Sony Confirms Zipper Interactive's Demise

April 2, 2012

Sony Computer Entertainment has confirmed to Game Informer that it has closed SOCOM, Unit 13, and MAG makers Zipper Interactive. The studio was launched in Seattle, Washington in 1995 and at the time of its closure it employed around 80 people. The fate of those people still remains unknown as of this writing, but we assume Sony did not let everyone go considering the importance of the SOCOM series.

"The closure is a result of a normal cycle of resource re-alignment within Sony Computer Entertainment Worldwide Studios," the statement reads.

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THQ Turns Warhammer 40K MMO into a Single Player Game, Lays off 118 Employees

March 29, 2012

THQ is shifting its game Warhammer 40,000: Dark Millennium from an MMO to a single-player game with multiplayer components. The company said in a press release issued today that the shift will result in hundreds of layoffs across multiple studios.

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Ireland: Former GAME Employees Release Statement on Protests

March 28, 2012

A group of former Irish GAME employees have been staging on-site protests at a number of now shuttered stores in Ireland and have released a statement explaining why they are so upset with the video games retailer that recently went into administration. The protests are a direct response to GAME and administrator PriceWaterhouseCoopers refusing to pay fired employees for the remainder of their contract, holiday pay owed and other compensation owed.

The group says that it will continue their protests until PwC amends its decision. The full statement can be found below:

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GAME Gets Administrator, CEO Resigns

March 26, 2012

Troubled UK video game retailer GAME has officially entered into administration, with PricewaterHouseCooopers named as its administrator. According to a GamesIndustry International report, the company has taken both game.co.uk and gamestation.co.uk down, and has begun closing stores in the UK.

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IGN and 1Up Staff Sees Layoffs

March 15, 2012

According to a GameIndustry International report and this NeoGaf thread, a handful of IGN and 1UP employees have been laid off today. IGN's Jack DeVries and 1UP employees Matt Leone, Thierry Nguyen, and Ryan Winterhalter have been let go.

"As of today, I no longer work for 1UP. Not sure what's next yet. Contact me and offer me glorious things!" tweeted Matt Leone.

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Obsidian Missed out on Bonus for Fallout: New Vegas Because of Metacritic Score

March 15, 2012

Obsidian Entertainment's Chris Avellone revealed yesterday on Twitter that his company didn't get paid bonuses for Fallout: New Vegas because the game was one point shy of the required Metacritic score of 85. Apparently its publishing contract with Bethesda had a clause in it that said they would get a bonus for hitting a Metacritic score of 85, but because the game came in at 84 they didn't receive any extra money.

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Report: Layoffs Hit South Park RPG Team, More at Obsidian

March 14, 2012

Joystiq is reporting that Obsidian Entertainment has laid off a number of employees this week, though the exact number of affected employees was not clear as of this writing. The news comes from Obsidian's official forums and an unnamed tipster who sent them the following information:

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Jagex Halts Stellar Dawn Development, Cuts 12 Jobs

March 2, 2012

RuneScape developer Jagex has frozen development on its space MMO Stellar Dawn and eliminated 12 positions as part of a reorganization effort. The company said that it halted development of the game to put the focus on its flagship MMO RuneScape and the upcoming Transformers Universe MMO that it has been developing.

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Report: Hydrophobia Developer to Enter Administration

February 29, 2012

According to Eurogamer, Hydrophobia developer Dark Energy Digital will enter into administration. Citing an anonymous source - a former employee who claims to represent 18 other employees - Eurogamer reports that the company is in bad shape and a majority of the staff has not been paid in nearly three months. Dark Energy Digital, run by husband and wife Pete and Deborah Jones, released Hydrophobia on Xbox Live. The game was heavily panned.

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Activision Blizzard Cuts 600 Jobs from Global Work Force

February 29, 2012

After an internal review, Activision has decided to eliminate 600 jobs across Blizzard's global workforce, according to GameIndustry.biz. Approximately 90 percent of these job cuts are unrelated to internal development, and the World of Warcraft development team will not be affected.

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Starbreeze Lays off 25 Employees

February 17, 2012

According to a GameIndustry.biz report, Syndicate developer Starbreeze Studios has eliminated 25 jobs. While our first guess would be that these jobs were temporary or work-for-hire jobs that were to be eliminated when the company finished developing the tactical action game sequel for Electronic Arts anyway, comments from Starbreeze's Mikael Nermark to GameIndustry.biz don't make a distinction:

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Vostu Lays Off Undetermined Amount of Employees

February 15, 2012

Brazilian social games company Vostu has laid off an unspecified number of employees this week. The South American social game maker had an estimated 600 employees in December - before the layoffs. Vostu claims that these layoffs have more to do with consolidation of development teams, and not the settlement of a lawsuit with social game maker Zynga.

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Sega Studios Australia Cuts 37 Jobs

February 7, 2012

It looks like the Australian game development community has been hit again by another round of layoffs - this time at a Sega studio. According to GameIndustry.biz, 37 employees have been laid off at Sega Studios Australia in Brisbane. The studios' most recent work was London 2012: The Official Video Game of the Olympic Games. Prior to that the studio went under the name The Creative Assembly Australia and worked on Rome: Total War, Medieval II: Total War and Stormrise.

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EA Confirms Layoffs at EA Canada

February 3, 2012

Electronic Arts has confirmed that it has laid off a number of its staff at EA Canada. The company would not disclose just how many employees were affected by the layoffs. The cuts are part of a restructuring plan at the Vancouver office and its studio in nearby Burnaby. That studio is responsible for the development of such titles as Need For Speed: The Run and FIFA 12.

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THQ Announces 240 Layoffs as Part of Restructuring Plan

February 2, 2012

IGDA Mobile SIG Chair Kevin Dent predicted that THQ would lay off around 170 employees yesterday. It turns out that he was under reporting the carnage at the company. Today it was revealed that THQ plans to let a total of 240 employees go in the next few months. The majority of the staff cuts will be made by the end of the financial year on March 31, 2012, with the rest happening by October.

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Report: THQ Cuts 170 Employees

February 1, 2012

More than 170 employees have been cut from various THQ studios, including high profile game industry veteran Mark DeLoura (who served as vice president of technology at the company), according to Kevin Dent, chair of the IGDA Mobile SIG. Dent, who is also the CEO of Tiswaz Entertainment and an advisory board member at PlayHaven, said earlier this month that THQ had canceled its entire 2012 line-up. The company vehemently denied that rumor. Yesterday it was revealed that NASDAQ had threatened THQ with being delisted from the U.S.

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IGN Stops Paying VooDoo Extreme Staff, Asks Them to Work for Free

January 27, 2012

At the same time Future was laying off employees at multiple publications within its ecosystem, IGN was telling long-time video game site VooDoo Extreme that they could no longer afford to pay them to update the site. They asked them to stay on as volunteers, according to one staffer.

Here's what "Jube" over at VooDoo Extreme said about the situation in a post called "Ch-Ch-Ch-Changes - The State Of Our Voodoo Extremities" :

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Future US Lays Off 19 Employees

January 27, 2012

Yesterday was a bad day for anyone that worked at Future US Publishing. The company laid off 19 employees as part of a restructuring plan from various divisions including Games Radar, Mac|Life, MaxPC, and Future Studios. The company will continue to publish Nintendo Power, PlayStation: The Official Magazine, OXM, and @Gamer.

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id Software Employees Let Go

January 10, 2012

Bethesda confirmed that Rage developer id Software has suffered an unspecified number of layoffs today.  That’s always a bummer and hopefully those affected are able to find gainful employment soon.

As far as we’re aware, this is the first major layoff id Software has seen.

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Moto GP Developer Goes into Administration, Lays Off Staff

January 10, 2012

According to a Computer & Video Games report, Nottingham, England-based studio Monumental Games went into administration (bankruptcy) last week and has eliminated all 25 of its full-time employees. 

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Report: IGA Worldwide Lays Off a Third of its Staff

December 12, 2011

The once promising in-game advertising agency IGA Worldwide continues to struggle, and has laid off nearly a third of its employees, according to a VentureBeat report.

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THQ Cuts 30 Employees from THQ Play

December 12, 2011

Last week THQ confirmed that it had lowered its third-quarter projections, mostly based on poor sales of the HD versions of its uDraw tablet for Xbox 360 and PS3. On Friday the company delivered some retribution to 30 of its employees who worked on that project in some way. The company laid off 30 employees from its Play THQ development team, including unit leader Martin Good. That team worked out of THQ’s Agoura Hills, California offices.

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Confirmed: GSC Game World Closing, S.T.A.L.K.E.R. 2 Canned

December 9, 2011

Update: 1c Ukraine’s Sergey Galenkin confirms that GSC Game World has officially closed - as reported by Rock, Paper, Shotgun.

"GSC is closed, a fact confirmed by all. The team is almost completely dissolved, the state has only a few people," wrote Galenkin on his blog. 

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Warner Bros. Confirms Job Cuts at Seattle Studios

November 7, 2011

Warner Bros. has confirmed that a number of jobs from its studios in the Seattle, Washington area have been eliminated. The confirmation comes after 3D Realms boss George Broussard tweeted about it earlier, saying that around 60 employees had been let go from the studio.

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Layoffs Hit LEGO Universe Team

November 7, 2011

On Friday it was revealed that LEGO Universe, the LEGO block-themed massively multiplayer online building game, would be closing in January. Today we learn that 115 employees will lose their job in the aftermath of the game's shutdown.

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RockYou Slashes 50 Percent of Staff, Dropping Loot Drop Deal

November 3, 2011

California-based social game developer RockYou will lay off 100 employees. Around 40 employees will be going with Playdemic, the firm RockYou acquired in January of this year. The company will sell the studio back to its founders. Around 56 employees will be downsized from RockYou’s Redwood City headquarters, leaving around 90 employees at the company. The cuts and staff moves equate to a 50 percent overall reduction of staff.

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Gameforge to Lay Off 100 Employees

November 3, 2011

German online browser and MMO game company Gameforge plans to let 100 of its 450 employees go.

"Through a more efficient organizational structure, we can optimize our use of resources and great potential for further growth increase," said Gameforge CEO and founder Alexander Roesner in a statement. "This will strengthen our long term position in the dynamic market for online games."

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Silicon Knights Confirms Layoffs

November 1, 2011

Ontario-based, Silicon Knights has laid off 45 employees, leaving around 40 employees left at the studio, according to multiple published reports. Earlier reports had the number a bit higher. The company is best known for developing such titles as Blood Omen, Too Human and Metal Gear Solid: Twin Snakes, and is one of Ontario’s oldest development studios. The layoffs are apparently related to the completion of a project for Activision Blizzard.

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CCP CEO Takes Full Responsibility for Recent Layoffs

October 21, 2011

CCP CEO Hilmar Petursson said in a recent Gamasutra interview that it was his responsibility to prevent layoffs at the Eve Online studio - a task he obviously failed at this week when the company announced that it would cut 20 percent of its employees.

"This is a major thing, and it’s something which it is my responsibility to avoid," said Petursson in an interview with Gamasutra.

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2K Marin Australia Layoffs Rumored

October 20, 2011

Another day, another story about game developer layoffs in Australia. This time it's at the 2K Marin studio in New South Wales. According to a Kotaku report, citing asource who wished to remain anonymous, 15 employees have been laid off from the studio formerly known as 2K Canberra. 2K Marin co-developed BioShock 2, and is reportedly involved in developing a new X-Com project.

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E. Zachary KnightAE, James, You can't get rid of me that easy.05/21/2013 - 6:18am
BearDogg-XSpike TV is airing the new Xbox reveal with help from GameTrailers starting at 11am CT.05/21/2013 - 12:56am
BearDogg-Xhttp://kotaku.com/couric-offers-mea-culpa-for-one-sided-violent-video-g-50892937105/21/2013 - 12:49am
james_fudgeof course he does :)05/20/2013 - 10:23pm
Andrew EisenEZK lives!05/20/2013 - 10:17pm
BearDogg-XNot game related, but found it interesting: http://www.upworthy.com/the-real-reason-they-still-play-mrs-robinson-on-the-radio?g=2&c=mrp1 - 90% of the music/TV/news media in USA owned by 6 companies.05/20/2013 - 2:38pm
BearDogg-X@PHX Corp: It's like they're just throwing crap at the wall to see what sticks at this point.05/20/2013 - 12:15pm
Kajexhttp://www.rockpapershotgun.com/2013/05/20/neverwinter-money-making-exploit-sees-cryptic-turn-back-time/ My understanding is that none of this was illegal, either.05/20/2013 - 11:42am
PHX Corphttp://www.gamezone.com/news/2013/05/20/violent-video-games-are-bad-for-your-body Most rediclous Study about violent video games ever05/20/2013 - 10:13am
Cecil475@PHX Corp - The dude's a moron who wouldn't know crap if it came up and kicked him.05/19/2013 - 6:36am
PHX Corphttp://kotaku.com/ea-sports-developer-calls-wii-u-crap-and-nintendo-wa-508481261 EA Sports Canada Moron calls Wii U 'Crap' and Nintendo 'Walking Dead'05/18/2013 - 11:42am
E. Zachary KnightIf the videos are of sufficient quality that people subscribe and watch regularly, then those let's players are providing a service that people want. That is the heart of capitalism. That is not something that should be shamed.05/17/2013 - 8:06am
E. Zachary KnightI have no idea who either of those people are. However, I still don't see why making a business out of creating let's play videos is somehow evil or wrong.05/17/2013 - 8:04am
MaskedPixelanteIt sure is if you're just doing it for the money. See Tobuscus and/or Pewdiepie for what happens when people get into it just for the money.05/17/2013 - 7:30am
E. Zachary KnightWhy is it wrong to make money doing LPs? Why should that be something that should be shamed?05/17/2013 - 6:20am
MaskedPixelantehttps://twitter.com/PsychedelicSA/status/335183893214924801 Now here's an interesting, glass half full thought about the Nintendo LP thing. It outs the people who are just doing LPs to make money.05/17/2013 - 5:56am
E. Zachary KnightI responded in writing to all this "let's play" stuff Nintendo Started. No need for my permission, I won't give it. It's not mine to give. http://divineknightgaming.com/?p=29205/16/2013 - 2:21pm
E. Zachary KnightLars Doucet of Levelup Labs has a Reddit going on game companies that allow monetization of Let's Play videos. http://www.reddit.com/r/Games/comments/1egayn/lets_build_a_list_of_game_studios_that_allow/05/16/2013 - 1:04pm
Sleaker@Imautobot - yah I wouldn't use an emulator as a good first run test of how stable the console is, haha.05/16/2013 - 11:47am
E. Zachary KnightThe 50th person to jump off a bridge is just as dumb if not dumber than the 1st.05/16/2013 - 10:03am
 

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