iPhone

What caused the Banking Collapse? Giant Alien Maggots of Course

February 4, 2010

A recently released iPhone/iPod Touch game pins the U.S. recession on the collapse of a bank that was infiltrated by giant maggots from outer space.

The Bank, from Primus Productions, drops players into the game after the collapse of the one bank that started the whole economic downturn (Sun Valley Bank in Bells, Montana) and allows them to mow down said maggots while piloting a flying car named “Sally” that is outfitted with a variety of weapons.

A self-described $18.00 marketing budget resulted in the embedded video at left and a second that can be viewed at YouTube.

A video featuring game play footage can be seen here.

The Bank is available for $2.99 from the iTunes Store and is rated 12+.

iBailout! Pits Players as Fed Chief

February 1, 2010

Try your hand at being the Federal Reserve Chairman in a new iPhone/iPod Touch game featuring Pac-Man-style game play.

Developed by Marroni Electronic Entertainment and NightIrion, iBailout! decrees that “it’s time for you to get yours,” and has players racing around the screen in a bid to gobble up as many stacks of dirty, dirty bailout cash as possible. Instead of being chased by ghosts however, players will have to outmaneuver angry mobs of torch and pitchfork-bearing United States citizens.

Running over machine guns will also give players the ability to declare martial law and will render taxpayers harmless and able to be gobbled up. Scores are also tabulated in the trillions, because that’s how the Fed rolls.

Available for $1.99 in the iTunes store, iBailout! was also chosen as an entrant in the 2010 Independent Games Festival Mobile Competition.

Tanks, But No Tanks: NJ Civic Leaders React to Game

January 27, 2010

Municipal leaders in New Jersey are split in their reactions to an iPhone game which depicts tanks rolling through their suburban neighborhoods.

Cherry Hill resident  and Cloud Scissor Games Principal Ken Fodero is profiled on NJ.com in a story centered on his new iPhone/iPod Touch game entitled Tank Battles in Suburbia. The game features various New Jersey towns—including Glen Ridge, Edison, Nutley, Summit, Raritan and Bloomfield—as battlegrounds for tank battles. Neighboring houses and private property can be destroyed in the skirmishes, but that decision is ultimately up to the player.

Edison Mayor Antonia Ricigliano wasn’t overly pleased with the game, saying:

Some of these video games are — my goodness — why are they so bent on destruction?

Jordan Glatt, Mayor of Summit, New Jersey, agreed with Ricigliano, stating, “It doesn’t sound like something that’s really constructive to what we’re trying to convey here.  We could be spending our efforts on a lot better things.”

Kathryn Weller-Demming, a Councilwoman-at-large for Montclair, took a more enlightened approach:

I don’t think there’s anything a fictional video game can take away from what’s great about Montclair. Certainly no one should be encouraged to perpetuate violence, but video games don’t raise people. Parents raise people.


Tank Battles in Suburbia is available in the iTunes Store for $1.99.

Snipers Use iPhone App to Target Terrorists

December 29, 2009

While an iPhone may not necessarily be the first thing you think of when asked what is need for our soldiers overseas, it turns out that a simple app that costs around $20 is being used quite extensively in Afghanistan.

We knew that soldiers already use modified Xbox 360 controllers to fly unmanned robotic vehicles, but a story in the Mirror details how snipers are using an app called BulletFlight, which takes into account wind and the rotation of the Earth and its affect on the path of a bullet to its target.

The story also talks about PS3 technology being used in supercomputers and radar.

According to Stuart McDougall of BAE Systems, which is developing 3D graphics technology from the PS2 to power the next wave of military engineering designs:

"Historically the military have invested in developing technology to meet their specific requirements. This technology has then filtered down to everyone else. But, increasingly, modern consumer gadgets are so powerful and so highly competitive that they're often ahead of the game - and much cheaper to buy in and adapt."

BulletFlight is available for download by anyone.

Korea May Rate App Store Games

December 21, 2009

The growing popularity of the iPhone in Korea may necessitate the rating of App Store game offerings by government regulators.

The Korean Herald notes that currently all games in Korea must be approved by the country’s Game Rating Board. In deference to this, the Korean version of the App Store currently does not offer a game category at all, but concern remains over games that could be downloaded from the App Store’s “entertainment” category or from the App Store of other countries.

A Game Rating Board official told the paper, “We asked Apple to open its games category and get its games rated, but Apple shows no signs of doing so.”

30 of the top 100 most popular App store programs in Korea are games that do not have an OK from the Game Rating Board.

150,000 iPhones have been sold in Korea since the device’s launch three weeks ago.

Korea’s Game Rating Board ratings consist of four categories: All (for everyone) 12-year +, 15-year+ and Teenager Restricted (not for those under 18).

Suit Alleges iPhone Game Backdoor Grabs Phone Number

November 10, 2009

A lawsuit filed against an iPhone game development company claims that the firm used a backdoor method to access, collect and transmit the phone numbers of the iPhone on which the games was installed.

Storm8 is the target of the suit, filed in the U.S. District Court of Northern California by Michael Turner of Lynnwood, Washington reports The Register. The complaint alleges that Storm8 violated the Computer Fraud and Abuse Act, California’s computer crime law and other statutes. Storm8 claimed that the collected numbers were the result of a bug, which has since been fixed.

Storm8 iPhone/iPod Touch titles include Ninjas Live, Zombies Live, iMobsters, Racing Live, Rockstars Live, Vampires Live, World War and Kingdoms Live.

In a post on the subject on the Storm8 website forums, an admin wrote, “I want to assure everyone that we do not collect the phone numbers of our users. It is safe to install and play all of our games on both iPod Touch and iPhone alike.”

It appears as well that at least some games have been pulled from the iTunes Store.  Currently only “loyalty points” for Kingdoms Live and Vampires Live are available. No other Storm8 games are offered.

Posted in

Suicidal Office Worker Stars in Adult Swim iPhone App

October 23, 2009

A new Adult Swim-branded iPhone/iPod Touch app from Turner Broadcasting System and the Cartoon Network has office desk jockeys attempting to off themselves in the fastest way possible utilizing a variety of bloody and violent (and amusing) means.

TouchArcade describes some of the action from 5 Minutes to Kill (Yourself):

You can staple your forehead, drink toilet water, pee on computers, and countless other things. The amount of objects that you can interact with and the objects that can be combined with others for even more lethal damage is pretty amazing.

5 Minutes to Kill (Yourself) is on sale for $2.99 in the iTunes store, though purchasers must be at least 17 years of age to grab the game. A free Flash version of the game is also available on the Adult Swim website.

TouchArcade also has a video embedded on its page featuring gameplay from the touch-enabled title.

I wonder how the Classification Board of Australia would rate this one.

Alleged Trademark Troll and iPhone Developer Trade Volleys

August 12, 2009

The Tim Langdell saga continues...

By now, most readers are familiar with the controversy surrounding IGDA board member Tim Langdell, considered by many to be an abuser of the trademark process.

Perhaps the most frequently-heard complaint against Langdell is that in May of this year he persuaded Apple to remove the best-selling iPhone game EDGE from the App Store by claiming that the MobiGames title violated his trademark on the word "edge."

In the interim a movement to oust him from the IGDA board has taken hold, with more than 2,000 members of the group signing a petition to that effect.

Langdell has now fired back, disputing various allegations in an open letter to MobiGames and posting the text of various e-mails.

Pocket Gamer UK, however, has news of a response from MobiGames. There is a good deal of finger-pointing from both sides and it sounds as if this one will need to be worked out before a judge.

Partially Via: Kotaku

EA's NFL Exclusive Does Not Include Mobile Games

August 6, 2009

Although EA's exclusive licensing deal with the NFL and NFL Players Association has outraged some gamers and even sparked a class-action lawsuit, it appears that, while negotiating with league, the game publishing giant neglected to wrap up the mobile device rights for NFL games.

By way of example, BitMob points out that Gameloft has released NFL 2010 this month for iPhone/iPod Touch. Screenshots for the $7.99 App Store download clearly show actual NFL team and player names. The game appears to be available for non-Apple phones as well.

It seems quite puzzling that EA would let development rights for any platform slip away, particularly for the popular Apple platforms.  

-Doug Buffone, ECA intern

Developer of iPhone Drug-Dealing Game Fears Apple Banhammer

July 10, 2009

The top dog at U.K developer A-steroids, creator of Underworld: Sweet Deal for the iPhone, is worried that his company's game is going to be rejected by Apple over its drug-dealing theme.

As readers may recall, this is a bit of an ongoing saga. GamePolitics reported in December, 2008 that A-steroids had renamed the game, originally called DrugLords, in an effort to avoid an App Store ban. A few days later, an Englishwoman who lost her daughter to heroin abuse called upon Apple to ban the game, whatever its title.

Apparently the issue is still up in the air, based on an e-mail GamePolitics received today from Andrey Podoprigora, Head of Studio for A-steroids:

We have recently released our first game on the AppStore - Underworld: SweetDeal. The game was previously known as DrugLords, location-based MMO about dirty trade...

This week, we have submitted the game in it's original drug-trade setting to the AppStore. We were hoping that after the iPhone 3.0 came out with it's parental controls improved, there is a chance for the game to finally come through.

Now, we have got an update from Apple, saying they require "unexpected additional time for review". Which is sort of bad because we are already familiar with responses like that - in December, 2008 this led to months of silence and then ended up as a reject. Would be sad if it means nothing changes in Apple's app reviewing policy.

ESRB Wants App Store Rating Content Business... But What About Xbox Indie Games and Other Burning Questions

June 15, 2009

The recent discussion concerning the ESA's desire to have its rating organization, the ESRB, evaluate game content for the iTunes App Store brings a number of questions to mind:

1.) Why?

Having watched how corporations, lobbyists and their related entities do business for some time now, I'm too jaded to believe that ESA/ESRB wants to jump into rating App Store games for the good of society or because it's the right thing to do. This would, after all, be a significant commitment of ESRB resources. Generally such things happen because there is revenue to be made or there's power to be grabbed.

Despite its present chaotic nature, the App Store is a rising star in the game space. Getting in on the ground floor would be a coup for the ESRB. Apple has a lot of money, too, and the ESRB is paid a fee by the developer/publisher for each game it rates. Despite my cynicism, ESRB spokesman Eliot Mizrachi told me that it's not about the Benjamins:

ESRB is a non-profit organization funded by the revenue generated from the services we provide the industry.  Given our highly discounted rate for lower-budget games, rating mobile games is not a financially attractive proposition; however we believe making ESRB ratings available for those games would serve consumers well.  Parents are already familiar with ESRB ratings and find them to be extremely helpful in making informed choices for their families.  
 
To be clear, our desire is to see Apple integrate ESRB ratings as an option in its parental controls and display a game’s rating (if it has one, the ratings are voluntary after all) in the App Store or on iTunes prior to purchase, not to require that every game available via an iPhone carry an ESRB rating (just as not every piece of video content available will carry an MPAA or TV rating). 

 

Apple’s integration of ESRB ratings into its parental controls for iPhone games would afford parents the ability to block those video games that carry an ESRB rating utilizing the same tool they are being offered to block video content that has been rated by the MPAA or carries an official TV rating.  It’s about giving parents the same ability to do on the iPhone what they are being offered with other entertainment content and can already do on game consoles and other handheld game devices.     

2.) What would it cost?

I asked the ESRB what it costs a developer/publisher to have a typical console game rated?  Would the cost to rate an iPhone game be less? Mizrachi said:

Our standard fees for getting a game rated cover the costs of providing that service.  However, to make accommodations for lower-budget product like casual and mobile games, several years ago we introduced a highly discounted rate - 80% less - for games that cost under $250,000 to develop.  We believe most iPhone games would likely be eligible for the discounted rate.

3.) Isn't this a lot of extra work for ESRB?

Mizrachi was asked whether the ESRB has the capacity to handle an influx of iPhone games for rating. His response:

ESRB has seen increases in rating submissions each year since its founding and has always been able to keep pace.  We have rated more than 70 mobile games to date and will undoubtedly rate more in the future as the market grows.  Consumers of those mobile games that have been assigned ESRB ratings should have access to rating information, and if parental controls are available, the ESRB rating should ideally be operable within that framework. 

4.) If the ESRB plans to do App Store games, what about Xbox 360 Community Games (soon to be known as Indie Games)? 

I also asked Mizrachi about the indie games on XBL. Wouldn’t they seem to be a more natural focus for the ESRB before targeting iTunes? Mizrachi said:

Once XNA games graduate to XBLA they are rated by ESRB... ESRB isn't "targeting" iPhone games.


5.) Who would pay for ESRB to rate App Store games?

Not the creators of $0.99 games, for the most part. They are apparently not making significant revenue. Apple has a deep pocket, of course, although they are not the creator of the games for sale on the App Store. Perhaps the larger industry players such as EA, Namco, etc. would foot the bill for their games. They are already accustomed to dealing with the ESRB.

6.) If only some games are rated, why bother?

But then again, if only the commercial game apps from major publishers are rated, how does that stop your kid from downloading Baby Shaker or Hot Dog Down a Hallway? The foundation for the retail employment of ESRB rating is its ubiquity. Major retailers won't carry non-rated games. Thus, parents have a reasonable expectation that their 12-year-old will be turned down if he tries to buy GTA IV. If not all App Store games are rated, such an expectation is not applicable. So, what's the point?

Hopefully we will learn more about the ESRB's plan as we go forward.

ESA Boss Willing to Apply ESRB Ratings to App Store Games

June 9, 2009

Do games on the iTunes App Store need to carry ESRB ratings?

In recent times there have been a number of questionable developments in regard to iPhone apps. Some were banned that perhaps shouldn't have been. Others were cleared for sale despite containing questionable content.

Kotaku reports that ESA boss Mike Gallagher would be open to working with Apple on rating App Store games:

We’ve been down this road before, the entertainment software industry, we know how this goes and it’s wise for (Apple) to make steps in that direction so that this is addressed up front and there is an environment that is hospitable to children and families. It would be wise to do that, we would welcome the opportunity to work with them, we are reaching out to encourage that.

 

That doesn’t mean that every entrepreneur, every software engine that is able to write code and put up an app on the App Store is going to go through this process it simply says that if a game is rated it needs to pass through and be filtered appropriately by the controls that are on the iPhone. That would be a big step in the right direction and it is virtually friction free.

GP: While App Store offerings clearly need some kind of coherent rating system, it's unclear whether the ESRB is the right vehicle. As Gallagher notes, there is a high volume of games on the App Store. If all are not to be rated, of what value is a rating system? Who decides which games need to be rated? What is the ESRB's operational capacity to absorb App Store games into its workload?

Not mentioned by Gallagher, but clearly a factor, are the fees paid by developers to the ESRB have games rated. As GamePolitics reported just yesterday, most App Store games are not making money. Will small-time developers of $0.99 games who are hoping to catch lightning in a bottle on the App Store participate in a rating system which requires them to fork over to the ESRB up front? It seems unlikely.

iPhone Dev: AppStore Games Not Selling

June 8, 2009

While stories of striking App Store gold abound, a successful iPhone developer writes that the market is over-hyped and under-performing.

Using his STROMCODE blog as a platform, developer Rick Strom complains that even some best-selling apps generate very little return for their creators:

With two apps on the [Top 100] paid charts, one would assume I’m rolling in dough... 

The reality is much more startling.  In order [for Strom's Zen Jar app] to place #34 on the social networking charts, you need 30-35 downloads a day.  At the standard app store pricing of .99, and after Apple takes its cut, that means your app needs to bring in a little over $20 a day to chart at that position... 

 

So what does this all mean?  Well keep in mind there are over 36,000 apps in the app store.  If the apps on the category charts are doing those sorts of numbers, what do you think the rest of them are doing?

Nothing.  Absolutely nothing.   The aren’t selling at all...

 

The app store isn’t a sane marketplace at all, any more than the lottery is...  

Apple Bans "Hot Dog Down a Hallway" Game

May 21, 2009

Inexplicable content decisions continue to be made by the people running the iTunes AppStore.

In the latest example, Apple has banned a new version of Metaversal Studio's Hot Dog Down a Hallway game due to sexual innuendo. However, an earlier version was previously approved and remains available - double entendres included - for $0.99.

As reported by the Boston Globe:

In the game, players try to launch a hot dog down a corridor lined with various hazards. Players earn "achievement" awards, which are described using suggestive slang terms.

Would a Rating System Have Prevented Trent Reznor's AppStore Frustration?

May 5, 2009

A shaken baby game gets cleared for sale, but an official Nine Inch Nails app is rejected because users might hear some bad language from the 1994 album The Downward Spiral. Never mind that the album itself is readily available from the music side of the iTunes house.

Such are the vagaries of life on the iTunes AppStore, where an ESRB-like app rating system seems increasingly preferable to the hodgepodge system now in place.

While NIN frontman Trent Reznor (left) is not the first to vent about the AppStore situation, he may be the best-known celebrity to call Apple out. In his rant, Reznor even managed to pull Wal-mart and Grand Theft Auto into the mix:

Thanks Apple for the clear description of the problem - as in, what do you want us to change to get past your stupid... standards?

 

And while we're at it, I'll voice the same issue I had with Wal-Mart years ago... Wal-Mart went on a rampage years ago insisting all music they carry be censored of all profanity and "clean" versions be made for them to carry...

 

NIN refused... My reasoning was this: I can understand if you want the moral posturing of not having any "indecent" material for sale - but you could literally turn around 180 degrees from where the NIN record would be and purchase the film "Scarface" completely uncensored, or buy a copy of Grand Theft Auto where you can be rewarded for beating up prostitutes. How does that make sense?...

 

Come on Apple, think your policies through and... get your app approval scenario together.

Thanks to: Longtime GP reader ZippyDSM...

Pacific Islanders Protest iPhone Game

April 30, 2009

Pacific Islanders are expressing outrage over a popular iPhone game which they say encourages the torture and killing of characters who resemble them.

The Brisbane Times reports that the Pacific Women's Information Network has targeted Pocket God, which puts the player in a deity-like position of power over "primitive islanders." Group spokesperson Elaine Howard - who lives in the United States - told the newspaper:

How do you think people would react if you created a game where you were God and you could create and kill as many Mexicans as you wanted? Or Asians? People would be outraged.

I hope you don't decide to advertise your application in New Zealand or Australia because you will get a backlash of the same intensity.

Dr. Malakai Koloamatangi of New Zealand's Canterbury University added:

To claim [the characters] are not Pacific islanders is ridiculous. Everything about them is Polynesian. How can they justify encouraging the torture of a race in this way? It's disgusting.

I'm not saying let's bring in the thought police but there needs to be limits on what is acceptable, and this surpasses those.

Bolt Creative, which developed the 99-cent app, denied that it intended to depict any actual ethnic group in the game.

New iPhone App Delivers Audio & Text of JFK's "Ask Not" Inaugural Address

April 29, 2009

For JFK fans or those with an interest in history, a just-released free app for iPhone/iPod Touch delivers the full audio and text of President Kennedy's January, 1961 inaugural address.

The best-known line from that speech, of course, is:

And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country.

Baby Shaking iPhone Game Sparks Controversy

April 23, 2009

An iPhone/iPod Touch game in which the player attempts to stop a baby from crying by violently shaking the motion-sensitive handheld device is understandably causing a stir.

Although iTunes has apparently removed Baby Shaker from its AppStore offerings, the controversy over the game lingers.

Cnet reports that Baby Shaker drew criticism from, among others, Jennipher Dickens, whose son Christopher was injured after being shaken by his father. Dickens, the founder of the nonprofit group Stop Shaken Baby Syndrome, commented on the iPhone app:

As a mother of a child who was violently shaken at 7 weeks old, causing a severe brain injury, and the founder of a national organization for Shaken Baby Syndrome prevention... I don't have to tell you how much this horrifies me!

But Saul Hansell, writing for the New York Times's Bits blog, has criticized Apple for pulling the game:

I’m troubled by the way Apple caved into pressure here. Of course this application is deeply offensive, with no redeeming value except to people who like to play gross games or have twisted senses of humor.

But as I wrote in February, the App Store is coming to resemble a bookstore. The applications available there can have political, social or literary content. And we know that one person’s manifesto is another’s heresy, and that your masterpiece may well be trash to me.

Meanwhile, The Consumerist reports that Baby Shaker was pulled from iTunes, made available and pulled again.

Ian Bogost Critiques Bailout Bonanza for the iPhone

April 22, 2009

Over at Water Cooler Games, Georgia Tech prof and noted game designer Ian Bogost offers some thoughts on Bailout Bonanza, an iPhone game released in late March.

Bailout Bonanza is essentially a clone of the classic Activision game Kaboom! -- the player moves or tilts the iPhone to maneuver a bucket at the bottom of the screen, which catches money bags dropped by a Wall Street banker out of a neoclassical financial building...

 

The problem is, this game doesn't really satirize or comment upon the bailout. If anything, the Kaboom! gameplay feels backwards... The game also points to the issue of timeliness in editorial games. Creating an iPhone game like this one is relatively easy, but it still takes more time than making the equivalent Flash game... the bailout of the financial sector is, in a way, old news.

Bogost notes that Bailout Bonanza is just one of several bailout-themed games available on the AppStore.

iPhone Gun Game Apps Draw Criticism From Anti-Violence Activists

March 31, 2009

Anti-violence campaigners in the U.K. are upset by iPhone apps which simulate real-world firearms, reports the Evening Standard.

At issue are freely-distributed titles such as Bang Bang and Shotgun Free, which advertise a gun-like user experience. From the Evening Standard:

Software available free from Apple's online store allows the devices to emit a loud gunshot sound when the owner points it and shakes it... Several different guns are available, from revolvers to shotguns, including a "gangsta edition" where the serial numbers have been filed off.

John Beyer of mediawatch UK, a frequent critic of violent video games, told the newspaper:

In view of recent events in Northern Ireland and elsewhere, I think anything that glamorises guns and shooting is in extremely poor taste. I would hope that whoever is responsible for this would withdraw it immediately.

Via: Mediasnoops

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GamePolitics ShoutBox

Posted 03/09/10 at 10:41pm
gellymatos: Vald: I responded to the DRM comment.
Posted 03/09/10 at 10:18pm
nightwng2000: http://voices.washingtonpost.com/ezra-klein/2010/03/the_single_best_reason_to_pass.html
Posted 03/09/10 at 10:16pm
nightwng2000: So, if the Health Care plan passes, Rush Limbaugh will go to Costa Rica for his health care? Which has scoialized medicine?
Posted 03/09/10 at 05:21pm
ZippyDSMlee: bbwwaaiiinnsssss *shuffle shuffle*
Posted 03/09/10 at 04:35pm
Valdearg: Responded.
Posted 03/09/10 at 04:31pm
Valdearg: Indeed you did. I'll get to it in a moment.
Posted 03/09/10 at 04:27pm
gellymatos: Vald: Responded to your DRM comment.
Posted 03/09/10 at 03:36pm
Valdearg: @AE: Aww.. But I like Balloons.. @Pete: In all honesty, I missed it the first 2 times I read the sentence, so I'd probably be a poor editor, haha. I just happened to glance down and see it. :P
Posted 03/09/10 at 03:29pm
pete_gallagher: lol, owned
Posted 03/09/10 at 03:21pm
Andrew Eisen: Like hell that's going to happen. That unlimited supply of ECA balloons is mine. Mine, you hear? Mine!
Posted 03/09/10 at 03:17pm
pete_gallagher: thanks vald, i fixy. you trying to take AE's job? :P
Posted 03/09/10 at 02:59pm
Valdearg: @Pete: Typo in your update: "The HAIHONGCHANG is black and ->quiet<- realisitic looking... I assuming you meant quite?
Posted 03/09/10 at 11:44am
pete_gallagher: updated the original Wii-gun story, thanks guys
Posted 03/09/10 at 11:24am
Andrew Eisen: Also, no one has yet made a "Vidja Games!!" argument. The parents have only offered an explanation as to why the kid picked the gun up in the first place. Nothing I’ve read gives me the sense that the parents are shirking responsibility and blaming a toy.
Posted 03/09/10 at 11:21am
Andrew Eisen: From what I understand, there is a federal law that requires toy guns to have an orange tip in the barrel but a Wii remote shell might not be subject to it. Either way, this particular peripheral is manufactured by a Chinese third party company.
Posted 03/09/10 at 10:41am
Valdearg: Though, this revelation should shift the argument from "Vidja Games!!" to realistic gun toys, no matter what media they are used in. I won't hold my breath, though..
Posted 03/09/10 at 10:39am
Valdearg: I thought Nintendo designed all of it's accessories to be white and as unrealistic as possible..
Posted 03/09/10 at 10:39am
SimonBob: Yeah, isn't that why they had to change the original Zapper from grey to orange?
Posted 03/09/10 at 10:39am
Valdearg: ...Wow... That gives this whole Wii shooting thing a whole new view. I can't imagine that wii gun being legally sold, here.
Posted 03/09/10 at 10:36am
Rodrigo Ybáñez García: It was made on China. I understand that is illegal to make realistic gun toys on the USA, am I right?
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