Report: Microsoft Layoffs Will Hit Xbox Division

July 15, 2014 - GamePolitics Staff

According to this Bloomberg report, Microsoft is planning to cut a number of jobs in its Xbox division as part of an overall restructuring plan. Two anonymous sources familiar with the situation have told Bloomberg that overall cuts could end up being the biggest number of layoffs since 2009 when the company laid off 5,800 employees.

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Airtight Confirms Closure

July 3, 2014 - GamePolitics Staff

Independent game development studio Airtight Games has confirmed via Twitter that it has officially gone out of business, but it did not provide any particular details on why the Redmond, Washington-based studio closed. Yesterday reports surfaced that the studios office were locked and a sign on the door indicated that the equipment inside the building was for sale.

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Report: 'Murdered: Soul Suspect' Developer Airtight Games Shut Down

July 2, 2014 - GamePolitics Staff

A recent visit to the Redmond, Washington offices of Airtight Games by GeekWire revealed a startling find: the company seems to have gone out of business. According to the GeekWire report, the publication visited the offices yesterday to find it closed and a sign on the door advertising a "blow out sale" on the equipment inside.

Subsequent attempts to reach the studio have gone unanswered. In April the studio laid off 14 employees as part of what it called "necessary restructuring."

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Report: Computer & Videogames to Remain Open, But Faces Layoffs

June 23, 2014 - GamePolitics Staff

Computer & Video Games will not be shut down by Future Publishing, but will suffer a round of layoffs, according to this MCV report. Earlier this year Future had revealed plans to shut down the publication and focus on GamesRadar. Instead, the company will cut two of the five full time staff members working for CVG, with a review of the site occurring again in December of this year.

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Nintendo to Consolidate European Operation, Lay Off 130 Employees

June 6, 2014 - GamePolitics Staff

Nintendo announced today that it will consolidate its European operations and lay off 130 employees. The company said in a press release today that it will be closing its headquarters building and a warehouse in Großostheim, Germany and moving its European operations to Frankfurt. These changes mean that an estimated "130 permanent employees" will be laid off.

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More Layoffs at 'Eve-Online' Maker CCP Games

June 5, 2014 - GamePolitics Staff

EVE Online maker CCP Games has laid off 49 employees from its Icelandic headquarters. The latest round of layoffs follow 56 employees being let go from its Atlanta, Georgia offices a few months ago. CCP confirmed the layoffs in a statement to Polygon, saying that those who were affected this time around were from the company's "publishing organization."

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Harmonix Lays Off 37 Employees

May 29, 2014 - GamePolitics Staff

Last week Harmonix raised $844,127 on Kickstarter to create a successor to its popular 2002 PS2 music rhythm game, Amplitude. There was much celebration and appreciation from the company. But hot on the heels of that positive news, Harmonix has laid off 37 of its staff and shuffled several executives into new positions.

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'Dungeon Defenders' Developer Lays Off Twenty Percent of its Staff

May 23, 2014 - GamePolitics Staff

Last month Dungeon Defenders developer Trendy Entertainment hired former LucasArts president Darrell Rodriguez as its CEO. This month the Florida-based developer has made some serious changes - a reduction of around 20 percent of its workforce, according to GamesIndustry International. The 20 percent reduction in staff hit both the development and marketing departments within the company, though Trendy declined to say exactly how many employees had been let go.

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Senior Staff at Rare Laid Off

May 19, 2014 - GamePolitics Staff

Rare has suffered a number of high profile layoffs, which Microsoft is describing as part of a decision to change the "development process" at the UK studio. A little under 20 employees have been given pink slips, including veteran programmer Chris Sutherland and designer Gavin Price.

Sutherland, a twenty year veteran at Rare, has worked on such games as Battletoads, three Donkey Kong Country games, and the Banjo-Kazooie series. He also is the voice of Banjo-Kazooie.

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GameStop to Close 120 - 130 Retail Stores Worldwide

April 25, 2014 - GamePolitics Staff

Video games retailer GameStop will close between 120 to 130 of its 6,457 retail locations worldwide, the company announced. The move is part of a plan to focus more on mobile called "GameStop 3.0," according to what CEO Paul Raines said at GameStop's 2014 Investor Day yesterday. As part of that initiative GameStop will focus on Mobile and Apple-based devices by launching stand-alone chains like the AT&T-branded chain "Spring Mobile" and the Apple retailer "Simply Mac."

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CCP Cancels World of Darkness, Lays Off Some Staff at Atlanta Studio

April 14, 2014 - GamePolitics Staff

EVE Online maker CCP Games announced this morning that it has canceled its long in development MMO World of Darkness. In addition to canning the game, the company has laid off dozens of staff. The game has been in development since 2006, with CCP’s Atlanta, GA studio handling the lion's share of development. CCP Games confirmed that it had laid off 56 employees in Atlanta, but some of those employees were offered other roles within CCP, which has other offices in North America, the UK, China and Iceland.

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Layoffs Hit Sega's London Offices

April 9, 2014 - GamePolitics Staff

Sega announced today that it has cut a small number of jobs from its European office in London as part of a larger consolidation plan for the company's Sonic and mobile divisions.

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Future U.S. Cuts a Third of its Work Force

March 28, 2014 - GamePolitics Staff

The U.S. arm of magazine publisher Future has laid off a third of its employees, according to this GII report. The UK-based publisher will not shut down any of its U.S. brands but key responsibilities will now be carried out by UK teams, including "editorial leadership and all print support duties."

Yesterday, Mark Wood announced he would step down as Future's CEO on April 1, with current CFO Zillah Byng-Maddick lined up as his replacement.

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Sony Confirms Layoffs at Multiple UK Studios

March 25, 2014 - GamePolitics Staff

Sony has confirmed that several studios in its UK studio system have been affected by a round of layoffs. The studios affected by layoffs include its London Studio, Guerrilla Cambridge Studio, and Evolution Studio. While the company confirmed the layoffs it would not say just how many employees were let go in this latest round of layoffs that are part of a restructuring plan.

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God of War III Creative Director Resigns

March 19, 2014 - GamePolitics Staff

God of War III creative director Stig Asmussen has resigned from Sony Santa Monica, following recent layoffs at the studio. While Sony Computer Entertainment confirmed with IGN that the sudden departure was real, the company did not give a specific reason for Asmussen's resignation. Asmussen was supposedly working on a new project unrelated to the God of War series for which Sony's Santa Monica studio was responsible for over the years.

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Disney Cuts 700 Jobs

March 6, 2014 - GamePolitics Staff

Disney has confirmed that it is cutting 700 jobs, or 26 percent of its worldwide workforce according to reports in Variety and the New York Times. A good number of the cuts will hit Disney’s Playdom social games group.

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Major Layoffs Hit 'Thief' Studio Eidos Montreal

March 5, 2014 - GamePolitics Staff

Eidos Montreal has laid off 27 employees, the company confirmed in a statement to Kotaku last night. The company did not say how many of these employees were full time or if some of them were temporary employees brought in to work on its most recently released title, Thief. Thief was released last week and has received a mixed reception from both gamers and critics.

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Sony to Eliminate 1,000 Jobs From its Global Workforce by the End of 2014

February 28, 2014 - GamePolitics Staff

Sony said today that it will cut 1,000 jobs from its global workforce and sell a building it owns in Japan by the end of 2014. The number represents about a third of its global workforce. The 1,000 layoffs are part of a previously announced overall restructuring plan. Earlier in the week the company laid off some staff at its Santa Monica Studio (responsible for the God of War series) and that it would close 20 of its retail stores in the United States.

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Layoffs Hit Sony Santa Monica Studio

February 26, 2014 - GamePolitics Staff

Sony has confirmed that it has laid off a number of employees at its Sony Santa Monica studio, though the company would not say just how many employees are now out of a job, and reports indicate that the studio was forced to cancel at least one game project.

"SCEA can confirm that we have completed a reduction in workforce at Santa Monica Studio," confirmed the company in a statement. "This is a result of a cycle of resource re-alignment against priority growth areas within SCE WWS," Sony added.

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Twenty-Four Companies Committed to Attending Irrational Games 'Recruitment Day' Event

February 20, 2014 - GamePolitics Staff

According to a Facebook post by Irrational Games founder Ken Levine, at least 24 companies have confirmed that they will attend a recruitment day event on Feb. 26 in Boston. The event is designed to find jobs for employees that have been or will be laid off when Irrational Games closes its doors.

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Layoffs Hit NASCAR Game Developer Eutechnyx

February 19, 2014 - GamePolitics Staff

At least 12 employees have been laid off at NASCAR video game series and free-to-play online PC racing game Auto Club Revolution makers Eutechnyx, according to a Eurogamer report. Eutechnyx CEO Darren Jobling confirmed the news with Eurogamer and briefly explained the reason for the small reduction in staff.

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Irrational Games to Close After BioShock Infinite DLC is Released

February 18, 2014 - GamePolitics Staff

Irrational Games founder and Bioshock creator Ken Levine announced via the Irrational Games web site that the studio would be shutting down and laying off all but 15 people. The studio, which was bought out by 2K Games (Take-Two) in January of 2006, will shut down after it finishes up work on the BioShock Infinite downloadable content, the second part of Burial at Sea. The DLC is set for release next month.

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Layoffs Hit Turbine Entertainment

February 13, 2014 - GamePolitics Staff

Warner Bros. Interactive Entertainment has confirmed with Polygon that it has laid off an undisclosed number of employees at Turbine Entertainment. Turbine, which was purchased by Warner Bros. in 2010, operates a number of MMOGs including Lord of the Rings Online, D&D Online and the DC Universe-themed MOBA Infinite Crisis.

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Sony's Revenues Rise with PS4, But Layoffs and Shifts in Operations Are Coming

February 6, 2014 - GamePolitics Staff

Sony's games division (which covers PS Vita, PS3, PS4, Sony Computer Entertainment, Sony Online Entertainment, and PlayStation Network) recorded sales and operating revenue of 441.8 billion yen (or $4.35 billion USD) for the quarter ending Dec. 31, 2013. That's a 64.6 percent year-on-year increase thanks to the launch of the PlayStation 4 in major markets around the world last November.

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Report: Disney Interactive to Lay Off 'Several Hundred' Employees

February 4, 2014 - GamePolitics Staff

The Wall Street Journal (subscription required) is reporting that Disney Interactive is getting ready to lay off several hundred employees from its global workforce. The layoffs are expected to begin shortly after the company releases its latest quarterly results - which will happen tomorrow. Currently the company employs about 3,000 people across various studios.

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EA's Ghost Games Hit With Layoffs

February 3, 2014 - GamePolitics Staff

The Guildford, Surrey (UK) offices of Ghost Games has been hit with layoffs, according Polygon. According to the report, EA told contractors for the Need for Speed Rivals developer that they were no longer needed and full-time staffers that they could either take a layoff with some compensation or help out at Visceral. Rumor has it that Visceral is working on a police-themed Battlefield title code-named Havana.

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Zynga Buys Natural Motion, Cuts Global Workforce by 15 Percent

January 31, 2014 - GamePolitics Staff

Zynga has invested $527 million in a buyout of Clumsy Ninja and CSR Racing maker - UK-based mobile game maker NaturalMotion - even as it lays off one in seven of its employees. The company made the announcement during the release its most recent earning report. The NaturalMotion buyout is the biggest acquisition by Zynga to date, beating out its $200 million purchase of Draw Something maker OMGPOP in 2012. And the company still has roughly $1.2 billion in cash built up from its Farmville and Cityville days.

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Report: 2K Czech Prague Office Closed, Some Staff Moved to Other Studios

January 10, 2014 - GamePolitics Staff

Eurogamer has confirmed with 2K Games that the headquarters of 2K Czech in Prague (where Mafia 3 was rumored to be in development) has been closed and some of the staff has been moved to its offices in Brno. Some staff were laid off as well.

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Two Tribes Hits the Reset Button

January 8, 2014 - GamePolitics Staff

Dutch game studio Two Tribes has hit the reset button on the studio, saying that it will - at the very least temporarily - close its doors and lay off all of its staff. The studio, which is best known for creating the Toki Tori series of games, said that it failed due to a switch from making work-to-hire games to building and developing its own intellectual properties.

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CCP Games Cuts 15 Employees from World of Darkness Team

December 12, 2013 - GamePolitics Staff

Eve Online Maker CCP Games announced that it has laid off 15 employees that were part of the World of Darkness development team. World of Darkness is an MMO based on the tabletop roleplaying game Vampire: The Masquerade, from White Wolf. It was first announced in November 2006 and has yet to be released.

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ZippyDSMleePaypal shuts down Mega's payment system. https://torrentfreak.com/under-u-s-pressure-paypal-nukes-mega-for-encrypting-files-150227/03/01/2015 - 3:25pm
Matthew Wilsonvalvle planning to release a vr headset this year wtf http://www.pcgamer.com/valves-vr-headset-is-named-vive-and-htc-are-making-it/03/01/2015 - 1:05pm
ZippyDSMleeuuuhhhggg in other news been sick since last night.....uuhggg.....I iwsh it did not hurt so much when my tummy wants to leave my body..02/28/2015 - 11:39pm
ZippyDSMleeBrings me to the Q why alt costumes would be needed in competition anyway... http://www.eventhubs.com/news/2015/feb/28/dead-or-alive-community-aims-ban-over-120-overly-sexualized-costumes-dead-or-alive-5-last-round/02/28/2015 - 11:36pm
MonteThough from a business side, i would agree with the article. While it would be smarter for developers to slow down, you can't expect EA, Activision or ubisoft to do something like that. Nintnedo's gotta get the third party back.02/28/2015 - 4:36pm
MonteThough it does also help that nintendo's more colorful style is a lot less reliant on graphics than more realistic games. Wind Waker is over 10 years old and still looks good for its age.02/28/2015 - 4:33pm
MonteWith the Wii, nintnedo had the right idea. Hold back on shiny graphics and focus on the gameplay experience. Unfortunatly everyone else keeps pushing for newer graphics and it matters less and less each generation. I can barely notice the difference02/28/2015 - 4:29pm
MonteON third party developers; i kinda think they should slow down to nintendo's pace. They bemoan the rising costs of AAA gaming, but then constantly push for the best graphics which is makes up a lot of those costs. Be easier to afford if they held back02/28/2015 - 4:27pm
Matthew Wilsonhttp://www.forbes.com/sites/insertcoin/2015/02/28/the-world-is-nintendos-if-only-theyd-take-it/ I think this is a interesting op-ed, but yeah it kind of is stating the obvious.02/28/2015 - 2:52pm
prh99The government probably doesn't need an app, but I was think more along the lines of a company that was going to sell the collected info. “If you're not paying for the product, you are the product” sometimes even if you pay.02/28/2015 - 1:50pm
E. Zachary KnightWhat better way for the government to keep track of you than to get you to install an app that lets you insult the government.02/28/2015 - 11:03am
prh99No, but I looked it up and it's basically spyware. Their privacy policy says their apps tracks among other things your location and browsing habits via cookies.02/28/2015 - 8:20am
Ryan RardinHas anyone here heard of an app called iCitizen? It's basically Yelp for politicians.02/28/2015 - 5:16am
Andrew EisenAh, not linked in the way you (and everyone else) want and expect. That's true.02/27/2015 - 10:06pm
Matthew Wilsonthey are not linked in a way that tracks purchases though. the fact that they have to send a code for the other system shows that they are not linked in the way it counts.02/27/2015 - 9:39pm
Andrew EisenAccounts are already linked. Have been for quite a while. Also, Mario vs. Donkey Kong was announced as a cross-buy title during last January's Nintendo Direct.02/27/2015 - 9:25pm
Matthew Wilsonhttp://www.vg247.com/20…/…/27/olli-olli-3ds-wii-u-cross-buy/ I wounder if this is a sign that Nintendo may finally link accounts across the 3ds/wiiu in the near future.02/27/2015 - 9:18pm
prh99http://www.romanoriginals.co.uk/invt/70931?colour=Blue The dress does comes in white and blue but both have black lace and a sheer back top, I don't see gold or brown. 02/27/2015 - 8:54pm
ZippyDSMleeDungeons was a so bad so good game to me so I been keeping up with its sequel which will more of a Dungeon Keeper clone. As for pre order out of 7 preorders I was not burnt by 2... Add my contempt of most of modern game design.Ya I have all kinds of hurt.02/27/2015 - 8:40pm
MechaTama31I don't even want to know...02/27/2015 - 8:22pm
 

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