PSA: Samsung's Mobile Virtual Reality Offering Now Available

December 8, 2014 - GamePolitics Staff

Samsung's contribution to the virtual reality space is now available. Announced in September and developed in partnership with Oculus VR, the Samsung Gear VR headset is now available to buy from the Samsung web store for $200.

The device, which requires a Note 4 to be used as the screen is not quite a ready for mass-market - even though anyone can buy it at this point.

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North American Operations Lower Perfect World Entertainment Profits

November 26, 2014 - GamePolitics Staff

China-based Perfect World Entertainment reported a decline in profits for the third quarter, citing poorly performing North American properties. During the three-month period ended September 30, 2014, Perfect World earned ¥974 billion ($158.7 million) in revenue, up by around 5 percent compared to the same period a year ago. The five percent growth was attributed to the ongoing success of DOTA2 in China, which the company operates for Valve and the successful launch of mobile games CrossGate Mobile and Forsaken World.

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T-Mobile Adds More Music Services to 'Music Freedom' Program

November 25, 2014 - GamePolitics Staff

U.S.-based mobile phone provider T-Mobile US announced that it has exempted 14 streaming music services from its data caps. Those services that are now getting an exemption include such notables as Google Play Music, Xbox Music, SoundCloud, RadioTunes, Digitally Imported, Fit Radio, Fresca Radio, JazzRadio, Live365, Mad Genius Radio, radioPup, radio.com, RockRadio, and Saavn. T-Mobile does not charge these services to avoid being part of its data caps unlike other mobile providers like AT&T.

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Glu Mobile Sues Hothead Games for Copyright and Trade Dress Infringement

November 6, 2014 - GamePolitics Staff

According to this GamesBeat report, Glu Mobile has filed a lawsuit against mobile game studio Hothead Games for allegedly copying its popular Deer Hunter 2014 mobile game with its game Kill Shot. In Kill Shot, you don't hunt animals; you play as a sniper that hunts enemy targets. But Glu alleges in a federal lawsuit filed in the San Francisco court that Hothead’s game violates copyright and trade infringement laws.

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Kim Kardashian Helps Glu Mobile Rule The World

October 30, 2014 - GamePolitics Staff

Love them or hate them, the Kardashians and their brand are a powerful force to be reckoned with. If you need proof simply look at how much money Glu Mobile is making off one mobile game, Kim Kardashian: Hollywood.

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OnLive Partners With Samsung For GALAXY Note 4

October 16, 2014 - GamePolitics Staff

Cloud gaming company OnLive announced today a new partnership with Samsung that offers Samsung GALAXY Note 4 users three months of unlimited OnLive gaming for free. Using the OnLive Android app (available to download free from the Samsung Galaxy Apps store), users can stream PC and "console-quality" games from OnLive’s servers to their Galaxy Note 4 for play anywhere if they have a Wi-Fi or 4G connection, according to OnLive.

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Chinese Mobile Game Uploads Almost 36K Private Videos Online Without Permission or Warning

October 8, 2014 - GamePolitics Staff

According to a report in the South China Morning Post, a smartphone-based charades game popular in China uploaded 36,000 private user videos without notifying or asking the permission of its users.

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Verizon Wireless Backs Away From Throttling LTE Users With Unlimited Plans

October 2, 2014 - GamePolitics Staff

Verizon Wireless was set to start throttling LTE users on Oct. 1 as part of what it called an expanded "network optimization" program, but the company decided not to after the Federal Communications Commission Chairman Tom Wheeler started questioning the validity of the practice.

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Report: Tencent Making More Money Than EA, Activision

October 1, 2014 - GamePolitics Staff

You might be under the impression that the video game company that make the most money in the world would be Electronic Arts, Sony, Microsoft, Activision, or even Google and Apple. But according to a new report from New Zoo that distinction belongs to Tencent.

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ESA: One-Third of Americans Play Mobile Games

September 26, 2014 - GamePolitics Staff

According to data released by the Entertainment Software Association (ESA), around one-third of Americans ages 13 and older play video games on their smart phones, tablets, and portable gaming devices (3DS, PS Vita, etc.) on a regular basis. The new research comes from a new ESA report, "Mobile Games: Expanding Gameplay Across America."

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'Puzzle & Dragons' Downloaded Five Million Times in North America

September 24, 2014 - GamePolitics Staff

GungHo Online Entertainment's popular mobile game continues to hit major milestones. According to an announcement from the company today, Puzzle & Dragons was downloaded five million times in North America last week (September 16). Puzzle & Dragons is currently available on Kindle Fire, Android devices, and iOS.

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iPhone 6 Moves 10 Million Units In Opening Weekend

September 23, 2014 - GamePolitics Staff

Apple had a strong opening weekend in iPhone 6 sales, according to figures the company released yesterday. According to Apple, it sold (combined) over 10 million iPhone 6 and iPhone 6 Plus phones in the three days since its September 19 launch. That's twice as many phones as when it launched the iPhone 5 in 2012.

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FTC Begins Cracking Down on COPPA Violators

September 18, 2014 - GamePolitics Staff

According to this VentureBeat report, the federal government is beginning to crack down on companies that are allegedly violating the Children’s Online Privacy Protection Act (COPPA). The Federal Trade Commission (FTC) issued a statement on its blog this week announcing a $450,000 settlement with Yelp for collecting the personal information (names and other personal identifiers) of children in violation of COPPA.

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King Settles Lawsuit with 6Waves Over Game Clones

September 17, 2014 - GamePolitics Staff

Candy Crush Saga maker King has settled its copyright case against 6waves, has received an undisclosed sum of money, and has ensured the closure of 6waves' Farm Epic and Treasure Epic games - two games it claims were infringing on its copyrights.

"We are pleased that this matter has now been resolved," commented King's chief legal officer Robert Miller.

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EA Looking Into Making Games for Apple Watch

September 10, 2014 - GamePolitics Staff

Electronic Arts says that it has two teams investigating the possibility of creating game apps for Apple's new "Apple Watch." The Apple Watch was announced yesterday alongside the iPhone 6 and iPhone 6 Plus. It will retail for right around $349 (for the low-end model) and will require an iPhone 5S or higher in order to work.

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Google To Pay $19 Million Settlement In FTC In-App Purchase Suit

September 5, 2014 - GamePolitics Staff

The Federal Trade Commission announced that Google has agreed to pay $19 million to consumers (parents) whose children made purchases through Google Play without their express consent or permission. The FTC alleged that Google was unfairly billing account holders on its Google Play market for Android-based mobile and tablet devices by not getting express authorization from parents when kids bought things both in the store and within apps.

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Kim Kardashian Defends Popular Mobile Game

August 13, 2014 - GamePolitics Staff

Kim Kardashian appeared on NBC's morning program The Today Show  to defend her ultra popular mobile title Kim Kardashian: Hollywood. Last week New York Times best-selling author Ayelet Waldman took to Twitter to lambaste Kardashian, blaming her for her son spending $120 in the game for virtual goods. Waldman called her an "evil scumbag."

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Zynga Has a Bad Second Quarter

August 8, 2014 - GamePolitics Staff

Social and mobile game maker Zynga posted a $63 million net loss for the second quarter of FY 2014. The company reported non-GAAP quarterly revenues of $153 million, with non-GAAP profits of $3 million - a bit better than the $6 million loss for the same period a year ago. Bookings, or virtual item sales, were $175 million, down 7 percent from the same period a year ago.

Zynga also reduced its full-year guidance on bookings to be between $695 million and $725 million, down from an earlier guidance between $770 million to $810 million.

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Sony No Longer Supporting PlayStation Mobile for Android

August 6, 2014 - GamePolitics Staff

Sony is no longer mucking around with Android devices. The company announced today that it will no longer support releasing games on Android devices through its PlayStation Mobile initiative. Instead the company will put its focus back on PS Vita and its micro-console, the PS Vita TV.

The company launched PlayStation Mobile in 2012, allowing developers to publish games on the Vita without having to jump through the hoops of certification on that platform. It also allowed for publishing games to PlayStation-certified Android devices.

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Virgin Mobile's New Custom Plans and Net Neutrality

July 31, 2014 - GamePolitics Staff

Virgin Mobile's new build-your-own smartphone plans (see the announcement from Sprint here) seems like a convenient way for consumers to customize their bills based on the types of services they use and the media they consume, but as The Verge points out, it's a slippery slope and goes agai

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FCC Questions Verizon's Plan to Throttle Unlimited Mobile Data Customers on 4G Network

July 31, 2014 - GamePolitics Staff

The Federal Communications Commission has sent a letter to Verizon asking the company a series of pointed questions concerning its plan to throttle unlimited data plan customers on its 4G LTE networks. The company announced earlier this month that it planned to start prioritizing customers who were not unlimited data plan customers over those who are - all in the name of network management.

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Samsung Uses Recent SCOTUS Decision in Long-Running Patent Fight With Apple

July 29, 2014 - GamePolitics Staff

Two weeks after the U.S. Supreme Court gave a crushing blow to supposed patent trolls with last month's ruling in Alice v. CLS Bank, Samsung is trying to use that same ruling to knock out two claims by Apple in its long running feud over mobile device patents. The Supreme Court decision in Alice v. CLS Bank basically said that lower courts should be throwing out more cases that involve patents that are too abstract in nature to be legally valid.

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Verizon Plans to Throttle 'Unlimited' 4G Networks Customers This Fall

July 25, 2014 - GamePolitics Staff

Verizon’s 4G networks soon will start feeling a little less unlimited for customers who don't pay for data by the gigabyte. According to GIGA OM, Verizon will start prioritizing traffic so that customers who pay for mobile data by the gigabyte get access over customers who use  Verizon’s unlimited plans. The new policies will only apply when the network gets crowded, according to Verizon.

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Lionsgate Invests Millions in Next Games

July 23, 2014 - GamePolitics Staff

Film company Lionsgate Entertainment has invested an undisclosed amount of capital in Finish developer Next Games. Next Games is a game studio based in Helsinki, Finland that was formed last year by former Rovio, Disney and Supercell developers. The studio raised $6 million in its first round of public funding, and is currently working on a free-to-play mobile game based on AMC's The Walking Dead show called No Man's Land and another undisclosed project.

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EU Reveals New Guidelines for App Stores

July 18, 2014 - GamePolitics Staff

The European Union announced today that it is working with member states to create guidelines that ensure that games and apps with in-app purchases are marketed to consumers in an "appropriate manner." These rules come after an investigation into App store marketing practices aimed at children.

The EU said that, going forward, the following guidelines will be applied to Apple, Google, and other app store owners:

- Games advertised as "free" should not mislead consumers about the true costs involved

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AT&T Supports Fast Lane Bans With Loopholes

July 18, 2014 - GamePolitics Staff

In its filing with the FCC about Chairman Wheeler's proposal to allow ISPs to charge content providers for faster direct access to customers, AT&T said it supports the ban of fast lanes... as long as there are some major loopholes. Naturally these loopholes would benefit AT&T's broadband and wireless businesses.

AT&T, like Comcast, is taking an amicable position because it wants the FCC and other government regulatory agencies to approve its merger with DirecTV (in Comcast's case it is seeking approval for a merger with Time Warner Cable).

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Mind Candy CEO and Founder Steps Down

July 14, 2014 - GamePolitics Staff

Mind Candy founder and CEO Michael Acton Smith announced via a YouTube video that he is leaving the company. Smith founder the company in 2004 and saw great success with its popular mobile game Moshi Monsters. But smith says that the great success the company experienced forced him to spend less time developing games and more time handling the business side of things. His departure from the company is a return to getting back to the art of making games.

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'Kim Kardashian' Game Could Net $200 Million in Annual Revenue for Glue Mobile

July 11, 2014 - GamePolitics Staff

Glu Mobile's Kim Kardashian iOS game is set generate $200 million annual revenue for the company, according to one analyst. The game has already boosted the company's share price by 40 percent in less than a month, and according to what analyst Doug Creutz told Bloomberg, revenue from Glu's game Kim Kardashian: Hollywood could reach $200 million for the year.

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EA Mobile Says Dungeon Keeper May Have 'Innovated Too Much'

July 9, 2014 - Andrew Eisen

About two weeks ago, Electronic Arts boss Andrew Wilson talked about what a shame it was that EA made a mobile version of Dungeon Keeper that most fans of the franchise hated with a passion that burned hotter than the fire of a thousand suns.

Yesterday, in an interview with GamesIndustry International, EA Mobile big cheese Frank Gibeau suggests that EA might have innovated too much with Dungeon Keeper Mobile.

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Gamblit Gaming Inks Deals With Shanda Games Europe, Flexball, and Gamiker

July 9, 2014 - GamePolitics Staff

Real-money in gaming technology company Gamblit Gaming has announced partnerships with Shanda Games International Europe, Gamiker and Flexball. All three companies will eventually utilize Gamblit Gaming’s mobile platform technology to let companies to add real money gaming mechanics to any mobile or PC game.

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Should 'Hatred' have been removed from Steam Greenlight?:

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Matthew Wilson@phx you beat me to it. how do you screw up tetris?! my ubisoft this is just stupid. no one should ever preorder a ubisoft game again! ps people should never preorder any game regardles of dev.12/17/2014 - 6:28pm
PHX Corphttp://www.ign.com/videos/2014/12/17/what-the-heck-is-wrong-with-tetris-ps4 I give up on ubisoft12/17/2014 - 6:01pm
MaskedPixelantehttp://comicbook.com/blog/2014/08/16/exclusive-original-unaltered-cut-of-star-wars-trilogy-to-be-rele/ Yeah, this'll never happen.12/17/2014 - 5:03pm
NeenekoThey have and exercise control over which games are allowed on their privately controlled 'open forum'. Their endorsement is fairly minimal since it is only 'we do not reject this', but it is still an endorsement of sorts.12/17/2014 - 3:58pm
NeenekoHistorically there have been issues with libraries allowing some groups but not others. Perhaps 'endorsement' is too strong a word, but their editorial control IS a preapproval process, even if the standards are pretty minimal.12/17/2014 - 3:56pm
E. Zachary KnightLet's put this a different way. My local library allows any group to reserve and use multipurpose rooms. That does not mean that the Library endorses all events that take place in those rooms.12/17/2014 - 12:54pm
E. Zachary KnightValve's editorial control comes from removing problem games and accepting games to Steam. They make no claim over any games otherwise.12/17/2014 - 12:52pm
E. Zachary KnightNeeneko, It is not at all a form of endorsement. Grenlight is an open forum for game developers to pitch their game to Valve/Steam and Steam users. Does Valve have some editorial control? Yes, but not to the point that they preapprove games.12/17/2014 - 12:51pm
Neeneko@EZK - I disagree. Greenlight is built off Valve's brand. While not an explicit endorsement, it is a form of it, otherwise Greenlight would have no value over other platforms.12/17/2014 - 12:05pm
MaskedPixelantehttp://www.latino-review.com/news/exclusive-viola-davis-bags-amanda-waller-role-in-suicide-squad Latino Review says Viola Davis will be Amanda Waller. History of Latino Review says "wait for a REAL news site to confirm".12/17/2014 - 10:48am
PHX Corphttp://www.polygon.com/2014/12/17/7407869/assassins-creed-unity-glitch-broken-problems-xbox-one-patch -Facepalm- Screwup means Assassin's Creed Unity's patch is the 40GB full game on Xbox One12/17/2014 - 10:17am
PHX Corphttp://www.theverge.com/2014/12/16/7401769/the-mpaa-wants-to-strike-at-dns-records-piracy-sopa-leaked-documents Sony leaks reveal Hollywood is trying to break DNS, the backbone of the internet12/17/2014 - 10:05am
E. Zachary KnightA Game being on Greenlight is not an endorsement of said game by Valve, Steam or anyone related to Valve or Steam. Greenlight is a combined sales pitch to Steam and its users.12/17/2014 - 9:51am
E. Zachary KnightThe Life cycle of a Greenlight game: A game gets made->Developer puts it on Greenlight->Gamers vote for it->Valve decides it is worthy of a Steam release->Game is sold on Steam. While the game is merely on greenlight, it is not available for sale on Steam12/17/2014 - 9:50am
InfophileGreenlight games may in the future be sold through Steam. A game there may be "greenlit" and then sold on Steam proper, or it may not, and never actually be sold on steam. That quote refers to them selecting some games from Greenlight which they will sell12/17/2014 - 9:39am
MechaTama31"Today we’ve Greenlit another batch of 50 titles to advance through Steam Greenlight, and be offered worldwide distribution via Steam." Am I missing something here? Because it sounds like Greenlight games are sold through Steam.12/17/2014 - 9:00am
MechaTama31From the Greenlight page: "Browse through the entries here and rate up the games you want to see made available via Steam"12/17/2014 - 8:59am
MechaTama31Greenlight games aren't sold through Steam? Then what exactly *is* Greenlight?12/17/2014 - 8:58am
prh99I just wish if they are going to curate (as selective and rare as that is) for content, they'd do little for quality (like does this game actually function at all). Personally, I avoid GreenLight and Early Access like the plague because of lax standards.12/17/2014 - 1:34am
prh99EZK: My point wasn't that they are responsible for people's purchase decisions, but that their policies and criteria for approval needs some work. As far as refunds go, you know it's bad when EA has a better policy. EA, former worst company in America.12/17/2014 - 1:21am
 

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