China’s Shanda Buys Korean Developer, Links up with CNTV

September 9, 2010 -

Chinese online game operator and developer Shanda Games is apparently enjoying the fruits of operating in a near recession proof industry, as it has snatched up a Korean developer and entered into an alliance with China Network Television (CNTV).

Shanda announced its intention to gobble up Eyedentity Games for around $95 million U.S. Eyedentity was described as “a private developer of online games with over 100 game developers.” Its latest game, Dragon’s Nest, was released around the world and  billed as being “one of the most successful new online games in China this year.”

Shanda said that the deal would strengthen its international presence.

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Korea Game Rating Board Targeting Indie Developers

September 7, 2010 -

Korea’s Game Rating Board (GRB) is making life difficult for independent Korean game makers, strictly enforcing a law that virtually all games published in the country must be rated.

Posting to Reddit, a Korean game fan indicated that GRB recently swooped down upon a website for users of RPG Maker, a free tool that can be used to create role-playing games. While the games created and shared on the site were apparently not for sale, the GRB demanded that all the games shared on the site must be rated. The forum’s moderators, according to the Reddit user, deleted all the games on their website in light of paying the fees.

Fox Publishing North Korean-Developed Mobile Games

September 7, 2010 -

A unit of Rupert Murdoch’s News Corp. has published a pair of North Korean-developed mobile games, causing some pundits to wonder about the legality of such dealings.

As detailed by Bloomberg, North Korea’s General Federation of Science and Technology developed the games: a 2007 bowling game named Big Lebowski Bowling and another based on the Men in Black movies. Both games were sourced through the Nosotek Joint Venture Company, which is billed as the “first western IT venture” in North Korea, and offers to provide invoices through “a Hong Kong or Chinese company.”

SC2 Sales Great, But Not as Good as Expected

August 5, 2010 -

StarCraft II sold over 1.5 million copies during the first 48 hours after release, according to reports from Activision Blizzard earlier this week. Yet despite these record-breaking numbers, analysts are noting that sales aren't quite living up to expectations.

According to investment group Lazard Capital's analyst Colin Sebastian, "[T]his number is light of some forecasts, [but] we view this as largely a U.S./Europe number, with the majority of users in Korea still not reflected in the count." Sebastian notes that distribution models in Korea are often different than in the West, where users typically purchase a game outright, at or near launch. As a result, U.S. and European sales tend to be "front-loaded" towards heavy sales at launch that trail off fairly quickly.

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Korean Regulation Hinders Smartphone Game Development

July 12, 2010 -

When many gamers think of the South Korean gaming scene, the first images that jump to mind are of highly competitive real-time strategy games like Starcraft, or action-oriented MMORPGs like Aion or Lineage II. 

WOW Players Get StarCraft II for Free - in South Korea

June 28, 2010 -

If you're a World of Warcraft subscriber you will get StarCraft II for free.. if you live in South Korea. Blizzard's promising RTS sequel is the greatest thing since sliced bread in the region, so the company has decided that WOW faithful deserve a reward. According to an IGN report Blizzard announced the news at a recent StarCraft II event in Seoul, South Korea to the delight of fans. The deal allegedly lasts as long as a player’s World of Warcraft account is active.

Lead producer Chris Sigaty said during the event that the move was "a way of giving something back to such a supportive and skilled community of players."

While this is a kind gesture on Blizzard's part, it is also a very clever way of further driving subscriptions for World of Warcraft. It would be fair to say that the StarCraft franchise enjoys ridiculous levels of popularity in the region, with shows dedicated to the game, multi-million dollar competitions televised on TV and Internet Cafes in the country driven by consumers who want to play.

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New Build of SCII Reportedly Granted 12+ Rating in Korea

May 21, 2010 -

A modified version of Blizzard’s StarCraft II has apparently made its way through Korea’s Games Rating Board (GRB) and earned a rating for gamers aged 12 and up.

This follows an earlier version of the game being branded with an adults only, or over 18, rating last month. 1UP, via a Team Liquid forum translation, indicates that Blizzard changed the color of in-game blood to black, removed vulgar language and exorcised smoking references in the game in order to achieve the lower age rating.

Blizzard may also consider releasing a separate version of StarCraft II that is aimed for adults only.

The game earned a “T” (Teen) rating from the Entertainment Software Rating Board (ESRB).

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StarCraft II Earns Adult-Rating in Korea

April 20, 2010 -

The forthcoming entry from the most popular game in Korea has received an adults-only rating from that country’s Games Rating Board (GRB).

Blizzard’s StarCraft II was designated for gamers 18 and over, and follows test, or release candidates, for the game previously earning ratings for the over 15 year old gaming crowd. The Korea Times speculated that the decision might have something to do with a push by the government to “improve gaming behavior and curb compulsive gaming and addictions,” versus the game’s actual content contributing to the rating.

In a statement, the GRB said, “Considering that the RC (release candidate) version of the game is closer to what will be sold on the shelves compared to the beta versions, we looked more carefully at the content.”

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Korea to Impose Gaming Black-Out Periods

April 12, 2010 -

In a bid to limit the screen time of its young gamers, Korea has unveiled some drastic initiatives.
 
Korea’s Ministry of Culture, Sports and Tourism will try to block certain online games after midnight, reports the Korea Herald. Midnight, however, appears to be a generic term, as gamers will be able to choose their specific six-hour long gaming black-out period: 12AM – 6AM, 1AM - 7AM or 2AM - 8 AM. Under the plan, online access to massively multiplayer games would automatically shut off at the appointed time.

A secondary aspect of the policy would have the Internet speeds of young gamers throttled down if users remain online for a “lengthy” period of time. The slowdown policy is said to be in current testing on four online games, with plans to spread the procedure to 19 games in total in the second half of 2010.

The Ministry will also target young gamers who use the registration numbers of their parents in order to circumnavigate such restrictions.

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ZippyDSMlee.....win8 hates any left over hidden install partitions from other version of windows....only waste 5 hours finding that out...its ahrder than you think keeping up with 4 or 5 HDDS......03/03/2015 - 4:44am
Matthew WilsonI am going to pax east, any games you guys want me to check out?03/02/2015 - 11:23pm
ZippyDSMleeNo one remembers the days of Cinemagic and Cynergy eh? :P, meh even MGS is getting to film like....03/02/2015 - 8:44pm
MechaTama31I was about to get all defensive about liking Metal Gear Solid, but then I saw that he was talking about "cinematic" as a euphemism for "crappy framerate".03/02/2015 - 8:29pm
prh99Just replace cinematic with the appropriate synonym for poo and you'll have gist of any press release.03/02/2015 - 5:34pm
PHX Corphttps://www.youtube.com/watch?v=vZQDFO2KEPo Jim Sterling Makes Fun of "Cinematic" Gaming03/02/2015 - 3:39pm
Matthew WilsonWOW is copping EVE. http://us.battle.net/wow/en/blog/18141101/introducing-the-wow-token-3-2-2015 I think its a smart move to deal with gold farmers in this way.03/02/2015 - 1:16pm
Matthew WilsonI guess epic is tired of having their lunch eaten by unity. https://www.unrealengine.com/blog/ue4-is-free03/02/2015 - 12:50pm
Andrew EisenNot much to follow. Kern is being silly and... nothing much else is happening.03/02/2015 - 11:40am
Papa MidnightI ask because, having only just heard of it, I have not, and I was hoping for some insight.03/02/2015 - 11:39am
Papa MidnightHas anyone been following this petition by Mark Kern regarding Kotaku, Polygon, and VG247? https://www.change.org/p/kotaku-lead-the-way-in-healing-the-rift-in-video-games03/02/2015 - 11:38am
ZippyDSMleePaypal shuts down Mega's payment system. https://torrentfreak.com/under-u-s-pressure-paypal-nukes-mega-for-encrypting-files-150227/03/01/2015 - 3:25pm
Matthew Wilsonvalvle planning to release a vr headset this year wtf http://www.pcgamer.com/valves-vr-headset-is-named-vive-and-htc-are-making-it/03/01/2015 - 1:05pm
ZippyDSMleeuuuhhhggg in other news been sick since last night.....uuhggg.....I iwsh it did not hurt so much when my tummy wants to leave my body..02/28/2015 - 11:39pm
ZippyDSMleeBrings me to the Q why alt costumes would be needed in competition anyway... http://www.eventhubs.com/news/2015/feb/28/dead-or-alive-community-aims-ban-over-120-overly-sexualized-costumes-dead-or-alive-5-last-round/02/28/2015 - 11:36pm
MonteThough from a business side, i would agree with the article. While it would be smarter for developers to slow down, you can't expect EA, Activision or ubisoft to do something like that. Nintnedo's gotta get the third party back.02/28/2015 - 4:36pm
MonteThough it does also help that nintendo's more colorful style is a lot less reliant on graphics than more realistic games. Wind Waker is over 10 years old and still looks good for its age.02/28/2015 - 4:33pm
MonteWith the Wii, nintnedo had the right idea. Hold back on shiny graphics and focus on the gameplay experience. Unfortunatly everyone else keeps pushing for newer graphics and it matters less and less each generation. I can barely notice the difference02/28/2015 - 4:29pm
MonteON third party developers; i kinda think they should slow down to nintendo's pace. They bemoan the rising costs of AAA gaming, but then constantly push for the best graphics which is makes up a lot of those costs. Be easier to afford if they held back02/28/2015 - 4:27pm
Matthew Wilsonhttp://www.forbes.com/sites/insertcoin/2015/02/28/the-world-is-nintendos-if-only-theyd-take-it/ I think this is a interesting op-ed, but yeah it kind of is stating the obvious.02/28/2015 - 2:52pm
 

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