Star Citizen Raises $35 Million in Crowd Funding

December 23, 2013 - GamePolitics Staff

Another day, another ridiculous amount of money raised for Star Citizen, the epic space-based game from Privateer and Wing Commander creator Chris Roberts and his team at Cloud Imperium Games. Over the weekend the game hit the $35 million crowd-funding mark - raised from a combination of crowd-funding from the company's official site and a very successful Kickstarter campaign earlier this year.

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Google: 'PS4' The Top Gadget Search for 2013

December 23, 2013 - GamePolitics Staff

The PlayStation 4 was the most "googled" gadget in 2013, according to Google. Google's "Zeitgeist" list for the most popular terms in 2013 related to gadgets was dominated by Sony's PS4.

The list also included the Nexus 5, Google Chromecast, HTC One, Samsung Galaxy S4, and various Apple products. You can check it out below. Oddly enough the 3DS, PS Vita, Wii, Wii U, and Xbox One were nowhere to be found on this particular list...

You can check it out below:

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DayZ Early Access Generates $5.1 Million in First 24 Hours on Steam

December 18, 2013 - GamePolitics Staff

The standalone early access version of the zombie survival game DayZ has managed to generate sales in the $5.1 million range in its first 24 hours since launch, with new players joining the zombie survival adventure every hour (88,000 survivors joined in the first 12 hours), according to Bohemia Interactive's CEO Maruk Spanel.

He revealed on his blog that, after 24 hours of being made available, 172,500 copies of the game had been sold and 142,403 players were online. The early access version of the game landed on Steam earlier this week.

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Games Were The Most Successful Category on Kickstarter in 2013

December 18, 2013 - GamePolitics Staff

Game projects were the most popular category on Kickstarter in 2013, according to this GamesBeat report. Kickstarter members pledged $200.4 million in 2013 (so far- the year isn't over yet!), with about $19.85 million going towards projects that ultimately did not hit their funding goals. With that subtraction, an estimated $178 million was pledged and received by game companies and developers.

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Monster Hunter Series Hits 28 Million Units Sold Milestone

December 4, 2013 - GamePolitics Staff

Capcom announced that the latest title in its Monster Hunter series has helped push the franchise to 28 million units sold to date. In October, Capcom said that the franchise had sold 26 million units total. It also revealed that the latest game in the series - Monster Hunter 4 - had sold four million copies since its release in September. The 3DS game has only been released in Japan. That four million figure included sales of the downloadable version and is up from the three million figure announced in October.

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Atlus Reveals Persona 4 Golden and Dragon's Crown Sales Milestones

December 4, 2013 - GamePolitics Staff

Atlus, which was recently purchased by Sega, announced this week that VanillaWare's RPG beat 'em-up Dragon's Crown has sold more than 800,000 units on PS3 and PS Vita. The publisher also announced that Persona 4 Golden has shipped 700,000 copies. Those figures include digital downloads in addition to retail sales. Persona 4 Golden is a remake of the PS2 RPG, and was released in June of this year. Dragon's Crown was released in July.

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Steam Hits Seven Million Concurrent Users Milestone on Sunday

December 2, 2013 - GamePolitics Staff

Valve's Steam digital distribution platform managed to hit a major milestone as its biggest sale of the year continued to play out over the weekend. On Sunday, over seven million users logged in to the service concurrently as they searched for deals in the company's annual Steam Autumn Sale.

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Seven World of Warplanes Players Conquer Everest

November 20, 2013 - GamePolitics Staff

Wargaming sent out an interesting announcement this afternoon about seven men who climbed Mount Everest and "sort of" claimed it in the name of their favorite online game... Seven World of Warplanes players have tackled the treacherous slopes of the Himalayas and celebrated by planting a very special flag on its highest peak.

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Puzzle & Dragons Downloaded Two Million Times in North America

November 7, 2013 - GamePolitics Staff

GungHo Online Entertainment's Puzzle & Dragons has surpassed two million downloads in North America, which is pretty impressive but pales in comparison to previous numbers in other regions. Puzzle & Dragons is available for free on the App Store and Google Play. To date, Puzzle & Dragons has collectively reached 23 million downloads in Japan, North America and Korea alone.

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Early Alpha Buy-In for Prison Architect Generates Nearly $8 Million in Sales

November 6, 2013 - GamePolitics Staff

Introversion's alpha for its prison simulation game, Prison Architect has managed to generate almost $8 million in early funding, according to the UK-based developer. Introversions says that more than 250,000 users have downloaded the alpha version of the game.

The money was generated as part of an early funding program that Introversion put in place. It allowed consumers to play the game while it is being developed with the promise of a final build of the game when development is complete and the game is widely released to the public.

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Valve: Steam Has Over 64 Million Registered User Accounts

October 30, 2013 - GamePolitics Staff

If you laughed when Valve introduced its new Steam OS, Steam-based hardware and a controller along with it, then you'll understand why the company thinks it can take up space in gamers' living rooms alongside current and next generation consoles when you hear how many people in the world have Steam accounts. According to an announcement made today, Valve's digital distribution platform and soon-to-be living room entertainment destination has over 65 million registered user accounts worldwide.

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Plants vs. Zombies 2 Now on Android

October 24, 2013 - GamePolitics Staff

After hitting a major milestone with Plants vs. Zombies 2 - 25 million downloads on iOS devices - PopCap Games' has decided that it is finally time to bring the free-to-play strategy game sequel to Android devices worldwide. The Android version of the game is available right now through Google Play and features full integration with Google Play's Game Services.

The Android version of Plants vs. Zombies 2 includes all the same features and functionality found in the iOS version, according to PopCap.

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RuneScape Old School Hits One Million Players Milestone

October 23, 2013 - GamePolitics Staff

Jagex announced today that one million users have joined its retro MMO RuneScape Old School since it launched in January of this year. As the name would imply RuneScape Old School lets players jump in the popular online game world that put Jagex on the map.

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Four Million Copies of Pokémon X&Y Sold in First Two Days of Global Launch

October 15, 2013 - GamePolitics Staff

Nintendo announced today that its latest Pokémon games, Pokémon X&Y, sold through four million copies in its first two days of release. The two different variants on the same game collectively are off to a rousing start. The games were released in North America, Japan and many parts of Europe this past Saturday. Nintendo said that by late Sunday, the games became the fastest selling ever on 3DS (with the sales of both games combined, obviously).

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GTA V Now Holds Seven Guinness World Records

October 9, 2013 - James Fudge

Rockstar Games' Grand Theft Auto V has managed to get itself into the official record books seven times.

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GTA V Dominates PS3 Digital Sales

October 7, 2013 - GamePolitics Staff

According to posts on the European and North American PlayStation blogs, Grand Theft Auto is dominating sales on the PlayStation 3 via PlayStation Store. While exact sales figures were not disclosed, both blogs show Grand Theft Auto ruling the roost in the Top Ten European North American digital download purchase lists.

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GTA V Beats Out GTA IV's Lifetime Sales in the UK

October 7, 2013 - GamePolitics Staff

Rockstar's Grand Theft Auto V has become the 12th best-selling game of all time in the UK, overtaking its predecessor's lifetime sales - and only after three weeks at retail - according to UK retail sales tracking firm Chart-Track. The firm reports that GTA V sold 1.57 million units in the UK on day one of release, beating out previous record holder Call of Duty: Black Ops' 1.41 million in sales to become the fastest-selling game in UK history.

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Grand Theft Auto V Halts Four Year Sales Decline at UK Retail

October 3, 2013 - GamePolitics Staff

Sales of boxed games have climbed for the first time in the UK since December 2008, thanks to Grand Theft Auto V. According to CVG - citing data from MCV - Rockstar's latest game has sold more than 2.6 million units in the UK in two weeks, accounting for half of all boxed games sold in September.

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Star Citizen Raises $20 Million from Crowd Funding

September 26, 2013 - GamePolitics Staff

Chris Robert's PC-based space simulation game Star Citizen has surpassed the $20 million crowd-funding mark, with more than 260,000 supporters backing the game being developed by the Wing Commander and Privateer developer and his team at Cloud Imperium Games. Roberts and company managed to raise the funds in less than a year through crowd-funding efforts on Kickstarter and on the game's web site. Around $10 million of that figure was raised in the last four and a half months, according to the game's developers.

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GTA V Generates $1 Billion in Sales in First Three Days of Release

September 20, 2013 - GamePolitics Staff

On launch day Grand Theft Auto V generated $800 million in sales, which is pretty impressive, but today we learn that its three-day sales total is even better news for Take-Two Interactive and developer Rockstar Games.

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MineCraft for PC Hits 12 Million in Sales

September 3, 2013 - GamePolitics Staff

Mojang's hit open-world building game Minecraft shows no sign of slowing down. According to a tweet from MineCraft creator Marcus "Notch" Persson, the PC version of the game has managed to sell 12 million copies to-date. That's one million new copies sold since June. That figure lumps games sold on Mac, Linux, and Windows platforms.

The life-to-date sales of MineCraft on all available platforms stands at 33 million units.

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Gamescom Attendance Up 23 Percent This Year

August 26, 2013 - GamePolitics Staff

Gamescom, the annual gaming event that took place in Cologne, Germany last week was a big hit according to organizers. Organizers of the event announced details on attendance, exhibits, and more. According to the data it released, 340,000 people attended the event last week. It is an astounding number compared to last year's attendance numbers: 275,000 showed up in Cologne last year to take in all the latest games and gadgets. All told, attendance was up 32 percent this year...

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Plants vs. Zombies 2 Downloaded Over 16 Million Times

August 20, 2013 - GamePolitics Staff

EA's recently released free-to-play iOS sequel has the distinction of being the "most successful mobile game launch" in the company's history. Developed by EA studio PopCap Games, Plants vs. Zombies 2 has been downloaded 16 million times since its launch last Thursday on Apple's App Store.

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Nintendo Has Sold Over 654 Million Game Devices Over the Last 30 Years

August 6, 2013 -

According to GoNintendo, Nintendo has sold an impressive 654.12 million consoles and hand-helds worldwide over the last 30 years. On the home console front, Nintendo has sold 268.97 million systems - from collective sales of the NES (Famicom), SNES (Super Famicom), N64, GameCube, Wii, and Wii U. The rest of the number is made up of hand-held device sales. Nintendo has sold 385.15 million hand-helds to-date. That number comes from cumulative sales of the Game Boy, Game Boy Advance, DS, and 3DS.

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Over Two Million Copies of Torchlight II Sold To-Date

July 25, 2013 -

Runic Games announced that its popular role-playing game for the PC, Torchlight II, is well, pretty popular. Since its launch the game has sold over two million copies. Given that the game was highlighted prominently in the recent Steam Summer Getaway Sale, this announcement is not surprising, though clearly all of those copies did not sell for the full regular price. The game was released in September of 2012.

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Minecraft PC Hits 11 Million Units Sold Milestone

June 26, 2013 -

The PC version of Mojang's popular open-world sandbox game Minecraft has hit the 11 million sales mark, according to Mojang co-founder and Minecraft developer Markus "Notch" Persson. The PC version of the game debuted in 2009.

Mojang - with the help of various partners - ultimately ported the game to Xbox Live Arcade, iOS, and Android. The game has also been ported to the Linux operating system and the Mac. To date, Minecraft has sold over 27 million copies across all available platforms.

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Spacetime Studios Games Played 250 Million Times

May 29, 2013 -

Austin, Texas-based mobile online game developer Spacetime Studios announced that its four online mobile games have garnered over 250 million play sessions to-date. The four games - Pocket Legends, Star legends, Dark Legends, and Arcane Legends - have also been downloaded over 20 million times collectively. Spacetime also says that its game have a high level of engagement, with players logging an average of 33.5 hours per month on Spacetime’s titles, almost 3 times as much as the average iOS player’s total monthly gameplay and four times more than Android players.

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Diablo III: One Year Later

May 22, 2013 -

It's been a year since Blizzard launched Diablo III to the masses, and even though it struggled in the beginning because the game requires a constant connection in order to play (and servers were constantly going down during the launch window), players eventually were able to play and enjoy the game.

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Apple Celebrates Over 50 Billion App Downloads

May 17, 2013 -

On May 3 Apple said that it was very close to hitting 50 billion app download mark on its App store. Today the company announced that its App Store has surpassed the milestone - which they point out does not include re-downloads of apps or updates by users. While we do not know the exact data and time this milestone was met, we do know who the person was that downloaded the 5 billionth app: Ohio's Brandon Ashmore. Apple awarded him a $10,000 App Store gift card, and his app of choice - the word game Say the Same Thing by Space Inch.

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Into the Dead App Passes 10 Millionth Download Mark

May 7, 2013 -

Mobile and social game developer PikPok announced that its newest original mobile game, Into the Dead has managed to sail past the 10 millionth download mark. The game was released in December of last year and is available on iPhone, iPad, iPod touch, and Android. The game joins another PikPok title past 10 million downloads: Flick Kick Football. That game is contributing to the Flick Kick series of games, which has seen over 20 million downloads as of April.

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Which Feminist Frequency video are you looking forward to most?:

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WonderkarpI found this neat. Shows the different ways different websites tell the same story. Not VG Related, but its neat https://i.imgur.com/3m6xOfE.jpg01/29/2015 - 2:12pm
Matthew Wilsonnp I am still suprised that the fcc did it, but I still do not trust the chairman yet.01/29/2015 - 2:11pm
Andrew EisenYeah, what I mean is I'm fortunate enough to live in an area where I have the option of up to 50Mbps if I want to pay for it. Meant that as an anecdote; didn't mean it to come across as a "you're wrong!" Sorry 'bout that!01/29/2015 - 2:06pm
Matthew WilsonThat is why I said "every market". for example totalbescuit has TWC, and the best he can get atm is 10/10.01/29/2015 - 1:58pm
Andrew EisenTWC offers speeds that high, at least in my area. (Standard is 15Mpbs)01/29/2015 - 1:54pm
Matthew Wilson@prh I still have my doubts. if anything the big winner is Comcast. they are the only isp in the us that can provide that speed in every market they serve. att, verizon, and twc cant or at least dont.01/29/2015 - 1:50pm
Andrew EisenTrailer for Ted 2 and it looks like it won't simply be a rehash of the first. That's encouraging! https://www.youtube.com/watch?v=S3AVcCggRnU01/29/2015 - 1:49pm
prh99It's nice to see an FCC chair who isn't just there to facilitate monopoly building for cable and telecom. Basically not a dingo.01/29/2015 - 1:46pm
Wonderkarpmine was grandia 201/29/2015 - 1:39pm
Matthew Wilsonoh btw only about 5.6 percent of the us has broadband now.01/29/2015 - 1:21pm
Matthew Wilsonhttp://www.theverge.com/2015/1/29/7932653/fcc-changed-definition-broadband-25mbps did not think the fcc would go through with it.01/29/2015 - 1:16pm
Andrew EisenI know, right? Don't you dare think the fact that I buy all your games makes this sort of behavior okay, TT Games!01/29/2015 - 12:57pm
IanCHow dare thy release games that do well both commercially and critically. How dare they. (refer to the Lego games)01/29/2015 - 12:55pm
Infophile@Wonderkarp: Tales of Innocence. Was in the final dungeon, when I accidentally left my 3DS on an airplane and couldn't get it back. Lost both the game and the system. Got a new system, but not the game (not fun enough to be worth replaying)01/29/2015 - 12:10pm
Andrew EisenOh, thank goodness. There will be at least two console LEGO games this year. For a moment I was worried there! (LEGO Jurassic World, LEGO Marvel's Avengers plus LEGO Ninjago for handheld.)01/29/2015 - 12:08pm
prh99Cminer: It's the only way to monetize Nintendo game videos. Otherwise Nintendo content IDs them and take all the AD revenue. Also it's only covers a small portion of their catalog.01/29/2015 - 12:06pm
ematuskeyWonderkarp: Pretty much every Elder Scrolls game. :p01/29/2015 - 11:53am
CMinerMaybe I missed something; is Nintendo actually going to try and force people to join their program? Or did they just create a program, and people are speculating?01/29/2015 - 10:53am
prh99I wonder if I can craft an AdBlock filter that only blocks ads on Nintendo videos. (not serious)01/29/2015 - 10:46am
WonderkarpI'm still going to do nintendo videos when I start my lets plays. I'm just going to make sure I'm uploading nonnintendo videos more.01/29/2015 - 10:40am
 

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