Sony Moves 320K PS4 Units in First Two Days of Japanese Launch

February 25, 2014 - GamePolitics Staff

The PlayStation 4 went on sale in Japan on February 24, and according to Japanese publication Famitsu, the system sold a repeatable 320,000 hardware units. Believe it or not, the two day sales figures are a lot better than they were for Sony's last console launch in the region; the PlayStation 3 sold 88,443 units in its first two days of release in Japan. The PlayStation 2 remains Sony's fastest selling console in Japan to date, hitting 630,552 units in its first two days on sale.

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PlayStation 4 Launches in Japan

February 21, 2014 - GamePolitics staff

In ancient times gamers in North America had to wait a year or two after a system was released in Japan to get their hands on that same system, but Sony has put that paradigm on its head with the PlayStation 4's launch. Instead of releasing its latest console system in Japan first, Sony decided to release it in North America and Europe last year instead, making gamers in its home country wait a full three months.

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Sega to Split Atlus and Parent Company Index Up

February 18, 2014 - GamePolitics Staff

More details have emerged on what Sega plans to do with Atlus and its parent company, Japan-based Index. Sega acquired the original North American publisher of Tactics Ogre, Disgaea, Steambot Chronicles, Trauma Center, the Persona series, and many other popular Japanese games in September 2013 in a deal that cost the company an estimated $140 million.

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Report: Resident Evil Composer Might Not Be Deaf, Says Ghost Composer

February 6, 2014 - GamePolitics Staff

Yesterday we reported that Resident Evil and Onimusha composer Mamoru Samuragochi admitted that he hired someone else to create the compositions he took credit for. Today we learn who composed those works and that Samuragochi may not be deaf after all.

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Nintendo's Yamauchi Family Plans to Sell Shares

February 3, 2014 - GamePolitics Staff

Following Nintendo's less-than-stellar fiscal report last month and the company's investor briefing (which laid out plans that not everyone thought were all that clear cut), the company has revealed a 114.2 billion-yen ($1.1 billion) share buyback plan set to launch tomorrow.

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GungHo Expects to Rake in $1.2 Billion in 2014

January 28, 2014 - GamePolitics Staff

Puzzle & Dragons developer GungHo Online expects to rake in around $1.2 billion in revenue this year, and because it keeps its overhead low, it expects to keep about $700 million of that figure after expenses. These numbers are from CEO Kazuki Morishita, who recently spoke with CNN Fortune about the company's runaway hit game and business in general.

He attributes at least some of his company's success to his experience as a Manzai artist and stand-up comedian - believe it or not.

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Japanese Vita Game ' Monster Monpiece' Gets Toned Down for Europe and North America

January 23, 2014 - GamePolitics Staff

Japanese game developer Idea Factory is altering the content of its upcoming PlayStation Vita card game Monster Monpiece for markets outside of Japan such as Europe and the United States. On hearing the news, some in the community said that Idea Factory was being heavy-handed in changing the game for release in North America.

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Nintendo Stock Declines 18 Percent After Revised Guidance on Fiscal Year Profit

January 20, 2014 - GamePolitics Staff

On Friday Nintendo projected that it would take a $240 million net loss for the fiscal year ending in March on weak holiday sales of its Wii U console and related software, and scaled back its sales projections for its home console and its 3DS hand-held. This morning the company is seeing the effects of that news in its stock price, according to this BBC report.

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Report: Japan to Tax Digital Goods from Foreign Sources in 2015

January 15, 2014 - GamePolitics Staff

If you live in Japan you already know that the government taxes games (and other physical goods) with a consumption tax that are imported from outside the country, but that tax will soon be applied to digital purchases as well, according to this Kotaku report.

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Japanese Man Arrested for Forcing Nine-Year-Old to Play Grand Theft Auto

January 7, 2014 - GamePolitics Staff

A Japanese man has been arrested for allegedly forcing his young stepson to play Grand Theft Auto while his mother was not at home. The Kyoto, Japan resident, a 28 year-old male nurse named Maasa Kawabata forced his nine year-old son to play Grand Theft Auto IV for two-to-three weeks, with each gaming session lasting about two or three hours a day. All of this occurred while his mother was outside the home. He also apparently told the boy that he was "stupid," a "moron," and that he should "die" whenever his mother was not around.

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Japanese Publisher Cyber Front Dissolved

December 20, 2013 - GamePolitics Staff

This week Japanese publisher Cyber Front announced its dissolution in a simple statement (PDF, Japanese) published on its website (according to a translation by Gamasutra).

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Koei Tecmo Implements Micro-Transaction Spending Limits in Games for Japan

December 6, 2013 - GamePolitics Staff

Koei Tecmo has introduced spending limits for micro-transactions in its games for those under the age of 20 in Japan. According to Silicon Era, the company will only allow $50 a month to be spent by someone under the age of 15, with the 16-19 year olds being limited to a maximum of $200 a month. No restrictions apply for players 20 years old or older.

Koei Tecmo plans to add these limits in its games in Japan before the year's end. No word on if this policy will be a global one or if it is just specific to Japan.

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Monster Hunter Series Hits 28 Million Units Sold Milestone

December 4, 2013 - GamePolitics Staff

Capcom announced that the latest title in its Monster Hunter series has helped push the franchise to 28 million units sold to date. In October, Capcom said that the franchise had sold 26 million units total. It also revealed that the latest game in the series - Monster Hunter 4 - had sold four million copies since its release in September. The 3DS game has only been released in Japan. That four million figure included sales of the downloadable version and is up from the three million figure announced in October.

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Report: Nintendo Halts Production on Wii

October 21, 2013 - GamePolitics

Nintendo of Japan has confirmed via its official web site - as translated by Kotaku - that it has halted production of its last-generation Wii console for Japan. The company said earlier in the month that it would halt production of the console for the region "soon," and the latest update to the site confirms that that time is now.

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SoftBank, GungHo Take Controlling Interest in Supercell

October 15, 2013 - GamePolitics Staff

Softbank and GungHo Online are making a substantial investment in Finnish free-to-play and mobile gaming juggernaut Supercell. The company is selling a 51 percent stake for $1.53 billion to Japan’s SoftBank and game developer GungHo Online Entertainment. The strategic investment will make Supercell a subsidiary of Softbank, with the funds being used to fuel Supercell’s global expansion.

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Nintendo: No More Wii Production for Japan

October 1, 2013 - GamePolitics Staff

Nintendo revealed that it is finally winding down production of its popular Wii console in Japan. Last year the company said that it had stopped making games for the platform. Speaking to Eurogamer, a Nintendo of Europe representative noted that the company's Japanese parent company will stop making new Wii systems in the near future.

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Atlus President and CEO Apologizes for 'Worrying Fans'

September 20, 2013 - GamePolitics Staff

Atlus President and CEO Naoto Hiraoka has penned an open letter to fans, discussing the acquisition by Sega earlier this week, praising and thanking the company's legions of fans for the continual support and encouragement, and apologizing for making them worry about the company's future.

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Sega Buys Atlus Parent Company Index

September 18, 2013 - GamePolitics Staff

Sega has confirmed that it has taken over the operations of Index Corporation, the Japanese parent company of video game publisher Atlus. Index filed for "Civil Rehabilitation" (the Japanese version of bankruptcy) in June of this year, after suffering heavy debts. Sega has acquired the company and Atlus, and has formed a new subsidiary to take over operations of the company, called Sega Dream Corporation (the name is tentative and will likely change at a later date).

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Japan Getting PlayStation 4 in February 2014

September 9, 2013 - GamePolitics Staff

During the same press conference where it revealed a lighter and thinner PS Vita and the new PS Vita TV micro console, Sony delivered some bad news to Japanese consumers: the PlayStation 4 will launch much later in Japan than anywhere else in the world.

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Sony Reveals PS Vita TV Micro Console

September 9, 2013 - GamePolitics Staff

During a press conference this morning in Japan, Sony announced a new micro-console called the PlayStation Vita TV. The 6.5cm by 10.5cm micro-console utilizes the PS Vita chipset and its system software, and supports the Dualshock  3 controller. The device allows 1,300 PS Vita, PSP, and classic PlayStation One games to be played on a television screen. The PS Vita TV will also support movies services, eBooks, and the PlayStation Plus service. Some PS4 games will be playable via Remote Play as well.

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Halo Designer Calls Out Kojima's 'Sexy' Comments

September 6, 2013 - GamePolitics Staff

Halo designer David Ellis thinks the Hideo Kojima-approved "sexy" design for the Metal Gear Sold 5 Quiet is "ridiculous," and says that the industry is full of what he calls "man babies." Earlier in the week Kojima said that he had directed designer Yoji Shinkawa to make the sniper character Quiet more "erotic" so that more people would cosplay her during the Tokyo Game Show later this month. Today during a press conference Q&A, Kojima told Polygon that he meant to say "sexy."

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MGS5 Female Sniper 'Quiet' Getting 'Erotic' Makeover for Cosplayers

September 4, 2013 - GamePolitics Staff

Apparently a Metal Gear Solid 5: The Phantom Pain character is getting redesigned to be more "erotic" according what game director Hideo Kojima wrote in a series of tweets today. This, he believes, will make the character more appealing for cosplay.

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Project Phoenix Doubles Crowd Funding Goal

August 13, 2013 -

The Kickstarter campaign for Project Phoenix, an indie Japanese role-playing game being developed by Creative Intelligence Arts for PC, is a smashing success. In less than 24 hours the project has been fully funded and has doubled the amount of money it was seeking. As of this writing (that money ticker is climbing faster than we can keep track of it), the project has raised $268,841 from 4,168 backers with 28 more days to go.

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Report: Twenty Companies Including Sega Interested in Buying Atlus

August 5, 2013 -

Sega is one of twenty companies interested in buying out Atlus from Japanese parent company Index Holdings, according to a Blomberg Japan report (by way of CVG). Index Holdings purchased Atlus in 2006, but last month was forced to file for bankruptcy in the Tokyo District Court for over millions of dollars in debts it faced.

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Bizarre Japanese Sex Game Gets Oculus Rift Support

July 26, 2013 -

An erotic Japanese game that utilizes a phallic-shaped controller device now has Oculus Rift support to boot. The game is called Custom Maid 3D and it lets players create a maid that you can then commit various sexual acts on using a "Ju-C Air Support" controller. The controller is like a PlayStation Move controller that is also an interactive sexual aid for men. You get the general idea of what this game is really all about...

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Character Chowdown Adds Disgaea Favorites

July 24, 2013 -

NIS America has added some new characters to its educational iOS puzzle game, Character Chowdown. The in-game content, which will cost you roughly $0.99 a pop, includes characters from the popular Disgaea series such as Laharl, Prinny, Mao, and Flonne. Other downloadable content includes the Hiragana pack and seven different Kanji packs.

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Nintendo Wins Major Victory Against R4 Resellers

July 9, 2013 -

Nintendo, Square Enix and a number of other Japanese game makers have won a major victory in a long-running battle against two distributors of R4 devices. The devices are used to store and play unlicensed (pirated) versions of games for Nintendo's many hand-held devices.

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Club Nintendo Security Breached in Japan

July 5, 2013 -

Nintendo announced that Club Nintendo, its member rewards site in Japan, has been hacked. The security breach was discovered when Nintendo noticed a large number of access errors on July 2. This prompted Nintendo to conduct a deeper investigation. Looking further into the issue, Nintendo found 23,000 instances of unauthorized log-ins (with 15 million attempts) between June 9 and July 4 on Japan's Club Nintendo site. The security breach does not apply to Club Nintendo sites in other countries, according to Nintendo.

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Atlus at Risk as Parent Company's Future is Uncertain

June 27, 2013 -

Publisher Atlus has an uncertain future today as its parent company in Japan, Index, wrestles with what seems like an insurmountable amount of debt. According to a CNet Japan report, Index has filed for civil rehabilitation proceedings as it faces bankruptcy. The company owes an estimated ¥24.5 billion - roughly $224 million - in debt and its current president Ochiai Yoshimi has hinted that he will resign soon.

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Atlus Parent Company Index Under Investigation by Japanese Authorities

June 12, 2013 -

The parent company of Atlas is being investigated in Japan for "shady practices," according to this Kotaku report. In Japan "Atlus" is just a brand on paper and not a real company anymore because the Japanese company was dissolved and delisted from the stock market a few years ago after it became a wholly owned subsidiary of a company called Index.

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PHX Corp@Jessy I actually saw it on gamespot, seems that Nintendo accidently turned Samus into a Badass11/23/2014 - 9:28pm
Jessy HartAnybody else see the Samus Amiibo with 2 arm canons?11/23/2014 - 9:10pm
Andrew EisenNeo - If you're not bleeding then it's probably not you who needs to go to the doctor.11/23/2014 - 5:45pm
Wonderkarpgood. that kind of behavior is unnecessary.11/23/2014 - 5:44pm
WonderkarpGeorgina Young - Are Video Games Sexist? https://www.youtube.com/watch?v=rX9LV4GuG9E11/23/2014 - 5:43pm
ZippyDSMleehttp://deadspin.com/starcraft-player-says-hell-rape-opponent-is-booted-f-1662346891/+Fahey11/23/2014 - 5:40pm
Wonderkarphttps://www.youtube.com/watch?v=O4a9tMGSTG411/23/2014 - 5:32pm
WonderkarpDan Vavra of Warhorse Studios at the Nordic eCommerce Summit 2014 on Game Journalism and why ethics are important11/23/2014 - 5:27pm
WonderkarpGame Dev Ashley Ross on the Block/Blacklist https://www.reddit.com/r/KotakuInAction/comments/2n603f/thoughts_on_the_recent_igdaggautoblocker_incident/11/23/2014 - 5:25pm
Wonderkarpwhich is interesting cause this the first one 100% made by 2k games after the THQ buy11/23/2014 - 4:17pm
Wonderkarpbleh. the more I play WWE 2k15 on PS4, the more I get disappointed.11/23/2014 - 4:09pm
Neo_DrKefkaIt happened around 1030 this morning. I was not blooding because blood was on my hands11/23/2014 - 3:50pm
Andrew EisenThat depends on a lot. Were you bleeding at the time you requested to leave or did you want to leave work to go to the doctor over an incident that happened on a different day that you didn't file an incident report for?11/23/2014 - 3:21pm
Neo_DrKefkaThat would be a major OSHA violation correct?11/23/2014 - 1:54pm
Neo_DrKefkaOff topic but I was at work and went over to the first aid kit to get some eye drops. I look at my hand and noticed blood on my hands. My employers said their is no incident report and they won't send me to see a doctor and that I am abandoning my job.11/23/2014 - 1:54pm
MaskedPixelanteThe more I hear about AC Unity being rushed out, the more I think Ubisoft was telling the truth about why they couldn't add female co-op models.11/23/2014 - 1:14pm
IanCI wouldnt say the 360/PS3 version were superior. They were different games.11/23/2014 - 11:49am
MechaTama31It's hard to rank my top 5 against eachother, but they would include Ghostbusters, Back to the Future (all of it), Monty Python and the Holy Grail, The Shawshank Redemption, and The Princess Bride.11/23/2014 - 11:09am
Andrew EisenTrue, but I liked the fact that rather than do a crappy looking version of the PS3/360 version, it went with an art style more suited to the Wii's strengths.11/23/2014 - 12:26am
Wonderkarpif I had the money, I'd buy one of those expensive proton pack replicas11/22/2014 - 11:25pm
 

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