New patch deployed for PS4 and PC versions of 'The Witcher 3'

June 5, 2015 - GamePolitics Staff

A 500 MB or so update for The Witcher 3: Wild Hunt is being deployed for the PlayStation 4 version of the game today. A 248 MB is also available for the PC version of the game on Steam and GOG.com, according to multiple reports.

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PSA: 'The Elder Scrolls V: Skyrim' free to play on Steam all weekend

April 24, 2015 - GamePolitics Staff

Bethesda's hit role-playing game, The Elder Scrolls V: Skyrim, will be free to download and play on Steam all weekend. The free weekend coincides with the launch of paid mods on the service. From now until Sunday April 26th at 1PM Pacific you can download the game on Steam and play it for free. After that deadline if you want to continue playing the game you'll have to buy it.

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'Runeblade' promises role-playing on your wrist

April 10, 2015 - GamePolitics Staff

The Verge has an interesting report detailing what could be the first Apple Watch game, an RPG called Runeblade. Runeblade is the creation of developer Everywear Games, who describes the game as a "fantasy adventure game" on your wrist. Runeblade is the first game from the Finnish company made up of former Rovio and Remedy employees.

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TSI pauses 'Seven Dragon Saga' Kickstarter

March 24, 2015 - GamePolitics Staff

Apparently we missed the fact that Tactical Simulations Interactive (TSI) decided to cancel postpone its crowdfunding campaign for its PC role-playing game Seven Dragon Saga on Kickstarter yesterday. While the Kickstarter was not on a trajectory to raise the $450,000 it was aiming for, it did manage to bring in over $106,000 from 1,860 backers before TSI pulled the plug.

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TSI Launching Crowd-Funding Campaign For 'Seven Dragon Saga' This Week

March 9, 2015 - GamePolitics Staff

Last Week Tactical Simulations Interactive announced Gateway, a new system that allows players to transfer their favorite characters across multiple role-playing games that support the system. TSI’s first game, Seven Dragon Saga, will support Gateway, and Harebrained Games and inXile have committed to supporting the system as well.

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Tactical Simulations Interactive Reveals 'Gateway' Character Transfer Initiative

March 2, 2015 - James Fudge

Tactical Simulations Interactive (TSI), a company formed by former Strategic Inc. employees, has announced a new system called "Gateway" that allows players to transfer their favorite characters across multiple role-playing games that support the system. TSI’s first game, Seven Dragon Saga, will support Gateway, and Harebrained Games and inXile have committed to supporting the system as well.

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PSA: 'Baldur's Gate 2: Enhanced Edition' Coming to Linux, Android, and iOS December 16

December 12, 2014 - GamePolitics Staff

The Linux, Android, and iPhone versions of Baldur's Gate 2: Enhanced Edition will be released December 16. Baldur's Gate 2: Enhanced Edition was released last year at around this same time for PC, Mac and iPad. Linux support will be added via Update 1.3, which will also include lots of bug fixes, better pathfinding, improved multiplayer, German and Spanish language support (and a few other languages), an option to increase font size, and much more.

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PSA: 'Sackboy' Coming to PlayStation Versions of 'Costume Quest 2'

October 24, 2014 - GamePolitics Staff

In a nifty cross-over, Sackboy from Little Big Planet will be making his way to Costume Quest 2, publisher Midnight City announced today. Sackboy will be available in the PlayStation 3 and PlayStation 4 versions of the game as a "hidden bonus." To find it, PS3 and PS4 players must seek out the four costume pieces to assemble this legendary ensemble.

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'Shroud of the Avatar' Coming to Steam Early Access in Late November

October 23, 2014 - James Fudge

Richard Garriott (best known as the creator of the popular Ultima series and the MMO Ultima Online) and his studio Portalarium are taking the next step to get his online RPG Shroud of the Avatar to Steam Early Access.

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Obsidian Secures Pathfinder License

August 13, 2014 - GamePolitics Staff

Obsidian Entertainment announced that it has signed a long-term licensing partnership with Paizo Inc. to produce electronic games based on its popular Pathfinder Roleplaying Game franchise. Obsidian's first licensed product through this deal will be a tablet game based on the Pathfinder Adventure Card game, a cooperative game for 1 to 4 players.

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Former SSI Veterans Form Tactical Simulations Interactive

August 12, 2014 - GamePolitics Staff

This one's for the old-timers among you: A new company has launched made up of former Strategic Simulations Inc. (SSI) employees called Tactical Simulations Interactive (TSI). The company features the talents of former SSI veterans Paul Murray and David Shelley, and David Klein. In its early days SSI was known as one of the best war game publishers in the world, but by the late eighties it managed to secure the rights to make Advanced Dungeons & Dragons games.

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Wizards of the Coast Gives Away D&D Basic Rule Book for Free

May 27, 2014 - GamePolitics Staff

Wizards of the Coast announced that it is giving away a free Dungeons & Dragons basic rulebook, downloadable via its official website. While the basic Dungeons & Dragons PDF won't go into any great detail on any game setting, it is equivalent to the old Dungeons & Dragons Rules Cyclopedia.

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Unsung Story Within Striking Distance of Meeting Funding Goal

February 12, 2014 - GamePolitics Staff

Playdek has released a brand new update on the Kickstarter page for its game Unsung Story: Tale of the Guardians. The latest update, answers a lot of questions fans have about this game being made by several principles that worked on such hit Japanese tactical strategy titles as Final Fantasy Tactics and Tactics Ogre. More importantly, Playdek is almost near its funding goal of $600,000, but the campaign only has a little over two days to raise the $90,669 it needs to get fully funded.

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Unsung Story Developers Host Reddit AMA Today, Inch Towards Funding Goal

February 7, 2014 - GamePolitics Staff

Playdek has released a new update on the Kickstarter page for its game Unsung Story: Tale of the Guardians.

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Report: South Park: The Stick of Truth Will Not Use Ubisoft's uPlay

February 5, 2014 - GamePolitics Staff

Some good news for fans of the RPG being developed by Obsidian and South Park Studios: It will be a Steam game and will not use Ubisoft's uPlay DRM. Responding to a question about whether the game would require uPlay to be installed in order to play, Obsidian Entertainment's official twitter account confirmed that the PC version of the game will not use Ubisoft's uPlay; instead it will be fully integrated into Steam.

The rights to publish the game were acquired by Ubisoft in an auction following the bankruptcy of its previous publisher THQ.

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Rogue Co-Creator Helps Select 'Ultimate Roguelike' Contest Winner

January 3, 2014 - GamePolitics Staff

Here's a pretty cool story from Gamasutra - and a particularly awe inspiring thing if you happen to be someone developing a roguelike game. Glenn Wichman, one of the original co-creators of the super popular 1980s dungeon-crawler Rogue, served as a judge on the "Ultimate Roguelike Challenge" competition.

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Deathfire: Ruins of Nethermore Kickstarter Launches

November 7, 2013 - GamePolitics Staff

G3 Studios and Guido Henkel have launched the Kickstarter crowd-funding campaign for Deathfire: Ruins of Nethermore, a new first-person, party-based role-playing game with a focus on story and character development. The game is being developed by G3 Studios and overseen by Guido Henkel, who has worked on such RPG hits as Planescape: Torment, the Realms of Arkania Trilogy, Fallout II, and many other games.

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Deathfire: Ruins of Nethermore Kickstarter Launches Nov. 6

October 30, 2013 - GamePolitics Staff

G3 Studios wants to get out in front of an upcoming crowd-funding campaign to bankroll its upcoming PC role-playing game, Deathfire: Ruins of Nethermore. Deathfire: Ruins of Nethermore is described as a first-person, party-based role-playing game with a heavy emphasis on story and character development. A prototype of the game is already in development by G3 Studios (using the Unity engine), and veteran role-playing game designer/producer Guido Henkel is leading the project.

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Reborn Kickstarter Launches

October 9, 2013 - GamePolitics Staff

Publisher acttil announced that the Kickstarter campaign for Reborn has launched today. Developed by Elemental-Labs, Reborn is a real-time 3D action role-playing game with a heavy focus on weapons and cyborg augmentations. The game is set in the future sounding Neo-Tokyo in the year 2188 where a futuristic version of the legendary Japanese swordsman Musashi Miyamoto battles an evil corporation.

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Baldur's Gate: Enhanced Edition On Sale Again

August 15, 2013 - James Fudge

After disappearing for over a month because of contractual issues with Atari, Baldur's Gate: Enhanced Edition is back on sale for various platforms.

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Spiderweb Software Humble Weekly Bundle Generates Over $182K

July 18, 2013 -

This week's Humble Bundle Weekly sale ended a few minutes ago, netting Jeff Vogel - the one man army that operates Spiderweb Software - a fair amount of change. As of this writing, the Humble Bundle Weekly Sale generated over $182,000 from the sale of nearly 39,000 bundles featuring Spiderweb's catalog of role-playing games. As is usually the case, Linux users paid the most for the bundle, with an average purchase price of $6.35, followed by Mac users who paid an average price of $6.19, and Windows users who brought the average down by paying an average price $4.43.

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Humble Weekly Bundle Features Spiderweb Software's Classic RPGs

July 11, 2013 -

While the folks at the Humble Bundle continue to ignore my suggestion for a role-playing game-themed Humble Bundle, this week's Humble Bundle Weekly Sale is as close as you can get: for the next six days consumers can get 15 games from indie RPG developer Spiderweb Software's catalog DRM-free and with plenty of extras.

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Report: Cube World Servers Under Attack

July 8, 2013 -

The developers of the indie action RPG game Cube World have been trying to sell early alpha access to the game for a little under a weak but fans who try to purchase the game keep getting an error and can't complete the purchase. At first developers thought the problem was that too many visitors were trying to buy the cute little voxel-based RPG at the same time.

It turns out that the problem is that someone has been consistently bombarding the servers with an intentional distributed denial of service attack.

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Beamdog: We Are Still Interested in Baldurs Gate 3 Concept

June 24, 2013 -

Baldur's Gate 3 could still be made if the parties involved sort out the legal issues with the franchise, Beamdog studio head Trent Oster told Rock, Paper, Shotgun in an interview. Last week the company put production on Baldur's Gate 2: Enhanced Edition and patch updates for Baldur's Gate: Enhanced Edition on hold and removed BGEE from various marketplaces.

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Divinity: Original Sin Crowdfunding Campaign Inches Towards $100K

March 28, 2013 -

Larian Studios is off to a rousing start with its Kickstarter for its new Divinity computer role-playing game Divinity: Original Sin. The game, which adds another chapter to the long running series, will be self-published by Larian and is well into its development cycle at this point. The series used to be published by German publisher JoWooD, but that is no longer an option for obvious reasons.

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Diablo 3 for Consoles Will Not Require a Constant Internet Connection, Will Not Include Auction House

March 25, 2013 -

When Diablo 3 lands on the PS3 and PS4 it won't have some of the features or the requirements that its PC counterpart currently has. According to Polygon, a Blizzard official told them at PAX East this weekend that Diablo 3 will not require a constant internet connection in order to play.

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Writer Tracy Hickman Signs on to Shroud of the Avatar as Lead Story Designer

March 15, 2013 -

Richard Garriott's Kickstarter campaign for Shroud of the Avatar: Forsaken Virtues is within striking distance of being fully funded. The campaign has generated $905,628 of the $1 million in funding it needs, and a new announcement today from his studio Portalarium will likely put it over the required threshold.

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DLC Keeps Skyrim Relevant, Profitable

March 12, 2013 -

While Bethesda Softworks' popular role-playing game The Elder Scrolls V: Skyrim has been out for over a year on various platforms (PC, Xbox 360, and PS3), the company says that it is far from done with the game and that downloadable content is helping the company keep the RPG relevant to this day and make some money in the process. Speaking to UK publication MCV, Bethesda European MD Sean Brennan is using retailers to help push the game’s DLC (Dawnguard, Hearthfire and Dragonborn) on Xbox 360.

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Torment: Tides of Numenera Raises over $2.1 Million

March 8, 2013 -

InXile has managed to raise over $2.1 million dollars in just a few short days for its spiritual sequel to the hit RPG Planescape: Torment. Initially the company was looking to raise $900,000, but that number was surpassed in the first six hours of the crowd funding campaign. Torment: Tides of Numenera is a single-player role-playing game based on designer and writer Monte Cook's new tabletop role-playing game, Numenera. The game will be distributed DRM-free for Windows (PC), Mac, and Linux and will be available in English, French, German, Italian, Polish, Russian, and Spanish.

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Richard Garriott Reveals Shroud of the Avatar: Forsaken Virtues, Launches Kickstarter

March 8, 2013 -

While Richard Garriott (also known as Lord British in most circles) may no longer hold the rights to the Ultima series of classic CRPG games or Ultima Online (he sold it, along with Origin over a decade ago) that hasn't stopped him from returning to his roots. Today Garriott announced that his Austin-based studio Portalarium is hard at work on his newest game, Shroud of the Avatar: Forsaken Virtues, a sort-of spiritual sequel of sorts to the Ultima series, but set in a whole new universe.

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Which group is more ethically challenged?:

Shout box

You're not permitted to post shouts.
TechnogeekRegion locking bans seem like something that'll be very difficult to pass into law. I'm fully on board with the subtitle requirement, though.07/02/2015 - 10:00pm
MattsworknameFor example, all games with any for form of spoken dialoge should be i subtitled, and region locking in any form should be illegal07/02/2015 - 9:03pm
MattsworknameDoes anyone feel that there should be a set standard for all games in terms of certain basic features. Ie subtitles, region lock, etc07/02/2015 - 9:01pm
MattsworknameSo, now that the Article stuff is over, I want to bring up another subject07/02/2015 - 9:01pm
PHX Corphttps://trustygem.wordpress.com/2015/07/02/windows-10-insider-preview-phase-3/ My Thoughts on Windows 10 Insider Preview07/02/2015 - 6:17pm
Matthew Wilsonhttps://www.youtube.com/watch?t=18&v=CbGmrySQLIg looks like Inafune is giving capcom the middle finger.07/02/2015 - 5:05pm
TechnogeekUnfortunately, the shoutbox moves fast enough that I can't find why I got that impression, so if was indeed erroneous I do apologize.07/02/2015 - 4:34pm
TechnogeekBut yeah, as far as my earlier comment re: you and the article, I did get the impression at some point that you felt there should have been some sort of reprecussions for the article's existence.07/02/2015 - 4:34pm
TechnogeekI got expletive-censored for posting something a few weeks back wherein I expressed my shock that I agreed with you about something, Skunk; so you're not the only one being hit with that stick.07/02/2015 - 4:31pm
Andrew EisenI know you don't. And you haven't recently so all's well.07/02/2015 - 4:25pm
Goth_SkunkI don't think I misrepresented anything.07/02/2015 - 4:24pm
Andrew EisenHeavy profanity is not permitted in the Shout box. Words like "moron" are but we ask that our readers not resort to name-calling.07/02/2015 - 4:23pm
Goth_SkunkSo I can't say a 4-letter curse word, but Mechacrash is free to call me a moron. Acknowledgment: Mecha was warned about his conduct, but his post was not edited, as mine was.07/02/2015 - 4:20pm
Andrew EisenWhat people took issue with was your misrepresentation of what the author said. Now that you're criticizing what she actually said, no one has a problem (though they might disagree with your opinion).07/02/2015 - 4:19pm
Andrew EisenThat's not comparable at all. One is advice, one is a rule.07/02/2015 - 4:17pm
Goth_SkunkBut apparently, people seem to take issue with my justification and have been jumping down my throat about it for... 24 hours?07/02/2015 - 4:17pm
Goth_SkunkAnd now we've just had an example wherein I was forced to moderate myself in order to minimize offense.07/02/2015 - 4:16pm
Goth_SkunkThat's what this whole conundrum's been about! I strongly disapproved with the Wired article writer's suggestion and made that opinion known here in the shoutbox.07/02/2015 - 4:16pm
Andrew EisenPlease keep such strong language out of the Shout box. Anyway, that's fine. If there's something you want to write about. Go right ahead. Don't like someone's suggestion? Feel free to say so.07/02/2015 - 4:13pm
Goth_SkunkIf I get a response "this rape scene you wrote was offensive. You should've done it differently. Consider examples A, B, C, or D" I would happily take it under advisement should I decide to write something similar in the future.07/02/2015 - 4:12pm
 

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