Perhaps the video game industry is taking environmental concerns raised by Greenpeace last year to heart?
According to Walmart’s official blog, Microsoft, Nintendo, Sony, and a few publishers such as EA and Activision recently attended a green gaming summit where they discussed various ways to be more environmentally friendly. Here are a few suggestions reported by Joe Muha, Walmart’s gadgets and gaming guy:
Muha elaborates on the game save issue in his blog’s comments section:
Not every game allows us to save whenever we would like. We even discussed the idea of an "autosave" if the game is left alone after a set period of time and the console would go to a low power mode.
Via: Kotaku
-Reporting from San Diego, GamePolitics Correspondent Andrew Eisen
Yesterday GamePolitics covered the Justice Department's announcement that 24-year-old Kifah Maswadi had been sentenced to 15 months jail time and fined $415,000.
His offense?
Selling the Power Player system, a handheld which connects to a television and offers players access to 76 old - but still copyrighted - NES games.
While federal court documents indicate that it took an FBI undercover operation to bring Maswadi down, we note that the Super Joy Power Player III remains available for purchase - right out in the open - on Amazon.com. While the system is not sold by Amazon itself, seven Amazon "sellers" offer the item under the Amazon logo, including Texas-based Anythingonsale and Darmah76 from New York. Prices range from $11.99 to $40.00.
The Amazon product description page describes the system, along with some of the NES titles it plays:
Included: Main System Controller, Joystick Control Pad, Light Gun, AC Adapter & AV Cable. Play Games Like Super Mario Bros., Pac-Man, 1942, Stargate, Joust, Dig-Dug, Galaga, Contra, Hogan's Alley, Donkey Kong, Space Invaders & Popeye.
Although Amazon provides the sales platform for its registered sellers, it is unclear how much oversight takes place. The Amazon sellers program website offers the following blanket disclaimer regarding copyright violations:
Amazon is not involved in the actual transaction between Sellers and Buyers... As a Seller, you may list any item on the Site unless it is a prohibited item... Without limitation, you may not list any item or link or post any related material that (a) infringes any third-party intellectual property rights (including copyright, trademark, patent, and trade secrets) or other proprietary rights... or (c) is counterfeited, illegal, stolen, or fraudulent.
With other sellers still openly peddling the Power Player, why was the FBI so interested in Maswadi?
GameDaily reports on data released by Nielsen which holds that 17% of Grand Theft Auto IV buyers were under 17.
But in 39% of those cases someone else - typically a parent - actually purchased the game, which means that the actual number of unassisted underage buyers was about 10%.
While GameDaily and other outlets are finding alarm in these numbers, the 10% figure is actually twice as good as might have been expected.
Why?
In April the FTC released data showing that 20% of its underage secret shoppers successfully purchased M-rated content, the game industry's best result ever. The Nielsen data effectively doubles the game industry's ratings enforcement effectiveness. From the Nielsen report:
61% of these younger gamers indicated that they purchased the M-rated game themselves, with 39% of the young gamers responding that someone else bought the game for them," Nielsen said. "Interestingly enough, parents/guardians were pegged as the biggest facilitators for getting the controversial game into the hands of these young respondents, garnering 80% of the response. Friends, siblings and other relatives rounded out the other 20% of the response.
The GTA IV numbers also look pretty good when stacked up against a new Dartmouth study which says that 48% of minors have been exposed to R-rated movies.
GP: Obviously, you'd like to see zero sales to underage buyers, but we don't live in a perfect world. These results are a significant improvement over the 2008 FTC numbers, which were deemed extremely impressive when released.
It is great to see Nielsen providing this kind of data, as it gives context to the ratings enforcement issue. It's the kind of the data the industry ought to be providing on its own, however.
As GamePolitics reported last month, Sen. Thomas Duane (D) was the lone member of the New York State Senate to vote against a video game bill that was eventually signed into law by Gov. David Paterson. The measure, sponsored by Sen. Andrew Lanza (R) was approved by a 61-1 margin in the New York Senate.
An enterprising GP reader who happens to be a New York resident (and who wishes to remain nameless) wrote to the State Senator regarding his stance on the legislation:
Dear Sen. Duane
...I would like to congratulate you on your lone opposition vote on the above referenced bill... As informed citizens are aware, this law addresses none of the issues associated with video games, redundantly mandates provisions that are already in place such as per product industry ratings and console parental controls, establishes yet another toothless advisory committee, and likely constitutes a violation of the First Amendment...I welcome government efforts in the form of education for parents, but do not welcome intrusive government efforts to usurp parents' role as arbiter of their children's exposure to mass media.
Dear Mr. [GP reader]:
...Senator Duane shares many of your concerns about S.6401-A. He recognizes that there is already an effective, voluntary [ESRB] rating system in place... and that parental controls are available on all current video game consoles. Parents should determine which games their children have access to and the marketplace should decide which games sell and which do not.
Like you, Senator Duane questions this bill's constitutionality and points to the fact that similar bills have been struck down in other jurisdictions. He regrets that he was the lone voice in dissent on this matter.
GP: It's great to see gamers involving themselves in the political process and even better to see an elected official who writes back with something more than a form letter.
(note: this PTC secret shopper survey is not related to the one conducted by Baltimore's ABC-2 that GamePolitics has reported on over the past couple of days)
Watchdog group the Parents Television Council has issued a secret shopper report in which video game retailers fared noticeably worse than in results issued by the Federal Trade Commission in April.
Overall, the PTC claims that game retailers sold M-rated titles to underage buyers 36% of the time. As reported by GamePolitics, the FTC's secret shoppers succeeded in buying M-rated games at only a 20% rate.
As in the the FTC study, GameStop and Best Buy did very well, according to the PTC. Both retailers sold to underage buyers just 8% of the time. Circuit City (60%), K-Mart (50%), Hollywood Video (50%) and various local and regional stores (47%) compiled the worst results.
PTC president Tim Winter (left) was harshly critical of the video game industry in the PTC's press release:
...a disturbing percentage of video game retailers are failing to prevent America’s children from purchasing violent and sexually graphic video games. Any failure rate is problematic, but the failure rate we’re seeing is downright pathetic. Similar to age restrictions on alcohol, tobacco, pornography and other products that are potentially harmful to children, parents deserve a reasonable expectation that age restrictions for adult entertainment products will be enforced at the retail level.
It is outrageous that retailers are not exercising greater responsibility, and even more absurd that there are no meaningful consequences for those retailers who ignore their industry’s own age restriction policies...
The video game industry would have us believe that the 1/5 failure rate as reported by the FTC is acceptable and that parents need not worry. Our analysis shows a 1/3 failure rate. Perhaps the retailers felt the pressure was off after the FTC’s report was published... While we applaud Game Stop and Best Buy for their commitment to abide by their corporate age restriction policies, the other retailers should be ashamed and must act immediately to improve.
Winter also used the report as a platform to support new legislation introduced by Sen. Roger Wicker (R-MS). The bill targets video game ratings. GamePolitics coverage of the bill is upcoming.
Here is the data on various retailers as issued by the PTC (updated, as Blockbuster was left off of their original version):
M-RATED VIDEO GAMES | PTC Results (July 2008) | |
CHAIN | # of Stores | % Able to Purchase |
Game Stop | 12 | 8% |
Wal-Mart | 13 | 38% |
Best Buy | 12 | 8% |
Toys “R” Us | 5 | 40% |
Blockbuster | 11 | 36% |
Target | 17 | 41% |
Kmart | 4 | 50% |
Circuit City | 10 | 60% |
Hollywood Video | 2 | 50% |
Various Local & Regional Stores | 15 | 47% |
Yesterday GamePolitics reported on the first part of a video game retail sting conducted by reporter Joce Sterman of Baltimore's ABC-2. Readers may recall that Best Buy registered a perfect score by turning down an underage secret shopper during all three attempts to purchase M-rated game. Target? Not so good...
In part 2, GameStop came up a winner, also registering a perfect score. That's not too surprising given that the Federal Trade Commission reported earlier this year that GameStop clerks successfully carded the government agency's secret shoppers 94% of the time.
Wal-Mart and Circuit City, however, did not fare as well. From the ABC-2 report:
[The secret shopper] was also carded at the Circuit City in Towson, but employees at two of their other stores in Catonsville and Rosedale didn't even ask... The games he pocketed from those places were Prey and Vice City Stories from the notorious Grand Theft Auto series...
Our mystery shopper got plenty of action on his trips to Wal-Mart. One store in Pikesville turned him down, but two others in Towson and Port Covington were a success on the sale... This time he walked away with Timeshift and Halo 3.
Both Circuit City and Wal-Mart issued statements apologizing for their employees. Circuit City said:
We will talk with management at the stores to determine exactly what happened. When we do, we will take appropriate action... Circuit City does not carry video games and computer software which receive the "Adult Only" rating... Our store associates receive training regarding the sale of mature content when they first start to work at Circuit City and ongoing training on the subject... Store associates are instructed that failure to enforce the policy could result in consequences up to and including termination of employment.
From Wal-Mart:
Though we do not have the details of your report and it sounds like an isolated situation, we are working with management at these two stores who already are taking steps to ensure associates understand the importance of ID check and this policy.
Baltimore's ABC-2 conducted a ratings sting recently at local retail stores. In the first segment, the station said that Best Buy had a perfect record, turning away the station's 15-year-old secret shopper in all three of his attempts to purchase Devil May Cry 4, Bioshock and Call of Duty 4.
Target, however, did very poorly, not stopping the young man on any of his three tries at its stores. When informed of the chain's poor showing, Target rep Sonja Pothen told ABC-2:
While it's unfortunate to learn about the findings from this study, it sounds like we have an opportunity to encourage these stores to conduct training we've outlined regarding our video games sales policy.
ABC-2's results at GameStop and Wal-Mart are to be aired in a second segment.
If you think the video game idustry is feeling the political pressure, you're right.
Bo Andersen, president of the Entertainment Merchants Association (EMA), the trade organization which represents many game retailers and game renters, talked about the legislative heat with editor James Brightman of GameDaily Biz.
While Andersen discussed other topics, including the recent VSDA-IEMA merger which spawned the EMA, GP, of course, is focused on the political side of Andersen's remarks.
The EMA boss said his organization is working with elected officials, "but this area presents a great challenge. The solution is as simple as it is obvious: increase parental awareness of and utilization of the ESRB video game ratings and enhance retail ratings education and enforcement."
"The problem for legislators is that is a longer-term, more labor-intensive solution. They want something more immediate. It's my personal belief that this issue will lose its resonance as a political issue only when we can demonstrate, based on surveys by the Federal Trade Commission, that retailers are enforcing the Mature rating the vast majority of time. To my mind, "the vast majority" means 85% or higher enforcement."