Nintendo Has Sold Over 654 Million Game Devices Over the Last 30 Years

August 6, 2013 -

According to GoNintendo, Nintendo has sold an impressive 654.12 million consoles and hand-helds worldwide over the last 30 years. On the home console front, Nintendo has sold 268.97 million systems - from collective sales of the NES (Famicom), SNES (Super Famicom), N64, GameCube, Wii, and Wii U. The rest of the number is made up of hand-held device sales. Nintendo has sold 385.15 million hand-helds to-date. That number comes from cumulative sales of the Game Boy, Game Boy Advance, DS, and 3DS.

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Over Two Million Copies of Torchlight II Sold To-Date

July 25, 2013 -

Runic Games announced that its popular role-playing game for the PC, Torchlight II, is well, pretty popular. Since its launch the game has sold over two million copies. Given that the game was highlighted prominently in the recent Steam Summer Getaway Sale, this announcement is not surprising, though clearly all of those copies did not sell for the full regular price. The game was released in September of 2012.

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Minecraft PC Hits 11 Million Units Sold Milestone

June 26, 2013 -

The PC version of Mojang's popular open-world sandbox game Minecraft has hit the 11 million sales mark, according to Mojang co-founder and Minecraft developer Markus "Notch" Persson. The PC version of the game debuted in 2009.

Mojang - with the help of various partners - ultimately ported the game to Xbox Live Arcade, iOS, and Android. The game has also been ported to the Linux operating system and the Mac. To date, Minecraft has sold over 27 million copies across all available platforms.

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Spacetime Studios Games Played 250 Million Times

May 29, 2013 -

Austin, Texas-based mobile online game developer Spacetime Studios announced that its four online mobile games have garnered over 250 million play sessions to-date. The four games - Pocket Legends, Star legends, Dark Legends, and Arcane Legends - have also been downloaded over 20 million times collectively. Spacetime also says that its game have a high level of engagement, with players logging an average of 33.5 hours per month on Spacetime’s titles, almost 3 times as much as the average iOS player’s total monthly gameplay and four times more than Android players.

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Diablo III: One Year Later

May 22, 2013 -

It's been a year since Blizzard launched Diablo III to the masses, and even though it struggled in the beginning because the game requires a constant connection in order to play (and servers were constantly going down during the launch window), players eventually were able to play and enjoy the game.

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Apple Celebrates Over 50 Billion App Downloads

May 17, 2013 -

On May 3 Apple said that it was very close to hitting 50 billion app download mark on its App store. Today the company announced that its App Store has surpassed the milestone - which they point out does not include re-downloads of apps or updates by users. While we do not know the exact data and time this milestone was met, we do know who the person was that downloaded the 5 billionth app: Ohio's Brandon Ashmore. Apple awarded him a $10,000 App Store gift card, and his app of choice - the word game Say the Same Thing by Space Inch.

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Into the Dead App Passes 10 Millionth Download Mark

May 7, 2013 -

Mobile and social game developer PikPok announced that its newest original mobile game, Into the Dead has managed to sail past the 10 millionth download mark. The game was released in December of last year and is available on iPhone, iPad, iPod touch, and Android. The game joins another PikPok title past 10 million downloads: Flick Kick Football. That game is contributing to the Flick Kick series of games, which has seen over 20 million downloads as of April.

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Apple App Store Inches Towards 50 Billion App Downloads Milestone

May 3, 2013 -

Apple announced today that its app store is nearing the 50 billion app download mark. Since its launch, the Apple App Store has seen almost 50 billion downloads of various apps for its iOS devices. Apple also announced that the person who downloads the 50 billionth app will receive a $10,000 App Store gift card, while $500 gift cards will be given to the individuals who download the first 50 after that milestone.

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Defiance: Over One Million Registered Players in First Month

May 3, 2013 -

Whether you have your doubts about Trion Worlds' Defiance - a first of its kind MMO transmedia project that lets what happens in the television show of the same name on the SyFy Network affect what happens in the virtual world you are playing - the game seems to be doing well within its first month or so of operation. According to Trion Worlds, over one million people have registered accounts for the game since it launched on April 3.

The game is certainly helped by being available on three platforms: the Xbox 360, PS3 and PC..

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More Than 10 Million Copies of Minecraft - Pocket Edition Sold To-Date

May 2, 2013 -

Minecraft developer Mojang announced that Minecraft - Pocket Edition for Android and iOS devices, has sold more than 10 million copies to-date. The portable version of Mojang's popular sandbox building game joins other versions of the game - PC and XBLA which have sold millions upon millions of copies to-date. It just goes to show that people never get tired of a game that is decent and is constantly updated by its creators.

"We are very thankful to all the support that we have gotten and people playing and talking about our game," said Mojang's Daniel Kaplan.

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Camelot Unchained Surpasses $2 Million Funding Goal

May 2, 2013 -

City State Entertainment announced that it managed to raise well over $2 million in crowd funding for its upcoming MMORPG project, Camelot Unchained. The "TriRealm" RvR-focused MMORPG will also receive $3 million in additional funding which includes $2 million from studio co-founder and online game industry pioneer Mark Jacobs. Pledges are still being accepted via PayPal on the game's official site.

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Chris Roberts' Next Game Raises Over $9 Million in Crowd Funding

April 30, 2013 -

Cloud Imperium Games announced that its upcoming space simulation game Star Citizen has raised over $9 million in crowd-funding, raising a cool $1 million since the middle of February. The game, being developed by Wing Commander creator Chris Roberts, managed to raise $2.1 million during its Kickstarter campaign, with the rest being raised via the game' s official site.

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Dark Souls Sells 2.3 Million Copies Worldwide

April 12, 2013 -

Dark Souls has now sold more than 2.3 million copies worldwide, according to developer From Software (by way of NeoGAF and Gpara). From Software president Eiichi Nakajima announced the sales figures on stage this week at an event for Japanese press, attended by Gpara. He also announced that the sequel to the popular hardcore action RPG, Dark Souls 2 would be coming to the Xbox 360.

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Notch Tops Time Magazine's 2013 Time 100 Poll

April 12, 2013 -

Just how influential and popular is Minecraft creator and Mojang co-founder Markus "Notch" Persson? Well he is apparently the second most influential person in the world right behind Egyptian President Mohamed Morsi in Time Magazine's 2013 Time 100 Poll. Voting for the poll ends today, with the final list to be chosen by Time editors and revealed on April 18.

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Torment The Most Funded Game in Kickstarter's History

April 8, 2013 -

inXile Entertainment's isometric role-playing game managed to raise $4.1 million at the close of its Kickstarter campaign this weekend, making it the most well-funded video game in Kickstarter's history. The Kickstarter, which ended last night, generated a total of $4,188,927 from 74,405 backers. That is 455 percent more than the $900,000 that the developer asked for at the start.

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Shroud of the Avatar Raises over $2 Million in Funding

April 8, 2013 -

This weekend the Kickstarter for Richard Garriott's latest game, Shroud of the Avatar: Lost Virtues, raking in $1.9 million from backers. Adding that number with the money it raised from PayPal pledges on the Shroud of the Avatar Website, Portalarium sailed past the $2 million dollar mark. Over twenty thousand people backed the game on Kickstarter.

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Torment: Tides of Numenera Adds Chris Avellone After Hitting $3.5 Stretch Goal

April 3, 2013 -

Having hit its latest stretch goal of $3.5 million for Torment: Tides of Numenera, developer inXile has officially brought Obsidian Entertainment's Chris Avellone on board to help with the game. Why is this such a milestone for fans of this role-playing game? Because while at Interplay's Black Isle Studios, Chris Avellone worked on the original AD&D title, Planescape: Torment.

The Kickstarter page for the project offers the following message to fans as the Kickstarter has just a few days left until it is all done:

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Portalarium Adds PayPal to Crowdfunding Campaign for Shroud of the Avatar

March 28, 2013 -

Richard Garriott's Portalarium announced that it is now accepting PayPal payments for the Shroud of the Avatar: Forsaken Virtues crowd funding campaign. The PayPal option is available on the Shroud of the Avatar site.

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Kickstarter Game-Related Pledges Pass $107 Million Milestone

March 22, 2013 -

Just how much money has been pledged to game projects so far on Kickstarter? According to data released by the popular crowd funding platform, right around $107.6 million. Since the site's launch four years ago, more than 633,242 backers have pledged to over 4,500 Games projects, nearly 1,000 of these were pledged to in the last year.

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Shroud of the Avatar Meets Kickstarter Funding Goal, Stretch Goals Added

March 19, 2013 -

With 18 more days to go, Richard Garriott's Kickstarter campaign for Shroud of the Avatar: Forsaken Virtues has surpassed its $1 million funding goal. With that challenge out of the way, Garriott and his studio Portalarium have added a few stretch goals. As of right now, the Kickstarter has generated $1,031,716 from nearly 15,000 backers.

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Writer Tracy Hickman Signs on to Shroud of the Avatar as Lead Story Designer

March 15, 2013 -

Richard Garriott's Kickstarter campaign for Shroud of the Avatar: Forsaken Virtues is within striking distance of being fully funded. The campaign has generated $905,628 of the $1 million in funding it needs, and a new announcement today from his studio Portalarium will likely put it over the required threshold.

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Xbox Live's Only Free-to-Play Game Happy Wars Downloaded More Than Two Million Times

March 11, 2013 -

Microsoft, who is not all that good at adding free-to-play games to its Xbox Live service for Xbox 360 (there are only a couple at this point), is probably happy that it allowed the free-to-play and kid-friendly MOBA game Happy Wars to launch on the platform in October of last year. As of today the game has been downloaded over 2 million times, according to maker Toylogic. While the game is completely free to download and play, players can purchase "Happy tickets" with real money to upgrade equipment and buy vanity items.

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Torment: Tides of Numenera Raises over $2.1 Million

March 8, 2013 -

InXile has managed to raise over $2.1 million dollars in just a few short days for its spiritual sequel to the hit RPG Planescape: Torment. Initially the company was looking to raise $900,000, but that number was surpassed in the first six hours of the crowd funding campaign. Torment: Tides of Numenera is a single-player role-playing game based on designer and writer Monte Cook's new tabletop role-playing game, Numenera. The game will be distributed DRM-free for Windows (PC), Mac, and Linux and will be available in English, French, German, Italian, Polish, Russian, and Spanish.

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inXile Hits Funding Goal for Torment: Tides of Numenera in Six Hours

March 6, 2013 -

inXile raised millions with its first Kickstarter campaign for Wasteland 2, and within six hours of launching its latest crowd-funding campaign for the spiritual sequel to Planescape: Torment, it has hit its goal of $900,000. It looks like they'll be spending the next 30 days left in the campaign to come up with crazy stretch goals. Torment: Tides of Numenera is a single-player role-playing game, and a sort-of spiritual successor to Interplay / Black Isle Studios hit CRPG Planescape: Torment.

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EVE Online Hits 500k Subscriber Mark

February 28, 2013 -

CCP Games announced that its long-running subscription-based sci-fi MMO EVE Online has surpassed the 500,000 subscriber mark worldwide for the first time in the game’s history. The milestone is a major one in the game's ten years of operation and follows the December 4 release of EVE Online: Retribution, the game’s 18th free expansion. CCP says that this latest expansion is its most successful ever. Also in December, EVE Online relaunched in China with new partner Tiancity to bring the game to a massive new audience where it has been thriving ever since.

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Report: Mobile Game Puzzle & Dragons Earned $2 Million a Day in January

February 20, 2013 -

Free-to-play mobile game Puzzle & Dragons from Japanese developer and publisher GungHo Online Entertainment supposedly generated around $65 million during January - or about $2 million dollars a day. These startling sales figures come from data collected by Japanese industry consultant Serkan Toto, who reports that the puzzle and RPG hybrid title has generated around $65 million in sales on iOS and Android in Japan last month.

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Angry Birds Trilogy Goes Platinum

February 15, 2013 -

Rovio's Angry Birds Trilogy has sold over one million copies worldwide, according to developer Rovio and publisher Activision. The duo also announced that the game would be coming to the Wii U and Wii later this year.

Angry Birds Trilogy was released in September 2012 for Xbox 360 with Kinect support, PlayStation 3 with Move support and Nintendo 3DS. The compilation offers three games - Angry Birds, Angry Birds Seasons and Angry Birds Rio, along with extra content such as additional levels, added features and brand new interactive backgrounds and spiffy new animations.

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The Legend of Zelda: Hyrule Historia Tops New York Times Bestsellers List, Amazon

February 14, 2013 -

Kill Screen Daily points out some inspiring news for gamers in general and for Legend of Zelda fans in particular: Dark Horse Comics and Nintendo's collaborative hardcover book on the history of Hyrule, "The Legend of Zelda: Hyrule Historia," is the top selling book on Amazon and has managed to top the

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Kinect Surpasses GameCube Lifetime Sales Figures

February 12, 2013 -

Microsoft announced that worldwide sales of its Kinect motion sensing peripheral have hit 24 million, matching sales of the original Xbox system and outpacing the 21.7 million GameCube's sold by Nintendo. The company also said that it has sold 76 million Xbox 360 systems worldwide to-date.

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Prison Architect Pre-Orders Surpass the $1 Million Mark

February 12, 2013 -

Introversion's tiered pre-order idea for its upcoming Prison Architect game seems to have paid off a great amount of dividends for the popular indie British studio. The company behind such hits as Uplink, DEFCON, Darwinia, and Multiwinia says that it has sold 30,333 pre-orders, generating $1,019,265. The company accomplished this by offering different tiers much like the rewards you might find attached to a Kickstarter campaign.

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Poll

Have you visited a video game arcade in the last year?:

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Andrew EisenIt's called The Bar-Arcade? Missed opportunity. I would have gone with Barcade.08/20/2014 - 3:25pm
SleakerThe Bar-Arcade however did have a lot of good pinball machines, they were however always taken as the place was packed..08/20/2014 - 1:17pm
Sleakerso I've been to an Arcade-Bar, not that great of a place has some okay machines, but generally over-packed. And then all the kid-friendly ones have is ticket-games nothing actually good unfortunately :(08/20/2014 - 1:14pm
Andrew EisenIf it has an area dedicated to arcade machines, I'd say it counts. Arcade machine in your house though, nope.08/20/2014 - 12:16pm
ZenDoes it count if you have actual arcade machines in your house?08/20/2014 - 12:01pm
E. Zachary KnightWith the current poll, I guess it all depends on how one defines "arcade". If Chuck E Cheese or similar multipurpose businesses count, then that is a yes for me.08/20/2014 - 11:59am
ZenLet the ax fall Sleaker...lessons MUST be learned...08/20/2014 - 11:44am
Andrew EisenNote to Shout boxers: if it's not a current GP story or something currently being discussed in the Shout box, please provide a link to what you're referring to or at least some context so we know what you're talking about and can discuss it with you.08/20/2014 - 11:44am
Sleaker*prepares fluffy kitten for execution as no link has been forthcoming*08/20/2014 - 11:14am
ZenMasked, guessing you are talking about the Wii game which was later ported to 360/PS3. I never played it..but I did grab the sweet gold Classic Controller from it to finish my Gold Wii controller set lol.08/20/2014 - 11:06am
Andrew EisenOnce again, MaskedPixelante, I have no idea what the hell you're talking about. Are you talking about the Wii remake in 2010? The PS3/360 enhanced port of the remake in 2011? Something new? Please, for the love of fluffy kittens, provide a damn link.08/20/2014 - 9:57am
MaskedPixelanteSo, if I finish this game Activision claims is the GoldenEye remake, but looks suspiciously like a rejected CoD game, do I get the REAL GoldenEye remake?08/20/2014 - 8:37am
Papa MidnightWii U Games finding Solidarity with PC Gamers :(08/19/2014 - 6:09pm
Zenbuy all of the bad DLC before they even showed the main content everyone was waiting for. I paid for it, I wanted it, and I got tossed aside.08/19/2014 - 4:10pm
ZenIanC: Yep, both Call of Duty games did the same thing holding back all DLC and then releasing the day one map 2 YEARS later out of the blue. Why play what they won't support. Warner Bros canceled their DLC after promising it because Wii U owners didn't08/19/2014 - 4:09pm
Andrew EisenShe's the developer of Depression Quest. It's an interesting game (although I wouldn't call it fun) and you can check it out for free at depressionquest.com.08/19/2014 - 2:48pm
Sleakerwhat's all this Zoe quinn stuff all over and should I even bother looking it up?08/19/2014 - 2:37pm
IanCExactly Zen. The third one had random delays to the DLC and they just came out seemingly at random with no warning, and the 4th they didn't even bother.08/19/2014 - 2:31pm
ZenI may have bought both AC games on Wii U, but WHY would anyone be expected to get the game when they came out MONTHS before release that they were skipping DLC and ignoring the game? They poisoned the market on themselves then blamed Nintendo players.08/19/2014 - 1:27pm
 

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