Psychologist: “Ridiculous” to Assume Games Increase Violence in Players

October 6, 2010 -

Two unnamed gamers oppose the opinions of research experts in a BBC story examining the impact, if any, violent games have on players, but the roles are probably reversed from what you might expect.

The academic types, which included Dr. Cheryl Olson and Villanova University Professor Dr. Patrick Markey defended games, with Olson, co-author of Grand Theft Childhood, saying “Given that the typical young teenage boy plays violent games, and that the youth crime rate has gone down rather than up, it makes sense that these games are meeting needs.”

Markey referenced his previously published research, which indicated that only people who are already angry typically fall under the negative spell of violent games, or, as he told the BBC, “Those who are negatively affected have pre-existing dispositions, which make them susceptible to such violent media.”

Psychologist Dr. John Ryder had the strongest condemnation of any link between violent games and hostile behavior, stating, “Usually violence begets violence, not watching it on TV or play-acting in a video game.”

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Pennsylvania Legislators Hear Prof's Testimony on Violent Video Game Research

March 18, 2009 -

Earlier this month, GamePolitics covered a hearing on violent video games held by the Children and Youth Committee of the Pennsylvania House of Representatives.

As we reported, Prof. Patrick Markey of Villanova University testified at length before the committee on what research says about the relationship between video game and real-world violence.

Markey, who has studied topics such as whether the Wii's motion control system enhances any negative effects of violent video games (Markey says no), also took time to explain to the committee the difference between causation and correlation.

While Markey adopts a researcher's neutral posture on the game violence topic, he seemed - at least in GP's observation - to be the recipient of a bit of political venting by some members of the committee. That is probably explained by the fact that  no one from the video game industry appeared at the hearing. ESA VP Sally Jefferson mailed in her written testimony.

GP previously posted a different video clip from the hearing (see: Pennsylvania Legislators Ponder Violent Game Tax) shot from a digital camera. The higher-quality video of Markey's testimony was taken by the Pennsylvania Cable Network. Due to YouTube length limits, the Markey segments are spread over three video clips:

Markey Testimony, Part 2

Markey Testimony, Part 3

GP's Live Coverage of Philly Game Violence Hearing

March 6, 2009 -

The Children and Youth Committee of the Pennsylvania House of Representatives held a hearing on video game violence today at City Hall in Philadelphia.

Rep. Ronald Waters (D, left) appeared to be the point person for the hearing, although Rep. Louise Bishop, who chairs the committee, was also on hand. As GamePolitics has previously reported, Rep. Waters has been questioning the role of violent video games in real-world violence for some time. Since Philly is his home turf, so it's not surprising that he took the lead.

GamePolitics was on hand for most of the hearing and supplied a live feed via Twitter. We also secured some video of the proceedings which we will get uploaded to YouTube over the weekend.

Four witnesses testified:

  • a project manager from the Philadelphia chapter of the Fraternal Order of Police
  • Prof. Patrick Markey of nearby Villanova University
  • Two members of the Legislature's research organization
     

Here are the actual GP posts to Twitter. They are original, except that we've added endings that Twitter truncated in a few cases:

  1. I am heading out to cover video game violence hearings in Philly today. A state legislator is chairing. I will be tweeting from the hearing... 
  2. Just arrived at philly city council... Witness not well informed. Said that law on books in PA to prevent minors from buying m-rated games. But that's incorrect...
  3. Dr. Patrick Markey now testifying as to difference between correlation and causation. Markey has done research, generally favorable to games in past...
  4. Markey says violent games have a small, but consistent effect, but only on certain kids with pre-dispositions...
  5. Rep. Waters spends about 7 mins criticizing violent games with police shooting. This is a big issue in Philly lately as we have lost a lot of cops...
  6. Rep. Waters said that the industry pulled 25 to Life off shelves. That is not correct...
  7. Poor Prof. Markey seems to be serving as a proxy for the game biz. The reps. Are directing their anger about games at him...
  8. ESA apparently mailed in their testimony. The reps mentioned written testimony from ESA VP Sally Jefferson.
  9. Prof. Markey still getting follow-ups. Rep now wants to clarify Markey's suggested correlation numbers...
  10. Rep. is bringing up that military uses games to train personnel, so it must be an effective way to train people to do things.
  11. 2 guys up now from PA Joint State Govt Commission, research wing of PA legislature. They were asked to look into violent games. GP reported on this in late 2008.
  12. These guys are not telling the reps what they want to hear... Letting them know that game laws invariably unconstitutional...
  13. Wow, one of the reps just raised the idea of a five per cent tax on violent games to fund public education on game ratings...
  14. Rep. Samuelson suggests no public funds should be allocated to violent game developers - the Texas model (although he is unaware of that, clearly)...
  15. Rep. Murphy suggests that the state should mandate parental controls.... Guess he doesn't realize that they are already built in...
  16. Reps are upset over line in state report that players can get some benefits from violent games. 3 [Reps.] have now have objected.
  17. I've taken some shaky cam video here, but just found a nice, steady place to put my camera... Will post vids on YouTube tonite or tomorrow
  18. Rep. Waters again said that the game biz pulled 25 to Life off market, which is not true. Plus, he keeps calling it 21 to Life
  19. Rep. Waters asking what are penalties for selling violent games to minors.
  20. Rep. Cox (?) asking why games are so bad compared to violent movies, music, etc. High praise for ESRB, talks about parental responsibility...
  21. Chairwoman is asking about parental control features. Rep. Samuelson back again complaining about that phrase "violent games can have beneficial effects"
  22. Rep. Youngblood asks if violent games desensitize kids to death.
  23. Hearing now over.

GP: Although the representatives seemed quite frustrated with violent games during the earlier part of the hearing, by its end they had calmed down a good bit. In particular, the testimony of Dr. Markey and the two gentlemen from the PA Joint State Government Commission seemed to allay many of their concerns with information about research, parental controls and the ESRB ratings, as well as past failures of video game legislation. Of course, that's not to say that the issue was decided today.

Both Markey and the Joint Commission employees who testified were part of the Pennsylvania Task Force on Violent Interactive Video Games, which, as GamePolitics reported in December, recommended against legislating games.

New Study: Wii Motion Controls Do Not Increase Negative Effects of Manhunt 2

November 17, 2008 -

If you recall the furor surrounding the 2007 release of Manhunt 2, you'll probably also remember claims by some critics that playing the Wii version of Rockstar's bloody game would enhance any potential negative effects.

Critics like Jack Thompson and Dr. Michael Rich of the Center on Media and Child Health at Children's Hospital Boston warned that the Wii's motion control system would effectively constitute a rehearsal of the body movements used in real-world beating, slashing and stabbing. Dr. Rich said at the time:

Video games are among the most powerful educational tools yet developed... players experience and learn the game’s skills, whether they be based in strategy, logic, or violence. The content of Manhunt 2 and the unique physical interaction with the Wii control combine to take this simulation a level closer to reality - we can expect that the effects of this experience will be even greater.

But new research by Dr. Patrick Markey (left) of Villanova University suggests that motion-controlled game violence has no more effect on the player than sessions in which a standard control device is used. Markey's study, which examined results from 118 college student participants, has been published in Computers in Human Behavior.

Study subjects first completed a measure of psychoticism and then played either Manhunt 2 or the nonviolent Tiger Woods Golf 2008 using either standard or motion control. Markey's findings are detailed in the study's abstract:

Immediately after the video game play period, participants’ current level of hostility and aggressive cognitions were assessed... Results indicated that the use of motion capture controls did not increase the negative effects of violent video games.

All of the news is not good for games, however. Markey also concluded that research subjects who tested higher on the study's initial measurement of psychoticism were far more prone to being affected by violent games, whichever type of controller was used:

Participants with elevated levels of psychoticism were much more affected by violent video games than other participants. Such findings suggest that only some individuals are adversely affected by violent video games and that those who are affected have preexisting dispositions which make themsusceptible to such violent media.

UPDATE: Read the full report here.

46 comments

Villanova Research Video: Violent Games Only Make Angry People Aggressive

August 24, 2007 -

Unless you're already experiencing anger management issues, violent video games will not make you more aggressive.

At least, that's the conclusion of researchers at Villanova University, led by Prof. Patrick Markey. The study, which measured the responses of 167 students who played violent games like Doom 3 and Return to Castle Wolfenstein as well as non-violent fare such as Tetris Worlds and Project Gotham Racing. Said Prof. Markey:

So probably what's happening is these school shooters aren't doing the shootings because they played the violent video games. They're doing the school shootings because they are angry and maybe they've been provoked in life. Perhaps one of these provocations might be about video games but there's all the other daily provocations that happen. So it's not the video game's fault for these school shootings. It's the person's fault for these school shootings.

The news of the research goes back to mid-April, but this is the first we've seen of this video report.


 

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Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
Andrew EisenAgain, yes, it's dumb that there's no offline mode and that's certainly something worthy of criticism but that does not make any positive moves Blizzard makes any less positive. A bummer that the issue that's more important to you wasn't addressed? Sure.03/06/2015 - 2:46pm
ZippyDSMleeBut...but... but my butthurt!!111 LOL :P03/06/2015 - 2:45pm
 

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