Gamers who bought the PlayStation 3 version of Konami's game, Silent Hill HD, got a patch last month that dealt with a number of frame rate and audio-sync issues. Good service. But those who bought the game on the Xbox 360 have pretty much been told to "go pound salt." Konami issued a brief statement this week noting that it wouldn't be releasing an update for Xbox 360 gamers who bought the game. Bad service.
City National Bank has filed a lawsuit in Los Angeles Superior Court against Konami and developer Autumn Games for allegedly defrauding the financial institution of money it is owed related to a $15 million line of credit. City National Bank claims that Konami and Autumn Games defrauded it of $15 million in credit for the development of Def Jam Rapstar. They also alleged that both parties "lied" to the bank in order to secure the credit line, promising to pay it back with the sales of the game.
Konami announced that it will pull the plug on Metal Gear Online on June 12. The first phase of this shutdown will be the closure of the Metal Gear Online shop on March 21. The only silver lining for fans is that all expansions in the store will become free April 24 until the game shuts down completely in the summer. Also, beginning on April 24, gamers will not be able to register characters.
The Tokyo High Court has ruled in favor of an ex-Konami Digital Entertainment employee who sued the company for discriminating against her. Yoko Sekiguchi alleged that Konami demoted her because she took six months of maternity leave in 2009 and slashed her salary by ¥200,000. The demotion and pay cut happened when she returned from her maternity leave, she claimed.
Konami Europe's top executive says that publishers are taking a shellacking from retailers in the United Kingdom because of their competitive pricing and constant sales battles and he's had enough. Speaking to MCV, the publisher’s European chief Kunio Neo said that the UK market is suffering, while other territories such as Germany are thriving. He blames the constant sales battles among retailers in the UK and he has a message for them: Stop the price wars.
Fans of Metal Gear Solid and Kojima Productions will find the following special auction to help relief efforts in Japan very interesting. The eBay auction, Play for Japan: Metal Gear Solid 2 signed by Kojima offers the 2001 PlayStation 2 game in mint condition and signed by Kojima himself. The auction runs for another nine days and is currently hovering at around $100.
One-hundred percent of the sale of this signed copy of Metal Gear Solid 2 will go to support American Red Cross (a small deduction may apply). Here is the description from the auction:
According to a report on AndriaSang, Hudson's U.S. offices are going to be closed and a large number of employees are going to be looking for new jobs. According to the report Konami will close Hudson's U.S. offices and layoff 40 of its employees. The closure will be completed by March 31. Ownership of the company will be finalized April 1.
Those 40 employees will get severance package, bonuses and help with finding new work. Future Hudson development will take place at the company's Japanese headquarters. At that point, the company best known for the Bomberman series will focus on creating social game content.
Fans of LovePlus, the Konami-developed dating simulator that was released only in Japan, now have a vacation destination where they can integrate virtual girlfriends into their daily activities.
Using augmented reality (AR), Konami and the resort town of Atami, Japan have teamed up to offer 13 “romantic locations” throughout the town, where love struck gamers can pose, thanks to augmented reality, with images of their favorite LovePlus characters, like Rinko, Manaka or Nene.
It was reported by AFP that the girls “have all swapped their usual sailor-style school uniforms for casual summer wear.”
A local hotel offers additional entertainment for LovePlus fans:
The local Ohnoya hotel even offers traditional rooms to the unusual couples, which feature two sets of futon beds and another barcode panel that allows the men to visualise their girlfriends in a flattering summer kimono.
Atomic Games President Peter Tamte indicated late last year that his company was “committed” to finishing the controversial Six Days in Fallujah videogame and it appears he has remained true to his word.
A story on IGN, citing a “source close to the game’s development,” reports that the game has been completed, though a release date for the game, or publisher, was not disclosed.
Konami had initially backed the project and was going to serve as its publisher before a series of negative public reactions to the game became public. The families of military personnel wounded or killed in the Iraqi war, and even some soldiers themselves, believed that it was too soon for such a game to be released, as the war was still ongoing (and indeed still is today) at the time of the announcement.
Other groups expressed dismay over the project due to heavy civilian losses reported in the real fight over Fallujah. Additional reports that insurgents may have helped contribute to the game’s development did nothing to lessen the controversy surrounding the title.
Konami eventually bailed on Atomic Games and Six days in Fallujah in April of last year, citing negative reactions to the game.
"We're surrounded... We have been badly wounded..."
Those were among comments released by Six Days in Fallujah developer Atomic Games as it announced layoffs today. The company is apparently in financial distress due to the game industry downturn as well as its inability to secure a publishing deal for the controversial Iraq War game.
Gamasutra has more from Atomic's press release:
In the words of Marine officer Chesty Puller, 'We're surrounded. That simplifies the problem...
We wish to assure the dozens of Marine veterans who have collectively invested hundreds of hours in this project that, while we have been badly wounded, we will fight on. The stories of your brothers' courage and sacrifice in Fallujah must be shared with the world.
So far, it is unknown how many of Atomic's 75 staffers were let go.
The controversial Six Days in Fallujah video game project has drawn reactions from military veterans, families of war dead, peace groups, and pundits. But EALA's Borut Pfeifer is the first actual game developer to weigh in on the Six Days flap.
Writing for his Plush Apocalypse blog, Pfeifer, whose credits include Scarface: The World is Yours and Untold Legends: Dark Kingdom, questions a Konami exec's claim that, "We’re not trying to make social commentary. We’re not pro-war. We’re not trying to make people feel uncomfortable. We just want to bring a compelling entertainment experience.”
The notion that you can make a game set in modern day Iraq without making a political statement is complete nonsense...
If you set out to avoid commenting on the war, in the best case you’d end up with a theme closer to Black Hawk Down, that the horrors of war are survived only through the brotherhood shared between the men fighting...
Such a theme can still influence someone’s political opinion. Perhaps people interpret it as highlighting the need to support our troops more... Or perhaps it is interpreted that the toll on human lives is unacceptable and must be stopped no matter the ramifications...
If you set out to be as unbiased as possible and truly include all perspectives, that is also making a hefty statement in American political culture...
Via: GameBiz Blog
It has only been a few days since publisher Konami bailed on the controversial Six Days in Fallujah, but the CEO of developer Atomic Games discussed the situation at the Triangle Game Conference in North Carolina this week.
As reported by the Raleigh News & Observer, Peter Tamte (left) said:
Every form of media has grown by producing content about current events, content that's powerful because it's relevant. Movies, music and TV have helped people make sense of the complex issues of our times.
Are we really just high-tech toymakers, or are we media companies capable of producing content that is as relevant as movies, music and television?
This is what brought us close to many of the Marines who fought in Fallujah. After they got back from Fallujah, these Marines asked us to tell their story. They asked us to tell their story through the most relevant medium of the day -- a medium they use the most -- and that is the video game.
'Six Days in Fallujah' is not about whether the U.S. and its allies should have invaded Iraq. It's an opportunity for the world to experience the true stories of the people who fought in one of the world's largest urban battles of the past half-century.
GP: Setting aside the issue of whether it's too soon for a Fallujah game, frankly, the P.R. surrounding Six Days was incredibly bungled from day one. There is no precedent for a game project to crater with such velocity. A mere three weeks passed from the initial article about the game in the L.A. Times to Konami's sudden withdrawal from the project.
Here are a few questions I'd like to see Peter Tamte to address:
By now everyone knows that Konami has dropped Six Days in Fallujah like it was radioactive.
But One Last Continue has assembled a remarkable time line on the IP, indicating that the idea for the game was submitted for trademark less than four months after the battle ended. According to Austin Walker of OLC, Destineer - which later acquired Six Days developer Atomic Games - applied for the mark on February 4, 2005. There's no mention of Konami until April 5, 2009 - more than four years later - when the company was announced as the pubilsher of Six Days.
What we find fascinating about these bits of info are their contrast to claims that veterans of the battle came to Atomic, essentially demanding that they create a game based on their Fallujah experiences. Such claims were used to some extent to buttress Six Days against charges that it was insensitive to Iraq War veterans and their families. Moreover, claiming that real combatants were behind the game would surely be a marketing plus as well.
For instance, in the very first article on the game - just before the controversy exploded - the Los Angeles Times reported:
The idea for the game... came from U.S. Marines who returned from the battle with video, photos and diaries of their experiences. Instead of dialing up Steven Spielberg to make a movie version of their stories, they turned to Atomic Games, a company in Raleigh, N.C., that makes combat simulation software for the military...
Today's warriors are more likely to pick up a game controller than a paperback. "The soldiers wanted to tell their stories through a game because that's what they grew up playing," said John Choon, senior brand manager for the game at Konami Digital Entertainment in El Segundo, the publisher of Six Days in Fallujah.
But if the game was already in the planning stage shortly after the battle concluded on December 23rd, 2004 who's kidding who?
News has come from Japan that Konami is dropping plans to publish Six Days in Fallujah, the controversial Iraq War game based on the bloody 2004 battle.
Quoting an unnamed P.R. rep, Asahi Shimbun reports that negative reaction to the game in the United States drove Konami's decision:
After seeing the reaction to the videogame in the United States and hearing opinions sent through phone calls and e-mail, we decided several days ago not to sell it. We had intended to convey the reality of the battles to players so that they could feel what it was like to be there.
North Carolina-based Atomic Games is developing Six Days in Fallujah in association with some veterans of the war. It seems likely that the firm will now seek a deal with a new publishing partner.
Six Days in Fallujah was plagued by negative publicity from the moment that it was announced last month. Family members of war dead denounced the game in both the U.S. and U.K. And while some gamers who are Iraq War veterans expressed an interest in playing Six Days, others were outraged. Dan Rosenthal, who publishes the GamesLaw blog and who fought in Iraq, told GamePolitics:
In order to make the game fun... it simply has to sacrifice some amount of realism for fun factor. When you do that with a war game based on a real war, with real people, you run the risk of dishonoring their memories and sacrifices, and I think that this game has a dangerous potential to do that.
Perhaps the most damning piece of news about Six Days in Fallujah, however, was a developer's cryptic comment that Iraqi insurgents were contributing to the project.
The controversy over Konami's Six Days in Fallujah rages on...
Nick Breckon of Shacknews attended Konami's recent Gamer's Night and offers some observations about the much-discussed Iraq War game:
It was apparent that Six Days is not aiming for a very realistic take on modern warfare... considering the extensive marketing on the point of realism, I certainly didn't expect to see soldiers running out into the middle of the street during a firefight, taking a half-dozen bullets in the chest, and then regenerating their health safely behind cover...
In fact, from what Konami showed us, Six Days is far closer to Gears of War than America's Army. It has the same Gears D-pad weapon selection, the same style of cover system, and the same action-oriented gameplay...
Meanwhile, Joystiq reports that the flap over Six Days in Fallujah may keep it from being released in Europe:
During Konami's Gamer's Day in Frankfurt last week, unnamed representatives for the publisher told GamePro.de that they were waiting to see how Atomic Games would portray the brutal battle for Fallujah before deciding if the game would see a European release. Representatives also told De Telegraaf that it was unclear what the level of violence would be in the "documentary-style" shooter.
Just when you thought Six Days in Fallujah couldn't get any more controversial...
The developer of Six Days in Fallujah told attendees at Konami's recent Gamers' Night event that Iraqi insurgents are contributing to the project along with U.S. Marines and Iraqi civilians.
Joystiq's Randy Nelson has a detailed report, including the startling remarks by Atomic Games president Peter Tamte:
It's important for us to say, you know, that there are actually three communities that are very affected by the battle for Fallujah. Certainly the Marines. Certainly the Iraqi civilians within Fallujah, and the insurgents as well. We are actually getting contributions from all three of those communities so that we can get the kind of insight we're trying to get.
I need to be careful about the specifics that I give... I think all of us are curious to know why [insurgents] were there. The insurgents [came from] different countries. And I think we're all kind of curious about you know - they went there knowing that they were going to die... And I think that that's a perspective that we should all understand.
[Insurgents are] involved in the creation of the game as well, as are Iraqi civilians. That's important to us. It's true. The game -- the influences for the game came from the Marines that returned from Fallujah. But quite frankly in talking with them, it's um, many people would just like this to be a recreation and we can't recreate that without getting the perspectives of all the people who were involved.
Although Tamte doesn't give a straightforward answer to whether or not Atomic has actually communicated with insurgents, his comments indicate that some type of input has taken place. It's unclear whether that input was direct or indirect.
The news that there is an insurgent perspective is likely to provoke renewed outrage among some Iraq War veterans as well as families of military personnel killed and wounded in the conflict. Dan Rosenthal, a veteran of the war who now operates the gameslaw.net site, reacted strongly to word of Six Days in Fallujah's insurgent perspective:
Absolutely unbelievable that Peter Tamte and [creative director] Juan Benito would try to make an "entertainment" experience about a war that we're actively fighting, while soliciting advice and input on how to best kill Marines in game, from people who have worked to kill Marines in real life. The hypocrisy and double-speak coming out of Atomic's leadership is beyond unbelievable.
The game is a "communications tool".....a communications tool for who? The insurgency? And then out of the other corner of their mouths, they try to pass the game off as a "telling of stories"; but that's a rude slap in the face to the approximately 100 Marines who died in the battles of Fallujah when the "story-telling" game includes Halo-style health regeneration. I'm pretty sure I don't remember that being standard issue when I was in Iraq.
GP: We're struggling to recall another game that generated this much controversy this early in its development cycle.
Since the controversy over Six Days in Fallujah broke earlier this week, GamePolitics has reported on reaction from military veterans as well as from family members of soldiers killed in the Iraq War.
But the video game press has begun to weigh in as well. U.K-based gamesindustry.biz spanks coverage of the game by British tabloids, but reserves some criticism for Konami's VP of marketing, Anthony Crouts:
Crouts [told the] Wall Street Journal... "We're not trying to make a social commentary... We're not pro-war. We're not trying to make people feel uncomfortable. We just want to bring a compelling entertainment experience. At the end of the day, it's just a game."
What a thoroughly depressing attitude for a senior executive... At its most basic level, it raises questions about how well some people in this market actually understand the concept of a "compelling entertainment experience". Compelling entertainment is compelling exactly because it does make people uncomfortable - because it challenges their perceptions in intelligent ways, because it makes them think...
At Sector Earth, scribe Mike Antonucci writes:
There is an obvious tone that is dismissive about a video game in a way that we'd be unlikely to hear if "Six Days in Falljuh'' were going to be a movie, play or even, say, a graphic novel... much of the criticism of video games comes on two levels: There's always a specific flash point -- in this case, the Iraq factor -- and then there's also an underlying (and wrongheaded) contempt for video games as being without artistic or social value.
The Raleigh News & Observer quotes Alexander Macris, who heads the group which publishes The Escapist:
I think games are entitled to the same level of respect as other entertainment media. [Developer] Atomic is driving the dialogue forward by creating a game like this. It is showing that games can be relevant. The fact is, the consumer of this is not a young kid. The consumer for something like this is going to be someone interested in current events and interested in realistic military war gaming.
I don't think Atomic is engaging in exploitation. I think it is a serious attempt to cover the fighting in Fallujah through a game.
Thus far, reaction to Konami's just-announced Six Days in Fallujah has been largely negative.
But G4 spoke to several Iraq War veterans who are also gamers. These military men were optimistic about the game, which will be based on the controversial 2004 battle.
Sgt. Casey J. McGeorge, who spent 36 months in Iraq, told G4:
As a combat veteran and as a gamer, I have no problem whatsoever with the game... As long as it's made as realistically as possibly, I believe that this could be a good thing for both combat veterans and for the war in general.
Former Army Sgt. Kevin Smith:
Hopefully it will bolster support for military veterans by giving civilians insight into what this war was actually like for them... I really hope that this title receives positive press and encourages more empathy towards veterans after gamers have 'experienced' what they have gone through. On a side note, I really hope this game includes co-op!
USMC Gunnery Sergeant John Mundy:
You will have your group of idiots that try to be the terrorists and kill Americans and shout obscenities through the TV, damning American military personnel. But hey, those individuals can make fools of themselves all because of the protection that we military people give them each day... If someone doesn't agree with the game, they can spend their money elsewhere."
A group representing the families of U.S. military personnel who died in Iraq and Afghanistan has expressed its dismay over Konami's upcoming Six Days in Fallujah.
Via press release, Gold Star Families Speak Out suggested that the war game will cause additional pain for those who lost loved ones in the conflict:
We question how anyone can trivialize a war that continues to kill and maim members of the military and Iraqi civilians to this day.
The war is not a game and neither was the Battle of Fallujah. For Konami and [developer] Atomic Games to minimize the reality of an ongoing war and at the same time profit off the deaths of people close to us by making it 'entertaining' is despicable.
GSFSO member Joanna Polisena, whose brother was killed in Iraq in 2004, said:
When our loved one's 'health meter' dropped to '0', they didn't get to 'retry' the mission. When they took a bullet, they didn't just get to pick up a health pack and keep 'playing'...they suffered, they cried, they died. We - their parents, siblings, spouses, children and friends - absolutely find it disgusting and repulsive that those so far detached (and clinging to denial of reality) find it so easy to poke fun at such a thing.
Just announced on Monday, Konami's upcoming Iraq War game Six Days in Fallujah is already into its third day of controversy.
Yesterday, GamePolitics reported on concerns expressed by several critics in the U.K., including a decorated former army colonel and the father of a Royal Marine who was killed in Iraq.
Today's interview with Dan Rosenthal is a little closer to home. Actually, make that a lot closer to home.
Dan (left) is a veteran of the Iraq War. He's a longtime gamer. He's also a law student and edits the excellent gameslaw.net blog, which we cite with regularity here on GamePolitics. I first met Dan at PAX 08. He attended GDC last month on on IGDA scholarship. So when he speaks from the heart about his war experience and his feelings about Six Days in Fallujah, I listen. As it happened, yesterday Dan and I interacted on Twitter about Konami's controversial game. Afterward, Dan was gracious enough to consent to this interview:
GP: Dan, when were you in Iraq? What unit did you serve with?
DR: I served in the U.S. Army, 3rd Battalion 124th Infantry Regiment... Our unit was based out of Florida with the Florida National Guard, but during our time in Iraq we were attached to several units... I arrived in Kuwait in February 2003, participated in the invasion of Iraq in March, and left around a year later.
GP: Where were you stationed for the bulk of your Iraq tour?
DR: During the invasion, we drove upwards through southern Iraq, helped secure the area around Nasiriyah, then moved northward and conducted operations out of Baghdad for the remainder of the time... If you've ever seen the movie Gunner Palace, that base was a few hundred meters away from our compound, a former Republican Guard general officer's quarters.
GP: Did you see any combat?
It has been only a day since the news broke of Konami's plan to publish Six Days in Fallujah, but the game is already sparking anger as well as calls for a ban.
To be sure, releasing a video game based on one of the bloodiest and most controversial actions of the Iraq War is a public relations gamble for Konami and developer Atomic Games - especially since the war is still going on.
Early negative reactions to Six Days in Fallujah have been both sharp and diverse, with a decorated British Army officer and a representative of a U.K. peace group both expressing outrage over the game.
The U.K.'s Daily Mail reports complaints about Six Days in Fallujah by the father of a Royal Marine who died in the Iraq War. Reg Keys, whose son Thomas was killed in 2003, said:
Considering the enormous loss of life in the Iraq War, glorifying it in a video game demonstrates very poor judgement and bad taste... These horrific events should be confined to the annals of history, not trivialised and rendered for thrill-seekers to play out...
It's entirely possible that Muslim families will buy the game, and for them it may prove particularly harrowing. Even worse, it could end up in the hands of a fanatical young Muslim and incite him to consider some form of retaliation or retribution...
I will be calling for this game to be banned, if not worldwide then certainly in the UK.
Meanwhile, former colonel Tim Collins OBE, a decorated Iraq War veteran, was equally aghast:
It's much too soon to start making video games about a war that's still going on, and an extremely flippant response to one of the most important events in modern history. It's particularly insensitive given what happened in Fallujah, and I will certainly oppose the release of this game.
Tech Radar offers withering comments from Tansy Hoskins of Stop The War Coalition, a U.K. peace group:
The massacre carried out by American and British forces in Fallujah in 2004 is amongst the worst of the war crimes carried out in an illegal and immoral war. It is estimated that up to 1,000 civilians died in the bombardment and house to house raids...
The American led assault on Fallujah pretended there were no civilians left in the city [but] over 50,000 people remained in their homes and took the brunt of the violence and chemical weapons...
To make a game out of a war crime and to capitalise on the death and injury of thousands is sick... The massacre in Fallujah should be remembered with shame and horror not glamorised and glossed over for entertainment.
In a somewhat unusual move for a top-tier video game publisher, Konami has announced a game based on the war in Iraq - while U.S. troops are still deployed there.
The Los Angeles Times reports that Six Days in Fallujah will be published in 2010. North Carolina-based Atomic Games is handling the development chores. The company is experienced with military game designs.
Of Six Days in Fallujah, Atomic Games President Peter Tamte told the L.A. Times:
For us, the challenge was how do you present the horrors of war in a game that is also entertaining, but also gives people insight into a historical situation in a way that only a video game can provide? Our goal is to give people that insight, of what it's like to be a Marine during that event, what it's like to be a civilian in the city and what it's like to be an insurgent...
GP: Not many details seem to be available at this point. A Wikipedia entry which relies heavily on the May issue of GamePro indicates that the game will be available for Xbox 360, PS3 and PC. A multiplayer component appears to be included. It's unclear at this time whether online games will require players to fight as insurgents against U.S. forces.
If you haven't yet gotten your fill of AIG news, Stephen Totilo of MTV Multiplayer reports that the controversial, troubled insurance company shows up unexpectedly in Konami's Pro Evolution Soccer 2009.
Stephen was checking out the Wii version and reports that AIG's now-infamous logo appears on the jerseys of Manchester United:
For those who recognize AIG as one of the most hated three-letter combinations in America these days, be warned about Konami’s new Wii soccer game “Pro Evolution Soccer 2009.”
The game’s opening cinematic has a bunch of guys wearing the company’s logo...
I discovered through “PES 2009″ that Manchester United... is sponsored by AIG. (Or, to be precise, used to be sponsored, as reports, like this one from Forbes, indicate that the U.S. government has nixed any renewal of this Manchester United AIG deal.)
After reading Stephen's piece I tossed my copy into the PS3, and found AIG there, as well.
By way of the Courthouse News Service, we've learned that publisher Konami has sued a company by the name of Vintage Sports Cards. Although there have been a number of video games in the series, at issue is Konami Yu-Gi-Oh! card game.
Vintage Sports Cards is selling repackaged Yu-Gi-Oh! trading cards with counterfeit "rare cards," Konami Corp. says in a trademark and copyright complaint in Los Angeles Federal Court. The cards are based on manga, or comic books, which are wildly popular in Japan.
GP: The complaint has not yet been posted on the federal docketing system, but we'll add it when it appears.
Included are details of game content which drew the attention of censors at the Office of Film and Literature Classification (OFLC):
...the OFLC cited several high impact scenes in the game, mostly focusing on drilling into and severing body parts. One scene in particular that was highlighted as a problem involved Alex (the main character) having a drill forced into his right eye socket, which caused a lot of blood to spray out. A couple of other scenes mentioned include one where Alex forces the drill up into an enemy's skull and another where Alex is cut in half by an enemy.
We haven't seen the Silent Hill scenes in question but based on the descriptions we find it hard to understand why the OFLC refused to permit them, considering the famous Resident Evil 4 chainsaw decapitations of Leon were passed without issue.
Atari, which is distributing SH: Homecoming in the Australian market, hopes to work with Konami to scale down the violence sufficiently to earn an MA15+, the most restrictive rating currently offered by the OFLC.
GameSpot reports that Konami's upcoming Silent Hill: Homecoming has fallen victim to Australia's notoriously ban-happy censors.
Silent Hill: Homecoming thus joins Dark Sector, Shellshock 2: Blood Trails, and Fallout 3 among the ranks of games which were refused classification (i.e. a rating) in 2008. Dark Sector and Fallout 3 managed to get back on board, however, after making edits.
From the GameSpot story:
An Atari spokesman (Atari is the local distributor for Konami titles) confirmed the game banning to GameSpot AU, saying that Australia's Classification Board found issue with the high impact of Silent Hill's violence. Examples used by the Board in its report include copious blood spray in the game, decapitations, partially dismembered corpses, numerous scenes of attacks, fights, torture, and death.
The spokesman said plans for Homecoming's Australian release are now "on the backburner until early next year" pending discussions with Konami to see if any changes can be made to accommodate Australia's classification regime.
Silent Hill: Homecoming is scheduled for North American release on September 30th.
vnunet reports that Konami has cancelled Japanese launch events surrounding the release of Metal Gear Solid 4: Guns of the Patriots:
The company said in a statement to Japanese media that it called off the events because it was concerned about the safety of the public. The cancellations follow a rampage by a knife-wielding man in Tokyo at the weekend in which seven people were killed...
One of the cancelled launch events had been scheduled for Tokyo's Akihabara district, where the stabbing took place on Sunday... [in the game] Players control a soldier armed with a knife and various other weapons who fights his way through a multitude of enemies by killing and disabling them in a variety of missions.
Launch events outside of Japan were not affected and the game is being released as scheduled in Japan and elsewhere.