Apple CEO: No One is Doing More to Improve Working Conditions than Apple

February 15, 2012 -

Speaking at the Goldman Sachs Technology Conference, Apple CEO Tim Cook said that his company is committed to working with manufacturing partners that offer its employees a "fair and safe work environment."

"Where they can earn competitive wages and they can voice their concerns freely. Apple's suppliers must live up to this to do business with Apple," he said.

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Apple Consumers Demand iPhone 5 Be Built Under Ethical Working Conditions

February 8, 2012 -

According to this VentureBeat report some customers are so upset over Apple using Chinese labor to assemble their products under substandard working conditions that they have decide to protest with a petition. This effort isn't just a handful of people either - a group of consumers will deliver a petition signed by 250,000 customers to the company's store at Grand Central Station in New York City tomorrow and in other locations around the globe.

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THQ Cuts 30 Employees from THQ Play

December 12, 2011 -

Last week THQ confirmed that it had lowered its third-quarter projections, mostly based on poor sales of the HD versions of its uDraw tablet for Xbox 360 and PS3. On Friday the company delivered some retribution to 30 of its employees who worked on that project in some way. The company laid off 30 employees from its Play THQ development team, including unit leader Martin Good. That team worked out of THQ’s Agoura Hills, California offices.

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CCP CEO Takes Full Responsibility for Recent Layoffs

October 21, 2011 -

CCP CEO Hilmar Petursson said in a recent Gamasutra interview that it was his responsibility to prevent layoffs at the Eve Online studio - a task he obviously failed at this week when the company announced that it would cut 20 percent of its employees.

"This is a major thing, and it’s something which it is my responsibility to avoid," said Petursson in an interview with Gamasutra.

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CCP Cuts 20 Percent of Staff

October 19, 2011 -

EVE Online developer CCP announced today that it is reducing its staff by 20 percent, most of whom work out of its Atlanta, Georgia offices. A few layoffs will occur at its home offices as well. The company said in a press release today that developing three products at once has caused the company's output on its flagship product to suffer. The company is working on EVE Online expansions, Dust 514 and the new MMO World of Darkness.

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Adults, Not Games Causing Decline in Teen Employment

October 19, 2011 -

The bad economic climate in America has produced the lowest level of teen employment ever, and while some would be keen to blame distraction like video games as the cause, the truth is those jobs teens used to get are being taken by adults trying to make ends meet. A recent analysis from Federal Reserve found that, while kids are spending more time on college prep and summer classes, increasing competition from adults taking the low-paying jobs that teenagers used to do is becoming a common occurrence.

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Report: Bodycount Studio set to Close

September 14, 2011 -

The developers behind Bodycount are being shut down by parent company Codemasters, or at least that is what it is "proposing." Confirming the news with Computer & Videogames, a company representative said that, while it is "proposing" shutting down the Guildford, England development facility, it will be expanding its "on-campus studios in Warwickshire (DiRT, GRID, F1 Online, Central Technology/EGO)."

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Crytek: Ex-Employee Complaints 'Misleading'

September 8, 2011 -

Crysis 2 developer Crytek is on the offensive this week, denying accusations that it mistreats its employees and treats them like "disposable pieces of meat to be discarded at will." A Tumblr blog, "hire and fire Crytek," accused the developer of treating its employees "as disposable pieces of meat to be discarded at will" and described the Frankfurt studio as hostile workplace where management had "unlawfully fired employees" and forced out senior developers who the company thought could be replaced by younger and less-experienced hires.

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Black Rock Studio Officially Closes Today

September 2, 2011 -

Disney announced earlier this year that, as part of a restructuring plan, it would close several studios - including Black Rock. Today that closure has finally happened, according to a tweet from former studio director Nick Baynes.

"@blackrockster officially closes its doors today," he wrote via Twitter. "Thoughts go out to all facing their last day. A bright future awaits all though I'm sure!"

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Layoffs Hit Two 2K Czech Studios

September 1, 2011 -

2K Czech has laid off more than 40 staff, according to a Develop report. The layoffs occurred at two studios operating under the 2K Czech brand. One group, based in Brno, has lost up to 40 developers, sources inside the company have told Develop. The other studio in Prague has laid off around 10 employees, according to insiders. Both studios employ around 200.

2K Games tells Develop that the layoffs do not mean that the company is changing the focus of the 2K Czech studio.

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THQ Closing Kaos and Digital Warrington Studios

June 13, 2011 -

According to a Gamasutra report, THQ is in the process of closing Digital Warrington and Kaos Studios, two of its wholly-owned development studios. The Kaos Studios closure had been hinted at by THQ earlier this year, as the company eyed moving its developmental operations to the Montreal area where it already has a presence.

"THQ continues its strategy of aligning the best industry talent with the company’s marquee franchises," the company said in a statement sent to Gamasutra.

In March THQ laid off 17 employees, leaving the studio about 70 developers strong. Today those 70 employees are out of work, though THQ said that it is hiring for Montreal and all employees that have been let go may apply for jobs there. That is little comfort for those that can't afford to relocate to Canada.

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Eden Games Stages 'Symbolic Day Strike' After Massive Layoffs

May 11, 2011 -

Test Drive Unlimited 2 and the V-Rally series developer Eden Games is not happy with the way Atari has been treating it and - in the face of enormous redundancies at the company - have gone on strike today. In the face of layoffs, the French studio has said enough, and are refusing to work. After learning they are to lose 51 of their 80 employees they’ve taken strike action.

Eden issued the following statement:

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Report: Hudson's U.S. Office Closing, Staff layoffs in the Works

March 9, 2011 -

According to a report on AndriaSang, Hudson's U.S. offices are going to be closed and a large number of employees are going to be looking for new jobs. According to the report Konami will close Hudson's U.S. offices and layoff 40 of its employees. The closure will be completed by March 31. Ownership of the company will be finalized April 1.

Those 40 employees will get severance package, bonuses and help with finding new work. Future Hudson development will take place at the company's Japanese headquarters. At that point, the company best known for the Bomberman series will focus on creating social game content.

Source: GI.biz

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Foxconn Implements Work-Friendly Changes

August 18, 2010 -

It was a different scene today at the Shenzhen, China-based Foxconn plant, which employs over 300,000 workers who assemble everything from iPhones to video game accessories. Today Foxconn held a rally designed to promote living and loving life and to generally boost the morale of workers - who only a few months ago were as unhappy as a worker can be in a plant that expects the average employee to work 80 hours of overtime a week.

Just a few months ago morale was so low that more than a dozen employees committed suicide, prompting the company to install safety nets on the top of its buildings. But more importantly, it made the company face the reality that productivity has to be balanced with the well being of its employees.

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Chinese MSFT Supplier Under Fire for Worker Conditions

April 19, 2010 -

A Chinese factory that provides computer parts and Xbox 360 controllers to Microsoft, and other U.S. companies, has seen the conditions of its workers scrutinized in a scathing report issued by The National Labor Committee (NLC).

The NLC report focused on the KYE Factory in Dongguan City, Guangdong and offered a laundry list of complaints. Among them, workers earn an average of 65 cents an hour (52 cents per hour after deducting for food), workers average 68 hours of work per week, and that workers are prohibited from “talking, listening to music or using the bathroom” during working hours.

Additionally, the factory was said to have a preference for hiring 18 to 25 year old women, as “they are easier to discipline and control,” and also hires “work-study students,” or 16 and 17 year olds who work mandatory 15-hour shifts six or seven days per week.  Workers also share lodging in “primitive” dorm rooms that house up to 14 people.

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Trash Wars Lampoons Toronto's Sanitation Strike

August 3, 2009 -

A recently-concluded strike by sanitation workers in Toronto serves as the subject matter for Trash Wars, an online parody game.

As the Toronto Star reports, the game was designed by Hafiz Kassam, owner of Q-KMBR Games. Kassam told the newspaper:

It just popped into my head. I have made games in the past... just for the sake of making them, but I wanted to (release) something for the mainstream public – something with a message versus just a game.

 

I dumbed [the complexity] down so people don't get overwhelmed. (It's) for people who don't play video games that often.

Indeed, the game simply involves shooting ever-increasing numbers of rats as you stand atop a large pile of uncollected trash bags.

GP: Thanks to GamePolitics reader Trencher for the tip!

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Card Check Controversy Sparks Game, Exchange of Insults

July 15, 2009 -

GameCulture reports on Card Checked, a Flash game created by Libertarian Grover Norquist and Americans for Tax Relief.

When we last saw Norquist on the pages of GamePolitics he was speaking out in opposition to video game legislation in Utah. This time around, his game - set in a tattoo parlor - is meant to rally opposition to the Employee Free Choice Act. GameCulture explains:

Card Check [is a] a majority sign-up policy that makes it easier for unions to get employer recognition. If at least 50% of employees sign a card authorizing representation, secret ballots can be bypassed. ATR says that "in the game, the player is a tattoo artist who faces several attempts by union organizers to get you to sign the card, including visiting you at home, vandalizing your car, threatening your cat, and even offering you marijuana."

As it turns out, labor leader Eddie Vale of the AFL-CIO took offense not only to the game's portrayal of union organizers as thugs, but to its game play as well:

As anyone who actually grew up playing Atari or Nintendo will know, calling this a video game is as accurate as their lies about the Employee Free Choice Act...

Norquist minion Brian Johnson wasted no time in firing back at Vale:

I'm not sure that a 1930s throwback like the AFL-CIO should be giving advice about what's cool. We're not sure what video games have been cranked out this year by the international brotherhood of video game programmers, but we'd be happy to stack our game up to any union-made product any day.

70 comments

Union Labor vs. Independents in Crane Wars

June 29, 2009 -

Here at GamePolitics we're always up for an issue-oriented game.

And while we can't recall another offering based on the conflict between union labor and independent workers, Crane Wars, currently featured at Blurst, explores the never-ending conflict between the two groups.

With Toronto suffering through a strike by sanitation workers, The Star found particular relevance in Crane Wars' labor theme. Designer Steve Swink, who possesses a political science degree and a fascination with the labor movement, spoke to the newspaper about his game:

We're soft on the Union for sure but we make coy little jabs at both sides. Your money, for instance, is constantly decreasing to the point of motion blur to remind you that you're running a Union shop, and doing work is EXPENSIVE.

 

We definitely wanted the controls and gameplay pacing to reflect real cranes, at least so far as they are unwieldy, slow-moving machines that take a lot of skill. It's not an easy job, and the folks doing it certainly deserve much respect...

As a small indie shop that is free of publishers and can set our own hours, I think health care would be the thing that interests us most. The big question mark with labour organization though is how it would affect prices of games for players.

4 comments

Survey Says: 98% of Game Developers Not Receiving Overtime Pay

May 26, 2009 -

Five years after EA Spouse spilled the beans on the video game industry's abuse of its game development teams, a new survey indicates that worker bees still aren't getting their due.

Develop reports that 98% of respondents to a recent poll said that they are putting in 10-15 extra hours of work per week but getting no overtime pay. Results were based on answers provided by more than 350 industry professionals.

See the results of the Develop survey here.

36 comments

Fun Facts From EA's Annual Report

May 22, 2009 -

The annual report of game publishing giant Electronic Arts landed in GP's inbox this morning. Typically, reading through these things is a surefire remedy for insomnia, but EA's contains a few tidbits worth mentioning.

1.) EA's failed bid to gobble up Take-Two cost the company $21 million:

As a result of the terminated discussions [with T2], we recognized $21 million in related costs consisting of legal, banking and other consulting fees...

2.) EA uses DRM (you knew that) and is watching for piracy online:

We typically distribute our PC products using copy protection technology, digital rights management technology or other technological protection measures to prevent piracy... We are actively engaged in enforcement and other activities to protect against unauthorized copying and piracy, including monitoring online channels for distribution of pirated copies, and participating in various industry-wide enforcement initiatives, education programs and legislative activity around the world.

3.) Only 3% of EA employees are unionized, and they all work for DICE:

As of March 31, 2009, we had approximately 9,100 regular, full-time employees, of whom over 5,100 were outside the United States... Approximately 3 percent of our employees, all of whom work for DICE, our Swedish development studio, are represented by a union, guild or other collective bargaining organization.

4.) GameStop and Wal-Mart are EA's biggest customers; each accounts for 14% of EA sales:

Worldwide, we had direct sales to two customers, GameStop Corp. and Wal-Mart Stores Inc., which each represented approximately 14 percent of total net revenue for the fiscal year... the concentration of our sales in one, or a few, large customers could lead to a short-term disruption in our sales if one or more of these customers significantly reduced their purchases or ceased to carry our products...

5.) EA worries about game content legislation and its potential effect on sales:

Legislation is continually being introduced in the United States... for the establishment of government mandated rating requirements or restrictions on distribution of entertainment software based on content... Other countries have adopted or are considering laws regulating or mandating ratings requirements...  Adoption of government ratings system or restrictions... could harm our business by limiting the products we are able to offer to our customers...

6.) EA worries about falling victim to a Hot Coffee incident but has taken steps to prevent it from happening:

If one or more of our titles were found to contain hidden, objectionable content, our business could suffer... Retailers have on occasion reacted to the discovery of such hidden content by removing these games from their shelves, refusing to sell them, and demanding that their publishers accept them as product returns.

We have implemented preventative measures designed to reduce the possibility of hidden, objectionable content from appearing in the video games we publish. Nonetheless, these preventative measures are subject to human error, circumvention, overriding, and reasonable resource constraints.

 
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Should 'Hatred' have been removed from Steam Greenlight?:

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MaskedPixelantehttps://mojang.com/announcing-minecraft-story-mode/ Umm... what?12/18/2014 - 10:24am
NeenekoThat would make sense. Theaters probably can not afford the liability worry or a drop in ticket sales from worried people. Sony on the other hand can take a massive writeoff, and might even be able to bypass distribution contracts for greater profit.12/18/2014 - 10:03am
ConsterNeeneko: I thought they cancelled it because the major cinema franchises were too scared of terrorist attacks to show the film?12/18/2014 - 9:55am
Neeneko@Wonderkarp - there is still a lot of debate regarding if the movie was a motive or not. Unnamed officials say yes, the timeline says no.12/18/2014 - 9:10am
NeenekoSomething does not smell right though, Sony is no stranger to being hacked, so why cancel this film? For that matter, they are still not giving in to hacker's original demands as far as I know.12/18/2014 - 9:06am
PHX Corp@prh99 Not to mention the Dangerous Precedent that sony's hacking scandal just set http://mashable.com/2014/12/17/sony-hackers-precedent/12/18/2014 - 8:25am
Matthew WilsonI hope its released to netflix or amazon12/18/2014 - 12:11am
prh99Basically they've given every tin pot dictator and repressive regime a blue print how to conduct censorship abroad. The hecklers veto wins again. At least when it comes to Sony and the four major theater chains.12/17/2014 - 11:55pm
MaskedPixelante"It's not OUR fault that our game doesn't work, it's YOUR fault for having so many friends."12/17/2014 - 9:48pm
Matthew Wilsonapparently tetris did not work because he has a full friends list12/17/2014 - 9:21pm
WonderkarpSo Sony cancelled the release of the Interview. was it ever confirmed that the Sony hacking was done because of that specific movie?12/17/2014 - 8:54pm
MaskedPixelanteWow, Ubisoft went four for four, I didn't think it was actually possible.12/17/2014 - 8:37pm
MechaTama31Oh, ok, I was mixing up "on Greenlight" and "Greenlit".12/17/2014 - 8:23pm
Matthew Wilson@phx you beat me to it. how do you screw up tetris?! my ubisoft this is just stupid. no one should ever preorder a ubisoft game again! ps people should never preorder any game regardles of dev.12/17/2014 - 6:28pm
PHX Corphttp://www.ign.com/videos/2014/12/17/what-the-heck-is-wrong-with-tetris-ps4 I give up on ubisoft12/17/2014 - 6:01pm
MaskedPixelantehttp://comicbook.com/blog/2014/08/16/exclusive-original-unaltered-cut-of-star-wars-trilogy-to-be-rele/ Yeah, this'll never happen.12/17/2014 - 5:03pm
NeenekoThey have and exercise control over which games are allowed on their privately controlled 'open forum'. Their endorsement is fairly minimal since it is only 'we do not reject this', but it is still an endorsement of sorts.12/17/2014 - 3:58pm
NeenekoHistorically there have been issues with libraries allowing some groups but not others. Perhaps 'endorsement' is too strong a word, but their editorial control IS a preapproval process, even if the standards are pretty minimal.12/17/2014 - 3:56pm
E. Zachary KnightLet's put this a different way. My local library allows any group to reserve and use multipurpose rooms. That does not mean that the Library endorses all events that take place in those rooms.12/17/2014 - 12:54pm
E. Zachary KnightValve's editorial control comes from removing problem games and accepting games to Steam. They make no claim over any games otherwise.12/17/2014 - 12:52pm
 

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