Poll: Why Was Flappy Bird Pulled From Mobile Stores?

February 12, 2014 - Andrew Eisen

Flappy Bird is a simple game.  Some might even call it boring.

But that certainly didn't stop it from becoming one of the most popular and talked about games on mobile stores for the past week or so.

But, it's gone now.  Yep, creator Dong Nguyen decided to take his money-making ball and go home.

But why?

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Punk Band Fall Out Boy Releasing a 'Flappy Bird' Tribute Game of Sorts

February 12, 2014 - GamePolitics Staff

Maybe it's a cheeky joke that became reality or perhaps they are simply seizing the moment, but punk band Fall Out Boy has decided to get in on the Flappy Bird media frenzy by creating a parody game called "Fall Out Bird." It sounds like an April Fool's Day joke come early, but the game is a real thing, according to the BBC, and it will be released very soon.

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Super Podcast Action Committee - Episode 87

February 12, 2014 - GamePolitics Staff

On this week's show hosts Andrew Eisen and E. Zachary Knight talk about whether video games should enter into the public domain, the Pennsylvania government's report on violent video games and real world violence, EA's possible manipulation of ratings for its free-to-play Dungeon Keeper game, and a discussion on Flappy Bird.. Download Episode 87 now: SuperPAC Episode 87 (1 hour, 11 minutes) 81 MB.

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Report: Clash of Clans Generates $654K Per Day in Microtransactions

February 11, 2014 - GamePolitics Staff

According to new data from AppData, Supercell's free-to-play action strategy game Clash of Clans generates $654,000 per day in micro-transactions. Yes we have a hard time believing that figure too, but that is the figure put out by AppData, and their data is always spot on.

That $654,000 in daily revenue comes from the purchase of add-on content, booster packs, and other forms of downloadable content. The game launched for iOS devices in 2012 and made its way to the Android last year.

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Flappy Bird Creator Takes Game Offline

February 10, 2014 - GamePolitics Staff

Flappy Bird creator Dong Nguyen has yanked his popular mobile app from Google Play and Apple's App Store after his game received a lot of attention in the last couple of weeks. The game was getting attention for several reasons; for what some in the media deemed its lack of quality and for allegedly borrowing elements from other games. The media was also trying to figure out why the game was so popular - it was the top free download on the App Store and Google Play last month - given its level of quality.

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Original Dungeon Keeper Creator Calls New Mobile Game 'Ridiculous'

February 10, 2014 - GamePolitics Staff

Peter Molyneux, creator of the original 1997 strategy game hit Dungeon Keeper, recently described EA's free-to-play mobile reboot as "ridiculous" in an interview with the BBC.

Since its release on iOS and Android versions, the new Dungeon Keeper has managed to raise the ire of fans and critics alike for forcing players to choose between spending significant periods of time farming resources, or to pay lots of real-world money to buy items that allow them to skip those requirements.

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Report: EA is Manipulating the Ratings for Free-to-Play Dungeon Keeper Game

February 6, 2014 - GamePolitics Staff

Electronic Arts is taking a bit of heat for its "free-to-play" mobile game, Dungeon Keeper. Besides players and critics complaining about how horribly the microtransactions are implemented into the gameplay, there's also accusations that EA is gaming the ratings system on Google Play.

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UKIE Responds to OFT Rules on In-App Purchases

January 30, 2014 - GamePolitics Staff

The UKIE, the trade group that represents the video games industry in the United Kingdom, issued a statement today concerning the Office of Fair Trading’s principles for online and app-based games (you can read about that here). UKIE CEO Jo Twist said that her organization has worked closely with its members and the OFT to help form guidelines that protect children and continue to grow business in the UK.

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UK's Office of Fair Trading Gives App Developer Two Months to Adapt to New In-Game Purchasing Rules

January 30, 2014 - GamePolitics Staff

The United Kingdom's Office of Fair Trading (OFT) watchdog agency has given mobile phone app developers two months to adapt to new in-app purchasing rules that better protect children (and subsequently their credit-card holding parents) from in-game micro-transactions and messaging that generally encourages them to buy things to advance gameplay. The OFT has given developers a deadline of April 1 to make their apps for iOS, Windows Phone, and Android devices comply with new rules.

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ProPublica's Leaky Apps and NSA Spying FAQ

January 28, 2014 - GamePolitics Staff

Following its report yesterday that the NSA and other spy agencies were exploiting "leaky apps" such as Rovio's Angry Birds to gather information on users around the world, ProPublica has released this handy FAQ to better explain exactly how the whole process works and what consumers can do to moderately protect their privacy.

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GungHo Expects to Rake in $1.2 Billion in 2014

January 28, 2014 - GamePolitics Staff

Puzzle & Dragons developer GungHo Online expects to rake in around $1.2 billion in revenue this year, and because it keeps its overhead low, it expects to keep about $700 million of that figure after expenses. These numbers are from CEO Kazuki Morishita, who recently spoke with CNN Fortune about the company's runaway hit game and business in general.

He attributes at least some of his company's success to his experience as a Manzai artist and stand-up comedian - believe it or not.

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Beware of the Trojan-Injected Minecraft Pocket Edition

January 15, 2014 - GamePolitics Staff

App store scammers are selling a modified version of Mojang's popular mobile world builder Minecraft: Pocket Edition for Android devices that contains a Trojan, according to anti-virus outfit F-Secure. The fake version of the game, which seems to be aimed at European customers, costs 2.50 Euros - a price too hard for some customers to resist because the real version costs 5.49 Euros.

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Carmack Spearheading Oculus' Mobile Efforts

December 16, 2013 - GamePolitics Staff

According to a recent interview with Oculus VR chief executive Brendan Iribe on GamesBeat, John Carmack is spearheading Oculus VR's mobile efforts. Carmack left id Software earlier in the year to work for the company out of its Dallas offices, and apparently he is spending a fair amount of his time focusing on mobile platforms.

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Koch Media Acquires Fishlabs

December 2, 2013 - GamePolitics Staff

German mobile development studio Fishlabs has been acquired by Koch Media, According to a report in PocketGamer - citing reports from German news outlets Gamesmarket and Newsslash - the company was purchased by an unnamed buyer. Later Koch managing director Dr. Klemens Kundratitz confirmed the purchase in a statement sent to Polygon. The studio behind space sim series Galaxy on Fire, filed for bankruptcy protection in October.

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Ten Free Games for PS Mobile Devices from Sony

November 27, 2013 - GamePolitics Staff

Sony is giving away 10 free games (two each week for five weeks) to all PS Mobile gamers. Detailed on the PlayStation Blog, the games will work on your PlayStation Certified smartphone, tablet, or PS Vita. Between November 27th and December 18th of 2013, and then from January 8th through January 22nd of 2014, you can download two PS Mobile games. The first two games, available later today, will be Passing Time and Rymdkapsel.

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The Indie Strategy Bundle in a Box Launches

November 15, 2013 - GamePolitics Staff

The latest Bundle in a Box offers a bunch of nifty indie strategy and war games for PC and mobile platforms for a low, low price - and DRM-free. The bundle includes Us & Them - Cold War, Storm Over The Pacific, AI War: Fleet Command, Creeper World, Strategic War in Europe, The Trouble With Robots, Age of Conquest III, and Droidscape: Basilica.

You can pay as little as $0.99 for all these titles, but if you pay more than the current average price of $4.94 you'll get Mayhem Intergalactic, Project Aftermath, Fall Weiss, Creeper World 2, and AI War: The Zenith Remnant.

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Report: Google Play Sees More Downloads Than Apple's App Store, But Generates Half the Revenue

November 4, 2013 - GamePolitics Staff

While more people are downloading apps via Google Play for Android devices of various shapes and sizes, Apps on the Apple App Store are making more money, according to the new App Annie's third quarter 2013 report.

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Research: Mobile, PC Games Most Popular in China

October 25, 2013 - GamePolitics Staff

Several new reports from research firm Niko Partners reveals that China's gaming population is mostly made up of PC gamers and mobile players. According to data from two reports, the "Chinese Gamers Report 2013," and the "Quarterly Home Gamer Survey and Monthly I-café Games Usage Data," China has 208 million PC gamers and 288 million mobile game players this year.

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SoftBank, GungHo Take Controlling Interest in Supercell

October 15, 2013 - GamePolitics Staff

Softbank and GungHo Online are making a substantial investment in Finnish free-to-play and mobile gaming juggernaut Supercell. The company is selling a 51 percent stake for $1.53 billion to Japan’s SoftBank and game developer GungHo Online Entertainment. The strategic investment will make Supercell a subsidiary of Softbank, with the funds being used to fuel Supercell’s global expansion.

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Kids Playing On Mobile Devices as Much as Home Consoles, Says NPD

September 11, 2013 - GamePolitics Staff

A new report by retail research firm NPD Group finds that the way children are playing games has taken a dramatic shift since 2011. The report, "Kids and Gaming 2013," finds that children ages 2-17 are playing games on mobile devices nearly as much as they are on home console systems.

More than half (53 percent) of mobile device users reported that they spent more time playing on these devices this year compared to last year, but the real increase is with children who spent an average of seven hours per week on mobile devices compared to five hours per week in 2011.

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King.com Sues 6waves

August 28, 2013 - GamePolitics Staff

Candy Crush developer King.com has filed a lawsuit against mobile developer 6Waves, alleging that the company has "blatantly" infringed on two of its games, Pet Rescue Saga and Farm Heroes Saga. The lawsuit, which was in the U.S. district court in San Francisco today, claims that 6Waves copied the color scheme, puzzle design, and UI elements for its games Treasure Epic and Farm Epic.

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Most 'Whales' Skew Male

August 23, 2013 - GamePolitics Staff

Mobile gaming "big spenders" - often referred to as "whales" - are more likely to be young men, according to research firm EEDAR. The data comes from the "Deconstructing Mobile & Tablet Gaming report," which relies heavily on a July survey of more than 3,000 active mobile and tablet gamers. According to the survey, 66 percent of the top five percent of respondents who paid money for mobile games were male.

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ESRB Rating Search App Updated

August 23, 2013 - James Fudge

The ESRB has updated its video games rating search app in an effort to improve the information parents have access to when making decisions about the appropriateness of a purchase for their children. The ESRB recently expanded its rating system to offer more details on "interactive elements" associated with digital games and apps, such as the sharing of personal information, sharing location-based data with others, or the ability for users to interact, communicate, or share media like photos or videos.

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ESRB Tweaks Ratings Icons for Mobile Devices

August 2, 2013 -

The Entertainment Software Ratings Board (ESRB) has changed the appearance of its icons for the first time in 14 years, according to a report at Polygon. The ESRB (owned and operated by the Entertainment Software Association) decided to make some small changes to the existing logos in an attempt to make them smaller in size for mobile devices. You can see a picture of the changes below (courtesy of Polygon).

esrbnewratings-610x343.jpg
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Zynga Abandoning Online Real Money Gambling Space

July 26, 2013 -

Zynga is in a bad spot. New information revealed through an earnings statement filed Thursday with the Securities and Exchange Commission (SEC) shows that the social game maker has lost a lot of daily active players and had a substantial loss in Q3 2013. In its filing Zynga reported that the number of daily average users (DAU) dropped from 52 million to 39 million in the quarter. This is the lowest number of daily active users since the company started tracking those numbers. Roughly 25 percent of its daily user base has stopped playing Zynga games in a single quarter.

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Report: Tablets the Device of Choice for Mobile Gamers

July 11, 2013 -

PlayFirst and media and entertainment research firm Frank N. Magid Associates reveal the results from the annual Tablet and Smartphone Gaming, Magid Media Futures study. According to the study, tablet devices are the mobile platform of choice for gamers.

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Lenevo Targets China with Game World Service

June 25, 2013 -

PC and tablet maker Lenevo is diversifying its business with a new gaming service for China called Lenovo Game World, Bloomberg reports. These new game services will include social networking features, software reviews, and gameplay tips.

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Report: FAA Likely to Change Rules on Electronic Device Restrictions During Flights

June 21, 2013 -

Tithe Federal Aviation Administration (FAA) is expected to loosen some regulations related to passengers using electronic devices during flight, take-offs and landings. The current regulations require that passengers turn off all electronics during take-off and landing, usually during the climb to 10,000 feet. The rule was implemented in the 1960's because airlines and the FAA believed that certain devices interfered with equipment in the cockpit.

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Spacetime Studios Games Played 250 Million Times

May 29, 2013 -

Austin, Texas-based mobile online game developer Spacetime Studios announced that its four online mobile games have garnered over 250 million play sessions to-date. The four games - Pocket Legends, Star legends, Dark Legends, and Arcane Legends - have also been downloaded over 20 million times collectively. Spacetime also says that its game have a high level of engagement, with players logging an average of 33.5 hours per month on Spacetime’s titles, almost 3 times as much as the average iOS player’s total monthly gameplay and four times more than Android players.

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Report: Gree Lays off 30 Employees at San Francisco Office

May 10, 2013 -

Mobile games publisher Gree has laid off an estimated 30 employees from its San Francisco office according to reports on Develop and GII. While the exact number of employees let go was not confirmed, the layoffs have been. According to Gree COO Anil Dharni, the staff reduction is part of re-alignment of its U.S. operations.

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Poll

Did Microsoft pay too much ($2.5 billion) for Minecraft developer Mojang?:

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james_fudgeQuiknkold: Let me ask you- how many of those 'gamers are dead' articles did you see here? Because apparently i'm part of some vast conspiracy.09/18/2014 - 5:18am
NeenekoAh, that old straw man. That is one of the ironies about the discussion, the whole point is showing how good people can still have problems with sexism and not realize it.09/17/2014 - 9:11pm
Andrew EisenYes, there have been a handful of op-eds suggesting that the term “gamer” has become tainted (two that I know of) but that’s the opinion of only a few. I've seen an equal number from those who disagree.09/17/2014 - 8:55pm
Andrew EisenExcept, you haven't provided a single example of a site that’s actually calling gamers a "collective of Sexist White Bigoted Basement Dwelling Manchildren."09/17/2014 - 8:55pm
TechnogeekIf you want to make the stereotype of gamers less painful, try calling people out when they do bad shit rather than handwave it away as "not all gamers". Even if it is a few bad apples, that'll still more than enough to spoil the barrel.09/17/2014 - 8:53pm
quiknkoldI'm not going to Sell Gamergate anymore. It can sell itself. But I will sell the integrity of the Gamer. That we are still good people, who create and donate to charitys, Who engage with those around us and just want to have a good time.09/17/2014 - 7:35pm
quiknkoldpeople should not be harrassed and punished for the actions of a few. I've always welcomed and accepted everybody who wanted to join in. Who wanted to make them, or play them. I love good strong female protagonists, and want more.09/17/2014 - 7:35pm
quiknkoldOne of the tennants of Gamergate is to stand up against Harrassment. That Gamers arent like those assholes. We can argue for days if the Sexism or Antifeminism or corruption is there or not, But the one thing I believe in and wear on my sleave is that09/17/2014 - 7:35pm
quiknkoldBut there were these websites, attacking me and people like me, for the actions of a few. and then others joined in on Twitter and other places. there was a hashtag that said "explain in 4 words a gamer" and it made me sick.09/17/2014 - 7:35pm
quiknkoldManchildren who are awful people and that the Identity of the Gamer should die. This hurt me personally. I've always identified as a Gamer. Even in my childhood years, I was a Gamer. All my friends are Gamers. Its one of the core parts of my identity.09/17/2014 - 7:34pm
quiknkoldUltimately, With the whole Gamergate thing, I jumped on it due to the harassment. A small number of assholes harrass Anita and Zoe, and then all the publications lumped together Gamers as this collective of Sexist White Bigoted Basement Dwelling09/17/2014 - 7:34pm
quiknkoldEZacharyKnight : Lemme ask you a question. We have people who cling to walls, people who fire lasers from their eyes, people who can shapeshift....and yet fabric needs to be upheld to RL physics?09/17/2014 - 6:54pm
james_fudgebody paint?09/17/2014 - 5:33pm
E. Zachary Knightquiknkold, I stand corrected on the buttcrack thing. Still, I know of no fabric that actually does that.09/17/2014 - 5:05pm
Andrew EisenSo... it's unethical to discuss the ethics surrounding public interest vs. personal privacy?09/17/2014 - 4:45pm
prh99The source for the game was just released not long ago, it's at https://github.com/keendreams/keen09/17/2014 - 4:43pm
prh99An Indiegogo champagin bought the rights to the early 90's game Keen Dreams to make it open source and release it on GOG etc. https://www.indiegogo.com/projects/let-s-get-keen-dreams-re-released-legally09/17/2014 - 4:42pm
james_fudgeAlso http://www.breitbart.com/Breitbart-London/2014/09/17/Exposed-the-secret-mailing-list-of-the-gaming-journalism-elite09/17/2014 - 4:29pm
Andrew EisenI read the Kotaku story. Nowhere does it say anything close to "Gamers are white bigoted sexist losers." It's commenting specifically on the crap being slung at people discussing gender issues in games. So, what's the problem?09/17/2014 - 4:06pm
Andrew EisenYeah, I can imagine Spiderwoman posed like in your second link.09/17/2014 - 4:00pm
 

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