Gun Fire Disabled in Deus Ex: The Fall on Jailbroken Devices

July 11, 2013 -

According to Polygon, the iOS version of Eidos' and Square Enix's Deus Ex: The Fall disables firing on jailbroken devices. Fans who just happen to have jailbroken iOS devices complained about the problem on the game's product page and in this Reddit thread.

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Report: Tablets the Device of Choice for Mobile Gamers

July 11, 2013 -

PlayFirst and media and entertainment research firm Frank N. Magid Associates reveal the results from the annual Tablet and Smartphone Gaming, Magid Media Futures study. According to the study, tablet devices are the mobile platform of choice for gamers.

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Angry Birds Tops Five Year List of Best Selling Apple App Store Apps

July 9, 2013 -

With Apple's App Store celebrating five years in business, Apple has decided to release its list of the best selling games and apps for the iPhone and iPad. It should come as no surprise that Rovio's Angry Birds is all over these lists. The original game is the number one best-selling paid app on iPhone. In fact, various versions of the game are on the Best Selling Paid App charts for both devices and Angry Birds HD Free is #4 on the Most Popular Free Apps chart for iPad.

Other popular titles include Fruit Ninja, Cut The Rope, Words With Friends, and Temple Run.

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Apple Launches Settlement Page for Parents of Kids Who Bought Digital Content

June 24, 2013 -

As part of a settlement deal back in February, Apple agreed to pay settlements to parents whose children supposedly bought in-app purchases in kids' games on iOS "accidently" and without their parents' consent. Now the company has provided a means for claiming compensation. Apple has launched a dedicated website where parents can claim either a $5 iTunes Store credit or iTunes credit equal to the amount of in-app purchases made with a 45-day period.

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Apple Celebrates Over 50 Billion App Downloads

May 17, 2013 -

On May 3 Apple said that it was very close to hitting 50 billion app download mark on its App store. Today the company announced that its App Store has surpassed the milestone - which they point out does not include re-downloads of apps or updates by users. While we do not know the exact data and time this milestone was met, we do know who the person was that downloaded the 5 billionth app: Ohio's Brandon Ashmore. Apple awarded him a $10,000 App Store gift card, and his app of choice - the word game Say the Same Thing by Space Inch.

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Develop Finds Majority of Apps Do Not Warn About In-App Purchases

May 9, 2013 -

An investigation examining 400 apps conducted by Develop shows that there is a lack of consistency in the way in-game purchases are presented on digital stores. The investigation follows the UK government agency the Office of Fair Trading’s recent announcement that it would investigate in-app purchases in children’s games.

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Federal Court Approves Apple's Proposed 'Free-to-Play' App Settlement Plan

May 6, 2013 -

Courthouse News reports that Apple's plan to settle with parents over its failure to get parental consent before minors made purchases in various apps has been approved by a federal court. Apple's settlement would provide all class members with a minimum $5 iTunes store credit (or cash payment for those who no longer have an iTunes account), according to court documents.

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Apple App Store Inches Towards 50 Billion App Downloads Milestone

May 3, 2013 -

Apple announced today that its app store is nearing the 50 billion app download mark. Since its launch, the Apple App Store has seen almost 50 billion downloads of various apps for its iOS devices. Apple also announced that the person who downloads the 50 billionth app will receive a $10,000 App Store gift card, while $500 gift cards will be given to the individuals who download the first 50 after that milestone.

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Another Vlambeer Game Gets Cloned

April 22, 2013 -

Game Developer Vlambeer can't seem to catch a break when it comes to other developers cloning their games. Their latest game to be cloned on the Apple App Store is Vlambeer's upcoming title Luftrausers. SkyFar is very similar to Vlambeer's game - in fact, except for a few minor aesthetics it looks identical to Vlambeer's game.

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USPTO Rejects Trademark Request for iPad Mini

April 1, 2013 -

When Apple applied for a trademark for the smaller sized iPad last year, the US Patent and Trademark Office replied to its request by saying that the description for it was not enough to warrant approval because it would be covered under what it already holds for the iPad.

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Apple Removes Sweatshop from App Store, Rejects Endgame: Syria for Third Time

March 21, 2013 -

Apple has refused to include Auroch Digital's Endgame: Syria on the Apple App Store and has removed Sweatshop HD - a collaboration between U.K. studio Littleloud and Channel 4, according to this Polygon report. Both games, it seems are a little too controversial for Apple.

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Ridiculous Fishing Developer: Don't Be Afraid to Price that Game at $3

March 18, 2013 -

Ridiculous Fishing and Serious Sam: Random Encounter developer Vlambeer says that "non-evil" free-to-play game design is almost impossible and that game developers should not be afraid to price their games at $3. Vlambeer's Ridiculous Fishing, which almost saw the studio go under during development, went live last week on Apple's App Store and garnered strong sales and critical acclaim from fans and critics.

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Slitherine Secures Warhammer 40K License for Upcoming Strategy Title

March 14, 2013 -

Indie strategy developer and publisher Slitherine has signed a licensing deal with Games Workshop to develop a new strategy title set in the popular Warhammer 40,000 universe. While Slitherine says that details of the deal (including the content and features of the game) have not yet been announced, development is already underway on multiple platforms.

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CDC Asks Plague Inc. Maker to Give Lecture in March

March 8, 2013 -

Polygon has an interesting interview with Plague Inc. developer James Vaughan, who reveals to the publication that he has been asked to speak to the Center for Disease Control (CDC) in Atlanta, Georgia. Plague Inc. is a unique strategy game for iOS that lets the play take control of a deadly pathogen and infect one person - patient zero - with the end goal being to spread the plague to every corner of the globe.

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Judge Diminishes Damages in Apple-Samsung Patent Verdict

March 4, 2013 -

It looks like Apple has just gotten its hand slapped away from Samsung's cookie jar - according to a report this morning on AllThingsD. Judge Lucy Koh, the judge overseeing the Apple-Samsung patent trial threw out part of the billion dollar verdict Apple had previously won in the long-running case and ordered a new trial to determine damages for patent infringement.

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A Little Birdee Told Me: New App Teaches Children About Sex in a Safe and Friendly Way

March 1, 2013 -

Your young son or daughter comes home and asks the one question you worried that you would inevitably have to answer since the day they were born into this world: "Where do babies come from?" Well as Apple used to be fond of saying, there's now an "app for that." It's called Birdees, and it is an educational app for iOS devices created by Vancouver-based educational entertainment software developer GoTo Educational Technology Inc.

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Apple To Settle Game App Lawsuit Filed by Parents in 2011

February 26, 2013 -

Apple has agreed to settle a class action lawsuit related to children inadvertently making purchases in the Apple Store for iOS devices, according to Reuters. The class action lawsuit concerned customers who were charged when their children downloaded applications from the company's online store.

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Kickstarter Goes Mobile on Apple Devices

February 14, 2013 -

Popular crowd funding platform Kickstarter has launched an app for iOS devices today that allows users to have more streamlined access to their favorite projects. The app promises the community the ability to "discover new projects, watch project videos, and get updates from projects and your friends." For project creators looking to get some funding from the community the app allows you to "stay connected with your backers, track your project’s progress, and post updates from wherever you are."

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The Tetris Company Gets Final Judgment, Permanent Injunction Against Xio in Long-Running Infringement Case

February 7, 2013 -

The Tetris Company announced that the New Jersey District Court has delivered the company final judgment in its case against game maker Xio. The company filed the lawsuit in 2009 alleging that Xio's game Mino for iOS infringed on the copyrights and trade dress rights of Tetris. The court ultimately sided with The Tetris Company, which owns the licensing rights to the popular franchise.

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Developer Defends Game Based on Ongoing Syrian Civil War

January 18, 2013 -

The designer of an iOS game that focuses on Syria's ongoing civil war is defending his game and explaining why he created it in the first place: to inform those people around the world who might be ignorant about the conflict. The game, Endgame Syria, is decidedly pro rebel forces and gives players choices like negotiating peace with President Bashar Assad's regime or sending jihadist fighters to kill the pro-government military forces.

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NRA Practice Range Ratings Changed to 12+ by Apple

January 16, 2013 -

When the NRA-branded iOS app NRA: Practice Range launched earlier this week (nearly on the one month anniversary of the Sandy Hook Elementary School Shooting that took place in Newtown Connecticut on December 14, 2012) it carried a rating of ages 4+.

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NRA: Practice Range Released on iOS Devices

January 14, 2013 -

It's hard to argue against a culture of violence influencing children when you release an iOS app that teaches kids ages 4+ how to aim a gun and more accurately shoot. Not that the newly released NRA-licensed game developed by MEDL Mobile, Inc. will turn your tiny tot into a killing machine - nor does the game include any type of violent content save the ability to fire a handgun at human shaped targets and clay targets. And to its credit, the game also offers plenty of safety tips for players to keep them from doing stupid things - we assume - in real life.

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Two Billion Apps Downloaded from Apple App Store in December

January 7, 2013 -

Apple announced that its App store saw 2 billion downloads in December, along with a number of other milestones that happened in 2012. All in all, the numbers show that Apple's app Store had a pretty good year. According to data released by Apple, 40 billion apps have been downloaded since the store opened in 2008; 20 billion of those downloads occurred in 2012; there are now 775,000 iOS apps available in the store; there are over 500 million active iTunes accounts; and app developers have made $7 billion dollars from the 70 percent cut they get of sales - since 2008.

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Pirate iOS App Store and Related Services Go Dark

December 31, 2012 -

Hackulous closed its doors for good, according to a report from TorrentFreak. The entire community that catered to offering cracked apps for Apple's iOS devices seems to have unceremoniously died or shut down yesterday. This includes Apptrackr, the web-based partner index for cracked apps; and Installous, an app used by millions to transfer those cracked apps to iOS devices.

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Zynga Discontinues 11 Games to Cut Costs

December 31, 2012 -

Zynga will shut down a total of 11 of its social games as it finds new ways to cut costs to fulfill the cost reduction plan announced by CEO Mark Pincus in November of this year. When Pincus made that announcement he said that 13 games would be shut down. The list of games scheduled for closure covers 11 on that list.

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Over 17 million iOS and Android Devices Were Activated on Christmas Day

December 27, 2012 -

On Christmas day iOS and Android device activations were greater than any other day in history, according to a new report from mobile analytics company Flurry. As highlighted by VentureBeat Flurry claims that over 17 million new smartphones and tablets were activated on Christmas day. Compared to the rest of December, new iOS and Android activations rose a whopping 332 percent on Christmas Day.

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The Walking Dead: Episode One Free on XBLA, iTunes

December 26, 2012 -

Just a friendly public service announcement: you can get the first episode of The Walking Dead game on Xbox Live and for iOS devices right now for free. While many claim the free episode of the game will be available until the beginning of the new year, it is probably best to download the game while it's available for sure. Why take chances, right?

The Walking Dead has already won numerous awards for creating a classic adventure game with an intense narrative from the popular comic book series and television series.

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What is President Obama's Favorite iPad App?

December 24, 2012 -

Forget about the so-called "fiscal cliff" the country faces in January, the debate over gun control or any other important pressing issues that matter in the United States - what's important to Barbara Walters and ABC seems to be what the President of the United States and the First Lady do in their off time. During the most recent Barbara Walters special, she gets the First Couple to divulge... their favorite iOS app.

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Samsung Won't Seek Injunctions Against Apple Devices in European Countries

December 18, 2012 -

Following yesterday's ruling by U.S District Judge Lucy Koh that rejected Apple's motion for a ban on the sale of three older Samsung devices still being sold in the U.S. that infringed on the company's iPhone-related patents, Samsung has decided to withdraw all of its requests for injunctions against Apple products currently pending in European courts.

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The Top Grossing Software on iOS Devices in 2012? Games, of Course

December 14, 2012 -

Here's a not-so-shocking revelation about 2012: games were the most popular software on iOS devices in 2012 according to data released by Apple and collected by Inside Mobile Apps. Seven of the ten highest-grossing iPad apps and ten highest-grossing iPhone apps were games, according to the data.

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Poll

Has a video game ever made you so mad you broke the controller?:

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TechnogeekConjured up by who, though? If by the players, then it's not really "on a whim" since they're kind of putting work into it. If you mean the developers/government, then hello and welcome to monetary sovereignty.07/11/2014 - 12:34am
MechaTama31I'm just saying, when everything of value can be conjured up at a whim, that's not an economy. That's a fantasy.07/11/2014 - 12:15am
TechnogeekHonestly, though, what I find most thought-provoking about the article isn't the guaranteed minimum income aspect at all, but a more fundamental point: that we treat poverty as a moral failing on the individual, rather than a design flaw in the system.07/10/2014 - 11:53pm
TechnogeekOr, if your concern is that people won't even bother to work at all if their basic needs are met...well, let me put it this way: do you really want people like that in the workforce anyway?07/10/2014 - 11:51pm
TechnogeekAlso, you raise a valid question, but I'd argue that as things stand we're artificially limiting the amount of "gold/silver" that could be produced. The whole "work a job you hate to pay the bills" thing meshes poorly with the entreprenurial spirit.07/10/2014 - 11:49pm
TechnogeekSeriously, though, it looks at how in-game economies work and what lessons can be applied to reality, focusing primarily on multiple currency systems. Such systems do exist in real life (food stamps, for example), although generally aren't seen as such.07/10/2014 - 11:43pm
MechaTama31Or to produce the gold and silver, for that matter?07/10/2014 - 11:42pm
MechaTama31But in seriousness though, the F2P games can conjure up all the "valuables" out of the ether. Are there going to be enough people going for the "gold" and "silver" to actually produce the necessities the "free energy" is supposed to cover?07/10/2014 - 11:39pm
TechnogeekHey, it works for Wall Street.07/10/2014 - 11:36pm
MechaTama31We should base our real economy on something that is reviled as a soul-sucking scourge? ;)07/10/2014 - 11:25pm
TechnogeekRelevant to this website's stated focus: an argument for a guaranteed minimum income using F2P games to illustrate how and why it could help. https://medium.com/@gthoreau/game-socialisme-6312268d469507/10/2014 - 8:28pm
ZenOk, so yeah...it's kind of a lie...but I HAD to go with "Nope. I'm zen." lol. Only broke one controller myself (PS3) on a playthrough of Uncharted that got frustrating.07/09/2014 - 10:38pm
MechaTama31I am not proud of this, but I had to select the "multiple times" option. Not for the same game, but I went through several controllers (particularly dreamcast ones. fragile, maybe?)07/09/2014 - 6:52pm
Andrew EisenI'd say breaking a handheld out of anger counts (even if it's just the hinge). Likewise, I'd say busting a keyboard or mouse counts so long as you were playing a game at the time.07/09/2014 - 12:28pm
ConsterAnd since there happened to be (without me realizing) a towel which broke the fall resulting in 'only' a damaged hinge, would that be option 2 or 4?07/09/2014 - 12:23pm
ConsterAbout the most recent poll: since the "controller" for the DS is basically part of the DS, does throwing my DS against the floor because Mario Basketball cheats count?07/09/2014 - 12:22pm
Sleakersaw this on Forbes, thought it was pretty good: http://www.forbes.com/sites/timworstall/2014/06/03/if-comcast-and-time-warner-dont-compete-then-why-shouldnt-they-merge/07/08/2014 - 9:09pm
Adam802the Sun is claiming games are as addictive as herion: http://www.eurogamer.net/articles/2014-07-08-the-real-story-behind-the-suns-gaming-as-addictive-as-heroin-headline07/08/2014 - 6:43pm
ZippyDSMleeIt takes 2-6 days to transferfunds to your bank, it can take up to 30 days for ebay to give you moeny from a sale. But lord to spend it its instant!07/08/2014 - 10:50am
Cheater87http://www.twinfinite.net/2014/07/08/evil-within-receive-gore-mode-dlc-japan/07/08/2014 - 10:00am
 

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