Student Op-ed Labels MOH “Disrespectful”

October 7, 2010 -

A piece appearing on the website of The Heights, Boston College’s student newspaper, says it’s “too soon” for Electronic Arts to base a game in Afghanistan and calls the setting of Medal of Honor “disrespectful.”

The article’s author pulls no punches, labeling game developers “desperate and unoriginal” and “moving in all the wrong directions to please their audiences.”

The ability to play as the Taliban in MOH’s multiplayer component, a component since renamed, was termed, “neither educational nor acceptable and goes against every ounce of American patriotism pumping through the veins of our country's citizens.”

The columnist continues:

35 comments | Read more

Little Big Planet's Sacktue of Liberty

July 3, 2009 -

Via fidgit we've been clued into Sackboy, done up in patriotic style as the Sacktue of Liberty...

...which reminds us that Hillary Clinton's face appeared on the Statue of Happiness in Grand Theft Auto IV.

So, are there other Statue of Liberty appearances in gaming? Gotta be...

20 comments

(sort of) Funny Look at (sort of) Patriotic NES Games

July 3, 2009 -

Give the creator of this YouTube vid an A for effort as he stretches to pull in patriotic elements to what amounts to video reviews of a pair of NES titles:

  • Xenophobe
  • Golgo 13
6 comments

More Lists of Patriotic Video Games

July 3, 2009 -

Here are a few more lists of allegedly patriotic games for your July 4th weekend perusal. Some choices seem spot-on, others a bit of a stretch.

1up (2008): Top 5 Insanely Patriotic Video Games

  • Fugitive Hunter
  • The Sims 2: IKEA Expansion
  • Metal Gear Solid 2: Sons of Liberty
  • Operation Secret Storm
  • Metal Wolf Chaos

RipTen (2008): Top Five Patriotic Games of All Time

  • Independence Day
  • America's Army
  • Grand Theft Auto IV
  • Oregon Trail
  • Bad Dudes

GamesRadar (2008): 20 Most Rabidly Patriotic Video Games

  • America's Army
  • 50 Cent: Blood on the Sand
  • Patriotic Pinball
  • Frontlines: Fuel of War
  • Christian Founders 3D Computer Game
  • 18 Wheels of Steel: American Long Haul
  • America: The Game
  • Freedom Fighters
  • Desert Strike/Jungle Strike/Urban Strike
  • Metal Wolf Chaos
  • Tycoon games
  • Terrorist Takedown
  • GRAW 2
  • Political Machine 2008
  • Oregon Trail
  • NARC
  • American Gladiators
  • Fugitive Hunter
  • Halo
  • FDNY: American Hero - Fire Fighter

GP: If we spot new lists, we'll update.

34 comments

 
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EA has shuttered Maxis (The Sims, SimCity). Should it keep the Maxis name alive?:

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ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

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