The United States Patent and Trademark Office (USPTO) has canceled the trademark for Sega's Shenmue game, according to an entry on its web site. The USPTO lists the registration for the game trademark as cancelled "because registrant did not file an acceptable declaration under Section 8." Section 8 requires that the trademark holder must maintain and renew an "existing registration to ensure that the registration remains live."
More details have emerged on what Sega plans to do with Atlus and its parent company, Japan-based Index. Sega acquired the original North American publisher of Tactics Ogre, Disgaea, Steambot Chronicles, Trauma Center, the Persona series, and many other popular Japanese games in September 2013 in a deal that cost the company an estimated $140 million.
Sega of America has added its name to the sizable list of creditors seeking money from bankrupt third-party publisher THQ. The company filed a claim with the bankruptcy court seeking $940,000 from THQ over Company of Heroes 2 pre-orders on Steam. Sega of America acquired Company of Heroes developer Relic Entertainment from THQ in January in a deal reportedly worth $26 million.
Sega has finally admitted that the trailers for Aliens: Colonial Marines that were deployed before the game was released to promote it were misleading. Sega Europe has gone so far as to say that it plans to put disclaimers on all of the trailers in the United Kingdom because they do not reflect final game. The company did not say if similar disclaimers will be implemented in North America or other regions.
Level-5 CEO Hiroshi Akihiro Hino has responded to Sega's recent lawsuit, denying that the Professor Layton and Dragon Quest developer infringed on Sega's patents and called for the lawsuit to be dismissed. Hino made his statement on the Level-5 Japanese web site.
Two French gamers decided that it would be a grand idea to reprogram a Sega Genesis so that every time a player made a mistake or took damage in a game they would get some punishment from shock collars. You can't make this kind of stuff up, folks. Also it goes without saying that you shouldn't try this at home.
The two gamers try everything from Sonic to Golden Axe 3, with amusing results. You'll notice in one of the shots that alcohol might be involved in the production of this little experiment...
According to this Kotaku report, Sega is investigating a recent hacking incident in Phantasy Star Online 2. The free-to-play sci-fi MMORPG sequel was hacked so that vital NPCs players have to interact with were out of reach - somehow put on high structures that were well out of reach of players.
According to a letter posted by our very own E. Zachary Knight at his personal website ezknight.net, Sega has been hacked, and the scope and scale of the security breach seems to be grand in nature. According to the email from Sega, the company was forced to take down its "Sega Pass System" yesterday after it identified that an "unauthorized entry" had occurred with the system's user database.
A "subset" of SEGA Pass members' emails addresses, dates of birth and encrypted passwords were stolen during that intrusion, says Sega. Thankfully, no credit card or other personal financial information was stolen, and Sega stressed that the stolen data was encrypted and not in "plain text" format.
If you were headed to Cologne, Germany to see Sega at gamescom this year, then you'll be sad to hear that the company has decided not to attend Europe's biggest trade show. Sega said in a brief statement today that the decision to skip this year’s show was purely financial. Today's announcement confirms rumors that surfaced last night about the company not attending.
“gamescom 2009 was a very successful show for us and continues to be the most important European event in the calendar. The decision not to show at this year’s event was not down to the location of Cologne and will not mean that Sega will never attend gamescom in the future, but simply a commercial decision made for 2010.”
Sega would have shown games like Sonic 4, Valkyria Chronicles II, Vanquish, Shogun 2: Total War and more. Maybe next year Europe. gamescom takes place between August 18-22.
A story on GameSpot features the opinions of Electronic Arts and Aliens vs. Predator developer Rebellion as related to the R18+ videogame rating discussion ongoing in Australia.
The Aliens vs. Predator game was originally Refused Classification by The Classification Board before successfully winning an appeal and an MA15+ rating. Rebellion producer Paul Mackman spoke to GameSpot about Rebellion’s position that it would not modify the game to appease censors:
This was important to us and something Sega agreed with, and I think they handled the appeal process very well. It reached a successful result and you guys get to play the game and that's the important thing. The politics aside, [it’s] really not for me to comment on.
Mackman indicated that keeping the game true to the film source was Rebellion’s top priority, “…it's fair to say these are fiendish monsters from outer space and they do commit violent acts. Those are all represented in the films, so I don't think we would be true to the licence if we didn't portray that.”
Government policies that refuse to rate mature content effectively censor the content that adult players want to play. This shows a poor understanding of exactly who plays interactive games in Australia. The spectrum of gamers is as wide as the viewership of television, movies, theatre, and the readers of books.
A government policy that keeps our games out of stores and forces developers to rewrite code is censorship. Age rating systems are designed to help people make appropriate content choices for the right age groups.
In a related article, GameSpot notes that both the Australian Sex Party and the Pirate Party Australia have thrown their weight behind the introduction of an R18+ videogame rating category, while more traditional parties, such as the Greens and The Federal Coalition, have adopted a wait and see attitude.
Greens Senator Scott Ludlam did offer his take on South Australian Attorney general Michael Atkinson however:
I think the position he took to block the rest of the country from moving forward was really unhelpful, and I don’t think he necessarily provided the arguments to back up the position he took.
Australia’s Classification Review Board has overturned a ban on Sega’s Aliens vs. Predator PC game, granting it an MA15+ classification.
The decision of the three-member Board (PDF) was unanimous and the game will carry the descriptor “Strong Science Fiction Violence.” The Board determined that the fantasy nature of the game reduced the impact of its violent content:
… violent scenes are not prolonged and are interspersed with longer non violent sequences. The violence is fantastical in nature and justified by the context of the game, set in a futuristic science-fiction world, inhabited by aliens and predators. This context serves to lessen its impact. The more contentious violence is randomly generated and is not dependent on player selection of specific moves.
Sega’s Aliens vs. Predator PC game, originally Refused Classification by Australia’s Classification Board earlier this month for its depictions of violence and gore, will be re-reviewed this Friday, December 18.
Refused-Classification has the media release from Australia's Classification Review Board on the subject, which states:
If an individual or organisation wishes to apply for standing as an interested party to this review, please write to the Convenor of the Review Board. The closing date to lodge your application for standing as an interested party and any submissions is Monday 14 December 2009.
Please note that the Review Board can only consider submissions about the computer game Aliens vs Predator itself and not any other matters relating to computer games policy or issues generally.
The appeal was presumably undertake at the behest of Sega.
The game’s developer, Rebellion, has gone on record as stating that it will not modify the title in order to appease the Classification Board.
There were some pretty awesome games on the old Sega Genesis.
Some bombs, too.
But an Al Qaeda operative apparently taught himself how to turn a Genesis cartridge into a real bomb, as the New York Times reports:
They were called the Dirty 30 — bodyguards for Osama bin Laden captured early in the Afghanistan war — and many of them are still being held at Guantánamo Bay, Cuba. Others still at the much-criticized detention camp there include prisoners who the government says were trained in assassination and the use of poisons and disguises.
One detainee is said to have been schooled in making detonators out of Sega game cartridges. A Yemeni who has received little public attention was originally selected by Mr. bin Laden as a potential Sept. 11 hijacker, intelligence officials say.
It's unknown whether a Sega cartridge bomb was ever actually used in a terrorist attack.
Matthew Wilson: it makes sense. ads are ads.03/10/2014 - 8:42pm
MaskedPixelante: http://www.theverge.com/2014/3/8/5484444/microsoft-xbox-live-targeted-political-advertising Because if there's one thing worse than targeted ads, it's targeted POLITICAL ads.03/10/2014 - 7:57pm
james_fudge: I think this conversation has run its course03/10/2014 - 12:03pm
Matthew Wilson: I agree it is simply economics, just say it.03/09/2014 - 11:55pm
Andrew Eisen: What bothers me is the dishonesty. I wish companies would just be forthright about the reasons behind their lack of support instead of BS-ing us.03/09/2014 - 11:53pm
Matthew Wilson: I said that wrong, that was my fault I did not mean it to come of that way.03/09/2014 - 11:51pm
Andrew Eisen: What? You think I was actually expecting either company to add Wii U support? Just because I think the Wii U is being unfairly maligned does not mean I am blind to the realities and attitudes of the industry.03/09/2014 - 11:46pm
Matthew Wilson: well Dice is EA, so you have your answer, and Epic will port it if enough devs are willing to pay for a UE license for the wiiu. they are not going to do six months of work if no one will pay for it.03/09/2014 - 11:18pm
Andrew Eisen: I don't know of any UE4 games with last gen versions but Frostbite 3 supports PS3/360.03/09/2014 - 11:11pm
Matthew Wilson: If it can not run on the ps3/360, how is it going to run on the wiiu?03/09/2014 - 10:56pm
Matthew Wilson: here is the e3 ue4 tech demo https://www.youtube.com/watch?v=xyeeyZE41O4. bisides I do not think ue4 can run on the ps3/360.03/09/2014 - 10:55pm
Andrew Eisen: They don't have to make additions to the old engines. They just need to add Wii U support to the new engines. You know, the same thing they did for the PS3 and Xbox 360.03/09/2014 - 10:39pm
Papa Midnight: (Slightly off-topic) While we're on the subject of Ubisoft: they used Unreal Engine 2.5 as recently as Splinter Cell: Blacklist... but they can't even get that (or anything else) optimised properly... or anything else for that matter.03/09/2014 - 10:26pm
Papa Midnight: Did you mean Frostbite 3 (2013-date)? As an aside, Even Ubisoft got Unreal Engine 2.5 running on a Nintendo DS in 2011 (which they also used for the Rainbow Six and Ghost Recon titles on PC and Xbox 360). However, UE4 is on the table this generation.03/09/2014 - 10:24pm
Matthew Wilson: In Dice and Epic's defense they were working on Frostbite 2 and UE4 at that time. they do not care about adding stuff to UE3 and Frostbite 1anymore. they were getting ready for next gen, even though they did not know the specs yet.03/09/2014 - 9:26pm
Andrew Eisen: Yes, just like they had to be for the PS3 and 360. But yeah, if Dice and Epic didn't give a toss before the Wii U was a sales failure, they almost certainly won't now.03/09/2014 - 9:08pm
Matthew Wilson: AE your right, but the 2 engines would need to b ported over by Dice and Epic, and I do not think that is going to happen.03/09/2014 - 8:59pm
Andrew Eisen: Papa Midnight - Correct, there's no technical reason either the Unreal or Frostbite engines can't run on the Wii U.03/09/2014 - 8:55pm
Andrew Eisen: Marketing the title is the publisher's job, not Nintendo's. That said, it did feature the game in a Nintendo Direct so that's something. Also, they didn't appear to have much trouble with the engine; some say the Wii U version is the best of the lot.03/09/2014 - 8:55pm
Matthew Wilson: Unreal 3 could, if epic would add support, but epic has no incentive to do do. they will only do so if enough devs want to pay to use it on wiiu projects, and that is not happening.03/09/2014 - 8:09pm