the woman who sparked 'GamerGate,'" Depression Quest developer Zoe Quinn gives her first television interview since the whole online ordeal kicked off back in late August.

In the video, which you can watch in its entirety to your left, Quinn emphasizes that, despite all the online threats and harassment, she and other women in the industry are here to stay because they love games.

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Edward Snowden: Asking is Always Cheaper Than Spying

December 26, 2013 - GamePolitics Staff

Earlier in the week we briefly mentioned former NSA contractor and leaker Edward Snowden's interview with the Washington Post where he noted that his mission "was already accomplished" because the press and the public are talking about the spy agency's various intelligence gathering operations.

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Edward Snowden: 'The Mission's Already Accomplished'

December 24, 2013 - GamePolitics Staff

Speaking to The Washington Post, former National Security Agency contractor Edward Snowden said that his "mission's already accomplished" after leaking NSA secrets that have caused a reassessment of U.S. surveillance policies. Snowden told the publication in a recent interview published online Monday night that he was satisfied with the results of his disclosure because it has enabled journalists to tell the story of the government's collection of bulk Internet and phone records.

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Glen Greenwald: Edward Snowden's Actions Inspired by Video Games and Comic Books

October 25, 2013 - James Fudge

In the latest issue of The Advocate, Guardian journalist Glenn Greenwald talks about his work on unearthing the massive domestic surveillance programs run by the Nation Security Agency and how it has affected his and his husband David Miranda's life.

More importantly (for us at least), the article reveals what inspired former NSA contractor turned whistleblower Edward Snowden (now exiled in Moscow) to reveal information on the NSA's questionable activities.

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Developers Speak Up About IndieGameStand

September 24, 2013 - James Fudge

In the early hours of the morning IndieGameStand expanded its operations from offering small indie 96-hour flash sales of select games to a full blown catalog. We thought it was an interesting move given all the competition in the space, but we wondered why over 72 indie developers jumped at the chance to be part of the catalog and why 14 of them wanted to be part of the very first sale.

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Dylan Cuthbert: Wii U Needs a Super IP

May 13, 2013 -

In an interview with Siliconera, Q-Games President Dylan Cuthbert says that Nintendo needs to create a new "super IP" to put the Wii U on the map once again, just like it did with the Wii (for example, Wii Sports, Wii Fit, etc.)

"If they are going to win they are going to have to figure out the games," Cuthbert told the publication. "They probably need like new super IP, a special IP that makes people really interested."

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Richard Garriott on The Difficulties of Being an Exceptional Game Designer

March 20, 2013 -

In a recent PC Gamer interview Ultima series creator Richard Garriott said that he has never met anyone who is as good a game designer as he is and that the only one that comes close is his old friend and colleague Chris Roberts. Garriott acknowledges that there are proficient game designers in the industry but none that have the skillset that would put them in the category of being "great."

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Cliff Bleszinski Talks About The Charge of Marketing Toys Based on Mature Games to Children

January 22, 2013 -

In an in-depth interview with the artist formerly known as CliffyB (he asked everyone to call him Cliff Bleszinski, and not his nickname as you may recall), GamesBeat grills the former Gears of War designer about the game franchise, perceptions in some circles that he was a bit of a douche, and what he thought about former EGM editor Dan Hsu calling him a d*ck in a cover story.

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Valve's Gabe Newell Talks About Invading the Living Room Gaming Space

January 14, 2013 -

Recently Valve Software co-founder Gabe Newell sat down with Chris Hardwick of The Nerdist Podcast to talk about the company's plans to take over the living room entertainment space with Steam's Big Picture Mode and with hardware like Steam Box. Some of that conversation was transcribed by Games Industry International.

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Child Psychologists: 'Video Games Have Achieved the Status of Moral Panic'

December 21, 2012 -

Winda Benedetti from NBC News conducts an interesting interview with two child psychologist to ask them about the effects of gaming on young children. She interviews Dr. Tyler Black, Clinical Director of the Child and Adolescent Psychiatric Emergency Unit at BC Children's Hospital in Vancouver, BC, Canada; and Dr. Matthew Chow, the Clinical Director of Telepsychiatry at BC Children’s Hospital.

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Ken Levine: Games Should Not Be Restricted From Using Controversial Subject Matter

December 11, 2012 -

In a six minute interview with Joystiq, Irrational Games boss and lead on BioShock Infinite Ken Levine talks about why it is important to not be afraid of using topics that some might consider controversial as vehicles for a story. In BioShock Infinite, Levine has weaved a narrative around a number of belief systems and ideals, and all of these things come together in the floating city of Columbia to create tension and drive the narrative.

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Marcus Persson 'Worried' About Mojang Growing, Losing Indie Spirit

November 26, 2012 -

Minecraft creator and Mojang co-founder Markus 'Notch' Persson said in a recent article on Develop that he worries about Mojang growing too big. If that were to happen he thinks that the company could lose the independent spirit it is known for. Persson also said that he did not want Mojang to work on what he called "super polished games," as those tend to require larger teams and bigger budgets.

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Ubisoft CEO Not Happy With Wii U Pricing

November 13, 2012 -

With the Wii U launch less than a week away, many game publishers have strong opinions about Nintendo's newest platform. In an upcoming interview with GamesIndustry International, CEO Yves Guillemot offers his. While Ubisoft is one of the biggest third-party supporter of Wii U at launch, the company's CEO Yves Guillemot acknowledges that Nintendo may have to lower the price of the console.

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Former Joystiq EIC Dishes on Polygon, AOL's Attitude Towards Games Media

October 25, 2012 -

Former Joystiq editor-in-chief Chris Grant, who left the publication at the end of 2011 to join what is now known as Polygon, tells GamesIndustry International in a new interview (to promote the official launch of the site on its own domain this week) that Joystiq parent company AOL has no "gaming appetite." AOL acquired Joystiq as part of its buyout of Weblogs in October 2005. Grant went on to say that AOL didn't seem to notice or care about the success that he and his former colleagues at Joystiq had in building up the site over the years.

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Apple Co-Founder Criticizes iPhone 5 Design

October 12, 2012 -

Apple co-founder Steve Wozniak is not happy with the direction of Apple. He has called the company "arrogant' while speaking out against the iPhone 5's design in a recent interview with Tech Central.

Wozniak says that Apple is arrogant for refusing to make the iPhone 5 larger. The phone is a bit smaller than competitors' phones - like Samsung’s Galaxy S III. Wozniak thinks this is a big mistake.

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Nintendo of America's Reggie Fils-Aime Calls Wii U Supply Chain 'Solid'

September 26, 2012 -

In a recent interview with Forbes Nintendo of America CEO Reggie Fils-Aime tried to calm fears that supply for the Wii U would not be enough to meet demand when the new console is released in mid-November.

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Games Industry Reacts to BioWare Founders Leaving Company

September 19, 2012 -

An interesting article on GamesIndustry International gathers the reactions of several high profile games industry luminaries to the retirement of BioWare founders Dr. Greg Zeschuk and Dr. Ray Muzyka. The duo announced yesterday that they were leaving the company. Later on Facebook Muzyka said that they both had made the decision to leave way back in April.

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Star Trek Online: To Boldy Go Where Someone Else has Gone Before

September 6, 2012 -

Cryptic Studios transitioned Star Trek Online to a free-to-play game recently and Perfect World Entertainment's wholly owned development studio revealed a little more on why they shifted the game from a subscription-based model to free-to-play in an exclusive interview with [A]ListDaily. Star Trek Online executive producer Dan Stahl and Perfect World vice president of business development and corporate communications John Young said the following:

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Former OnLive Employee Describes 'Bizarre All-Hands Meeting'

August 17, 2012 -

A former OnLive employee (who spoke on the condition of anonymity) described to GamePolitics the last meeting the cloud-based subscription gaming service will ever hold. Earlier in the day this source confirmed a rumor that the company had laid off its entire staff and ceased to exist as a company.

First, our source describes the meeting where employees learned that they had all been let go:

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Sony: No Price Cut for PS Vita in 2012

August 16, 2012 -

While many would like to see Sony slash the price of its PS Vita hand-held - mostly because it's the same price as a brand new PS3 - the company says that this is unlikely to happen in 2012. Speaking with Eurogamer, Sony Worldwide Studios boss Shuhei Yoshida says that the company has taken that option off the table for 2012, but it is trying to find new ways to bring value to customers.

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EA CEO Talks Free-to-Play, Investors' Lack of Understanding

July 19, 2012 -

In an interesting interview with CNBC, Electronic Arts CEO John Riccitiello says that the company's recent decline in its stock price isn't due to the business, but to a lack of understanding in how the business works on the part of investors. For starters industry's focus on NPD's packaged game sales numbers is "misguided," and ignores the current strong shift towards digital sales - which NPD doesn't have a handle on yet. He points to their success with games on Apple's platforms as well as on Facebook.

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Valve Rejects EA's Theory on Steam Game Discounting

July 11, 2012 -

Valve Software's business development chief Jason Holtman finally offered a response to what EA Origin boss David DeMartini said last month about Steam sales "cheapening intellectual property." At the time DeMartini said that EA's digital distribution platform would not copy Steam's frequent and deep discounting sales tactics.

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Bobby Kotick Acknowledges the Challenges of Bringing Call of Duty to China

July 6, 2012 -

Activision Blizzard CEO Bobby Kotick admitted in a recent interview with CNBC Asia’s Squawk Box that bringing Call of Duty Online to market in China is a risky proposition. While Kotick expresses confidence in Tencent Holdings in making the game based on its popular first-person shooter series successful in Mainland China, Kotick also knows that there is a risk when bringing a Western game into a new market with different business models and player tastes.

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David Cage: Industry Will Die if it Doesn't Innovate

July 6, 2012 -

Quantic Dream founder David Cage thinks that the video game industry needs to learn to innovate or it will inevitably die a slow and painful death. In an interview with GamesIndustry International, the Heavy Rain creator said that creating innovative and new kinds of experiences for consumers is paramount to the survival of the industry.

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Andrew EisenAnd again, you keep saying "accountable." What exactly does that mean? How is Gamasutra not accounting for the editorial it published?07/28/2015 - 11:47pm
Andrew EisenMatt - I disagree with your 9:12 and 9:16 comment. There are myriad ways to address content you don't like. And they're far easier to execute in the online space.07/28/2015 - 11:47pm
Andrew EisenMatt - Banning in the legal sense? Not that I'm aware but there have certainly been groups of gamers who have worked towards getting content they don't like removed.07/28/2015 - 11:45pm
DanJAlexander's editorial was and continues to be grossly misrepresented by her opponents. And if you don't like a site, you stop reading it - same as not watching a tv show. They get your first click, but not your second.07/28/2015 - 11:40pm
TechnogeekYes, because actively trying to convince advertisers to influence the editorial content of media is a perfectly acceptable thing to do, especially for a movement that's ostensibly about journalistic ethics.07/28/2015 - 11:02pm
Mattsworknameanother07/28/2015 - 9:16pm
Mattsworknameyou HAVE TO click on it. So they get the click revenue weather you like what it says or not. as such, the targeting of advertisers most likely seemed like a good course of action to those who wanted to hold those media groups accountable for one reason07/28/2015 - 9:16pm
MattsworknameBut, when you look at online media, it's completely different, with far more options, but far few ways to address issues that the consumers may have. In tv, you don't like what they show, you don't watch. But in order to see if you like something online07/28/2015 - 9:12pm
MattsworknameIn tv, and radio, ratings are how it works. your ratings determine how well you do and how much money you an charge.07/28/2015 - 9:02pm
Mattsworknameexpect to do so without someone wanting to hold you to task for it07/28/2015 - 9:00pm
MattsworknameMecha: I don't think anyone was asking for Editoral changes, what they wanted was to show those media groups that if they were gonna bash there own audiance, the audiance was not gonna take it sitting down. you can write what you want, but you can't07/28/2015 - 8:56pm
MattsworknameAndrew, Im asking as a practical question, Have gamers, as a group, ever asked for a game, or other item, to be banned. Im trying to see if theres any cases anyone else remembers cause I cant find or remember any.07/28/2015 - 8:55pm
Andrew EisenAs mentioned, Gamasutra isn't a gaming site, it's a game industry site. I don't feel it's changed its focus at all. Also, I don't get the sense that the majority of the people who took issue with that one opinion piece were regular readers anyway.07/28/2015 - 8:43pm
MattsworknameDitto kotaku, Gawker, VOX, Polygon, ETC07/28/2015 - 8:41pm
MechaTama31So, between pulling a game from one chain of stores, and forcing editorial changes to a media source, only one of them strikes you as being on the edge of censorship, and it's the game one?07/28/2015 - 8:41pm
Andrew EisenHave gamers ever tried to ban a product? Can you be more specific? I'm not clear what you're getting at.07/28/2015 - 8:41pm
Mattsworknamethey should have expected some kind of blow back. But I didn't participate in that specific action07/28/2015 - 8:41pm
MattsworknameAndrew Youd have to ask others about that, I actualyl didn't have much beef with them till last year, so I can't speak to there history. I simply feel that gamesutra chose politics over gaming and chose to make enimies of it's prime audiance. For that,07/28/2015 - 8:40pm
Andrew EisenI'm still not clear on how Gamasutra was lacking in accountability or what it was lacking in accountability for.07/28/2015 - 8:38pm
MattsworknameAndrew: You and I agree on most of that. I don't diagree that there should ahve been other actions taken. Now, I do want to point something out, casue Im not sure if it's happened. Have gamers ever tried to have a product banned?07/28/2015 - 8:37pm
 

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