Lionsgate Invests Millions in Next Games

July 23, 2014 - GamePolitics Staff

Film company Lionsgate Entertainment has invested an undisclosed amount of capital in Finish developer Next Games. Next Games is a game studio based in Helsinki, Finland that was formed last year by former Rovio, Disney and Supercell developers. The studio raised $6 million in its first round of public funding, and is currently working on a free-to-play mobile game based on AMC's The Walking Dead show called No Man's Land and another undisclosed project.

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Mind Candy CEO and Founder Steps Down

July 14, 2014 - GamePolitics Staff

Mind Candy founder and CEO Michael Acton Smith announced via a YouTube video that he is leaving the company. Smith founder the company in 2004 and saw great success with its popular mobile game Moshi Monsters. But smith says that the great success the company experienced forced him to spend less time developing games and more time handling the business side of things. His departure from the company is a return to getting back to the art of making games.

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'Kim Kardashian' Game Could Net $200 Million in Annual Revenue for Glue Mobile

July 11, 2014 - GamePolitics Staff

Glu Mobile's Kim Kardashian iOS game is set generate $200 million annual revenue for the company, according to one analyst. The game has already boosted the company's share price by 40 percent in less than a month, and according to what analyst Doug Creutz told Bloomberg, revenue from Glu's game Kim Kardashian: Hollywood could reach $200 million for the year.

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Report: 85 Percent of 'Top-Grossing' Mobile Apps Are Games

July 9, 2014 - GamePolitics Staff

According to a study highlighted in The Guardian, 85 percent of the top 50 grossing apps on Apple and Android stores across the world are games. The data comes from Midia Research, and shows that 84.9 percent of the 700 apps covered by the study were games, with the next nearest category being social networking and only accounting for around 4.1 percent.

"The app economy is, for now at least, a games economy," the report concludes.

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Amazon Refuses to Settle With FTC Over In-App Purchases

July 3, 2014 - GamePolitics Staff

Amazon is refusing to comply with a Federal Trade Commission settlement plan related to in-app purchases. Apple settled for $32.5 million in refunds to parents who claim they were billed for games and in-app content their children were playing on their mobile or tablet devices without their express consent. Apple was also ordered to change its billing practices to make sure that in-app purchases require consent from parents or device owners before transactions could be completed.

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Chinese Mobile Games Giant Embroiled in Bribery Scandal

June 26, 2014 - GamePolitics Staff

Gamasutra reports that one of the biggest game publishers in China, China Mobile Games and Entertainment Group has laid off several executives following allegations of bribery. The company laid off nine executives from their positions earlier this week, including President Shuling Ying.

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Juniper Research Predicts Mobile Games Market Will Generate Over $28 Billion by 2016

June 18, 2014 - GamePolitics Staff

Total global revenues from mobile games will reach $28.9 billion by 2016, according to a new report from research firm Juniper Research. This represents a 38 percent increase from the $20.9 billion Juniper predicts by the end of 2014.

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Temple Run Series Downloaded Over One Billion Times

June 4, 2014 - GamePolitics Staff

The popular and often copied Temple Run games on the Apple App Store have been downloaded one billion times, according to GII. Developed by Imangi Studios, Temple Run and Temple Run 2 are world-running platformer games that are extremely popular and have been cloned by other developers trying to cash in on the games' popularity.

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AVAST Warns World Cup Soccer Fans to Be Wary of Nefarious Apps

June 2, 2014 - GamePolitics Staff

Security software maker and security research firm AVAST Software have found several soccer apps that they describe as "ad-overloaded, data-hungry apps." As fans get ready for the World Cup to get underway in Brazil, the offering of soccer-related apps on the Google Play store is big; there are at least 125 different vuvuzela apps available. But AVAST Software is warning those keen to download these apps that some of them are wolves in sheep's' clothing.

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Apple Pulls Pot Game From App Store

May 22, 2014 - GamePolitics Staff

Apple has pulled developer Manitoba Games' app about growing and dealing weed from its App Store. The game, called Weed Firm, was yanked from the Apple App Store because of its depiction of illegal activity, according to the developer. The game revolves around "the vicious and lawless career of Mr. Ted Growing," an expelled botany sophomore who decides to take over a pot growing operation. The goal of the game is to become the biggest pot dealer in town, by growing and selling to a cast of amusing and dangerous characters, all while avoiding the long arm of the law.

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'Flappy Birds' Returning in August With Multiplayer

May 15, 2014 - GamePolitics Staff

Flappy Birds will be coming back, and when it does it will be a multiplayer game, according to the CNBC program Closing Bell. Host Kelly Evans confirmed on Twitter that the game will release in August. When it is re-released it will offer a multiplayer component and "less addictive" gameplay. The last point is important to creator Dong Nguyen, who took his game offline because it ruined his simple life and because he felt it was too addictive.

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Glu Mobile Acquires PlayFirst

May 1, 2014 - GamePolitics Staff

Glu Mobile has acquired Diner Dash maker PlayFirst, according to this GII report. The transaction is expected to close this month. Glu Mobile bought the company by offering PlayFirst shareholders 3 million shares of the company's common stock and by taking on $3.55 million of PlayFirst's debt.

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Malwarebytes Discusses the Dangers of 'Sideloading' Game Apps

April 30, 2014 - GamePolitics Staff

Security researchers at Malwarebytes has a new blog post up talking about the dangers of "sideloading apps," or bypassing the app store on your preferred Android-based device to install games. Malwarebytes say that this practice is "best avoided" because it makes it easier for malware makers to install something nefarious on your device.

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Zynga Reports Q1 Loss of $61 Million

April 24, 2014 - GamePolitics Staff

Social and mobile game maker Zynga reported a first-quarter loss of $61 million, compared to a $25 million loss from its previous quarter and a profit of $4 million the same period a year ago. Zynga also announced that its founder Mark Pincus, who had already stepped down as its chief executive officer, would leave his role as chief product officer, basically ending his executive duties at the firm. Pincus remains the chairman of the board.

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GungHo Earning Nearly $1 Million a Month on Four Games

April 16, 2014 - GamePolitics Staff

According to this Bloomberg report, Japanese mobile giant GungHo has four games earning nearly $1 million a month. Speaking to Bloomberg, GungHo CEO Kazuki Morishita said that the company has six profitable game, with four of them breaking ¥100 million ($980,000) every month.

Despite these numbers, Morishita expressed dissatisfaction to Bloomberg concerning its monthly earnings.

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Minecraft: Pocket Edition Sales Surpass 21 Million

April 10, 2014 - GamePolitics Staff

The mobile version of Mojang's popular open-world building game has hit a new milestone this week. According to a tweet from Mojang's Jens Bergensten, Minecraft: Pocket Edition has sold over 21 million copies to-date. We assume that this number includes paid iOS and Android versions of the game. Minecraft: Pocket Edition was released in August 2011, and arrived on iOS devices that same November.

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Paid Mobile Version of 'Tetris' Downloaded Over 420 Million Times

April 8, 2014 - GamePolitics Staff

In a recent interview with GamesBeat, The Tetris Company's Henk Rogers reveals that the mobile version of the classic puzzle game has been downloaded more than 425 million times. That figure does not include free-to-play versions of the game, which Rogers apparently is not a big fan of.

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Hit Mobile Series 'The Room' Sells Five Million Copies

March 7, 2014 - GamePolitics Staff

Developer Fireproof Games claims that it has sold more than five million copies of its mobile puzzler series The Room on Android and iOS. The second game in the series, The Room Two, launched in December of last year and has already surpassed more than 1.2 million in sales, according to Fireproof. Fireproof also claims that it has sold more than 4.2 million copies of the first game since it debuted in 2012. The first game is priced at $1, while The Room Two costs $3.

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GDC Report Reveals Industry Trends Ahead of GDC 2014

February 18, 2014 - GamePolitics Staff

Organizers of the Game Developers Conference today released the second annual "State of the Industry" report, which offers trend data based on game developers polled during last year's event. The data is based on the responses of 2,600 North American game industry professionals.

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Poll: Why Was Flappy Bird Pulled From Mobile Stores?

February 12, 2014 - Andrew Eisen

Flappy Bird is a simple game.  Some might even call it boring.

But that certainly didn't stop it from becoming one of the most popular and talked about games on mobile stores for the past week or so.

But, it's gone now.  Yep, creator Dong Nguyen decided to take his money-making ball and go home.

But why?

1 comment | Read more

Punk Band Fall Out Boy Releasing a 'Flappy Bird' Tribute Game of Sorts

February 12, 2014 - GamePolitics Staff

Maybe it's a cheeky joke that became reality or perhaps they are simply seizing the moment, but punk band Fall Out Boy has decided to get in on the Flappy Bird media frenzy by creating a parody game called "Fall Out Bird." It sounds like an April Fool's Day joke come early, but the game is a real thing, according to the BBC, and it will be released very soon.

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Super Podcast Action Committee - Episode 87

February 12, 2014 - GamePolitics Staff

On this week's show hosts Andrew Eisen and E. Zachary Knight talk about whether video games should enter into the public domain, the Pennsylvania government's report on violent video games and real world violence, EA's possible manipulation of ratings for its free-to-play Dungeon Keeper game, and a discussion on Flappy Bird.. Download Episode 87 now: SuperPAC Episode 87 (1 hour, 11 minutes) 81 MB.

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Report: Clash of Clans Generates $654K Per Day in Microtransactions

February 11, 2014 - GamePolitics Staff

According to new data from AppData, Supercell's free-to-play action strategy game Clash of Clans generates $654,000 per day in micro-transactions. Yes we have a hard time believing that figure too, but that is the figure put out by AppData, and their data is always spot on.

That $654,000 in daily revenue comes from the purchase of add-on content, booster packs, and other forms of downloadable content. The game launched for iOS devices in 2012 and made its way to the Android last year.

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Flappy Bird Creator Takes Game Offline

February 10, 2014 - GamePolitics Staff

Flappy Bird creator Dong Nguyen has yanked his popular mobile app from Google Play and Apple's App Store after his game received a lot of attention in the last couple of weeks. The game was getting attention for several reasons; for what some in the media deemed its lack of quality and for allegedly borrowing elements from other games. The media was also trying to figure out why the game was so popular - it was the top free download on the App Store and Google Play last month - given its level of quality.

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Original Dungeon Keeper Creator Calls New Mobile Game 'Ridiculous'

February 10, 2014 - GamePolitics Staff

Peter Molyneux, creator of the original 1997 strategy game hit Dungeon Keeper, recently described EA's free-to-play mobile reboot as "ridiculous" in an interview with the BBC.

Since its release on iOS and Android versions, the new Dungeon Keeper has managed to raise the ire of fans and critics alike for forcing players to choose between spending significant periods of time farming resources, or to pay lots of real-world money to buy items that allow them to skip those requirements.

3 comments | Read more

Report: EA is Manipulating the Ratings for Free-to-Play Dungeon Keeper Game

February 6, 2014 - GamePolitics Staff

Electronic Arts is taking a bit of heat for its "free-to-play" mobile game, Dungeon Keeper. Besides players and critics complaining about how horribly the microtransactions are implemented into the gameplay, there's also accusations that EA is gaming the ratings system on Google Play.

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UKIE Responds to OFT Rules on In-App Purchases

January 30, 2014 - GamePolitics Staff

The UKIE, the trade group that represents the video games industry in the United Kingdom, issued a statement today concerning the Office of Fair Trading’s principles for online and app-based games (you can read about that here). UKIE CEO Jo Twist said that her organization has worked closely with its members and the OFT to help form guidelines that protect children and continue to grow business in the UK.

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UK's Office of Fair Trading Gives App Developer Two Months to Adapt to New In-Game Purchasing Rules

January 30, 2014 - GamePolitics Staff

The United Kingdom's Office of Fair Trading (OFT) watchdog agency has given mobile phone app developers two months to adapt to new in-app purchasing rules that better protect children (and subsequently their credit-card holding parents) from in-game micro-transactions and messaging that generally encourages them to buy things to advance gameplay. The OFT has given developers a deadline of April 1 to make their apps for iOS, Windows Phone, and Android devices comply with new rules.

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ProPublica's Leaky Apps and NSA Spying FAQ

January 28, 2014 - GamePolitics Staff

Following its report yesterday that the NSA and other spy agencies were exploiting "leaky apps" such as Rovio's Angry Birds to gather information on users around the world, ProPublica has released this handy FAQ to better explain exactly how the whole process works and what consumers can do to moderately protect their privacy.

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GungHo Expects to Rake in $1.2 Billion in 2014

January 28, 2014 - GamePolitics Staff

Puzzle & Dragons developer GungHo Online expects to rake in around $1.2 billion in revenue this year, and because it keeps its overhead low, it expects to keep about $700 million of that figure after expenses. These numbers are from CEO Kazuki Morishita, who recently spoke with CNN Fortune about the company's runaway hit game and business in general.

He attributes at least some of his company's success to his experience as a Manzai artist and stand-up comedian - believe it or not.

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Poll

Who's responsible for crappy Netflix performance on Verizon?:

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InfophileVery nice article, Zen. I definitely agree that many devs won't support something unless everyone has it. So many other examples from the past, even as far back as the SNES and accessories for it like the mouse or superscope.07/24/2014 - 5:40am
ZenWrote up a story about people wanting Nintendo to drop the GamePad...and why I think it needs to stop. :) http://bit.ly/1raIQvv Let me know what you think!07/23/2014 - 10:53pm
MaskedPixelanteHey, so remember that "redeem your Sims 2 key on Origin for a free copy of the all-in-one edition" promotion? Well, it didn't work, so to make up for it, just go into your Origin profile and redeem the product key "I-LOVE-THE-SIMS" for your free Sims 2.07/23/2014 - 9:12pm
Andrew EisenThe Steam controller may have changed again. http://www.vg247.com/2014/07/23/steam-controller-valve/07/23/2014 - 6:46pm
james_fudgePlease use the comments section for bitching about specific articles :) We do read them, after all.07/23/2014 - 10:52am
Andrew EisenThat's unfair but thank you for the tip on the Reddit thread containing the Kickstarter message to backers. The article has been updated.07/23/2014 - 10:50am
SleakerHere's the message Areal backers recieved from Kickstarter: http://www.reddit.com/r/Games/comments/2beqlc/areal_kickstarter_suspended/07/23/2014 - 8:52am
Sleaker@MW - I still think Cogent/Level3 hookups were lacking prior to the comcast switch, but I do think verizon is being dumb here.07/23/2014 - 12:06am
Andrew EisenOf course it's a question. It's got a question mark and everything!07/22/2014 - 6:43pm
Matthew WilsonHate to say it, but that poll is not even a question. there is too much evidence that points to Verizon. http://www.extremetech.com/computing/186576-verizon-caught-throttling-netflix-traffic-even-after-its-pays-for-more-bandwidth07/22/2014 - 6:23pm
Andrew EisenHuh. The new Battlefield has been delayed to early next year. Are you feeling okay, EA? http://blogs.battlefield.com/2014/07/bfh-will-launch-2015/07/22/2014 - 6:11pm
SleakerWest End Games - Areal developers just got their Kickstarter suspended. Might want to dump that 'fully funded' status.07/22/2014 - 12:08pm
MaskedPixelanteHas anyone who bought it gotten their Sims 2 Ultimate Edition upgrade yet? Still waiting on mine, especially since they're supposed to be out by today.07/22/2014 - 10:45am
IanCDynasty Warriors 8 for the PS4 finally has the option to turn off the OTT depth of field that made the game look like a blurry mess. Only a few months behind the JP version patch...07/22/2014 - 10:17am
NeenekoI see nothing in Section 111 that would exclude IP transmission. It even explicitly includes 'other transmission methods'07/22/2014 - 9:28am
ZippyDSMleehttp://www.afterdawn.com/news/article.cfm/2014/07/19/ruling_aereo_is_not_a_cable_company07/22/2014 - 8:13am
ZippyDSMleelul what?07/22/2014 - 7:53am
ZippyDSMleehttp://arstechnica.com/gaming/2014/07/bungie-cross-generation-destiny-wouldnt-be-fair-to-low-res-players/07/22/2014 - 7:53am
MaskedPixelantehttp://www.joystiq.com/2014/07/22/wii-u-update-adds-system-to-system-transfers/ The latest Wii U update allows you to do the system transfer between two Wii Us. Still not true accounts, but getting there.07/22/2014 - 7:39am
 

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