Report: layoffs hit Zynga's NaturalMotion studio

May 13, 2015 - GamePolitics Staff

Last week Zynga announced that, despite decent profits, it would be laying off 18 percent of its workforce. It looks like the first studio to feel the results of that plan is developer NaturalMotion. According to sources close to the situation who spoke to Eurogamer today, 20 people have been laid off at NaturalMotion's QA department. According to those sources, that leaves around five employees in the department. Zynga bought the UK-based studio in 2014.

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GREE closes Vancouver studio

May 13, 2015 - GamePolitics Staff

Mobile games publisher GREE has shut down its Vancouver studio, according to a tweet from GREE Vancouver's studio head, Steve Lin highlighted in this Gamasutra report - as well as a blog post from GREE International COO Andrew Sheppard.

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EA lays off a 'small number' of employees at Visceral Games

May 12, 2015 - GamePolitics Staff

Electronic Arts has laid off a small and undisclosed number of staff from its wholly owned Visceral Games studio. EA confirmed the news with Game Informer today. The company noted that the layoffs were staffers who were developing content for Battlefield Hardline Premium and an announced Star Was project.

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Zynga reveals improved Q1 2015 results, announces 18 percent reduction in staff

May 7, 2015 - GamePolitics Staff

In the midst of celebrating the fact that it beat first quarter 2015 estimates, social game maker Zynga announced that it would lay off 18 percent of its workforce.

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Spark Unlimited closes its doors, lays off all employees

May 5, 2015 - GamePolitics Staff

Lost Planet 3 and Yaiba: Ninja Gaiden Z developer Spark Unlimited has closed its doors and is auctioning off assets, according to Polygon. The news of the studio's closure and layoffs first broke on  NeoGAF.

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Disney cuts jobs at 'Club Penguin' studios

April 22, 2015 - GamePolitics Staff

Layoffs have hit Disney's Club Penguin, a popular and long-running social online gaming destination for teen boys and girls. The layoffs are apparently "across the board" and affect operations related to the service in Kelowna, Canada; Los Angeles; and Brighton, England, according to Castanet.

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2K Australia closed, entire staff laid off

April 16, 2015 - GamePolitics Staff

2K Australia, one of the last major AAA game development studios in the country, is shutting down, Kotaku Australia reports. According to that report all employees are being laid off and the studio is being shut down. The studio was located in Canberra.

Costs were the reason the studio was shuttered according to sources speaking to Kotaku Australia, who also said that a move to Melbourne was considered at one point.

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Report: DeNA lays off staff in Vancouver, San Francisco

April 10, 2015 - GamePolitics Staff

After securing a major deal with Nintendo to bring popular IPs to mobile devices, DeNA has decided to initiate some layoffs at one of its Canadian development studios, according to GamesBeat. The first signs that something serious was going on at the DeNA Vancouver studio was when David Phan, the product manager at DeNA Studios Canada revealed on Twitter that he and other employees were let go.

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Layoffs hit NCsoft

April 9, 2015 - GamePolitics Staff

MMO maker NCsoft  has initiated another part (the "final phase") of its restructuring plan announced last October by eliminating some internal customer support positions from NCsoft West. Those positions will now be covered by what the company calls an external provider.

An affected NCsoft employee tells Polygon that the company has cut 16 jobs from its Austin office. The anonymous former employee claims that the office's entire customer support team has been let go.

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Report: 55 employees laid off from Evolution Studios

March 23, 2015 - GamePolitics Staff

Last week we reported that DriveClub developer Evolution had been hit with a massive layoff. Today we've learned from Eurogamer that those layoffs were substantial. According to the report - citing sources familiar with the matter - around 55 employees have been laid off. That's around half of the studio's employees according to insider sources.

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'DriveClub' maker Evolution hit with layoffs

March 19, 2015 - GamePolitics Staff

Sony has confirmed with Eurogamer that the studio responsible for DriveClub has suffered a number of layoffs this week. Sony did not disclose exactly how many employees have been let go.

Part of the Sony Worldwide Studios system, Evolution has been restructured by its parent company so that it can focus on treating DriveClub as an ongoing service and finish and release the free PlayStation Plus version of the game.

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Report: layoffs hit Perfect World Entertainment

March 18, 2015 - GamePolitics Staff

Massively Overpowered is reporting that Perfect World Entertainment has cut a large number of employees from Cryptic Studios. According to the report, at least 18 employees have been laid off by the company. Our attempts to reach Perfect World Entertainment have been met mostly with bounced emails at this point, but we'll continue to try and reach out to the company for comment.

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Poll: Should EA Keep the Maxis Name Alive?

March 4, 2015 - Andrew Eisen

As we reported earlier today, Electronic Arts has shuttered Maxis, the developer behind The Sims and SimCity franchises.

I was thinking about asking if you were surprised but GP's Managing Editor had a better angle for this week's poll:

Should EA keep the Maxis name alive?  

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Report: EA Quietly Closes Maxis Emeryville

March 4, 2015 - James Fudge

Electronic Arts has shut down Maxis Emeryville, the main headquarters of the studio currently responsible for The Sims and SimCity franchises.

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Report: Layoffs Hit Daybreak Game Company

February 11, 2015 - GamePolitics Staff

Citing a single anonymous source within the company, Kotaku is reporting that layoffs are hitting the studio formerly known as Sony Online Entertainment. One confirmed tragedy of these layoffs is David Georgeson, the man who served for many years as the face and voice of ongoing EverQuest franchise development at SOE.

The Kotaku report describes the scale of these layoffs as "big" - based on what it has been told by one anonymous employee.

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Layoffs Hit EA Montreal

February 9, 2015 - GamePolitics Staff

Electronic Arts has laid off an undetermined number of employees at its EA Montreal studio according to what the company tell Gamasutra in this report. A source close to the situation also tells Gamasutra that the division might be in for some very hard times in the future.

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AOL Shutting Down Joystiq and Massively

January 30, 2015 - GamePolitics Staff

AOL is shutting down Joystiq and popular MMO sister site Massively. A report earlier in the day from Techcrunch indicated that parent company AOL planned on rolling the Joystiq brand back into tech site Engadget.

The news was confirmed today by Massively editor-in-chief Brianna Royce (in this blog post) and in a tweet from Joystiq News Content Director Alexander Sliwinski.

In his tweet, Sliwinski shared a LinkedIn staff list:

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Sega Sammy Announces Restructuring Plans, Mass Layoffs

January 30, 2015 - GamePolitics Staff

Sega Sammy announced today that it will cut jobs and encourage several hundred employees to retire early as part of a restructuring plan to focus on "digital games. In a press release issued this morning, the company said that Sega of America's offices would be affected by layoffs and early retirements as it relocates its operations from San Francisco to South California in the coming months.

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Layoffs Hit Frontier Developments

January 26, 2015 - GamePolitics Staff

Frontier Developments, the makers of Elite: Dangerous, have laid off a number of employees this week, according to this VG247 report. At least 15 employees have been laid off at developer’s Halifax, Canada studio, according to a new Investors update. In a section labeled "Operations Update," the company said that 15 content creation roles have been made redundant in Cambridge:

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Layoffs Hit Defy Media's The Escapist, GameTrailers, And GameFront

January 21, 2015 - GamePolitics Staff

Defy Media has laid off a large amount of staff from three of its popular game-related properties: The Escapist, GameTrailers, and GameFront. An exact number of affected employees is unknown as of this writing, but we do know that The Escapist Editor-in-Chief Greg Tito is just one of many affected by this latest round of layoffs. In a post on Twitter, Tito announced that he and others had been laid off today:

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Devs Play Features John Romero Playing 'Doom'

January 21, 2015 - GamePolitics Staff

The latest episode of Double Fine's video series, "Devs Play," features John Romero playing the classic first-person shooter that took over the PC gaming world way back in the 90s. The id Software co-founder who helped create Doom and Quake is joined by Doom history enthusiast and Spacebase creator JP LeBreton as they play through "Knee Deep in the Dead" in its entirety.

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Robotoki Closing Its Doors

January 21, 2015 - GamePolitics Staff

Robert Bowling's studio Robotoki has closed. Bowling is the former Call of Duty Creative Strategist - he left Call of Duty developer Infinity Ward in 20102 to start his own company, but Robotoki has been having trouble for quite some time.

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Target To Close All 133 Retail Stores in Canada

January 15, 2015 - GamePolitics Staff

Minneapolis-based retailer Target announced that it is getting out of the retail business in Canada and will be closing all of its 133 stores in the country. The company said that it has failed to connect with Canadian customers and that its holidays sales in the country were less than optimal.

Target Chairman and CEO Brian Cornell made the announcement on Target's website.

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Square Enix Closes Mobile Studio in Indonesia

January 14, 2015 - GamePolitics Staff

Square Enix has shut down the mobile studio Smileworks in Indonesia - a mere 18 months after it opened its doors. The company confirmed in a statement to GII that all 14 of the people the small studio employed are now out of work as well. Square Enix opened the Surabaya, Java-based Smileworks studio 18 months ago in hopes of developing mobile game content for Indonesia. Apparently the studio did not live up to Square Enix's expectations.

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Report: Layoffs Hit Codemasters

January 9, 2015 - GamePolitics Staff

Eurogamer is reporting that a round of layoffs has hit UK racing game publisher Codemasters. Eurogamer says that sources have told them that around 50 jobs are "being reviewed," with a little over 30 of those jobs set to be eliminated as part of a 30 day consultation period. The company employs around 500 people worldwide.

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Rovio Cuts 110 Employees in Latest Round of Layoffs

December 4, 2014 - GamePolitics Staff

While Angry Birds maker Rovio has moved forward with plans it announced last month to lay off a substantial number of workers, the company has apparently spared 20 employees from the cut backs. Originally Rovio announced that it would lay off 130 positions, but the company said that "employee negotiations" had lead to 110 jobs being cut.

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Report: Majesco in Financial Trouble

November 17, 2014 - GamePolitics Staff

According to this Gamasutra report, Majesco and its indie publishing label Midnight City are in serious financial trouble. According to sources "inside and outside the company" and several SEC filings by the company in the last week, Majesco is having financial trouble and has laid off some of its staff.

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Robotoki Hit With Layoffs

November 14, 2014 - GamePolitics Staff

Indie game development studio Robotoki has been forced to lay off some of its staff after abandoning the free-to-play model for its upcoming game Human Element in favor of releasing the game as a "premium product." This drastic change has also forced the company to abandon its publishing deal with free-to-play publisher Nexon, which in turn has led to a round of layoffs, according to Gamasutra.

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Layoffs May Hit 'Transformers Universe' Development Team at Jagex

November 11, 2014 - GamePolitics Staff

UK-based RuneScape and Transformers Universe studio Jagex has confirmed with GII that it is currently in a consultation process with members of its staff assigned to work on its Transformers Universe MMO game project. The company says that some of those staffers may secure new roles on other Jagex games, while others face layoffs.

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Report: Warner Bros. Prepares for Company-Wide Layoffs

November 5, 2014 - GamePolitics Staff

According to a Game Informer report, Warner Bros. is making company-wide layoffs - and those layoffs will begin this week. A memo obtained by GI attributed to Warner Bros. CEO Kevin Tsujihara sent to employees reveals that layoffs are going to happen until the first quarter of 2015 in all divisions of the company.

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Which group is more ethically challenged?:

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E. Zachary KnightThe Daily WTF has a nice run down of some of the impact to software that the US Supreme Court ruling on gay marriage has. http://thedailywtf.com/articles/i-m-not-married-to-the-idea07/02/2015 - 7:45am
MechaCrashGee, how did people ever get the idea Gaters are morons who argue in bad faith? It's such a mystery.07/02/2015 - 7:03am
E. Zachary KnightGoth, again, no one is saying that we shouldn't be writig uncomfortable subject matter. What people are saying is that chances are you are going to write it poorly so it would be better to not have done it at all.07/02/2015 - 7:00am
Goth_Skunkdiscussed or portrayed in an expressive medium. Such an opinion only serves to stifle discussion. And as I said before, the only thing not worth talking about is what shouldn't be talked about.07/02/2015 - 6:50am
Goth_Skunk@Info: The same reason why I would entertain the notion that the Wired article writer could be right: Curiosity. Except in this case, I'm not curious at all. I'm not interested in hearing anyone's opinion on why uncomfortable subject matter shouldn't be07/02/2015 - 6:49am
IvresseI think the problem with the Batmobile is that they made it a core aspect of the game that you have to do continuously. If it was basically a couple of side games that were needed for secret stuff or a couple of times in the main game, it would be fine.07/02/2015 - 5:38am
Infophile@Goth: If you're not willing to entertain the idea you might be wrong, fine. That's your right. But why should anyone else entertain the idea that you might be right? If they go by the same logic, they already know you're wrong, so why listen to you?07/02/2015 - 3:53am
MattsworknameEh, I love the new batmobile personally, it's a blast to mess aroudn with. Plus, the game is set in a situation that mroe or less leaves batman with no choice but to go full force. And even then, it still shows him doing all he can to limit casualties.07/01/2015 - 11:38pm
Andrew EisenAgreed. Luckily, we don't seem to be in danger of that of late. No one's suggesting, for example, that tanks shouldn't be in video games, only that the tank in Arkham Knight is poorly implemented and out of place from a characterization standpoint.07/01/2015 - 11:27pm
MattsworknameConfederate flag, Relgious organizations, etc etc. Andrew isnt[ wrong, just remember not to let that mentality lead to censorship.07/01/2015 - 11:20pm
Mattsworknamefind offensive or disturbing, and that mindset leads to censorship. It's all well and good to say "This would be better IF", just so long as we remember not to let it slide into "This is offensive, REMOVE IT". IE , the current issues surroundign the07/01/2015 - 11:19pm
MattsworknameAndrew and goth both have points, and to that point, I'll say. Saying somethign is improved by changing something isn't a problem, on that I agree with , but at the same time, on of the issues we have in our society is that we want to simply remove things07/01/2015 - 11:18pm
Andrew EisenSee? Suggestions for improvements that involve taking things away do not mean the work is garbage or performing poorly, critically or commercially.07/01/2015 - 9:29pm
Andrew EisenSkyward Sword is spiff-a-rific but it would be an improved experience if the game didn't explain what each item and rupee was every single time you picked them up!07/01/2015 - 9:27pm
Andrew EisenHere's another: De Blob is a ton of fun but it would be improved without motion controls. Incidentally, THQ heard our cries, removed motion controls for the sequel and it was a better game for it!07/01/2015 - 9:24pm
Andrew EisenI'll give you an example: Arkham Knight is a ton of fun but the tank sucks and the game would be even better without it.07/01/2015 - 9:23pm
Goth_SkunkWell clearly we're diametrically opposed about that.07/01/2015 - 9:03pm
Andrew EisenNot even remotely true.07/01/2015 - 8:59pm
Goth_SkunkIt is, if the suggestion involves taking something away from a product in order to make it better.07/01/2015 - 8:49pm
Andrew EisenOffering suggestions for improvement does not mean that the work in question is garbage or not doing fine.07/01/2015 - 8:21pm
 

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