Reggie Fils-Aime: Nintendo's Wii U in Second Place Behind PS4

June 16, 2014 - GamePolitics Staff

Nintendo of America president Reggie Fils-Aime said lots of interesting things while he was at E3 last week. Adding to his comment that watching people playing games isn't exciting (millions of people do it every day on Twitch and YouTube), Fils-Aime told the Seattle Times that the Wii U is currently second place in console war, right behind Sony's PS4 and right ahead of Microsoft's Xbox One.

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Petition Urges Nintendo to Make Reggie Fils-Aime a Playable Character in Super Smash Bros.

July 30, 2013 -

There's a petition for everything it seems. For example, there's currently a petition on Change.org to make playable Nintendo of America President Reggie Fils-Aime in the upcoming Super Smash Bros. game for Wii U and 3DS. The petition directed at game producer Sora Sakurai and Nintendo has already garnered 7,752 supporters as of this writing. Here's a bit from the petition appeal:

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Reggie Fils-Aime: Game Makers Worried About Used Games Sales Should Make Better Games

June 13, 2013 -

Nintendo of America president Reggie Fils-Aime said that if game developers and publishers are worried about used games cannibalizing new games then they should simply make better games. He also said that it is important to support the used games market because the sale of a used game usually goes towards the purchase of a new game.

The best way for console makers to deal with the used games market is to ensure their games are so good that people don't want to trade them in, he told Polygon. But supporting used games is also important, he added.

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Wii U Does Not Provide Publishers the Ability to Block Used Games

June 11, 2013 -

While Playstation 4 gamers will not have to worry about Online Passes for Sony's first-party games, it appears third party publishers are free to employ used game DRM as they see fit.

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Reggie Fils-Aime Pushes Back on Wii U Criticisms

December 4, 2012 -

Nintendo of America Reggie Fils-Aime is pushing back against complaints aimed at the Wii U. Speaking to Gamasutra, Nintendo of America president Reggie Fils-Aime said that the Wii U's launch hiccups - mostly tied to the system's mandatory day-one patch - was a requirement to ensure the "very best product" for consumers.

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Nintendo of America's Reggie Fils-Aime Calls Wii U Supply Chain 'Solid'

September 26, 2012 -

In a recent interview with Forbes Nintendo of America CEO Reggie Fils-Aime tried to calm fears that supply for the Wii U would not be enough to meet demand when the new console is released in mid-November.

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Reggie Fils-Aime: Consumers Will be Pleasantly Surprised at Wii U Pricing

June 8, 2012 -

Nintendo of America President Reggie Fils-Aime thinks that consumers will be pleasantly surprised about the pricing for the Wii U - when Nintendo finally decides to make an official announcement about it, of course.

"Nintendo believes in being a mass market product, so unlike our competitors when they've launched historical systems to maybe start at a really high price and work their way down, we don't believe in that. We want to launch at a price that's going to represent an ongoing great value," he said.

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Nintendo: Third-Party Wii U Footage Actually From Other Platforms

June 7, 2011 -

Oops! A slightly shocking revelation came out of a recent Game Trailers interview with Nintendo of America president Reggie Fils-Aime: the Wii U third-party game footage wasn't actually authentic. More to the point, the footage came from Xbox 360 and PS3 versions of the games shown. For example - THQ's Darksiders 2 footage..

Fils-Aime said that, while the footage was from other versions of games, he is confident that the Wii U versions will look just as stunning. The Wii U will be capable of 1080p graphics according to an interview Fils-Aime gave after its E3 press conference on G4TV earlier today.

"There has been some fantastic content that has not come to our platform," said Fils-Aime. "Third party publishers have told us that the reason they couldn’t bring it to our platform was based on the horsepower of the machine. That excuse is gone. So now all of the best content can come to the machine."

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Reggie Fils-Aime: Nintendo 3DS Not for Very Young Children

June 18, 2010 -

Speaking to Kotaku, Nintendo of America president Reggie Fils-Aime said that the upcoming Nintendo 3DS hand-held is not meant for "very young children." Fils-Aime said they are in line with guidelines followed by most 3-D content creators.

"We will recommend that very young children not look at 3-D images," Fils-Aime told Kotaku. "That's because, [in] young children, the muscles for the eyes are not fully formed... This is the same messaging that the industry is putting out with 3D movies, so it is a standard protocol. We have the same type of messaging for the Virtual Boy, as an example."

So what is the appropriate age for the 3DS? According to Fils-Aime, seven years old or older. It will be interesting to see how Nintendo markets this on TV and in magazines in a way that doesn’t entice younger children. It seems to me like an impossibility.

17 comments

Nintendo's Reggie: Used Games Aren't In Consumer's Best Interest

April 2, 2009 -

Spending extra money is good for consumers. Especially if they spend it on Nintendo products...

That seems to be the message from Nintendo of America president Reggie Fils-Aime, who offered these rather amazing comments to Venture Beat's Dean Takahashi:

VB: Used games are coming up as a big issue again. Why?

RFA: ... We don’t believe used games are in the best interest of the consumer. We have products that consumers want to hold onto... We believe used games aren’t in the consumer’s best interest. [GP: What kind of answer is that? Commendably, Dean calls him on it...]

VB: Because?

RFA: Describe another form of entertainment that has a vibrant used goods market. Used books have never taken off. You don’t see businesses selling used music CDs or used DVDs. Why? The consumer likes having a brand-new experience and reliving it over and over again. If you create the right type of experience, that also happens in video games. [GP: Does Reggie get out of the rarified air of the executive suite much? Used books, movies and CDs are widely available.]

VB: Could this be rectified if the retailers share some of that used game revenue with the publishers?

RFA: That could make it more palatable. But we just think it’s a bad idea... [GP: Here's the big reveal as to where Reggie is coming from. Used games are a bad idea, but not AS bad if Nintendo gets a slice of the action. Please...]

 
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Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
Andrew EisenAgain, yes, it's dumb that there's no offline mode and that's certainly something worthy of criticism but that does not make any positive moves Blizzard makes any less positive. A bummer that the issue that's more important to you wasn't addressed? Sure.03/06/2015 - 2:46pm
ZippyDSMleeBut...but... but my butthurt!!111 LOL :P03/06/2015 - 2:45pm
 

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