'Pokémon Shuffle' coming to iOS and Android devices

June 29, 2015 - GamePolitics Staff

The Pokémon Company plans on bringing Pokémon Shuffle to iOS and Android-based mobile phones. The news comes from a freshly released trailer showing off the game playing on mobile devices and highlighting some of its phone-specific features.

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TIGA: New British game developers focusing more on PC game development

June 29, 2015 - GamePolitics Staff

According to data collected through a new TIGA survey of "new" British game developers, there appears to be a trend towards making games more for the PC. According to the trade group representing British game developers, more than half of all new developers launched in the UK during 2014 are primarily focused on the PC, showing that some are moving away from mobile game development. Around 52 percent of British games companies started in 2014 are focused on the PC, versus 35 percent on mobile.

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Report: Apple reinstating historical war games on Apple App Store that use confederate flag

June 26, 2015 - GamePolitics Staff

Apple isn't admitting that it didn't anything wrong when it pulled a bunch of historical games from the Apple App store yesterday because they featured the confederate flag, but according to this TechCrunch report, the company is working with developers to reinstate them as we type this.

According to what an Apple rep. tells TechCrunch, they only meant to remove games that use the flag in a way that promotes hate or harm.

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'Fallout Shelter' played 70 million times a day

June 25, 2015 - GamePolitics Staff

Bethesda Softworks gleefully announced this morning that Fallout Shelter – the company's free-to-play iOS app set in Fallout universe - is the top downloaded game in 48 countries and the top downloaded app of any kind in 25 countries following its release last week. Fallout Shelter also remains the number 1 most downloaded free game on the App Store. In the first week following its release, play sessions of Fallout Shelter have surpassed 70 million times a day by fans globally, according to Bethesda.

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Bradley University game design students release game about type 2 diabetes

June 24, 2015 - GamePolitics Staff

Game design students at Bradley University in Peoria, Illinois have released a mobile game to show the effects of blood sugar imbalances in those with type 2 diabetes. The game is called  Coco’s Cove, and puts players in control of a cute little monkey in a multi-level puzzle game that illustrates the ups and downs of someone diagnosed with type 2 diabetes. A subtle gameplay mechanic changes how the player moves through the level in a light-hearted, amusing way.

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XPRIZE teams with Barbara Bush Foundation for $7 million adult literacy competition

June 8, 2015 - GamePolitics Staff

XPRIZE announced this morning that it is teaming up with the Barbara Bush Foundation for Family Literacy and the Dollar General Literacy Foundation to launch a $7 million global competition to develop mobile applications for adults that will cause the "greatest increase in literacy skills in just 12 months."

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'Minecraft' dominates iOS games top ten charts

May 26, 2015 - GamePolitics Staff

Mojang’s popular world building game Minecraft continues to dominate the iOS charts, taking the number one slots on the iPhone and iPad Top Ten best-selling game charts for the week ending May 18, according to MCV.

Mojang's hit mobile game managed to beat out Snowman’s Alto’s Adventure on both charts for the week.

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Former Rovio head of games launches Futureplay Games

May 22, 2015 - GamePolitics Staff

Former Rovio head of games Jami Laes has revealed the "other opportunities" he decided to pursue after he left the Angry Birds maker in January. Laes has launched a new mobile gaming company called Futureplay Games, with plans to develop games that focus on the "view-to-play" model for monetization. "View-to-play" gives players access to gameplay after watching monetized video ads.

Laes thinks this approach to monetization will be easier for players to accept.

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GREE closes Vancouver studio

May 13, 2015 - GamePolitics Staff

Mobile games publisher GREE has shut down its Vancouver studio, according to a tweet from GREE Vancouver's studio head, Steve Lin highlighted in this Gamasutra report - as well as a blog post from GREE International COO Andrew Sheppard.

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Space Ape releases 'Rival Kingdoms'

May 8, 2015 - GamePolitics Staff

MCV reports that UK-based mobile game developer Space Ape has released its second title, a strategy game called Rival Kingdoms. The most interesting aspect of the game is that game scribe Rhianna Pratchett lent her pen to the work. You may know her better for her writing in such high profile game titles as Tomb Raider (2013), Mirror’s Edge, Thief, Heavenly Sword, Prince of Persia and the Overlord series.

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App Annie buys Canadian competition

May 6, 2015 - GamePolitics Staff

Mobile analytics firm App Annie announced today that it has acquired Vancouver-based competitor Mobidia for an undisclosed amount of money and stock. In a blog post announcing the deal, App Annie said that the acquisition will help it expand its reach deeper into international markets though the integration of data and talent from Mobidia.

The company's office in Vancouver currently employs 30 people. App Annie will rename the office "App Annie Canada."

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Tencent buys 14.6 percent stake in Glu Mobile

April 30, 2015 - GamePolitics Staff

Tencent has acquired a 14.6 percent stake in mobile game developer Glu Mobile for an estimated $126 million payout to the company, according to this GamesBeat report.

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Indie iOS developer accuses Ketchapp of outright theft

April 29, 2015 - GamePolitics Staff

In an article entitled "The 2048 guys stole my iPhone game" over on Medium, indie mobile developer and Palette L.L.C. founder Matt Akins (who is also the founder of Tapped, "an online community built around iOS game development education") tells the harrowing tale of how he sought help with promoting an iOS game only to have it (allegedly) stolen by Paris-based mobile publisher Ketchapp.

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Two new games launch featuring Shaquiille O'Neal

April 23, 2015 - GamePolitics Staff

Two games featuring former NBA all-star Shaquiille O'Neal have been released for mobile devices and Facebook via MyVegas apps. O'Neal is the latest celebrity to get in the business of releasing a self-branded game, joining the likes of Kim Kardashian and other stars who want to cash in on the mobile and social gaming space. O'Neal's two games are "CaddyShaq," and "ShaqJack" - both were developed by PlayStudio for iOS, Android, Kindle Fire, and Facebook.

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Jimmy Fallon releases first mobile game

April 23, 2015 - GamePolitics Staff

Apparently NBC Late Night host Jimmy Fallon is in the business of making games for iOS platforms. Fallon's first game through his freshly revealed company Sparklehorse is called Tedzy for iOS devices. The goal of the game is to collect feathers for Tedzy’s pillow so he can get a good night's sleep. The game is free to download and play.

Tedzy is an arcade game where the title character travels down dream roads to collect feathers. Tedzy can jump, spin from road to road and collect power-ups.

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China tops iOS download charts for Q1 2015

April 15, 2015 - GamePolitics Staff

New data from App Annie suggests that China is now the leader in iOS app downloads for the first quarter of 2015. China is followed by the U.S., Japan, the UK, and Russia. Only the U.S. and China saw any movement during the quarter. App Annie's data shows that the launch of the iPhone 6 and 6 Plus in China is responsible for the big shift in iOS app downloads.

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Report: DeNA lays off staff in Vancouver, San Francisco

April 10, 2015 - GamePolitics Staff

After securing a major deal with Nintendo to bring popular IPs to mobile devices, DeNA has decided to initiate some layoffs at one of its Canadian development studios, according to GamesBeat. The first signs that something serious was going on at the DeNA Vancouver studio was when David Phan, the product manager at DeNA Studios Canada revealed on Twitter that he and other employees were let go.

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Nexon acquiring Boolean Games

April 2, 2015 - GamePolitics Staff

Nexon has acquired Boolean Games, GII reports. Boolean is best known for developing the Dark Avenger series of games. In total the series has enjoyed 30 million downloads worldwide since its launch in May, 2013. The first Dark Avengers game has earned around $1 million in revenue to-date. The sequel, Darkness Reborn, was launched in November of 2014 and has been downloaded 10 million times.

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GSN Games acquires rival Idle Gaming

March 30, 2015 - GamePolitics Staff

Social casino games and cash tournament company GSN Games has acquired social casino game studio rival Idle Gaming. Financial terms of the deal were not disclosed. GSN Games said in a press release announcing the deal today that the acquisition adds both "high-quality talent and mobile platform technologies that support GSN Games’ long-term strategic growth."

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Iwata claims Nintendo's deal with DeNA was not born out of shareholder pressure

March 25, 2015 - GamePolitics Staff

Nintendo president Satoru Iwata insisted in a Q&A session (translated to English) following the major announcement last week about entering the mobile space that his company was not pressured into bringing its IP to an outside platform. But last year a large block of investors pushed hard for Nintendo to brings its IP to the lucrative mobile space - a suggestion the company strongly resisted at the time.

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Kabam's 'Creature Academy' mobile games no longer available

March 19, 2015 - James Fudge

Yesterday we reported on artist Kevin Konrad Hanna's claims that mobile gaming giant Kabam copied elements from his graphic novel, "Creature Academy: The Legacy," when it repurposed the Korean mobile game "Taming Monster" (originally developed by South Korean mobile games company Netmarble Games Corp.) and re-released it under the name Creature Academy in North America.

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Lilith Games sues uCool for copyright infringement in federal court over 'Heroes Charge'

March 19, 2015 - James Fudge

Sword and Tower game-maker Lilith Games (also known in Shanghai as Lilith Technology) is suing game developer uCool of Menlo Park, California in federal court, claiming that the company's mobile game Heroes Charge violates its copyrights. Court documents for the case were not available as of this writing. The civil case was filed in the California Northern District Court and seeks a jury trial. The case (Lilith Games Co. Ltd. v. uCool, Inc. et al) has been assigned to District Court Judge Donna M. Ryu.

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Artist claims Kabam copied his IP to create its mobile game 'Creature Academy'

March 18, 2015 - James Fudge

Artist Kevin Konrad Hanna claims in a new comic (you read that right) that mobile and web game company Kabam copied his graphic novel Creature Academy to create its game of the same name.

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Nintendo partners with DeNA to bring Nintendo IP to smartphones and tablets

March 17, 2015 - GamePolitics Staff

Nintendo announced today at a press conference in Japan that it has partnered with Japanese mobile game company DeNA to develop and deploy games for smart phones and tablets that utilize Nintendo's vast library of intellectual properties. Nintendo has been, up until now, resistant to put its IP on platforms it doesn't own, but it's likely that big shareholders have finally forced the company to see the light.

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PlayStation Mobile Shutting Down in July

March 11, 2015 - GamePolitics Staff

Sony announced that it plans to shut down PlayStation Mobile store on July 15 - though you'll still be able to buy content via browser until Sept. 10. In-app purchases of games already purchased and re-downloading purchased content will be discontinued after Sept 10 as well, the company noted in its announcement. The PlayStation Mobile Developer Portal will shut down a few months later on Nov. 30.

Customers who purchased content through PlayStation Mobile will still be able to continue playing it but they'll have to do a few things first.

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Square Enix Closes Mobile Studio in Indonesia

January 14, 2015 - GamePolitics Staff

Square Enix has shut down the mobile studio Smileworks in Indonesia - a mere 18 months after it opened its doors. The company confirmed in a statement to GII that all 14 of the people the small studio employed are now out of work as well. Square Enix opened the Surabaya, Java-based Smileworks studio 18 months ago in hopes of developing mobile game content for Indonesia. Apparently the studio did not live up to Square Enix's expectations.

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EA Mobile Celebrates Two Billion Downloads With Free In-Game Content

December 4, 2014 - GamePolitics Staff

EA Mobile claims that titles in its mobile games catalog have been collectively downloaded two billion times. That milestone was reached earlier in the week, according to EA.

To celebrate this milestone, EA Mobile is giving away in-game content in several of its titles. By playing any of the titles list below (which are available on Android and iOS) between now and December 17, you'll get some extra goodies.

- Madden NFL Mobile: Booster Pack (gold, silver, and bronze players)

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UK ASA Agency Will Not Punish Gameloft Over Micro-Transactions in 'Littlest Pet Shop' Game

December 3, 2014 - GamePolitics Staff

The U.K.-based Advertising Standards Authority has decided pursue a complaint against Gameloft over one parent's complaint that its free-to-play mobile game Littlest Pet Shop is specifically designed to exploit children by "coercing them" into making in-app purchases.

While the ASA's ruling acknowledged that the Gameloft game targeted young children, it also noted that the developers of the game put enough warnings in place so that both parents and the player would know about the microtransaction scheme and could oversee their children's use of it.

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Glu Mobile Sues Hothead Games for Copyright and Trade Dress Infringement

November 6, 2014 - GamePolitics Staff

According to this GamesBeat report, Glu Mobile has filed a lawsuit against mobile game studio Hothead Games for allegedly copying its popular Deer Hunter 2014 mobile game with its game Kill Shot. In Kill Shot, you don't hunt animals; you play as a sniper that hunts enemy targets. But Glu alleges in a federal lawsuit filed in the San Francisco court that Hothead’s game violates copyright and trade infringement laws.

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Kim Kardashian Helps Glu Mobile Rule The World

October 30, 2014 - GamePolitics Staff

Love them or hate them, the Kardashians and their brand are a powerful force to be reckoned with. If you need proof simply look at how much money Glu Mobile is making off one mobile game, Kim Kardashian: Hollywood.

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Poll

Which group is more ethically challenged?:

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Andrew EisenHeh, just had our (IGN's) journalistic integrity called into question over two typos on one of the Wikis (which are editable by the readers).07/01/2015 - 6:08pm
Matthew Wilson@tech this isnt the only stupid tax in recent months though. they were adding a commuter tax as well. if they continue doing crap like this, they will run in to the same issues as Detroit.07/01/2015 - 5:34pm
TechnogeekI guess we can give Chicago credit for diversifying their portfolio of corruption, although they've still got a lot of work before they retake that crown from Louisiana.07/01/2015 - 5:29pm
TechnogeekEh, cities abusing taxation power for their own game isn't really a "Detroit" thing so much as a "corrupt small town" thing.07/01/2015 - 5:29pm
Matthew Wilsonhttp://arstechnica.com/tech-policy/2015/07/chicago-netflix-customers-your-bill-is-about-to-up-9-percent/ Chicago wants to become the new Detroit so be it.07/01/2015 - 4:58pm
InfophileAnd also, she said "anyone," but she also said "probably." This means there's a subset for whom the "you shouldn't write it" doesn't apply.07/01/2015 - 4:47pm
InfophileGoing back a bit: "As I believe there is no justification, there is no reason for me to continue reading." - One reason to read might be to find out if you're wrong about there being no justification for it.07/01/2015 - 4:45pm
Andrew EisenRead it here: http://www.zenofdesign.com/getting-diversity-to-speak/07/01/2015 - 4:42pm
Andrew EisenFormer Bioware dev, Damion Schubert, offers an interesting thought on diversity in the industry. Not only is it important to have, it's important to make sure they feel comfortable offering their perspective.07/01/2015 - 4:40pm
Andrew EisenHeh, I did consider it!07/01/2015 - 4:37pm
Craig R.Aww, video gamer players wasn't an option for the poll?07/01/2015 - 4:33pm
KaylaKazeI think the problem here is certain people don't know what "shouldn't" means, even after it's been explained to them half a dozen times.07/01/2015 - 4:19pm
Andrew EisenWhat if creators heard our feedback, agreed with it and then... oh god... made a better show? The HORROR!!!07/01/2015 - 4:13pm
Andrew EisenI mean, next thing you know they'll make a YouTube video. A YOUTUBE VIDEO!!!07/01/2015 - 4:07pm
Andrew EisenHow DARE anyone write an opinion suggesting that people who suck at something might consider a better way to accomplish the same thing or improve so they suck less. The NERVE!07/01/2015 - 4:06pm
Goth_SkunkYes, but we complain about it amongst ourselves, we shake our heads, we sigh, shrug our shoulders and say 'oh well, what can you do?' We don't write articles for Wired and say 'Anyone can write about X, but should they? Probably not.'07/01/2015 - 3:57pm
Andrew EisenMy favorite is: "Zoom and enhance!"07/01/2015 - 3:55pm
E. Zachary KnightGoth, you must not hang out with many technology experts. We complain about bad portrayals of tech all the time.07/01/2015 - 3:52pm
Andrew EisenPeople should be free to write about anything their little hearts desire. Even if they suck at it. Maybe not the most advisable thing to do, depending on their personal goals. But that's why you listen and learn and improve! Or try to, anyway.07/01/2015 - 3:50pm
Andrew EisenAnd you're straying from the path a bit but the sentiment in and of itself I agree with.07/01/2015 - 3:47pm
 

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