Daybreak moves one million units of 'H1Z1' on Steam Early Access

March 24, 2015 - GamePolitics Staff

According to a tweet from Daybreak Game Studio president John Smedley, over one million copies of H1Z1 have been sold to date on Steam Early Access. The online open-world zombie survival game for PC hit Steam 'Early Access' program on January 15.

It had a rocky start at launch, but Daybreak (or the artist formerly known as Sony Online Entertainment) seems to have fixed a lot of the game's early quirks, bugs, and general shortcomings.

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Steam Boasts 125 Million Active Users

February 25, 2015 - GamePolitics Staff

Valve claims that it has hit several new milestones on Steam - including the number of active users that platform has an concurrent users on the service at one time. According to Valve's internal user data, Steam has over 125 million active users worldwide.

Valve also noted that Steam now offers 4,500 games and 400 million bits of user-generated content. How many of those are incomplete "early access" games was not revealed.

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'Exploding Kittens' Breaks Kickstarter Records

February 20, 2015 - GamePolitics Staff

The Kickstarter campaign for the card game Exploding Kittens that launched at the end of January is a smashing success by anyone's standards. The card game being created by former Xbox employees and popular comic strip and web site The Oatmeal managed to raise an impressive $8.78 million on Kickstarter by the end of its crowd funding campaign. It is also the most backed project on Kickstarter to date with 219,382 backers. And it is the most funded game in Kickstarter's history in the games category.

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'Octodad' Generates $4.9 Million For Developer Young Horses

February 3, 2015 - GamePolitics Staff

One year after release, Octodad: Dadliest Catch developer Young Horses reveals that its strange game about an octopus posing as a human being has managed to make $4.9 million dollars. That number covers up until January 30, the developer revealed in an extensive infographic it shared via Twitter. That infographic shows that it took the nine-person development team around 31 months to develop at 21 hours of work per week.

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Twitch Hits 100 Million Users a Month Milestone

January 29, 2015 - GamePolitics Staff

Game streaming and broadcasting service Twitch announced that it hit the 100 million users a month milestone in 2014. Twitch was bought out by Amazon for nearly $1 billion dollars in the latter part of 2014, but the change in ownership didn't seem to slow the service's momentum in 2014; it increased its monthly viewership from 45 million in 2013 to 100 million in 2014.

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'Torchlight II' Comes To The Mac February 2nd

January 28, 2015 - GamePolitics Staff

Apparently Unicorn bacon could be a thing if Unicorns existed. But in more important and breaking news, Runic Games has finally finished the Mac version of its popular RPG Torchlight II and will release it to the masses via Steam on February 2nd. Keep in mind that Torchlight II was released on September 20, 2012 for PC... Yeah that is a long time for Mac owners to wait, but if their interest has not waned then they can grab the game on Steam in early February.

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'PlanetSide 2' Community Secures Guinness World Record

January 26, 2015 - GamePolitics Staff

The PlanetSide 2 community has successfully broken the Guinness World Record for the largest online battle involving more than 1,000 players. The record-breaking event, which took place last week, was organized by PlanetSide community group PlanetSide Battles. Over 1,158 players participated in the event in Sony Online Entertainment's MMO shooter, securing the "Most Players Online in an FPS Battle."

The previous record, 999 players in one online battle, was held by a browser-based game called Man vs. Machine.

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Three Million Copies of 'DayZ' Sold To-Date

January 23, 2015 - GamePolitics Staff

Bohemia Interactive's Steam Early Access zombie survival shooter DayZ has officially sold 3 million copies of its standalone version, according an announcement by the company. While the game is still in early development, it has managed to garner around 3 million players since its release in December of 2013. The game has also changed a bit over the last year thanks to 24 updates since launch.

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One Million Copies of Alien: Isolation Sold Worldwide

January 21, 2015 - GamePolitics Staff

According to the official site (by way of PlayStation Lifestyle) for the game, Creative Assembly's Alien: Isolation has hit a major milestone recently: one million units sold worldwide. That figure is a culmination of sales on PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC.

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Steam Hits 8 Million Concurrent Online Users On Holiday Weekend

January 2, 2015 - GamePolitics Staff

Over the weekend - and in the midst of Steam's Holiday Sale - Valve's digital distribution platform managed to reach a milestone of over 8 million concurrent players online using the service at one time. On Sunday, December 28, a peak of 8,357,541 players were online at once at one point, according to the Steam Game and Player Statistics page.

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EA Mobile Celebrates Two Billion Downloads With Free In-Game Content

December 4, 2014 - GamePolitics Staff

EA Mobile claims that titles in its mobile games catalog have been collectively downloaded two billion times. That milestone was reached earlier in the week, according to EA.

To celebrate this milestone, EA Mobile is giving away in-game content in several of its titles. By playing any of the titles list below (which are available on Android and iOS) between now and December 17, you'll get some extra goodies.

- Madden NFL Mobile: Booster Pack (gold, silver, and bronze players)

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Latest 'World of Warcraft' Expansion Puts Subscriber Numbers Up Over 10 Million

November 20, 2014 - GamePolitics Staff

The Fifth expansion to Blizzard's ultra popular and long-running MMO World of Warcraft is proving to be one of the most popular in recent memory. Warlords of Draenor has driven monthly subscriber numbers for the MMO up to over 10 million, according to a new announcement from Blizzard. Blizzard also said that more than 3.3 million copies of the expansion were sold in its first 24 hours of availability.

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'Angry Birds Go!' Downloaded 107 Million Times

November 18, 2014 - GamePolitics Staff

Angry Birds franchise owners Rovio announced that its latest game in the series, Angry Birds Go!, has been downloaded over 107 million times since it launched. The celebrate the latest milestone for this Angry Birds racing title, Rovio announced that it has launched a new mode - team multiplayer:

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'Lords of the Fallen' Becomes Profitable, New DLC Announced

November 7, 2014 - GamePolitics Staff

Lords of the Fallen, an RPG for PC, PS4, and Xbox One often compared to From Software's popular hardcore series Dark Souls, has sold 200,000 copies and shipped 700,000 - according to developers CI Games and Deck13 Interactive. The executive producer of the game, Tomasz Gop, confirmed those numbers with Eurogamer.

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Microsoft: 60 Million Halo Titles Sold To-Date

October 20, 2014 - GamePolitics Staff

Microsoft says that it has sold more than 60 million Halo titles worldwide since the franchise debuted on the original Xbox thirteen years ago - Halo: Combat Evolved. This number is up substantially from the 50 million sold milestone announced in December of 2012.

That massive figure includes Halo: Combat Evolved, Halo 2, Halo 3, Halo 4, Halo 3: ODST, Halo: Reach, and Halo Wars, Halo: Spartan Assault and Halo: Combat Evolved Anniversary. Microsoft also claims that gamers have played various Halo titles for more than 6 billion hours on Xbox Live over the years.

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EGS Sees 40K Attendees During 2014 Event

October 9, 2014 - GamePolitics Staff

Organizers of the Electronic Game Show (EGS) announced today that the 13th annual EGS gaming event saw record-breaking attendance of 40,000, "further establishing Mexico as a major video game market in Latin America."

"With the 40,000 attendance mark being surpassed for the first time in EGS history, this is a clear sign of the momentum of the Mexican market," said Alejandro Bertoldi, EGS Manager.

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PSA: 'Super Smash Bros.' for 3DS Hits Sales Milestone, Wii U Version Dated

October 7, 2014 - GamePolitics Staff

Nintendo made a few Super Smash Bros.-related announcements this morning including the fact that the Nintendo 3DS version of the game has sold more than 2.8 million units worldwide - mostly attributed to sales of the game in North America, Europe, and Australia. Super Smash Bros. for Nintendo 3DS launched on Sept. 13 in Japan, Oct. 3 in the North America and Europe, and Oct. 4 in Australia.

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Two Million Copies of 'State of Decay' Sold To-Date

October 2, 2014 - GamePolitics Staff

A year ago Undead Labs managed to sell through one million copies of its zombie apocalypse simulator game, State of Decay. Today the company announced that it has sold two million copies of the game on PC through Steam and on Xbox 360 through Xbox Live Marketplace. To celebrate this latest milestone, the company will host a month of festivities - to be announced at its web site at a later date.

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'Wasteland 2' Generates $1.5 Million in Sales

September 24, 2014 - GamePolitics Staff

inXile Entertainment revealed this morning that its crowd-funded spiritual sequel to the classic Interplay role-playing game Wasteland has generated $1.5 million in sales in the four days since it launched. The crowd funded post apocalyptic RPG sequel launched on Steam last Friday for PC, Mac, and Linux. So far, the game is getting fairly good reviews from both critics and fans.

"We are ecstatic that the style of game we love so much has been embraced so well," said inXile founder Brain Fargo.

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Steam Now Has More Than 100 Million Active Users

September 23, 2014 - GamePolitics Staff

While announcing its new Steam Discovery update, Valve also revealed that the service now has more than 100 million active accounts, up by 25 million from the 75 million figure the company revealed in January.

Valve also announced that more than 3,700 games are available to consumers on Steam, and that more than 1,300 games have been added in 2014. That's a dramatic increase compared to the 304 titles that were added to Steam in the first nine months of 2013.

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iPhone 6 Moves 10 Million Units In Opening Weekend

September 23, 2014 - GamePolitics Staff

Apple had a strong opening weekend in iPhone 6 sales, according to figures the company released yesterday. According to Apple, it sold (combined) over 10 million iPhone 6 and iPhone 6 Plus phones in the three days since its September 19 launch. That's twice as many phones as when it launched the iPhone 5 in 2012.

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Educational iPad Accessory Kit Generates $2 Million in Pre-Orders

September 18, 2014 - GamePolitics Staff

Educational game company Tangible Play has generated around $2 million in pre-orders for Osmo, its educational game platform for iPad, according to Gamasutra. The accessory kit, which retails for around $49, is shipping to to preorder customers - including more than 2,000 schools. Tangible Play is a Silicon Valley startup founded by former Google, Disney and Ubisoft employees.

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ESRB Celebrates 20th Anniversary

September 16, 2014 - GamePolitics Staff

Seeing that government regulation was in the wings if it didn't do something, the Interactive Digital Software Association (now known as the Entertainment Software Association, or ESA) decided that the industry needed a self-governing ratings system.

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One Million PS4s Sold in the UK Since Release

September 9, 2014 - GamePolitics Staff

One million PlayStation 4 consoles have been sold in the United Kingdom since launch, according to an announcement from Sony, making its current-generation console the "one of the fasted selling systems in UK history."

At launch in the UK, Sony sold 250,000 units in the first few days of availability, surpassing the Wii U's lifetime total in the country in short order.

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'WWE SuperCard' Downloaded More Than 1.5 Million Times

August 25, 2014 - GamePolitics Staff

2K Games' cards-meets-wresting mobile game, WWE SuperCard has been downloaded more than 1.5 million times. That number represents downloads during the game's first week of release on both the iOS and Android versions of the game.

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GungHo's 'Puzzles & Dragons' Downloaded 30 Million Times in Japan

August 21, 2014 - GamePolitics Staff

GungHo Online's popular mobile title Puzzles & Dragons, has been downloaded over 30 million times to-date in Japan. The news was revealed by industry veteran Dr. Serkan Toto, who cites a press release circulated by GungHo earlier this week.

That same press release says that Puzzle & Dragons has seen 4 million downloads in the U.S. and Canada, 2 million downloads in South Korea and 1 million downloads across Taiwan and Hong Kong.

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'Counter Strike: Global Offensive' Tournament Viewership Break Records at ESL One Cologne

August 20, 2014 - GamePolitics Staff

The ESL announced that the ESL One Cologne 2014 event saw peak online concurrent viewership of more than 409,368 during the Counter Strike: Global Offensive match in-game or online. In addition Twitch saw 343,638 peak concurrent viewers, beating a record set in March by 153 percent.

"It's amazing to see the growth of Counter Strike: Global Offensive in the eSports community. Just five months after ESL One Katowice, we see ESL One Cologne 2014 break our previous record by an amazing 161 per cent," said the ESL's Ulrich Schulze.

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Shovel Knight Developers Detail First Month Sales

August 6, 2014 - GamePolitics Staff

Yacht Club Games, the makers of the ultra popular Shovel Knight, have revealed some interesting details about crowdfunding the game, the rough patch of living they had to endure while making the game, and the most recent sales figures. First the sales numbers: Shovel Knight has sold 180,000 copies in its first month, with around 15,000 going to Kickstarter backers and the press. The company expected to sell a total of 150,000 units. The Wii U version of the game is not available outside the U.S. yet either.

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'Robocraft' Sees Big Boost from Steam Early Access

July 29, 2014 - GamePolitics Staff

Free-to-play MMO shooter Robocraft has managed to surpass one million registered players since its release on Steam Early Access. While an early build of the game was available prior to being released on Steam's Early Access, developer Freejam says that putting it on Steam has helped drive the game's user base significantly.

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16 Million Copies of 'Minecraft' for PC and Mac Sold To-Date

July 10, 2014 - GamePolitics Staff

Sales of the PC and Mac versions of Minecraft have surpassed 16 million copies, according to developer Mojang's official site for the game. The impressive number is up from up from the 15 million copies the company revealed in April and the 14 million copies it announced in February.

Minecraft Pocket Edition sales surpassed 21 million units in April, while 12 million copies of Minecraft Xbox 360 Edition had been sold as of February, according to Mojang's internal sales figures.

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MaskedPixelanteI might be wrong, but aren't the console versions of Minecraft handled by a completely different studio?04/01/2015 - 11:52am
Papa MidnightMight want to keep an eye on this case. It's effects could be pretty wide reaching: http://arstechnica.com/tech-policy/2015/03/if-you-believe-enough-can-you-invalidate-a-patent-supreme-court-to-decide/04/01/2015 - 11:52am
E. Zachary KnightMojang Support is trying to claim they have no responsibility for broken content on the PS3 version of Minecraft.04/01/2015 - 9:23am
MaskedPixelantehttp://www.destructoid.com/kojima-productions-logo-removed-from-silent-hills-website-289814.phtml So... Japan doesn't usually do April Fool's, right?04/01/2015 - 7:51am
E. Zachary KnightXKCD is really fun this morning. http://xkcd.com/04/01/2015 - 7:37am
E. Zachary KnightI managed to wrangle a refund out of Sony for the broken texture pack. But for actual issues with texture packs, they referred me to Mojang. When I asked mojang about it, they referred me to Sony.04/01/2015 - 7:16am
Andrew EisenHuh?04/01/2015 - 2:42am
Matthew Wilson@AE I think the first dragon age did it the best. the person you played was treated differently based class,race, and gender. if the npc are going to act like 2015, you should just set the game in 2015 and add magic and dragons.04/01/2015 - 1:23am
E. Zachary KnightYeah, the PS3. My son paid for the Steampunk Texture Pack and it would not work at all. No matter what I did, it wouldn't allow us to save.03/31/2015 - 10:56pm
Sora-ChanConsole version?03/31/2015 - 10:40pm
E. Zachary KnightSo, Mojang has been selling a broken texture pack for Minecraft since at least Dec. 2014 and it hasn't been fixed yet.03/31/2015 - 10:30pm
Andrew EisenI think TT Games gets away with multiple LEGO games a year because they're all based on different franchises. If there were two or three LEGO Star Wars games every year, I think people would feel the same fatigue as they do with Assassin's Creed.03/31/2015 - 6:40pm
Andrew EisenIn other words, a hero is male because that's the default. A hero is female because of a gender-related reason. So, male heroes are for everyone. Female heroes are for women.03/31/2015 - 5:32pm
Andrew EisenHer point is that "When archetypal fantasy heroes in games are overwhelmingly portrayed as men, it reinforces the idea that... women should be able to empathize with male characters but that men needn’t be able to identify with women’s stories."03/31/2015 - 5:30pm
Andrew EisenDaniel - She doesn't say that in any of the TvW videos and I doubt she's said elsewhere that all games with male protagonists are male power fantasies. Anyway, you seem to be conflating two different ideas.03/31/2015 - 5:30pm
MaskedPixelantehttps://twitter.com/Yuriofwind/status/583028257890635776 Oh snap!03/31/2015 - 5:14pm
WymorenceFor me it just boils down to the fact that, even at a giant company, when a game comes out annually it just gives it a vibe of being rushed out the door. And god knows Unity sucked some major lemur with all its bugs...03/31/2015 - 4:22pm
PHX CorpI launched my spotify account today, and I kinda went a little overboard with adding music03/31/2015 - 3:59pm
Sora-ChanCon't. Games like AC are a pain to someone like me who likes to play games in order. So when a game gets too many releases too quickly, it puts me off. Only exceptions are games that have no interconnected underlying stories like the FF games.03/31/2015 - 2:53pm
Sora-ChanWikipedia has rarely let me down on matters like this. But yeah... AC needs a break.. like two.. or three... or eight years.03/31/2015 - 2:51pm
 

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