16 Million Copies of 'Minecraft' for PC and Mac Sold To-Date

July 10, 2014 - GamePolitics Staff

Sales of the PC and Mac versions of Minecraft have surpassed 16 million copies, according to developer Mojang's official site for the game. The impressive number is up from up from the 15 million copies the company revealed in April and the 14 million copies it announced in February.

Minecraft Pocket Edition sales surpassed 21 million units in April, while 12 million copies of Minecraft Xbox 360 Edition had been sold as of February, according to Mojang's internal sales figures.

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Steam Hits 8 Million Concurrent Users During Summer Sale

June 30, 2014 - GamePolitics Staff

Steam has broken the 8 million concurrent users milestone for the first time in its history - thanks mostly to its popular summer sale. On Sunday evening over 8 million gamers were using the service at the same time as the Steam Summer Sale began to wind down.

The last milestone for concurrent users on Steam - according to its stats page was around 7.5 million, which occurred over Christmas 2013. The new record high of 8,020,834 was recorded at 16:03 PDT on Sunday June 29.

The Steam Summer Sale ends at 10am PDT today.

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Cloud Imperium Raises Over $47 Million for 'Star Citizen' To-Date

June 24, 2014 - GamePolitics Staff

Chris Roberts and Cloud Imperium have managed to raise $47 million in crowdfunding for the ongoing development of the space simulation game Star Citizen. The money raised to date comes from the initial Kickstarter campaign (which raised over $2.1 million), crowd-funding via the game's offical site, and through sales of specific ships and items for the game.

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Tetris Turns 30 Today

June 6, 2014 - GamePolitics Staff

The popular puzzle game Tetris is 30 years old today. The game became popular when it appeared on a new hand-held system from Nintendo - the GameBoy - and the rest is history.

Bloomberg TV program "Bloomberg West" has a segment on the latest episode of the show featuring Wedbush Securities' Michael Pachter discussing the popularity of Tetris and its impact on video games today.


Temple Run Series Downloaded Over One Billion Times

June 4, 2014 - GamePolitics Staff

The popular and often copied Temple Run games on the Apple App Store have been downloaded one billion times, according to GII. Developed by Imangi Studios, Temple Run and Temple Run 2 are world-running platformer games that are extremely popular and have been cloned by other developers trying to cash in on the games' popularity.

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Bandai Namco Ships 1.2 Million Copies of Dark Souls 2 the West

May 8, 2014 - GamePolitics Staff

Bandai Namco revealed today that its hardcore action RPG sequel Dark Souls 2 has shipped 1.2 million copies to North America and Europe in its three weeks at retail. Developed by From Software, Dark Souls 2 launched in early March. The shipping numbers revealed today are as of March 31, 2014 and do not include the PC release, which launched last month, nor do they include sales in Japan because From Software self-published the game there.

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Over Two Million Copies of DayZ Sold To-Date

May 2, 2014 - GamePolitics Staff

While announcing the two year anniversary of the original DayZ mod for Bohemia Interactive's Arma 2, DayZ creator Dean "Rocket" Hall revealed that the stand-alone game based on that mod has hit a brand new sales milestone. According to Hall, DayZ has sold over two million copies since its release on Steam Early Access.

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Over 15 Million Copies of Minecraft on PC Sold To-Date

April 30, 2014 - GamePolitics Staff

The original PC version of Minecraft has gone past the 15 million sales milestone, according to a new announcement by its creator. The news comes from Minecraft creator and Mojang co-founder Markus Persson, who posted the news on Twitter.

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Spelunky World Record Broken

April 23, 2014 - GamePolitics Staff

YouTube user Buddy7heElf has broken the Spelunky world-record score, with a total of $3,140,325 last week (thanks Polygon). The latest Spelunky world-record score comes from YouTube user Buddy7heElf, who posted a complete play-through with the record-breaking high score last week.

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Happy Birthday, Game Boy

April 21, 2014 - GamePolitics Staff

Nintendo's very first hand-held gaming system, the Game Boy, turns 25 years old today. Nintendo's original Game Boy hand-held was launched on April 21, 1989 and has sold over 118 million units to-date. Nintendo has sold over 118.69 million units - if you include Game Boy Pocket and Game Boy Color sales numbers - to date, along with 501.11 million pieces of game software. The first game to be bundled with the Game Boy was Tetris, a juggernaut in its own right.

Nintendo released the Game Boy Advance in 2001, which went on to sell over 81.5 million units worldwide.

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Final Fantasy XIV: A Realm Reborn Has Two Million Registered User Accounts

April 18, 2014 - GamePolitics Staff

According to a report on Gematsu, Final Fantasy XIV: A Realm Reborn has registered more than 2 million player accounts. The new number is being attributed to the MMORPG being released on the PS4 this week. Square announced in 2013 that PS3 players would gain full access to the PS4 version at no additional cost.

The revamped title launched last August on PC and PS3, following a beta that garnered more than 1 million sign-ups.

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Star Citizen Generates $42 Million in Crowdfunding To-Date

April 15, 2014 - GamePolitics Staff

Cloud Imperium founder and Wing Commander creator Chris Roberts announced that crowdfunding for the studio's ultra-popular space game Star Citizen has reached $42 million. The latest milestone is a combination of money from the 2012 Kickstarter campaign and subsequent donations via PayPal.

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InFamous: Second Son Sells Over One Million Copies

April 11, 2014 - GamePolitics Staff

Sony and developer Sucker Punch are happy to announce that their first-party PlayStation 4 title InFamous: Second Son has sold through over 1 million digital and physical copies worldwide in its first nine days after launch. The super-hero/villain themed open-world action game is one of the first significant releases this year for the PlayStation 4, topping the digital charts on PlayStation Network in both North America and Europe, according to Sony.

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Minecraft: Pocket Edition Sales Surpass 21 Million

April 10, 2014 - GamePolitics Staff

The mobile version of Mojang's popular open-world building game has hit a new milestone this week. According to a tweet from Mojang's Jens Bergensten, Minecraft: Pocket Edition has sold over 21 million copies to-date. We assume that this number includes paid iOS and Android versions of the game. Minecraft: Pocket Edition was released in August 2011, and arrived on iOS devices that same November.

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TellTale Games Tops Fast Company's 'Top 10 Most Innovative Companies In Gaming' List

April 9, 2014 - GamePolitics Staff

Fast Company magazine has named Telltale Games the most innovative company in the industry for its Top 10 Most Innovative Companies In Gaming for 2014. The company took the top honor and beat out such heavyweights as Sony, King and Tencent.

Fast Company gave Telltale Games the top spot for bringing "a television production schedule to the video game industry." Fast Company is referring to Telltale's episodic games including The Walking Dead and The Wolf Among Us.

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Paid Mobile Version of 'Tetris' Downloaded Over 420 Million Times

April 8, 2014 - GamePolitics Staff

In a recent interview with GamesBeat, The Tetris Company's Henk Rogers reveals that the mobile version of the classic puzzle game has been downloaded more than 425 million times. That figure does not include free-to-play versions of the game, which Rogers apparently is not a big fan of.

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Minecraft on Xbox 360 Sells 12 Million Copies To-Date

April 4, 2014 - GamePolitics Staff

Microsoft announced that the Xbox 360 version of Minecraft has now sold 12 million copies to-date at retail and online through Xbox Live Marketplace. Along with the announcement of the milestone, Microsoft also revealed that a new mod pack for the game called the Candy Texture Pack will be released on April 18.

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Console and Mobile Versions of Terraria Hit Major Milestones

March 21, 2014 - GamePolitics Staff

Publisher 505 Games passed along word that Terraria on mobile platforms - including iOS and Android devices - has been purchased 1.3 million times since the game was released. The popular 2D open world action RPG originally created for the PC by Re-Logic, is also enjoying great success on consoles, according to 505 Games. The Xbox Live, PlayStation Network, and PS Vita versions of the game have been downloaded one million times, according to the company.

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Vlambeer: Luftrausers Already Profitable Two Days After Release

March 21, 2014 - GamePolitics Staff

Luftrausers developer Vlambeer claims the game has already generated profits for the studio just two days after being released. Published by Devolver Digital, Luftrausers was released on March 18 for PC, PS3, and Vita. In the game, players take control of a single fighter plane to take out an onslaught of enemy aircraft. In a post on the official Vlambeer Twitter page, the studio said the game is already profitable.

"It had a two and a half year development cycle. We are super overwhelmed and thankful."

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Six Million Copies of 'The Last of Us' Sold To-Date

March 14, 2014 - GamePolitics Staff

Naughty Dog's popular PS3 exclusive action game The Last of Us, has sold six million copies to date, according to a Sony Computer Entertainment America announcement today. SCEA did not say whether those numbers represent units sold to retailers or units sold to consumers... The Last of Us sales topped 3.4 million units between the game's global release on June 14 and July 3.

Hitting that milestone officially made the game the fastest selling new franchise in the console's history and the quickest selling PS3 game of 2013, according to Sony.

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Half a Million Copies of 'Papers, Please' Sold To-Date

March 14, 2014 - GamePolitics Staff

According to CVG, indie darling Papers, Please has sold half a million units to-date. The game recently won a BAFTA for Best Strategy and Simulation Game. In a recent BBC profile, Lucas Pope, the game's creator said that the game had sold 500,000 units. Some of those sales can be attributed to recent Steam sales, but the game has gotten plenty of positive press for its unique gameplay and it subject matter.

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Hit Mobile Series 'The Room' Sells Five Million Copies

March 7, 2014 - GamePolitics Staff

Developer Fireproof Games claims that it has sold more than five million copies of its mobile puzzler series The Room on Android and iOS. The second game in the series, The Room Two, launched in December of last year and has already surpassed more than 1.2 million in sales, according to Fireproof. Fireproof also claims that it has sold more than 4.2 million copies of the first game since it debuted in 2012. The first game is priced at $1, while The Room Two costs $3.

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PS4 Software Sales Nearly 14 Million, Hardware Sales Top Six million

March 4, 2014 - GamePolitics Staff

PS4 digital and retail software sales approach 14 million units, according to Sony. The company claims that global sales of games are well over 13.7 million units as of March 2.

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PC Version of Minecraft Has 100 Million Registered Users

February 26, 2014 - GamePolitics Staff

Mojang founder Markus "Notch" Persson has announced that the PC version of Minecraft now has over 100 million registered users. That number represents the number of people who have created free Minecraft accounts - a required step in downloading the Minecraft demo from the official Mojang site.

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Rust Surpasses One Million in Sales on Steam Early Access

February 11, 2014 - GamePolitics Staff

Rust creator Garry Newman says that his game has managed to sell over one million copies through Steam's Early Access program. The game, which is still in the early stages of development started off as a clone of DayZ, but recent changes like the removal of zombies have made the game more about survival than survival horror.

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Mojang Sells Over 14 Million Copies of Minecraft for PC

February 3, 2014 - GamePolitics Staff

The PC version of Minecraft has passed the 14 million copies sold mark, according to Mojang co-founder and game creator Markus 'Notch' Persson. Over the weekend Persson tweeted the latest milestone for his hit building game. That's up from the number of 13 million in sales by the end of December 2013.

Mojang also recently announced sales of 10 million copies of the Xbox 360 version and one million copies of the PlayStation 3 version. The PS3 version hit that impressive milestone after only five weeks of availability on the platform.

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Bugbear's 'Next Car Game' Rakes in $1 Million in a Week

January 30, 2014 - GamePolitics Staff

Game developer Bugbear Interactive has announced that its Steam Early Access initiative for its new racing game, simply called "New Car Game," is a smashing success. The company said on the official website for the oddly named game that they managed to generate $1 million in sales in its first week of availability. A free tech demo of the game is available to those willing to sign up for the company's newsletter as well - if you want to try the game before you actually pay any money for it.

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League of Legends Player Base Doubles in 2013

January 27, 2014 - GamePolitics Staff

This won't come as a shock to anyone, but it's an interesting milestone nonetheless: Riot Games claims that its popular MOBA game League of Legends is enjoyed by 27 million players on a daily basis. That number represents more than twice the 12 million daily players it reported way back in 2012.

Speaking to the Wall Street Journal, Riot Games also confirmed that up to 7.5 million users are playing League of Legends concurrently during peak hours, up from a high of around 5 million concurrent users reported in March of 2013.

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Three Million Disney Infinity Starter Packs Sold

January 20, 2014 - GamePolitics Staff

Disney's game and toy tie-up Disney Infinity has managed to sell through three million "starter packs" according to the New York Times. The game launched in August of 2013 and managed to move three million units. Starter packs come with the game, an Infinity Base peripheral, three character figures, three Play Sets, one Disc and unique Web codes for online and mobile content. The Xbox 360 version of the starter pack starts at right around $80.

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One Million Alphas: DayZ Hits New Sales Milestone

January 14, 2014 - GamePolitics Staff

Bohemia Interactive has sold over a million Early Access copies of its zombie survival game DayZ, according to CEO Marek Spanel. The Arma II mod turned into a full-blown product created by Dean Hall has been selling like crazy since it launched on Steam Early Access in December, despite the fact that the game is in alpha and still has plenty of quirks, bugs, glitches, and a general lack of polish.

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Matthew WilsonI am sure the 3ds im more then powerful enough to emulate a GBA game.07/28/2014 - 9:54am
Sleaker@IanC - while the processor is effectively the same or very similar, the issue is how they setup the peripheral hardware. It would probably require creating some kind of emulation for the 3DS to handle interfacing with the audio and input methods for GBA07/28/2014 - 9:30am
Sleaker@EZK - hmmm, that makes sense. I could have sworn I had played GB/GBC games on it too though (emud of course)07/28/2014 - 9:23am
E. Zachary KnightSleaker, the DS has a built in GBA chipset in the system. That is why it played GBA games. The GBA had a seperate chipset for GB and GBColor games. The DS did not have that GB/GBC chipset and that is why the DS could not play GB and GBC games.07/28/2014 - 7:25am
IanCI dont think Nintendo ever gave reason why GBA games a reason why GBA games aren't on the 3DS eshop. The 3DS uses chips that are backwards compatable with the GBA ob GBA processor, after all.07/28/2014 - 6:46am
Sleakerhmmm that's odd I could play GBA games natively in my original DS.07/28/2014 - 1:39am
Matthew Wilsonbasically "we do not want to put these games on a system more then 10 people own" just joking07/27/2014 - 8:13pm
MaskedPixelanteSomething, something, the 3DS can't properly emulate GBA games and it was a massive struggle to get the ambassador games running properly.07/27/2014 - 8:06pm
Andrew EisenIdeally, you'd be able to play such games on either platform but until that time, I think Nintendo's using the exclusivity in an attempt to further drive Wii U sales.07/27/2014 - 7:21pm
Matthew WilsonI am kind of surprised games like battle network are not out on the 3ds.07/27/2014 - 7:01pm
Andrew EisenWell, Mega Man 1 - 4, X and X2 are already on there and the first Battle Network is due out July 31st.07/27/2014 - 6:16pm
MaskedPixelanteDid Capcom ever give us a timeline for when they planned on putting the Megaman stuff on Wii U?07/27/2014 - 2:23pm
MaskedPixelanteIf by "distance themselves from Google Plus" you mean "forcing Google Plus integration in everything", then yes, they are distancing themselves from Google Plus.07/26/2014 - 12:20pm
MechaTama31I wish they would distance G+ from the Play Store, so I could leave reviews and comments again.07/26/2014 - 11:03am
Matthew Wilson@pm I doubt it. Google seems to be distancing themselves from G+07/25/2014 - 9:31pm
Papa MidnightGoogle+ Integration is coming to Twitch!07/25/2014 - 8:41pm
MaskedPixelanteThis whole Twitch thing just reeks of Google saying "You thought you could get away from us and our policies. That's adorable."07/25/2014 - 2:52pm
Sleaker@james_fudge - hopefully that's the case, but I wont hold my breath for it to happen.07/25/2014 - 1:08pm
SleakerUpdate on crytek situation is a bit ambiguous, but I'm glad they finally said something: http://www.gamesindustry.biz/articles/2014-07-25-crytek-addresses-financial-situation07/25/2014 - 1:07pm
E. Zachary KnightMan Atlas, Why do you not want me to have any money? Why? http://www.atlus.com/tears2/07/25/2014 - 12:06pm
 

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