Last week we asked our readers, "Google Might Buy Twitch. Your Thoughts?" A third of you said that it will be business as usual at Twitch if it gets bought out by YouTube/Google - with a lot more copyright claims and DMCA takedown notices. Around 33 percent think that Twitch will be strongly affected by a YouTube buyout and that YouTube would bring its horrible system for dealing with copyright claims to the popular streaming service.
After a long wait Twitch game streaming is now available to Xbox One users. Twitch live broadcasting allows Xbox One owners to live stream their gameplay footage online in almost the exact same way that it does on PS4. The only caveat is that Twitch streaming is restricted to Xbox Live Gold users only - but you can't do much without Xbox Live gold on Xbox One or Xbox 360 anyway. Once the app is set on your Xbox One, you access Twitch broadcasting by saying, "Xbox Broadcast" to their Kinect sensor.
On this week's show hosts Andrew Eisen and E. Zachary Knight talk about buying level 90 characters in World of Warcraft, a story about a UK mom who complained about her son buying thousands of dollars worth of FIFA DLC, the EU tackling free-to-play games, gay leads in video games, and a tax incentives bill that discriminates against violent video games. Download Episode 90 now: SuperPAC Episode 90 (1 hour, 12 minutes) 83 MB.
Just for fun, check out this audio interview from the BBC featuring a mother who claims that her 13-year-old son racked up a £4,000 bill on FIFA 14 by buying "Player Packs." He apparently spent £1,000 of that on DLC in 24 hours, according what his mom tells the BBC.
You can check it out here.
EA declined to comment on the story.
A Tulsa, Oklahoma man and his wife have been arrested by police after a maintenance man found their four year-old daughter locked in a closet. The man, 26-year-old Darren Nashburn, said that he locked his daughter in the closet because she was throwing things and because he didn't want to be distracted while playing video games.
Blizzard has changed the default settings in the parental account controls for Battle.net, that sets it to "not allowed to buy stuff." This change applies to all games offered by Blizzard that offer some sort of micro-transaction services or auction houses including WOW, Hearthstone, and the Auction House in Diablo 3.
There's no denying that the PlayStation 4 is off to a decent start, with Sony announcing that it has already sold 2.1 million consoles worldwide since its Nov. 15 launch in North America, but Sony thinks it will do better than the PS3 did. The PS3 fell short of Sony's PlayStation 2's sales - 150 million consoles sold worldwide. By comparison, the PlayStation 3 managed to move 80 million units. With the PS4, Sony hopes to match or exceed the success of the PS2. Sony Computer Entertainment president Andrew House believes that the PS4 is primed to exceed the PS3.
Kotaku has an interesting editorial written by "a video game retail veteran" discussing how 100 of the 1,000 copies of Grand Theft Auto V sold last week were to parents accompanied by young kids who "couldn't even see over the counter." In his editorial he talks about being a parent who works at a retailer that sells games, and how he is often surprised at how many parents don't pay attention to the ESRB descriptors, shrug off any advice about what a given title might contain, or how many parents simply ignore what he is saying.
On Episode 69 of the Super Podcast Action Committee, hosts Andrew Eisen and E. Zachary Knight talk about the "unique nature" of Valve Software's "family sharing program" for Steam, Fox News and Dr. Keith Ablow making a concerted effort on connecting video game violence with real-world violence, and a whole lot more. Download Episode 69 now: SuperPAC Episode 69 (1 hour, 1 minute) 28 MB.
A new report from the Entertainment Software Association (ESA) found that 75 percent of "moms" play video games. The data comes as part of a new report from the trade group representing the video games industry called "Mom Gamers Study: A New Generation of Gamer." The report is based on a survey of 2,500 females over the age of 18 with children under the age of 18 in the household.
You've heard of "tiger moms," "helicopter parents," and "soccer moms," but writer Mathew Ingram is what I'm going to call an "NSA parent." In part two of a series on keeping tabs on your children's online activities ("Snooping on your kids: what I learned about my daughter, and how it changed our relationship"), Ingram details his decade-long surveillance of his three daughters' online
The Entertainment Software Rating Board announced a new privacy seal certification program called ESRB Privacy Certified. The new program offers expanded services to help companies manage their mobile app privacy practices. The program’s services include helping companies achieve compliance with the recently revised Children’s Online Privacy Protection Act (COPPA) Rule, which the Federal Trade Commission (FTC) requires by July 1st.
Three editorials offer just about every side of the New Jersey Governor's push to study and then regulate the sale of violent video games in the State. The first two are two different sides from a special dueling editorial in The Star-Ledger called "Do violent video games breed violent behavior?". The first one, "Do violent video games breed violent behavior? Yes " was written by Paul Boxer of Rutgers-Newark.
UK agency the Office of Fair Trading (OFT) has begun contacting game developers and publishers as part of an investigation to determine if any free-to-play games are acting within the law. While the OFT won't name names at this point, it says that it is contacting companies who have games with micro-transactions in them currently on the market.
An interesting story via the Huffington Post (based on this CBC report) details sexual predators in the United States using online games and consoles to talk to children in Canada. This particular report focuses on Winnipeg, but it's not far-fetched to imagine that if it's happening in one province, it's happening to some degree in other provinces as well.
Oblivious to a Federal Trade Commission report released this week that said that only 13 percent of under-age secret shoppers it deployed (as part of a Secret Shopper Survey program in 2012) were able to buy video games from national retailers (see the story here) New Jersey Assemblyman Sean T.
This Destructoid article citing a thread on NeoGAF calls into question a Kickstarter campaign to send a little girl to "RPG camp." The Kickstarter campaign, "9 Year Old Building an RPG to Prove Her Brothers Wrong!" by Susan Wilson asked for $869 to send a little girl to RPG ca
Earlier in the week Congressman Duncan Hunter (R-CA.) penned an editorial over at Politico that takes aim at parenting and deflects the idea that video games are to blame for violent crimes in America. The editorial title sums up Hunter's thoughts on the top pretty succinctly: "Target parenting, not games for violence."
Earlier this week, we reported on a new Harris Poll that said, among other things, that 58% of 2,278 U.S adults (ages 18+) think that there's a correlation between playing violent games and violent behavior in teenagers. Many of us were wondering exactly how the question that prompted that response was phrased.
GamesBeat seems to have secured the exclusive on a new poll from national polling outfit Harris Poll about video games. The poll, which questioned 2,278 U.S. adults found that nearly three in five adult Americans - or 58 percent - think that video games contribute to violent behavior in teenagers.
Apple has agreed to settle a class action lawsuit related to children inadvertently making purchases in the Apple Store for iOS devices, according to Reuters. The class action lawsuit concerned customers who were charged when their children downloaded applications from the company's online store.
Yesterday Congressman Mike Thompson (D-CA) released "A Comprehensive Plan That Reduces Gun Violence and Respects the 2nd Amendment Rights of Law-Abiding Americans," which details the recommendations of the " Congressional Gun Violence Prevention Task Force." While there are plenty of recommendations on guns and curbing gun violence, mental health issues and school safety, there is a portion of the report dedicated to violent media.
The United Kingdom has levied a fine of £250,000 against Sony for the PlayStation Network security breach that occurred in 2011 that put the personal information of 77 million customers at risk, the Information Commissioner's Office (ICO) announced. The government's agency in charge of data protection called the Sony security breach a "serious breach of the Data Protection Act" and note that - if Sony's security had been up to date - the attack "could have been prevented."
The Federal Trade Commission announced today that it has updated its ten-year-old rules on children's online safety but came just short of adding changes that would sanction or hold responsible platform holders like Facebook and Apple, reports All Things D. The new rules hope to tighten privacy and sharing restriction rules for children who might use social networks or mobile apps.
Senator Jay Rockefeller (D - West Virginia) has introduced a bill that would have the U.S. National Academy of Sciences study how video games and other media like films and television affect children. The bill would also expand studies already conducted by the Federal Trade Commission and Federal Communications Commission.
Despite what those rascally anti-videogame folks would have you believe, all modern video game consoles have parental controls and Nintendo's Wii U is no exception.
Available for purchase in North America this Sunday, Nintendo's new console puts the parental controls right on the Wii U's main menu as opposed to burying it somewhere in system settings. It's that pink icon in the second row.
Here's what the controls can do:
Seizing on a new national survey in Australia, two "experts" have used it as an opportunity to warn parents of the dangers of video gaming. A survey conducted by the Interactive Games and Entertainment Association with the help of Bond University, found that right around 95 percent of boys between the ages of 6 and 15 described themselves as gamers. The survey of more than 1200 Australian households also found that the most popular genres among this age group were first-person shooters, action and fighting games and role-playing games.
While some might still be arguing over who won or lost last night's first presidential debate showdown in Denver Colorado last night (Fox, CNN, MSNBC, ABC, NBC, and CBS pundits all agree President Obama had a bad night), Kotaku points out the biggest loser at last night's debate was Xbox Live. You may recall that Microsoft had been pushing live streaming coverage of the debate last night, along with interactive real-time reactions from fans.