World of Goo Hits 1 Million Downloads on iOS

January 10, 2012

2D Boy's iOS version of World of Goo has hit a major milestone - more than 1 million downloads in just over 13 months. Developer 2D Boy says that sales have been steady on both iOS and Android devices, with numbers being pushed even higher thanks to the HD Universal edition available for the iPad.

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Infinity Blade Franchise Rakes in $30 Million for Epic Games

January 5, 2012

Epic Games and ChAIR Entertainment announced that Infinity Blade I and II has earned the company more than $30 million in just one year since the introduction of the original game on iOS devices.

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Apple Targets Apptrackr with DMCA Take-Downs

January 4, 2012

Those who use jailbroken iPhones and enjoy pirating software are in for a rude awakening as Apple uses the DMCA to take out a frequently used service - Apptrackr. According to Apptrackr developer "Dissident," Apple has sent what he calls "huge takedown notices" to cut off access to pirated apps found through the software. Apptrackr has decided to move the physical location of its servers outside the United States to get around Apple's legal maneuvers and is also employing a form of redirection to avoid "direct" links to infringing content.

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MindJolt Teams with Humane Society for iOS Game

January 4, 2012

Calling it a "socially responsible adventure," MindJolt SGN announced the release of Fluff Friends Rescue. The iOS game, which was developed with the help of the Humane Society of the United States (HSUS), challenges players to rescue pets, nurse them back to health, run their own animal shelter and contribute to The HSUS.

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Atari Takes Down iOS Games for Having a 'Passing Resemblance ' to Battlezone, Claims Developer

January 3, 2012

According to iOS game developer Black Powder Media, Atari is removing games from the App Store (with the help of Apple, of course) that resemble anything from its extensive back catalog of classic games. The company developed a game called Vector Tanks 3, which bears a slight resemblance to Battlezone. Atari has also threatened legal action against iOS developers who are developing games that it deems are rip-offs of its owned IPs.

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Mojang Doesn't Know How Minecraft: Pocket Edition Will Turn Out

December 30, 2011

Mojang business developer Daniel Kaplan recently told Gamasutra that he did not know what version 1.0 of the mobile versions of Minecraft - Minecraft Pocket Edition for Sony's Xperia Play and iOS - would look like.

"Oh, wow, I really don’t know, said Kaplan. "I can't answer that."

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GameStop Declares iOS Trade-In Program a Smashing Success

December 28, 2011

In a press release issued this morning video game retailer GameStop trumpeted the success of its iPod, iPhone and iPad buy-back / trade-in program. The company claims that in the months since it began accepting trades on iOS devices, it has seen "strong consumer enthusiasm for the program." GameStop customers trading in an iPod Touch get up to $180 in cash or in-store credit, up to $300 for an iPhone, and up to $400 for an iPad.

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Microsoft Releases My Xbox Live App for iOS Devices

December 8, 2011

Microsoft has released its My Xbox Live App on Apple's App Store. The free app lets Xbox Live users access their profiles on the go much like the Xbox Live hub on Microsoft's Windows Phone 7. The app features the Metro UI style that Microsoft has deployed across all its current products, including the recent Xbox Live dashboard update and Windows Phone 7. The app also links to a browser-based demo of the Windows Phone 7 OS.

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OnLive App Brings PC Game Streaming to Portable Devices

December 8, 2011

OnLive brings its cloud-based gaming services to smartphones and tablets with a new app for iOS and Android. The app allows those that subscribe to the service to stream playable PC games to smartphones and tablets. Some companies, such as Rockstar Games are even working with OnLive to tailor the experience; the company is creating a specific touch screen interface for L.A. Noire as part of a collection of 25 games with reconfigured controls ready for the launch.

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How to Deal with Carrier IQ

December 5, 2011

Ever since Trevor Eckhart uncovered the true nature of Carrier IQ, a program that monitors everything that's going on on a smartphone it is installed on, it has been dominating headlines. Consumers are obviously concerned about their privacy - particularly if they happened to be a customer of a company that used the software like Sprint, AT&T, and T-Mobile. While the company that makes the software insists the software is not malicious, several parties have decided to sue them for allegedly violating federal wiretap laws.

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US Court Denies Apple's Request for Preliminary Injection Against Samsung

December 5, 2011

While Apple managed to get a number of preliminary injunctions against Samsung in other countries in their ongoing battle of trademark disputes related to iOS devices, it looks like the US courts aren't playing ball. US District Judge Judy Koh has denied Apple's request for a preliminary injunction that would have barred Samsung from selling its Galaxy brand tablets and smartphones on Friday. While thing could go Apple's way eventually after a full trial, the decision allows Samsung to continue to sell its Android-based devices without interference from the courts or Apple.

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id Software Developer Explains Why Google, Apple Avoided New ESRB Ratings System

December 1, 2011

The ESRB and the CTIA detailed a new ratings systems for mobile games this week - backed by such companies as AT&T, Microsoft, Sprint, T-Mobile USA, U.S. Cellular and Verizon Wireless. Two companies that were curiously absent from that list hold the lion's share of the market when it comes to platforms: Apple and Google.

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EPIX Coming to Xbox 360, iPad

November 22, 2011

EPIX, the premium entertainment service that is a joint venture of Paramount, Lionsgate and MGM, will soon be on some pretty familiar devices. The premium programming is already available on a number of platforms including Android and the iPhone. Emil Rensing, Chief Digital Officer for the company, says that the service will be available next month on Microsoft's Xbox 360 and Apple's iPad.

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Who is the Typical iPad Buyer?

November 18, 2011

Marketing firm BlueKai has compiled the profile of the typical iPad buyer, listing three traits that land in the "highly likely to buy" category. The data shows that the typical iPad buyer owns a pet, is male, and is a frequent purchaser and player of video games. Health care professionals, international travelers, apartment dwellers and organic food fans also scored high on the list. The firm also found that vitamin takers, domestic business travelers, married couples and college graduates had common attributes of iPad owners.

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Train2Game and Epic Game Jam Finalists Selected

November 15, 2011

Train2Game and Epic Games announced the winners of the Train2Game and Epic Game Jam, the 48-hour event that was held November 4-6 at the University of Bedfordshire, England. More than 100 game developers showed up for the event and created 10 playable games for the iOS platform using Epic’s Unreal Development Kit (UDK). The final Game Jam winners will receive a commercial Unreal Engine 3 license for iOS. The winner will be crowned at Make Something Unreal Live, to take place at the Gadget Show Live in Birmingham, UK from April 11-15, 2012.

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Word With Friends Mega Event Sponsored by Ford

November 14, 2011

Ford is sponsoring what it calls the "largest Words with Friends" game ever to promote its all-new Ford Escape. The public gaming event will take place tomorrow at 11:00pm - Wednesday at 12:00am at Hollywood Blvd and Highland Ave or on the company's Facebook page via a livestream.

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Stealing from Three Games: Cut The Birds

October 31, 2011

It's bad enough when a fellow developer steals one idea from someone else, but how bad is it when they steal three and combine them? That's exactly what the makers of the iOS game Cut the Birds did. Taking the cuddly characters from Angry Birds, the slashing action of Fruit Ninja and the unique title of Cut The Rope, developer SolverLabs LLC managed to get the game on Apple's App Store

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iPhone 4S Breaks Sales Records

October 17, 2011

Apple announced today that its latest phone, the iPhone 4S, has broken sales records, with its latest offering enjoying 4 million in sales in its first weekend at retail. Apple started taking pre-orders for the iPhone 4S in the US, Canada, Australia, UK, France, Germany, and Japan on October 7. On the first day of pre-orders, over 1 million customers reserved the device for its October 14 delivery date. The iPhone 4S launched on Friday.

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iPad 97 Percent of U.S. Tablet Traffic Online

October 11, 2011

According to a new report called "Digital Omnivores: How Tablets, Smartphones and Connected Devices are Changing US Digital Media Consumption Habits," Apple's iPad held 97.2 percent of all tablet internet traffic in the US in August 2011.

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Apple: iPhone 4S Pre-Orders Surpass One Million Mark in 24 Hours

October 10, 2011

Apple is reporting that over a million pre-orders have been taken for its latest iPhone model, the new iPhone 4S. The company claims that these pre-orders came in the 24-hour-period after the company announced the new phone last week. The pre-orders came from its online store as well as third-party service providers that will offer the phone when it is released.

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iOS Publishers Are Buying Their Way Up the Charts, Says Future Games

October 7, 2011

Hungry Shark developer Future Games of London says that smaller iOS developers are being pushed out of the Apple App Store charts by larger publishers who are buying their way to the top of the list. Future Games MD Ian Harper claims that media companies are using a method called "Cost Per Install" to quickly drive downloads, improve rankings and increase visibility by hitting the top of the charts.

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Spiderweb Slashes Prices 20 Percent on Entire Catalog

October 4, 2011

In these trying financial times it's nice to see a developer care about the little guy. Spiderweb Software is one of those development studios. The one-man operation run by the outspoken Jeff Vogel has cut prices across the board for its entire catalog of role-playing games for Mac, iPad, and Windows by 20 percent. In addition, for the month of October Spiderweb has slashed an additional 10 percent off of all of its games.

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WSJ: Sprint Bets $20 Billion on New iPhone

October 3, 2011

The third largest wireless carrier in the United States is betting on the iPhone 5 in a big way. Sprint Nextel Corp. will pay Apple a whopping $20 billion dollars to give its customers access to iPhone 5, according to the Wall Street Journal. The company's top executive told Sprint's board that he expects to lose money on the deal until sometime in 2014.

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Teenage Mutant Ninja Fraudsters

October 3, 2011

A fake Teenage Mutant Ninja Turtles game for iOS has managed to piss off a lot of consumers and many are wondering how Apple allowed a game that has been in the App Store system for nearly six weeks to get past its approval process. The bogus game app claims to be an official Teenage Mutant Ninja Turtles game and is the work of a Vietnamese developer known as Dang Van Phuong. The license for the popular franchise is currently held by Nickelodeon, who are working on a brand new animated property to be released in 2013.

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iPad Represented 80 Percent of North American Tablet Shipments in Q2

September 30, 2011

According to research from Strategy Analytics released earlier this week, the iPad captured 80 percent share of tablet shipments in North America during the second quarter of 2011. The research firm claims that Apple has a tight grip on the American tablet market that companies like Amazon will find hard to break.

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Research: Eight Million iPad Owners Love Gaming

September 15, 2011

A new research report from media and technology market research firm Interpret suggest that the iPad is the new wild frontier of gaming, with well over half of device owners spending their time playing games. That percentage includes two different demographics - hardcore gamers and non-gamers, according to the small amount of data the company released publicly from the $250 report.

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GameStop Launches iOS Device Trade-In Program

September 13, 2011

As we reported last week, GameStop has launched an iOS device trade-in program that allows consumers to trade in their old iPad, iPhone, iPod, Mini, Shuffle, or Nano devices for in-store credit. GameStop is not saying how much they'll pay for each system, but they are saying what condition it has to be in order for consumers to sell it to them. The company said that it will not accept iOS devices in with the following issues:

- iPod, iPhone or iPad devices with dents, severe scratches or personal engravings on the casing.

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Rumor: Sprint to Offer Unlimited Plan for iPhone

September 9, 2011

According to a Bloomberg report, Sprint will offer the iPhone next month with unlimited data service plans, according to people "familiar with the matter." The country's third-largest carrier (behind AT&T and Verizon) will begin selling the next version of the iPhone, iPhone 5 in mid-October. If the sources cited are correct, Sprint would be the only company in the country to offer iPhone with an unlimited data service for a flat fee. Naturally this would certainly help them draw customers from AT&T and Verizon Wireless.

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GameStop Buying Used iOS Devices

September 6, 2011

Have a crappy iPhone lying about? Well apparently you can resell it to GameStop. The world’s largest video game retailer will start buying Apple's iOS devices from customers, according to a report from 9to5Macs. According to a screen grab from the site, GameStop is saying that it buys iOS devices for store credit:

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Gamer Camp: Nano Games now on Apple iOS Devices

September 6, 2011

Two iPhone games produced in 12 working days during UK event Gamer Camp: Nano are now available on the Apple App Store. The games were built during a month-long game developer training course at Birmingham City University. The game are free to download. The two games, They Came From the Deep and Aliens vs. Humans, were created by thirteen trainee artists and programmers working together in teams. The one month course is a scaled down version of the full 12-month long Masters version of the course, Gamer Camp: Pro, which starts in September.

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Are you excited for the Xbox One?:

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MaskedPixelantehttp://www.eurogamer.net/articles/2013-05-22-microsoft-wont-let-indies-self-publish-on-xbox-one And the hits just keep on coming.05/22/2013 - 9:20am
E. Zachary KnightAE: You beat me to it. That's what I get for taking the night off.05/22/2013 - 7:40am
E. Zachary KnightTo continue the confused and convoluted messaging system present in EA, They are making Wii U games: http://www.gamasutra.com/view/news/192753/EA_is_working_on_Wii_U_games_after_all.php05/22/2013 - 7:33am
ImautobotI gotta admit, I seriously believed Microsoft was going to "Bring It" with this new console. But they failed, and I think that failure might be Epic.05/22/2013 - 7:27am
Andrew EisenWell, the Xbox One reveal certainly had an interesting affect on the big 3's stock prices. https://twitter.com/AndrewEisen/status/33705126448977100805/21/2013 - 10:45pm
PHX Corphttp://kotaku.com/so-the-xbox-one-reveal-screwed-up-a-lot-of-peoples-kin-509179256 So The Xbox One Reveal Screwed With Some People's Kinects05/21/2013 - 10:36pm
ZenOn a funny side note...both of my boys have already voted NOT to get the Xbox One as soon as they found out Minecraft won't transfer lol. Some people have priorities damnit! ;)05/21/2013 - 9:27pm
Andrew EisenHere's the full quote on EA making Wii U games according to Neogaf: http://www.neogaf.com/forum/showthread.php?t=56112105/21/2013 - 8:19pm
Andrew EisenXbox One may not be always on but that doesn't mean you can use it without an internet connection. http://kotaku.com/xbox-one-does-require-internet-connection-cant-play-o-50916410905/21/2013 - 7:39pm
Andrew EisenPolygon says EA's CFO says it is developing games for Wii U but doesn't provide that quote. http://www.polygon.com/2013/5/21/4351844/ea-developing-wii-u-games05/21/2013 - 7:11pm
Andrew EisenWell, I was right. Both Sony and Microsoft's consoles will be out by the year's end and both will be significantly more powerful than the current gen.05/21/2013 - 5:06pm
james_fudgethnx05/21/2013 - 4:47pm
ZenJust to let ya know...you called it the "Xbox 260" in the backwards compatibility article lol.05/21/2013 - 4:26pm
Zen@PHX Awesome, I will hit those up after class tonight. Going back to college finally! :) My kids have had a blast telling ME to do my homework now lol.05/21/2013 - 4:19pm
PHX Corp@Zen I sent you a friend request on both PSN and XBL, just a heads up05/21/2013 - 4:16pm
ZenI noticed it with the football players when EA showed off Madden as well.05/21/2013 - 4:11pm
ZenIs it just me or is call of duty hitting the "uncanny valley" with their nicely modeled faces and dead looking eyes? I found it distracting and seemed actually "less" real to me lol.05/21/2013 - 4:10pm
james_fudgeit sounds like if you have an HD reciever you'll be able to use it with a pass-through cable... not 100 percent sure yet05/21/2013 - 2:41pm
james_fudgehappening now http://majornelson.com/2013/05/21/xbox-one-architecture-panel/05/21/2013 - 2:20pm
E. Zachary KnightSome reading material for Microsoft on its used games blocks. That will hurt the console more than helping. http://ezknight.net/?page_id=20505/21/2013 - 2:18pm
 

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