Spelunky World Record Broken

April 23, 2014 - GamePolitics Staff

YouTube user Buddy7heElf has broken the Spelunky world-record score, with a total of $3,140,325 last week (thanks Polygon). The latest Spelunky world-record score comes from YouTube user Buddy7heElf, who posted a complete play-through with the record-breaking high score last week.

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Happy Birthday, Game Boy

April 21, 2014 - GamePolitics Staff

Nintendo's very first hand-held gaming system, the Game Boy, turns 25 years old today. Nintendo's original Game Boy hand-held was launched on April 21, 1989 and has sold over 118 million units to-date. Nintendo has sold over 118.69 million units - if you include Game Boy Pocket and Game Boy Color sales numbers - to date, along with 501.11 million pieces of game software. The first game to be bundled with the Game Boy was Tetris, a juggernaut in its own right.

Nintendo released the Game Boy Advance in 2001, which went on to sell over 81.5 million units worldwide.

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Final Fantasy XIV: A Realm Reborn Has Two Million Registered User Accounts

April 18, 2014 - GamePolitics Staff

According to a report on Gematsu, Final Fantasy XIV: A Realm Reborn has registered more than 2 million player accounts. The new number is being attributed to the MMORPG being released on the PS4 this week. Square announced in 2013 that PS3 players would gain full access to the PS4 version at no additional cost.

The revamped title launched last August on PC and PS3, following a beta that garnered more than 1 million sign-ups.

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Star Citizen Generates $42 Million in Crowdfunding To-Date

April 15, 2014 - GamePolitics Staff

Cloud Imperium founder and Wing Commander creator Chris Roberts announced that crowdfunding for the studio's ultra-popular space game Star Citizen has reached $42 million. The latest milestone is a combination of money from the 2012 Kickstarter campaign and subsequent donations via PayPal.

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InFamous: Second Son Sells Over One Million Copies

April 11, 2014 - GamePolitics Staff

Sony and developer Sucker Punch are happy to announce that their first-party PlayStation 4 title InFamous: Second Son has sold through over 1 million digital and physical copies worldwide in its first nine days after launch. The super-hero/villain themed open-world action game is one of the first significant releases this year for the PlayStation 4, topping the digital charts on PlayStation Network in both North America and Europe, according to Sony.

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Minecraft: Pocket Edition Sales Surpass 21 Million

April 10, 2014 - GamePolitics Staff

The mobile version of Mojang's popular open-world building game has hit a new milestone this week. According to a tweet from Mojang's Jens Bergensten, Minecraft: Pocket Edition has sold over 21 million copies to-date. We assume that this number includes paid iOS and Android versions of the game. Minecraft: Pocket Edition was released in August 2011, and arrived on iOS devices that same November.

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TellTale Games Tops Fast Company's 'Top 10 Most Innovative Companies In Gaming' List

April 9, 2014 - GamePolitics Staff

Fast Company magazine has named Telltale Games the most innovative company in the industry for its Top 10 Most Innovative Companies In Gaming for 2014. The company took the top honor and beat out such heavyweights as Sony, King and Tencent.

Fast Company gave Telltale Games the top spot for bringing "a television production schedule to the video game industry." Fast Company is referring to Telltale's episodic games including The Walking Dead and The Wolf Among Us.

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Paid Mobile Version of 'Tetris' Downloaded Over 420 Million Times

April 8, 2014 - GamePolitics Staff

In a recent interview with GamesBeat, The Tetris Company's Henk Rogers reveals that the mobile version of the classic puzzle game has been downloaded more than 425 million times. That figure does not include free-to-play versions of the game, which Rogers apparently is not a big fan of.

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Minecraft on Xbox 360 Sells 12 Million Copies To-Date

April 4, 2014 - GamePolitics Staff

Microsoft announced that the Xbox 360 version of Minecraft has now sold 12 million copies to-date at retail and online through Xbox Live Marketplace. Along with the announcement of the milestone, Microsoft also revealed that a new mod pack for the game called the Candy Texture Pack will be released on April 18.

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Console and Mobile Versions of Terraria Hit Major Milestones

March 21, 2014 - GamePolitics Staff

Publisher 505 Games passed along word that Terraria on mobile platforms - including iOS and Android devices - has been purchased 1.3 million times since the game was released. The popular 2D open world action RPG originally created for the PC by Re-Logic, is also enjoying great success on consoles, according to 505 Games. The Xbox Live, PlayStation Network, and PS Vita versions of the game have been downloaded one million times, according to the company.

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Vlambeer: Luftrausers Already Profitable Two Days After Release

March 21, 2014 - GamePolitics Staff

Luftrausers developer Vlambeer claims the game has already generated profits for the studio just two days after being released. Published by Devolver Digital, Luftrausers was released on March 18 for PC, PS3, and Vita. In the game, players take control of a single fighter plane to take out an onslaught of enemy aircraft. In a post on the official Vlambeer Twitter page, the studio said the game is already profitable.

"It had a two and a half year development cycle. We are super overwhelmed and thankful."

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Six Million Copies of 'The Last of Us' Sold To-Date

March 14, 2014 - GamePolitics Staff

Naughty Dog's popular PS3 exclusive action game The Last of Us, has sold six million copies to date, according to a Sony Computer Entertainment America announcement today. SCEA did not say whether those numbers represent units sold to retailers or units sold to consumers... The Last of Us sales topped 3.4 million units between the game's global release on June 14 and July 3.

Hitting that milestone officially made the game the fastest selling new franchise in the console's history and the quickest selling PS3 game of 2013, according to Sony.

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Half a Million Copies of 'Papers, Please' Sold To-Date

March 14, 2014 - GamePolitics Staff

According to CVG, indie darling Papers, Please has sold half a million units to-date. The game recently won a BAFTA for Best Strategy and Simulation Game. In a recent BBC profile, Lucas Pope, the game's creator said that the game had sold 500,000 units. Some of those sales can be attributed to recent Steam sales, but the game has gotten plenty of positive press for its unique gameplay and it subject matter.

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Hit Mobile Series 'The Room' Sells Five Million Copies

March 7, 2014 - GamePolitics Staff

Developer Fireproof Games claims that it has sold more than five million copies of its mobile puzzler series The Room on Android and iOS. The second game in the series, The Room Two, launched in December of last year and has already surpassed more than 1.2 million in sales, according to Fireproof. Fireproof also claims that it has sold more than 4.2 million copies of the first game since it debuted in 2012. The first game is priced at $1, while The Room Two costs $3.

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PS4 Software Sales Nearly 14 Million, Hardware Sales Top Six million

March 4, 2014 - GamePolitics Staff

PS4 digital and retail software sales approach 14 million units, according to Sony. The company claims that global sales of games are well over 13.7 million units as of March 2.

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PC Version of Minecraft Has 100 Million Registered Users

February 26, 2014 - GamePolitics Staff

Mojang founder Markus "Notch" Persson has announced that the PC version of Minecraft now has over 100 million registered users. That number represents the number of people who have created free Minecraft accounts - a required step in downloading the Minecraft demo from the official Mojang site.

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Rust Surpasses One Million in Sales on Steam Early Access

February 11, 2014 - GamePolitics Staff

Rust creator Garry Newman says that his game has managed to sell over one million copies through Steam's Early Access program. The game, which is still in the early stages of development started off as a clone of DayZ, but recent changes like the removal of zombies have made the game more about survival than survival horror.

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Mojang Sells Over 14 Million Copies of Minecraft for PC

February 3, 2014 - GamePolitics Staff

The PC version of Minecraft has passed the 14 million copies sold mark, according to Mojang co-founder and game creator Markus 'Notch' Persson. Over the weekend Persson tweeted the latest milestone for his hit building game. That's up from the number of 13 million in sales by the end of December 2013.

Mojang also recently announced sales of 10 million copies of the Xbox 360 version and one million copies of the PlayStation 3 version. The PS3 version hit that impressive milestone after only five weeks of availability on the platform.

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Bugbear's 'Next Car Game' Rakes in $1 Million in a Week

January 30, 2014 - GamePolitics Staff

Game developer Bugbear Interactive has announced that its Steam Early Access initiative for its new racing game, simply called "New Car Game," is a smashing success. The company said on the official website for the oddly named game that they managed to generate $1 million in sales in its first week of availability. A free tech demo of the game is available to those willing to sign up for the company's newsletter as well - if you want to try the game before you actually pay any money for it.

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League of Legends Player Base Doubles in 2013

January 27, 2014 - GamePolitics Staff

This won't come as a shock to anyone, but it's an interesting milestone nonetheless: Riot Games claims that its popular MOBA game League of Legends is enjoyed by 27 million players on a daily basis. That number represents more than twice the 12 million daily players it reported way back in 2012.

Speaking to the Wall Street Journal, Riot Games also confirmed that up to 7.5 million users are playing League of Legends concurrently during peak hours, up from a high of around 5 million concurrent users reported in March of 2013.

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Three Million Disney Infinity Starter Packs Sold

January 20, 2014 - GamePolitics Staff

Disney's game and toy tie-up Disney Infinity has managed to sell through three million "starter packs" according to the New York Times. The game launched in August of 2013 and managed to move three million units. Starter packs come with the game, an Infinity Base peripheral, three character figures, three Play Sets, one Disc and unique Web codes for online and mobile content. The Xbox 360 version of the starter pack starts at right around $80.

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One Million Alphas: DayZ Hits New Sales Milestone

January 14, 2014 - GamePolitics Staff

Bohemia Interactive has sold over a million Early Access copies of its zombie survival game DayZ, according to CEO Marek Spanel. The Arma II mod turned into a full-blown product created by Dean Hall has been selling like crazy since it launched on Steam Early Access in December, despite the fact that the game is in alpha and still has plenty of quirks, bugs, glitches, and a general lack of polish.

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Sony: Over 9.9 Million PS4 Games Sold in 2013

January 8, 2014 - GamePolitics Staff

Sony announced this week at the Consumer Electronics Show in Las Vegas that PlayStation 4 owners purchased more than 9.7 million games in 2013, according to the company's own internal estimates. That figure includes both retail and digital sales as of December 31, 2013. The top selling games on PS4 in 2013 were Call of Duty: Ghosts, Battlefield 4, FIFA 14 and Killzone Shadow Fall.

Yesterday Sony announced that PS4 hardware sales topped 4.2 million in 2013 globally, placing it 1.2 million sales ahead of Xbox One.

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4.2 Million PS4s Sold to Consumers in 2013

January 7, 2014 - GamePolitics Staff

Hot on the heels of Microsoft announcing that it sold 3 million Xbox One since its launch in November, Sony rolled out its sales number for the PS4. The system, which launched on November 15, sold 4.2 million units worldwide in 2013. The company made the announcement during its Consumers Electronics Show press event today.

Sony announced that it has sold 4.2 million PlayStation 4 consoles worldwide as of December 28, 2013. The figure is an estimate by SCEI, and is based on "sell-through," representing units sold to consumers.

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GTA V Within Striking Distance of Becoming the 'Best Selling Game of All Time'

January 2, 2014 - GamePolitics Staff

Rockstar Games' Grand Theft Auto V has sold more than 3.6 million copies in the UK, according to CVG, and is poised to take the crown for the best-selling game of all time.

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Steam Hits 7.6 Million Concurrent Users Over the Weekend

December 30, 2013 - GamePolitics Staff

According to Valve's statistics page for Steam, the online service has set a new concurrent user record. On Dec. 29 Steam had 7.6 million of its 65 million members logged in at the same time, setting a new record for peak concurrent usage. This number is up slightly up from 7 million concurrent users recorded over the Thanksgiving holiday weekend and the all-time high of 6 million concurrent users in 2012.

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Buffalo Man Has Largest Video Game Collection in the World

December 24, 2013 - GamePolitics Staff

A Buffalo, New York man has found himself in the Guinness World Records 2014 Gamer's Edition for accomplishing something he loves: collecting video games and video game systems. Thirty-one-year-old Buffalo, New York resident Michael Thomasson began collecting games and game systems after receiving his first game, Cosmic Avenger, as a Christmas present from his grandparents when he was 12. Ironically enough, he didn't get to play that game until a year later when his parents could afford to buy the system.

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Star Citizen Raises $35 Million in Crowd Funding

December 23, 2013 - GamePolitics Staff

Another day, another ridiculous amount of money raised for Star Citizen, the epic space-based game from Privateer and Wing Commander creator Chris Roberts and his team at Cloud Imperium Games. Over the weekend the game hit the $35 million crowd-funding mark - raised from a combination of crowd-funding from the company's official site and a very successful Kickstarter campaign earlier this year.

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Google: 'PS4' The Top Gadget Search for 2013

December 23, 2013 - GamePolitics Staff

The PlayStation 4 was the most "googled" gadget in 2013, according to Google. Google's "Zeitgeist" list for the most popular terms in 2013 related to gadgets was dominated by Sony's PS4.

The list also included the Nexus 5, Google Chromecast, HTC One, Samsung Galaxy S4, and various Apple products. You can check it out below. Oddly enough the 3DS, PS Vita, Wii, Wii U, and Xbox One were nowhere to be found on this particular list...

You can check it out below:

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DayZ Early Access Generates $5.1 Million in First 24 Hours on Steam

December 18, 2013 - GamePolitics Staff

The standalone early access version of the zombie survival game DayZ has managed to generate sales in the $5.1 million range in its first 24 hours since launch, with new players joining the zombie survival adventure every hour (88,000 survivors joined in the first 12 hours), according to Bohemia Interactive's CEO Maruk Spanel.

He revealed on his blog that, after 24 hours of being made available, 172,500 copies of the game had been sold and 142,403 players were online. The early access version of the game landed on Steam earlier this week.

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MaskedPixelantehttp://i5.minus.com/iN5o9iu1ON2NG.jpg "It cursed my gear? WHY WOULD IT DO THAT?! THIS GAME IS BUGGED!"04/24/2014 - 9:51pm
Matthew Wilsonthe lose of nn would not be good for us, but it will not be good for verizion/comcast/att in the long run ether.04/24/2014 - 2:16pm
Matthew Wilsonsadly yes. it would take another sopa day to achieve it.04/24/2014 - 2:13pm
NeenekoI am also confused. Are you saying NN would only become law if Google/Netflix pushed the issue (against their own interests)?04/24/2014 - 2:10pm
E. Zachary KnightMatthew, you are saying a lot of things but I am still unclear on your point. Are you saying that the loss of Net Neutrality will be good in the long run?04/24/2014 - 2:06pm
Matthew WilsonOfcourse it does I never said it did not.though over time the death of NN will make backbone providers like Google, level3 and others stronger becouse most isps including the big ones can not provid internet without them. they can peer with smaller isps04/24/2014 - 1:54pm
E. Zachary KnightMatthew, and that still plays in Google's favor over their smaller rivals who don't have the muscle to stand up to ISPs.04/24/2014 - 1:45pm
Matthew Wilsongoogle wont pay becouse they control a large part of the backbone that all isps depend on. if verizon blocks their data, google does the same. the effect is Verizon loses access to 40% of the internet, and can not serve some areas at all.04/24/2014 - 1:14pm
Neenekolack of NN is in google and netflix interest. It is another tool for squeezing out smaller companies since they can afford to 'play'04/24/2014 - 12:57pm
Matthew WilsonI have said it before net nutrality will not be made in to law until Google or Netflix is blocked, or they do what they did for sopa and pull their sites down in protest.04/23/2014 - 8:02pm
Andrew EisenGee, I guess putting a former cable industry lobbyist as the Chairman of the FCC wasn't that great of an idea. http://www.nytimes.com/2014/04/24/technology/fcc-new-net-neutrality-rules.html?_r=204/23/2014 - 7:26pm
Andrew EisenIanC - I assume what he's getting at is the fact that once PS3/360 development ceases, there will be no more "For Everything But Wii U" games.04/23/2014 - 5:49pm
Andrew EisenMatthew - Yes, obviously developers will eventually move on from the PS3 and 360 but the phrase will continue to mean exactly what it means.04/23/2014 - 5:45pm
IanCAnd how does that equal his annoying phrase being meaningless?04/23/2014 - 5:09pm
Matthew Wilson@Andrew Eisen the phrase everything but wiiu will be meaningless afer this year becouse devs will drop 360/ps3 support.04/23/2014 - 4:43pm
Andrew EisenFor Everything But... 360? Huh, not many games can claim that title. Only three others that I know of.04/23/2014 - 3:45pm
MaskedPixelantehttp://www.joystiq.com/2014/04/23/another-world-rated-for-current-consoles-handhelds-in-germany/ Another World fulfills legal obligations of being on every gaming system under the sun.04/23/2014 - 12:34pm
Matthew Wilsonhttp://arstechnica.com/gaming/2014/04/steam-gauge-do-strong-reviews-lead-to-stronger-sales-on-steam/?comments=1 Here is another data driven article using sales data from steam to figure out if reviews effect sales. It is stats heavy like the last one.04/23/2014 - 11:33am
Andrew EisenI love RPGs but I didn't much care for Tales of Symphonia. I didn't bother with its sequel.04/23/2014 - 11:21am
InfophileIt had great RPGs because MS wanted to use them to break into Japan. (Which had the side-effect of screwing NA PS3 owners out of Tales of Vesperia. No, I'm not bitter, why do you ask?)04/23/2014 - 10:52am
 

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