Capcom's Smurfs' Village, Zombie Cafe Hit 10 Million Download Mark

March 1, 2011

Capcom Mobile announced today that Smurfs' Village and Zombie Cafe have reached a combined total of 10 million downloads on iTunes. This milestone was achieved over four months with the release of Smurfs' Village in November last year, followed by Zombie Cafe in January. Both games have a combined total of 6.5 million monthly active users as well. Smurfs' Village and Zombie Cafe are free-to-play applications that offers social hooks and casual gameplay for players to enjoy. Additional premium content is unlockable through in-app virtual currencies.

Capcom did not disclose how much money has been made off of micro-transactions within the game. Smurfs' Village is of particular interest because it helped spark a Federal Trade Commission investigation into digital purchases after parents complained about their children buying thousands of dollars' worth of smurfberries in Smurf Village.

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Survey Says: Adult Mobile Game Consumption on the Rise

February 28, 2011

A survey conducted by Information Solutions Group and paid for by casual game publisher PopCap Games claims that one-third of adults in the United States and the United Kingdom identify themselves as "mobile phone gamers." The survey also found that among mobile phone gamers, the mobile phone is now the primary gaming device of choice, surpassing consoles and personal computers in less than two years. The survey also found that smartphone owners are the most avid consumers of mobile phone games. These and other purchase and consumption trends identified in the survey suggest growth in the mobile games sector that will continue for the foreseeable future.

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Congressman Markey Wants FTC to Probe App Transactions

February 9, 2011

Rep. Edward J. Markey (D-Ma.) has asked the Federal Trade Commission to take a closer look at the marketing practices of applications on Apple's App store and Google's Android Marketplace. Markey's concerns relate to programs geared towards children that may not adequately inform users of potential charges - particularly micro-transactions.

On Tuesday Markey sent a letter to FTC Chairman Jon Liebowtiz (and copied to Google and Apple), pointing to a story in The Washington Post about how in-app purchases on iPad, iPod and iPhone games such as Smurfs' Village and Tap Zoo have caught some parents off guard. The Children apparently used parents' passwords to buy in-game items instantly.

"I am concerned about how these applications are being promoted and delivered to consumers, particularly with respect to children, who are unlikely to understand the ramifications of in-app purchases," Markey wrote in the letter.

THQ Unloads Mobile Division

February 8, 2011

Publisher THQ has sold its mobile division, according to published reports this morning. THQ Wireless, the division launched in 2001 to tackle the lucrative mobile games market, has been sold off to advertising and distribution firm 24MAS. Stockholm-based 24MAS is an advertising and 'premium applications' company serving customers in over 80 countries via a proprietary software platform.

THQ says that the sale of the division does not mean an exit from the mobile market: "This agreement and our ongoing relationship with 24MAS will enable us to continue focusing on cutting edge games for Apple and emerging smartphone platforms while enjoying the distribution services of 24MAS on wireless carrier platforms," said Ian Curran, THQ's executive vice president of Global Publishing.

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LOGIN 2001 Call for Speakers

January 7, 2011

Organizers of LOGIN 2011 have put out the call for speakers this week. The annual event dedicated to online and social gaming is looking for speakers and their abstracts to be submitted so they can be properly vetted and approved ahead of the events launch on May 16 - 18 in Bellevue, Washington. Candidates are asked to review the topics of interest and session submission tips on the LOGIN 2011 website and then submit a completed session proposal form with 1,000 word abstract and biography before the deadline of Feb. 13, 2011.

The organizers offer the following five tips for submitting suggestions:

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Report: Global Mobile App Market Worth $35 Million by 2014

December 15, 2010

Angry Birds is popular, and according to an analysis of sales of the popular app, it is the start of a new wave in the mobile app business, according to a new report from the International Data Corp. In its coverage of that report, ReadWriteWeb predicted that Mobile apps will grow from 10.9 billion downloads this year to 76.9 billion downloads in 2014.

ReadWriteWeb also predicts that the mobile application business will generate $35 billion in worldwide revenue.

The Angry Birds franchise has had 42 million downloads on multiple platforms including iOS, Android, Facebook, and more, according to developer Rovio.

The IDC report echoes the feelings of other analysts that predict substantial growth in the mobile app market.

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Fox Publishing North Korean-Developed Mobile Games

September 7, 2010

A unit of Rupert Murdoch’s News Corp. has published a pair of North Korean-developed mobile games, causing some pundits to wonder about the legality of such dealings.

As detailed by Bloomberg, North Korea’s General Federation of Science and Technology developed the games: a 2007 bowling game named Big Lebowski Bowling and another based on the Men in Black movies. Both games were sourced through the Nosotek Joint Venture Company, which is billed as the “first western IT venture” in North Korea, and offers to provide invoices through “a Hong Kong or Chinese company.”

Zynga, Digital Chocolate Go to the Mattresses Over Mafia Wars Name

August 25, 2010

Following threats from the city of San Francisco earlier this week over an “illegal and actionable” Mafia Wars II marketing stunt which littered the streets of that city, a bad stretch continues to get worse for social game maker Zynga.

Venture Beat reports that Zynga is now the target of a trademark suit from mobile game developer Digital Chocolate. The Trip Hawkins-helmed company claims that it owns the exclusive rights to the name Mafia Wars and that it notified Zynga of the infringement last year, after which it was informed by Zynga that it would stop using the name.

Zynga, responding to the lawsuit, stated, “We are surprised and disappointed by Digital Chocolate’s lawsuit. The timing of the action appears to be opportunistic, and we plan to defend ourselves vigorously.”

Digital Chocolate used the Mafia Wars name for a mobile game, which VB writes, “wasn’t very popular.

2 comments

Labor Vows to Shut AU Mobile App Loophole

August 18, 2010

A longstanding loophole that has allowed mobile application developers to avoid submitting their wares for classification in Australia has been vowed to be sealed up by the country’s Labor Party.

The Australian reports
that the issue is on the agenda of the Standing Committee of Attorneys-General meeting, which was postponed three weeks ago due to the looming state elections (that take place on August 21).

Labor’s Brendan O’Connor, and Minister of Home Affairs, said that he was, “… concerned about the classification of games playable on mobile telephones and had put the wheels in motion to address this with his state and territory counterparts.”

Meanwhile, a Sydney Morning Herald story notes that such submissions could cost developers between $470 and $2040 per entry, which didn’t sit well with some creators.

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AU Pol Ticked Over Gambling Games

May 3, 2010

A South Australian politician fears that downloadable gambling games might fall into the hands of children.

Senator Nick Xenophon (pictured) is taking aim at Australian-based Pokie Magic, which creates mobile and PC games based on slot machines (or pokies). Xenophon, according to AdelaideNow, stated, “If they are an Australian corporation, then we can legislate to stop this.”

“Children will play these applications thinking they cannot lose when in reality you cannot win,” said the Senator, continuing, “We need an overhaul of our laws because the technological world has moved so quickly our laws are out of date and we need a national approach to this.”

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Game Attempts to Bring Fun to High Security Environments

April 19, 2010

A new game, designed to “explore the limits of pervasive gaming,” takes place in real airports and prompts players to plant drugs on other travelers in a bid to get the contraband through security.

Blowtooth is the work of the UK-based Lincoln Social Computer Research Center and relax, the drugs are virtual, though the airport security forces a user is trying to dupe are real. The game operates like this: once in an airport—and before passing through security—a user fires up the Blowtooth application on their smart phone. The application will scan the nearby vicinity for Bluetooth devices, allowing the player to “conceptually dump or retrieve contraband,” on other people’s devices.

The goal is to then retrieve the “contraband” on the other side of security, with points being awarded for how many “couriers” "drugs" can be retrieved from and how fast the roundup was. The “couriers” or “mules” remain blissfully unaware of their involvement in the game.

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What caused the Banking Collapse? Giant Alien Maggots of Course

February 4, 2010

A recently released iPhone/iPod Touch game pins the U.S. recession on the collapse of a bank that was infiltrated by giant maggots from outer space.

The Bank, from Primus Productions, drops players into the game after the collapse of the one bank that started the whole economic downturn (Sun Valley Bank in Bells, Montana) and allows them to mow down said maggots while piloting a flying car named “Sally” that is outfitted with a variety of weapons.

A self-described $18.00 marketing budget resulted in the embedded video at left and a second that can be viewed at YouTube.

A video featuring game play footage can be seen here.

The Bank is available for $2.99 from the iTunes Store and is rated 12+.

3 comments

iBailout! Pits Players as Fed Chief

February 1, 2010

Try your hand at being the Federal Reserve Chairman in a new iPhone/iPod Touch game featuring Pac-Man-style game play.

Developed by Marroni Electronic Entertainment and NightIrion, iBailout! decrees that “it’s time for you to get yours,” and has players racing around the screen in a bid to gobble up as many stacks of dirty, dirty bailout cash as possible. Instead of being chased by ghosts however, players will have to outmaneuver angry mobs of torch and pitchfork-bearing United States citizens.

Running over machine guns will also give players the ability to declare martial law and will render taxpayers harmless and able to be gobbled up. Scores are also tabulated in the trillions, because that’s how the Fed rolls.

Available for $1.99 in the iTunes store, iBailout! was also chosen as an entrant in the 2010 Independent Games Festival Mobile Competition.

9 comments

Korea May Rate App Store Games

December 21, 2009

The growing popularity of the iPhone in Korea may necessitate the rating of App Store game offerings by government regulators.

The Korean Herald notes that currently all games in Korea must be approved by the country’s Game Rating Board. In deference to this, the Korean version of the App Store currently does not offer a game category at all, but concern remains over games that could be downloaded from the App Store’s “entertainment” category or from the App Store of other countries.

A Game Rating Board official told the paper, “We asked Apple to open its games category and get its games rated, but Apple shows no signs of doing so.”

30 of the top 100 most popular App store programs in Korea are games that do not have an OK from the Game Rating Board.

150,000 iPhones have been sold in Korea since the device’s launch three weeks ago.

Korea’s Game Rating Board ratings consist of four categories: All (for everyone) 12-year +, 15-year+ and Teenager Restricted (not for those under 18).


id Ports Nuked Off of Android Market

December 15, 2009

id Software and its relatively new parent company ZeniMedia have filed a Digital Millennium Copyright Act (DMCA) complaint in order to rid the Android Market of several non-id developed mobile games.

The ports in question were versions of Doom, Quake and Wolfenstein. 11 applications in all, including a Doom Soundboard, were targeted for removal. Android and Me has a clip of the fax sent by ZeniMedia to Google.

A developer of Doom for Android noted that Doom is open source, but outlined some of the mistakes he may have made in his release and is attempting to contact ZeniMedia to see if he can make any changes in order to get the app back on the marketplace. He stated:

Although the Doom source code, was open sourced, and the application was based on a port of the PrBoom engine, the application is still suspended.  My mistake was allowing the download of the Plutonia  and TNT WADs, at least that is what I suspect. Although I may not be able to distribute the application through the Market, the APK can still be downloaded and installed through the web.

This YouTube video shows off one of the versions of Doom for Android in action.

6 comments

U.S. Health Care Reform Subject of iPhone App

December 10, 2009

Want to learn more about U.S. health care reform in a simple program with a quiz-like interface? There’s an app for that.

People Operating Technology has launched the free iPhone & iPod Touch application Death Panel in the Apple Store. Promised to be “100% non-political,” the app’s quiz questions and facts are fed by data collected from the White House website, StateHealthFacts.org, the NCHC.org, and FactCheck.org.

Players take the role of an office holder who “must stand on a virtual platform and answer questions correctly about health care from an anxious public.” Twitter and Facebook integration lets users share their scores too.

People Operating Technology co-founder Jason Petralia stated, “Mobile technology provides a fascinating medium though which businesses and other organizations can gain mindshare. We made Death Panel to shed some light on a hot topic in a compelling way.”

Death Panel also contains a Geo-locational who’s who of congressional members, showing their home state, political affiliation and lobbyist funds received.

16 comments

Developer of iPhone Drug-Dealing Game Fears Apple Banhammer

July 10, 2009

The top dog at U.K developer A-steroids, creator of Underworld: Sweet Deal for the iPhone, is worried that his company's game is going to be rejected by Apple over its drug-dealing theme.

As readers may recall, this is a bit of an ongoing saga. GamePolitics reported in December, 2008 that A-steroids had renamed the game, originally called DrugLords, in an effort to avoid an App Store ban. A few days later, an Englishwoman who lost her daughter to heroin abuse called upon Apple to ban the game, whatever its title.

Apparently the issue is still up in the air, based on an e-mail GamePolitics received today from Andrey Podoprigora, Head of Studio for A-steroids:

We have recently released our first game on the AppStore - Underworld: SweetDeal. The game was previously known as DrugLords, location-based MMO about dirty trade...

This week, we have submitted the game in it's original drug-trade setting to the AppStore. We were hoping that after the iPhone 3.0 came out with it's parental controls improved, there is a chance for the game to finally come through.

Now, we have got an update from Apple, saying they require "unexpected additional time for review". Which is sort of bad because we are already familiar with responses like that - in December, 2008 this led to months of silence and then ended up as a reject. Would be sad if it means nothing changes in Apple's app reviewing policy.

7 comments

Canadian Provinces Compete Over Ubisoft Co-Founder's Game Studio

July 7, 2009

The Canadian province of Prince Edward Island is currently home to an office of Longtail Studios, a development house started by Ubisoft co-founder Gerard Guillemot.

But, as reported by CBC, the firm is apparently relocating to Nova Scotia. Last week all 23 employees were offered comparable positions in a proposed new location in Halifax. P.E.I., however, is not giving Longtail up without a fight.

Innovation Minister Allan Campbell told CBC:

I am concerned with the possible loss of these positions on P.E.I. I've asked staff in my department to put together a package that is attractive to the company and that incites them to remain here on P.E.I.

Why Nova Scotia in particular has targeted this particular company, I'm not sure about that.

A package of tax breaks and subsidies which P.E.I. previously granted to Longtail expires later this year. Campbell said that talks aimed at keeping the developer in the province have been ongoing.

Longtail, which primarily develops games for mobile platforms, is based in New York City. According to its website, the developer also has maintains an office in Quebec City.

3 comments

NIMF's Walsh Lauds ESA for Pushing ESRB at App Store Games

June 15, 2009

The ESA & ESRB (which is owned by ESA) have recently begun a push to bring the videogame industry's content rating system to that wild frontier of gaming known as the iTunes App Store.

The ESA plan has now received support from a rather unexpected source.

Dr. David Walsh of the National Institute on Media & the Family has weighed in with an endorsement of ESA boss Mike Gallagher's offer to have the ESRB rate App Store games. In a statement released late on Friday, Walsh said:

Michael Gallagher deserves considerable credit for his foresight in identifying the latest challenge for parents, the gaming industry and the ESRB. As gaming technology continues to advance and games become more accessible via online downloads and phone applications, parents will need new tools to keep inappropriate games out of their kids’ hands.

 

Gallagher took a great first step offering to work with Apple to ensure inappropriate content does not make its way into kids’ lives. I hope Apple accepts his offer and reaches out to other organizations like the ESRB and non-industry groups who are concerned about this issue and can offer valuable insight.

GP: As GamePolitics reported last September,  the National Institute on Media & the Family was the recipient of a $50,000 grant from the ESA Foundation.

10 comments

iPhone Dev: AppStore Games Not Selling

June 8, 2009

While stories of striking App Store gold abound, a successful iPhone developer writes that the market is over-hyped and under-performing.

Using his STROMCODE blog as a platform, developer Rick Strom complains that even some best-selling apps generate very little return for their creators:

With two apps on the [Top 100] paid charts, one would assume I’m rolling in dough... 

The reality is much more startling.  In order [for Strom's Zen Jar app] to place #34 on the social networking charts, you need 30-35 downloads a day.  At the standard app store pricing of .99, and after Apple takes its cut, that means your app needs to bring in a little over $20 a day to chart at that position... 

 

So what does this all mean?  Well keep in mind there are over 36,000 apps in the app store.  If the apps on the category charts are doing those sorts of numbers, what do you think the rest of them are doing?

Nothing.  Absolutely nothing.   The aren’t selling at all...

 

The app store isn’t a sane marketplace at all, any more than the lottery is...  

30 comments

Social Game Lets Mobile Phone Users Try Bernie Madoff-Style Scams

May 19, 2009

A social game for web-capable mobile phones parodies rogue financier Bernie Madoff's long-running Ponzi scheme, reports CNNmoney.

Made Off, available from publisher Cellufun, allows players to create virtual scams of their owns, promising other players investment returns of up to 20%. Player need to continually attract new "investors" in order to pay back the older ones, lest their Ponzi scheme collapse. No real money is involved. Instead, players trade "cellupoints."

Cellufun CEO Neil Edwards, who says his game pokes fun at the jailed Madoff, not his victims, told CNN/money that Made Off has an educational component:

When your fund goes broke, you go, 'Holy crap, I didn't invite enough people... There is a lot of misconception and confusion on what happened. People don't really understand a Ponzi scheme."

A blurb on the game's website describes the action:

Play as a slimy Fund Manager, a savvy Investor, or both. The game will end without warning when the Feds finally crack down on the Cellufun community, and people managing Funds will get to keep all the Cellupoints invested in them. Investors will keep all the Cellupoints they've acquired through interest payments as well. And we'll give trophies to those who have "made off" with the most profits...

4 comments

Mobile Games Biz Blew Opportunity to Lobby FTC

April 24, 2009

Mobile game makers missed a chance to get their issues on the Federal Trade Commission's radar, according to a telecommunications lawyer who tracks game issues.

Writing for Gamasutra, Steve Augustino (left) notes that a just-issued FTC report, Beyond Voice: Mapping the Mobile Marketplace, devotes but a single paragraph - out of 54 pages - to mobile gaming. The report is the result of a two day FTC town hall conference held in May, 2008.

From Augustino's article:

There is no discussion of app stores, of the impact of the carrier deck, of other handsets as gaming platforms... of innovative games taking advantage of location capabilities of phones, or any other significant development in the mobile gaming marketplace.

There also was no discussion of the PSP, DS or DSi and the implications that wi-fi and VoIP create... It’s too bad, for this would have been a good opportunity to paint a fuller picture of the games industry and also could have been a vehicle for addressing impediments to the further growth of the platform.

Augustino doesn't blame government bureaucrats for the oversight. Instead, he faults the mobile game industry for failing to take the initiative. He told GamePolitics:

I do not fault the FTC. They organized this conference based on the entities that they knew about or that expressed an interest in participating.  My point is that the games industry is being silent and that the silence could harm them.  Too much of what the industry does is defensive... The industry cannot win if it always plays defense. 

 

I think the FTC "Mapping the Mobile Marketplace" is an example of a missed opportunity for the industry to discuss its successes and to present a different image to the policy makers.

1 comment

Drunk Japanese Minister Lampooned in Mobile Phone Game

February 24, 2009

A Japanese finance minister who appeared to be drunk and sleepy during a G7 press conference earlier this month is the subject a new parody game for mobile phones.

As reported by the Telegraph, Shoichi Nakagawa delivered the less-than-stellar performance at left during G7 in Rome:

Now [Nakagawa] has become the latest target of Japan's mischievous game industry. Players are invited to wake a likeness of Mr Nakagawa as he fields questions at a press conference and then let him nap to increase his energy reserves.

Players gain points in "Drowsy Presser by Drugged Minister" if they boost Mr Nakagawa's "support rating" by having him answer journalists' questions. But if the minister is caught sleeping by journalists, he falls off his chair and the game is over.

6 comments

Report: Obama Plays BrickBreaker on Mobile Phone

February 22, 2009

From the Consider the Source Dept:

Gossip mag The Star reports that President Barack Obama indulges in mobile phone gaming apps:

During his first days in office, President Obama laid down the law — Hands off my BlackBerry! But his insistence on keeping it wasn't just because he wanted to stay in touch with family and friends. Turns out the Prez is hooked on playing the mobile game BrickBreaker!

"He plays to unwind," a confidante reveals. "Every night before bed, he gives it a few minutes."

And he's hardly all thumbs.

"His high score is around 15,000!"

Via: GameCulture

8 comments

Can Muslim Superheroes Turn Islamic Youth Away from Radicalism?

February 16, 2009

With an increasing emphasis on fantasy entertainment provided by mobile phone games, comic books and TV, there is some hope that radicalism will become a less attractive path for Islamic youth.

Wael El-Zanaty, an exec with the Egyptian firm behind cell phone game Bab el-Hara, told the Associated Press:

The best thing about this game is that this is something that Arabs can relate to. It’s about part of [Arab] history — the resistance to the French occupation [of Syria]... We wanted something that reflected our culture... developed with an Arab perspective.

The AP explains:

The Arab world’s private sector is leading a push to provide Muslim and Arab youth with homegrown heroes, as a bulwark against the trend toward radical Islam throughout the Middle East.

Clearly, superheroes won’t offset all the problems that stoke radicalism — anger at corrupt Arab regimes and at Israel over its treatment of Palestinians — but El-Zanaty said he hoped these pop culture characters could give young people a positive image of themselves as Arabs.

Meanwhile, Naif al-Mutawa, publisher of The 99 comic book superhero series, offered his view on how media can help deliver positive role models for Arab youth:

Our [Islamic] story has become [more] about what not to do, than about what to do. I wanted to … go back to the same sources others have pulled out a lot of negative ideas from, and pull out positive, tolerant, multicultural, accepting ideas.

I’m not trying to sell religion here. I’m trying to sell the idea that at the values level, we’re all the same...’  I really think that we [Arabs] limit ourselves with this catastrophic thinking that the world is controlled by others and there is nothing we can do. I think this is rubbish.

Mobile phone apps may be the ideal platform upon which to deliver the message, said Ayman Shoukry of the Good News Group:

[In Egypt alone] there are 40 million mobiles. We don’t have 40 million [other types of] devices anywhere in Egypt."

18 comments

Connecticut Developer Urges Govt. to Save Game Biz Tax Break

February 12, 2009

Government financial incentives for video game production are an increasingly frequent topic of conversation among state officials who are seeking to attract and retain employers.

In Connecticut, however, a successful game developer worries that belt-tightening legislators may do away with a tax break already in place.

Brandon Curiel (left), president of mobile game developer Venan, told local TV station WFSB-3 that losing the tax break will prevent his firm from expanding:

I think every business owner sees what's going on [with the recession] and thinks, ‘When is this going to ripple through and hit me? So far, it hasn’t.

Everyone recognized how important the tax credit program and how beneficial it is, and how do we get that communicated to the Legislature?

Venan's game portfolio includes Monopoly for EA Mobile and Ninjatown for Southpeak Interactive. Curiel added that he hopes to move into developing for the Wii.


Heroin Victim's Mom Wants iPhone Drug Dealing Game Banned

December 8, 2008

Last week, GamePolitics reported that a soon-to-be-released drug dealing game for the iPhone had been renamed in an apparent effort to win App Store approval. Drug Lords, developed by a-steroids, had its name changed to the less offensive Underworld.

Despite new title, the mother of a British heroin user wants the game banned, according to UK tabloid the Daily Star. Thelma Packard's daughter Amy has been in a coma for seven years after dabbling with heroin as a 17-year-old. Mrs. Packard told the newspaper:

My daughter’s life has been ruined by drugs. If this game is allowed to come out, impressionable kids will play it and Amy’s mistake will be repeated over and over again. Youngsters like Amy are exactly the people who download and play games like this on their mobiles.

 

I just want to help other families avoid the nightmare that’s wrecked mine.

60 comments

Drug Lords iPhone Title is Renamed for App Store Acceptability

December 2, 2008

What's in a name?

App Store approval, perhaps.

Pocket Gamer UK reports that Drug Lords, a drug dealing sim for the iPhone, has been renamed Underworld by its developer, a-steroids.

The move is apparently by way of not alarming the folks who run the App Store. From Pocket Gamer:

a-steroids contacted us to announce the game has finally been submitted to the App Store. Assuming approval, you should be able to start hawking your illicit narcotics sometime in December. But, in order to grease the wheels, the game has undergone rebranding. So, like a GTA hot car respray, it's goodnight Drug Lords, good morning Underworld. The name is less controversial and certainly more App Store friendly.

The game sets you up a small-time drug pusher, selling your stash on the local street corner to other players, and even makes use of the iPhone's GPS functionality, meaning you'll be wheelin' and dealing from your realworld local street corner... the map screen now includes data on pushers in your local vicinity...

a-steroids notes on its website that the game will be free. But, when it comes to drug dealing, isn't the first one always free?

11 comments

 
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PHX Corphttp://kotaku.com/ea-sports-developer-calls-wii-u-crap-and-nintendo-wa-508481261 EA Sports Canada Moron calls Wii U 'Crap' and Nintendo 'Walking Dead'05/18/2013 - 11:42am
E. Zachary KnightIf the videos are of sufficient quality that people subscribe and watch regularly, then those let's players are providing a service that people want. That is the heart of capitalism. That is not something that should be shamed.05/17/2013 - 8:06am
E. Zachary KnightI have no idea who either of those people are. However, I still don't see why making a business out of creating let's play videos is somehow evil or wrong.05/17/2013 - 8:04am
MaskedPixelanteIt sure is if you're just doing it for the money. See Tobuscus and/or Pewdiepie for what happens when people get into it just for the money.05/17/2013 - 7:30am
E. Zachary KnightWhy is it wrong to make money doing LPs? Why should that be something that should be shamed?05/17/2013 - 6:20am
MaskedPixelantehttps://twitter.com/PsychedelicSA/status/335183893214924801 Now here's an interesting, glass half full thought about the Nintendo LP thing. It outs the people who are just doing LPs to make money.05/17/2013 - 5:56am
E. Zachary KnightI responded in writing to all this "let's play" stuff Nintendo Started. No need for my permission, I won't give it. It's not mine to give. http://divineknightgaming.com/?p=29205/16/2013 - 2:21pm
E. Zachary KnightLars Doucet of Levelup Labs has a Reddit going on game companies that allow monetization of Let's Play videos. http://www.reddit.com/r/Games/comments/1egayn/lets_build_a_list_of_game_studios_that_allow/05/16/2013 - 1:04pm
Sleaker@Imautobot - yah I wouldn't use an emulator as a good first run test of how stable the console is, haha.05/16/2013 - 11:47am
E. Zachary KnightThe 50th person to jump off a bridge is just as dumb if not dumber than the 1st.05/16/2013 - 10:03am
MaskedPixelanteYeah, let's all jump on Nintendo for doing this, even though they're hardly the first company to do this...05/16/2013 - 9:47am
E. Zachary KnightWow Nintendo, this is wrong. http://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-50709238305/16/2013 - 8:44am
Imautobot@Sleaker, further gameplay has revealed that the controller button do stick under the faceplate. Also, The NES emulator (Emuya)keeps crashing on me, though I think a bad ROM is causing it.05/16/2013 - 7:10am
Papa MidnightAE: I wonder if any other publishers will follow suit.05/15/2013 - 8:12pm
Andrew EisenEA is ditching Online Pass. http://venturebeat.com/2013/05/15/ea-kills-its-controversial-online-pass-program/05/15/2013 - 7:20pm
Avalongod@Zach and quicnkold...I've read the bill and the intent of it is to fear-monger. It's not a balanced message. I don't recall the ESRB being mentioned at all. It's more "keeps your kids away from these movies/games or they'll become violent"05/15/2013 - 4:35pm
E. Zachary Knightquiknkold, The big problem with that legislation is the amount of misinformation out there. Who is going to ensure that the information in the pamphlet is accurate?05/15/2013 - 3:25pm
quiknkoldREBeardogg : I'm on the fence about this. on one side, I want parents to be aware of the ESRB, and even Movie Ratings. On the other hand, I feel this will be used for nothing but Propaganda. The ESRB does a good job.05/15/2013 - 3:07pm
IanCFrostbite is coming out on iOS devices. Yet the Wii U cant handle it? *coughbullshitcough*05/15/2013 - 2:31pm
BearDogg-Xhttp://www.politickernj.com/65515/lesniak-ruiz-bill-limit-children-s-exposure-media-violence-clears-senate - Bill requiring schools to publish pamphlets with anti-fake media "violence" propaganda clears NJ Senate05/15/2013 - 2:03pm
 

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