PEGI Defends We Dare Rating, Ubisoft to Put Warning on Box

March 8, 2011 -

The Pan-European Game Information (PEGI) rating board, the organization responsible for rating games in Europe, defended its decision to rate We Dare for 12 year olds and above (PEGI 12) this week, even as Ubisoft takes extra precautionary measures to warn parents about the game's content. It's interesting because it undercuts PEGI's stance.

A statement by the ratings board (found on Cubed3D) defends the decision to rate it for such a young age group, stating that "it contains mild swearing, minor assault on a human-like character and words/activities that amount to obvious sexual innuendo, explicit sexual descriptions or images and sexual posturing."

16 comments | Read more

Usual UK Suspects Bag on We Dare

February 28, 2011 -

While most looked at that We Dare trailer and thought "hey this is pretty silly," some regular haters in the United Kingdom are stepping up to complain about Ubisoft's adult-themed Wii game. Speaking to the Daily Mail (a regular hater of all things fun), Leicaster East MP Keith Vaz released a statement that was constrained and to the pint: he thinks the rating for the game may be too low. Even pro video game fans might tend to agree with him:

"The new 'We Dare' game has clearly been wrongly marked as a 12 plus. As a family friendly console, Wii must ensure that there are proper checks and a full consultation before games are graded for use by children. This game should not be released until these checks are made."

Fair enough. The game does contain mini-games that I wouldn't want my 12-year-old engaging in.. like spanking another 12-year-old.. But I suppose that's all up to their parents.

No We Dare for North America

February 28, 2011 -

Ubisoft has confirmed that We Dare is a European only release. The saucy, adult themed Wii game that challenges couples to engage is some risqué behavior to score points and "get a little closer" is apparently too hot for U.S. gamers.

While the reaction to the We Dare commercial was mostly disbelief, it would be hard to say that journalists on this side of the pond found it to be offensive - silly, and a little too suggestive for our taste, maybe - but inappropriate for America? No way. If we can have Dennis Franz showing his big ass on TV, we can handle a couple taking turns spanking each other in a commercial.

Ubisoft must have felt some embarrassment at the trailer being so widely noticed online and ended up yanking it off YouTube under the guise of a regional copyright issue. In other words, it contacted YouTube to violate itself. Strange.

Ubisoft told IGN that We Dare would "absolutely not see release in the United States."

17 comments | Read more

A Spicy Evening with We Dare

February 25, 2011 -

Update: Ubisoft has blocked its own video in the United States on YouTube. Watching the video brings up the following copyright notice:

"We Dare - Have a spicy evening !"

This video contains content from Ubisoft, who has blocked it in your country on copyright grounds.

Original Story: A promotional video for Ubisoft's decidedly adult Wii Party game, We Dare, will either make you cringe or laugh. Is the video some clever joke marketing or are these people serious? It's hard to tell..

This party game is supposed to be played with your "very attractive friends" and asks you to engage in some questionable behavior using the Wii Remote.

The mini-games will lead to some promiscuous behavior or a fistfight with a friend. To quote that classic comedy song, "Hands off my wife, the party's over."

8 comments | Read more

A Rant on Female Leads in Games

January 27, 2011 -

The Border House, a site dedicated to bringing equality to gaming for the disenfranchised and marginalized, reports on some interesting comments from Microsoft Game Studios' Tom Abernathy. In a recent rant, Abernathy laments the lack of female protagonists in games and says that by not serving female gamers companies are only serving half of their audiences. Abernathy worked on Halo: Reach, Destroy All Humans!, and The Saboteur.

Abernathy's rant on the subject:

14 comments | Read more

BoneCraft: Orcs, Elves, and Sex

January 14, 2011 -

The creators of the x-rated game BoneTown, are setting their sights on a sci-fi fantasy world game called "BoneCraft." Announced at the AVN Adult Entertainment Expo (AEE) this week, BoneTown developer D-Dub Software takes aim at the fantasy MMO market with a risqué game involving humans, elves, orcs, "BoneTown-style fighting," and of course - sex..

BoneCraft is described by its developers as a "fantasy/sci-fi parody game that will appeal to both the adult gamers who have always loved BoneTown and to the legions of fans of the fantasy/sci-fi genre." Players will "be able to experience what has never been possible in other games of the genre— taking the action all the way to the bedroom." The game plays off the popularity of Blizzard's World of Warcraft and StarCraft games.

Saucy, naughty and NSFW. The CEO of D-Dub does his best to explain what the game is all about:

3 comments | Read more

Kinect, Sex Games, and Your Local News

December 27, 2010 -

What is the best way to handle a news story about an adult-themed Kinect game you might have seen on YouTube? Create a report about it where parents are concerned about their kids playing it. Forget for a minute that it's not actually available on a regular retail Xbox 360 with a Kinect, or that it is basically just a video floating around YouTube..

That is exactly what Martina Valverde, Morning News Reporter at KFox TV in El Paso, Texas did in a report called Adult Video Game In The Works For Kinect System Has Parents Concerned. In the report, she apparently brings the video of an adult groping game to the attention of parents who have a five-year-old son. The son got the game system for Christmas.

11 comments | Read more

Rule 34 Fulfilled: The Kinect Groping Sim

December 16, 2010 -

Update: As one commenter points out, this hack "fulfills" Rule 34, it doesn't "break" it. I've updated the headline and the text below to reflect that.

Original Story:

Kinect hackers have done some interesting things with Microsoft's motion-sensing camera device like making it control RC vehicles, created a "Minority Report" style control scheme, and a hack to track a body while not using an Xbox 360. The latest hack finally fulfills Rule 34. It was inevitable, of course.

The Urban Dictionary defines Rule 34 in the following manner:

"Generally accepted internet rule that states that pornography or sexually related material exists for any conceivable subject."

6 comments | Read more

Not Without a Condom!

December 7, 2010 -

Thinking of having unprotected sex? Maybe this public service video from Leicestershire Teenage Pregnancy Partnership in England will change your mind. The video for teens uses Super Mario and Mega Man style 8-bit graphics to deliver a fun little message. Check out the video to the left for a laugh.

Find out more about the Leicestershire Teenage Pregnancy Partnership here.

Thanks to Kotaku

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New York Law School Moot Court Features EMA Case

October 1, 2010 -

Earlier this week, we reported on the results of a moot court hosted by the Institute of Bill of Rights Law at William & Mary Law School, in which several noted journalists, legal scholars, and even a federal judge sat down to hash out a mock version of the Schwarzenegger v. EMA case pending before the Supreme Court. The IBRL moot court found 6-3 in favor of the State of California, causing some concern as to whether the result was an outlier or a hint towards how the Supreme Court may rule.

Apparently, William & Mary is not the only law school considering the question. New York Law School, famous for their annual State of Play conference, held a moot court competition of their own featuring a fact pattern very similar to that of the Schwarzenegger v. EMA case.  We obtained a copy of the bench brief from the case, which was written by NYLS third year law students Andrew Blancato and John Hague for the Charles W. Froessel Intramural Moot Court Competition. 

Sex Ed Game Gets Thumbs Down for XBLA

September 17, 2010 -

The explicit nature of a sex education game is apparently enough to keep it off Xbox Live Arcade.

Zombie Cow Studios, developer of the game Privates, has been told that the game probably would not be approved in a peer review of the game, according to company co-founder Dan Marshall.

“The guys at Xbox have been amazing. They’ve been really supportive and helpful throughout, but ultimately have advised that the game wouldn’t pass the Indie Games Peer Review process, purely due to its inherently sexual nature. As a result, if you want to play as a tiny little man blasting away inside someone’s innards, the only place to do it is privatesgame.com

According to the game description:

7 comments | Read more

Pre-Teen Boys Will Hate This Game

July 27, 2010 -

The University of Central Florida is developing a game designed to teach pre-teen girls how to fend off peer pressure-driven sex.

A report on the game by an Orlando Fox affiliate bills the title as promoting abstinence among kids and works by using “simulation and digital puppetry.” Charles Hughes, a UCF Computer Science Professor described it by saying, “…one person controls many characters by jumping into the skin.”

The price tag of the game was put at around $434,000, which seems exorbitant until you consider that the game makes use of motion-capture suits and infra-red lights which enable users to control the on-screen avatars. The game is expected to be completed next year.

A Fox anchor introduced the story by noting that “It is your money and the University of Central Florida is using it for a surprising project.”

21 comments

OSU Buyer Allegedly Dropped Funds on Sex Toys, Videogames

June 28, 2010 -

People spending other people’s money just can’t seem to stop themselves from buying videogames.

NewsOK carries the story of 44-year old Cynthia Low, a former Senior Financial Assistant in Oklahoma State University's chemistry department, who apparently used school funds to procure Nintendo Wii games, women’s undergarments, jewelry and a variety of sex toys.

Low left her position after hints of impropriety, but it appears tax payers may be on the hook for the tens of thousands in illicit purchases, as OSU officials said they had no choice but to pay the bills for the items.

In her position Low routinely purchased laboratory and office supplies adding up to over $10,000 per month. OSU said that it is investigating the matter and that it would not “tolerate this type of action.”

4 comments

Ho Chi Minh City Struggles to Deal with Risqué Games

March 29, 2010 -

Ho Chi Minh City, Vietnam is awash in a sea of pornographic games, which are displayed—and often can be played—out in the open.

An article in the Vietnam Vet Bridge details the spread of such games, from touch-screen, table top interfaces in malls or trading centers, to being offered for sale in markets (for use with game consoles like the PlayStation 2) and ultimately, to their availability online. One shopkeeper claimed that she sells “many games with sexy girls daily, adding that they were a favorite among teens.”

A reporter from the paper Tuoi Tre purchased one game disc for the price of 20,000 dong (approximately $1.07 U.S.), prompting the paper to corner Le Manh Ha (pictured), Director of the Ho Chi Minh City Department of Information and Communications, for some answers regarding an apparent lack of government regulation.

6 comments | Read more

Dead or Alive: Paradise Director Fires Back at Critics

March 1, 2010 -

Not long after the ESRB retracted their online ratings summary of PSP game Dead or Alive: Paradise, the "creepy" and "voyeuristic" game is in the spotlight once again, with director Yoshinori Ueda claiming the game is not "soft-core porn".

In an interview with Eurogamer, Ueda fired back at critics claiming the game is sexist, saying "We're certainly not trying to degrade women. They have beautiful bodies. We're trying to show off the beauty of their bodies but we're not trying to be degrading about it - we're trying to show that they are beautiful characters."

Ueda counters accusations that DoA:P's excessive mammaries have nothing to do with game play by asserting that DoA:P isn't really a game anyway, at least not in "the traditional sense".  "What we offer is a selection of things to play and activities to have fun with. The players have the freedom to play Paradise however they want," Ueda said. "For us, the goal was really to offer a little bit of paradise to the users, and we hope that people playing the game will be able to come away with the feeling that they've visited paradise."

GP: So it is a game, it's not a game, it's about the characters, it's about whatever the players want... Ueda's point unfortunately gets lost amidst the contradictions. It's a bit disingenuous to suggest that his game actually attempts to honor women, while dismissing that some may feel degraded. And while various branches of modern feminism offer competing arguments about whether women should or shouldn't to take pride in having an attractive body, the characters Ueda features in DoA:P aren't real -- they're not human.  Of course, this isn't a new issue, as the Dead or Alive series has been controversial for the sexualization of its characters since Dead or Alive Xtreme Beach Volleyball. But does anyone else see something inherently chauvinistic about having a male director assert that all he wants to do is show off women's beautiful bodies for other people's pleasure?


Dan Rosenthal is a legal analyst for the games industry.

37 comments

Rapelay Furor Hits Italy

February 11, 2010 -

It’s the game that has enraged populaces around the world and now Italy has apparently noticed that Rapelay can indeed be found on the Internet.

Italian newspaper Il Corriere (translation here) has a story up which features an assemblage of important types screaming about the game being just a series of tubes away from common citizens.

Giorgia Meloni, Minister of Youth, said that he would speak to Postal and Communications Police to get the game removed from the Net, while the Mayor of Rome himself, Gianni Alemanno, called for the game to be banned.

Gabriella Moscatelli, President of Telefono Rosa, a group that fights violence against women, also came out against the availability of Rapelay, saying that it was an “incitement to commit a crime.”

Also joining in the condemnation of Rapelay were Barbara Saltamartini from the People of Freedom (PDL) party and Dorina Bianchi of the Union of Christian and Centre Democrats (UDC), who said something along the lines of “while spending commitment and energy to propose and promote policies to support women, we discover that the creators of a video game put the same amount of commitment to train a generation of rapists. I drop my arms.

GP: Just to clarify, the premise for the game is sick, there’s no doubt about that. The furor that continually crops over it each time a country “discovers” it however is bizarre, as are the subsequent attempts to scrub it from the Internet. Rapelay is definitely a uniter, in that it has virtually zero backers (other than Penn Jillette perhaps), making it the ultimate safe target for attack."


Thanks to reader ItaliAnon for the link and translation assistance!

47 comments

Porn Star Pokes Videogames

January 11, 2010 -

Anti-game crusaders may have a new (and unlikely) ally—porn star Ron Jeremy.

The subject of videogames cropped up in a debate at the Consumer Electronics Show between Jeremy and anti-pornography activist Craig Gross reports PCMag. The inclusion came as Jeremy was attempting to infer that the porn industry is in business only to serve adults over the age of 18 years old.

He stated:

We don't want kids to watch porn. Though if they do, he added, there are far worse influences out there — like video games.

 

[Studies have] found that violent video games are much bigger a negative influence on kids

Gross and Jeremy did manage to agree, however, that it’s up to parents to keep explicit or non-age related material out of the hands of their kids.

GP: Having a hard time (no pun intended) here believing that Ron has read all the relevant studies. This incident just illustrates (laughably) how much of a scapegoat videogames have become for social ills. Perhaps a new pro-videogame crusade could be launched under the banner "At Least It's Not Porn," or Frumpy Middle-Aged Mom and Ron can team up to promote the evils of games.

65 comments

Tiger Remains in the Game

January 5, 2010 -

In a blog on EASports.com, President Peter Moore announced that Tiger Woods would remain the face of its videogame golf franchise, ending a month of speculation.

Moore explained the company’s reasoning:

By his own admission, he’s made some mistakes off the course.  But regardless of what’s happening in his personal life, and regardless of his decision to take a personal leave from the sport, Tiger Woods is still one of the greatest athletes in history.

Of course the fact that Tiger Woods PGA Tour Online is nearing release may have played some part in EA’s decision. Removing him from the nearly completed game, never mind extracting itself from a contract with Woods, would no doubt have proven a formidable task.

EA’s decision to stay with Tiger comes in light of AT&T, Accenture Plc and Procter & Gamble (Gillette) all dropping the libido-laden golfer, while Nike, Upper Deck and now EA, have kept Tiger on board.

A Business Week opinion piece says it’s time for Tiger’s sponsors to forgive and forget:

When corporations attempt to set themselves up as moral arbiters, they just end up making themselves look out of touch.

The author argues that in standing by a spokesperson who is going through tough times, “sponsors would emerge with more respect,” adding:

… sponsors have misunderstood why they wanted celebrity endorsements in the first place. They need authenticity, not bland corporate perfection. If corporations aren’t willing to accept that their “ambassadors” are real people, with all the flaws and fallibilities that come with that package, there is no point in having them on the payroll.

12 comments

How Much Longer Can EA Stand by Tiger?

December 11, 2009 -

As the sordid details of Tiger Woods’ personal life continue to unfold in the national media the question arises: will Electronic Arts stick by their videogame cover boy?

While EA issued a statement a week ago saying that it wouldn’t dump Woods, the media frenzy surrounding Tiger’s transgressions continues to grow and more information is revealed seemingly everyday, all of which could influence EA’s stance.

A Forbes column contains the opinion that Tiger’s days are numbered as an EA spokesman, going so far as to say that “Tiger is done as a corporate pitchman” overall, regardless of what companies sticking by him are currently saying now.

The columnist also believes that the Tiger scandal will force companies to do full diligence on a spokesperson before choosing them:

…companies that throw big money at athletes are going to do a lot of research on them to make sure they are not phony (or make risk-adverse decisions based on information they do have) and funnel their endorsement dough at popular athletes whose image will not blow up.

Some of these athletes may not even be among the best in their field, but they will typically be in global sports and not be ticking time bombs.

Forbes writes that no other golfers carry enough buzz among consumers to fill Tiger’s shoes. Certainly however, EA could find a new PGA pro to build its game around if events warranted. Phil Mickelson might be the perfect choice, though he may need to work on his fist pump to take it to Tiger’s level.

What do you think? Should EA keep Tiger on board?

110 comments

Reheating Hot Coffee: Take-Two Reaches $20M Settlement with Investors

September 2, 2009 -

Take-Two Interactive announced yesterday that it has reached a $20 million settlement in a class-action lawsuit filed over the 2005 Hot Coffee scandal.

Although T2's press release is regrettably light on details, securities are mentioned, indicating that  this case is related to loss of equity value caused by Hot Coffee and its fallout.

Venture Beat has dug up a link to the complaint, Feninger vs. Take-Two. Kotaku offers an explanation of the details:

The nut of the allegations contained in the 34-page suit, is that Take-Two was spending more than it was bringing in and couldn't survive until the next Grand Theft Auto. So, the suit alleges, the company pushed Grand Theft Auto: San Andreas out the door knowing that there was pornographic material in the game because delays would have cost the company too much. If the material was known to be in the, the suit continues, major retailers wouldn't have sold it.

The outcome, according to the suit, was inflated stock prices based on bad or uninformed information from the company and a plunge in stock values when the truth came out.

The suit also alleges that Take-Two lied about the included sex scenes, nicknamed Hot Coffee, when they first came to light, with the company the scenes were "the work of a determined group of hackers who have gone to significant trouble to alter scenes.'"

GP: We should point out that, as the record shows, the notion that Take-Two lied about the origin of the Hot Coffee scenes is a fact, not merely an allegation. In one the sleaziest moves ever seen in the game biz, Take-Two tried to pin the rap for the hidden sex scenes on its biggest fans, the GTA mod community. To be fair, there was a different management team in place back then.

27 comments

FCC to Study Universal Rating System... Video Game Biz Objects

August 31, 2009 -

The Federal Communications Commission will evaluate the potential for a single content rating system that would span various forms of media, including video games, movies, TV and music.

Bloomberg reports that the FCC will study the issue at the direction of Congress:

The FCC action follows congressional queries into whether children are harmed by inappropriate content, such as sex, violence and obscenity. Senators want to know whether revisions are needed to the law to protect children, said Senator Jay Rockefeller...

FCC Chairman Julius Genachowski told Congress in July he was “hopeful that the evolving media landscape” will enhance parents’ power “to pick and choose” what their child sees and hears.

Not surprisingly, game publishers lobbying group ESA is opposed to the idea. Kotaku has comment from ESA VP RichTaylor:

The ESA appreciates the FCC and its important role. However, the ESRB rating system is considered by parents, family advocates, the Federal Trade Commission, and elected officials as the gold standard in providing caregivers with the information they need to make the right choices for their families. Universal ratings will, in the end, only serve to confuse consumers, violate the Constitution's first amendment, and are a solution in search of a problem.

76 comments

U.N. Steps Into RapeLay Controversy, Urges Ban

August 28, 2009 -

The debate over graphic Japanese sex games such as the disgusting and controversial RapeLay continues with word that the United Nations is stepping in.

At a meeting earlier this month, the U.N.'s Committee on the Elimination of Discrimination against Women called for a ban on explicit video games and anime. As reported by Anime News Network, the committee urged Japan to ban "the sale of video games or cartoons involving rape and sexual violence against women which normalize and promote sexual violence against women and girls."

The committee also expressed concern "at the normalization of sexual violence in the State party as reflected by the prevalence of pornographic video games and cartoons featuring rape, gang rape, stalking and the sexual molestation of woman and girls."

Via: Kotaku

167 comments

Online Game Lampoons Scandal-ridden Italian Premier

August 28, 2009 -

tell-all book in which the estranged wife of Italian Premier Silvio Berlusconi reveals her frustrations with his extra-marital dalliances serves as the basis for a new online game from T-enterprise.

In the game, the Berlusconi character must throw copies of his wife Veronica Lario's book into a furnace while dodging boulders.

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Report: Porn Ads in Game Mags from UK Publisher

August 11, 2009 -

British publisher Imagine routinely includes ads for pornography and sex chat services in the back of their video game magazines, according to a report at Overclock3D.

There, a UK man writing under the name "mayhem" describes sending his 8-year-old daughter out on a secret shopper mission to see whether she could purchase video game magazines containing such ads:

My 8 year old daughter walked in... On the lower shelf she picked out several magazines including Play (a Sony PlayStation 3 Magazine) and 360 (a Microsoft Xbox 360 magazine) both of which are published by Imagine Publishing. Neither of these titles had an 18 or 15 certificate on them. She also picked up several Future Publishing magazines and Dennis Publishing magazines.
 
She then proceeded to the check out were a young girl of about 19 years old had a quick look at the magazines and then scanned them in. My daughter then handed over the money and then walked out after saying thank you, and handed the magazines to me.
 
After a quick look through all the magazine I found that only Imagine Publishing had any sort of pornography contained within them...
 
So over all its been a interesting day finding out that such a major publisher (Imagine Publishing) has no morals when it comes to making money, even if it means serving up pornographic content to children that may read their magazines...
 

Via: fidgit

33 comments

Female Gamer Sees Sexism At Play in MMOs

August 10, 2009 -

Are the virtual worlds portrayed in massively-multiplayer online games inherently sexist?

Although she believes the situation is improving, Jaime, a veteran female gamer, still sees a great deal of sexism in MMOs. In a column for MMOsite she explains her view:

From my own experience, in the early days of MMOs – looking back at Ultima Online and EverQuest – there was a definite attitude that women simply didn't play games... Female players who identified their gender... [were] ignored. Women... [had] their skills and abilities in the game questioned...

Players began to slowly accept that there were women playing MMOs... Nonetheless, the attitude itself was still low and chauvinistic. I can recount at least half a dozen times while playing Dark Age of Camelot... [receiving] requests for pictures, breast size, age, if I was available for dating, and various sexual requests and connotations...

There's also been one constant: the harassing of female characters... whispers soliciting cybersex, of course, but also more innocent gestures such as the use of emotes to flirt at, kiss, poke, tickle, tease, grope, slap, and otherwise virtually sexually harass a female character.

Not surprisingly, Jaime sees the anonymous nature of the online world as a major contributing factor in MMO sexism.

87 comments

Report: EA Backs Off Controversial Booth Babe Plan for Comic Con

July 27, 2009 -

Electronic Art has apparently backed off a Comic Con promotion which encouraged attendees to "Commit an act of lust" with booth babes hired for the event.

Negative Gamer reports on EA's mea culpa:

Costumed reps are a tradition at Comic-Con. In the spirit of both the Circle of Lust and Comic-Con, we are encouraging attendees to Tweet photos of themselves with any of the costumed reps[...]

We apologize for any confusion and offense that resulted from our choice of wording, and want to assure you that we take your concerns and sentiments seriously.

It's all by way of promoting the publisher's upcoming Dante's Inferno. GamePolitics readers will recall an earlier controversy around the game when EA hired fake Christian protesters to march outside the Los Angeles Convention Center during E3.

26 comments

Video Games and the First Amendment

July 10, 2009 -

Over at GameTopius, paralegal-in-training Nikhil Baliga (who also has degrees in Political Science and Psychology) serves up a look at First Amendment issues as they relate to games.

While Baliga does a nice job of tracing some of the major case law, the article's main points could be stated with more clarity. This paragraph, for example, seems to imply that video games are not necessarily constitutionally-protected speech (they are):

What well intentioned, but usually ill informed, video game advocates often assume is that video games are constitutionally protected free speech. While there can be no doubt that video games are speech, the Supreme Court has stated that not all speech is constitutionally protected.

Later, Baliga explains that this is a reference to video games which might be considered legally obscene under the so-called Miller Test. The fact is, however, that the likelihood of that happening in the U.S. market, given the ESRB rating system, console licensing requirements and screening by major retailers, is roughly nil.

While there could be a non-commercial game or import (say, RapeLay) that might - might - meet the Miller obscenity standard, implying that commercial video games are not protected speech is roughly akin to saying that Hollywood movies aren't necessarily protected speech because there are also kiddie porn films.

Still in all, worth a read.

GP: Readers should note that Baliga is not a lawyer and neither is GP. So, take both opinions with the appropriate grain of salt.

19 comments

BioWare Will Include Sex Scenes in Games If They Fit the Plot

July 9, 2009 -

Despite taking a bit of a thrashing in the mainstream media, BioWare remains unfazed by the 2008 controversy that Fox News ginned up over the well-known and tenderly played sex scene in best-selling RPG Mass Effect. The noted game developer's upcoming title Dragon Age: Origins is set to feature more of the same.
 
In an interview with CVG, co-founder of BioWare, Greg Zeschuk discusses the inclusion of sexual interactions in video games:

I don't think [games] need to have [sex scenes], I think that in certain types of games it makes sense to have them... That said, I think from our perspective we want to reflect real human relationships... And if that involves some sort of intimate scenes, we want to provide those for the player.
 
It's based on the fact that this is a sophisticated mature experience. The same way that a kid's anime or cartoon will have a different style of content in it than a really serious drama, this is like a serious drama. Really what we're going for in all cases is emotional engagement, some kind of impact.

-Reporting from San Diego, GamePolitics Correspondent Andrew Eisen thinks Microsoft’s Project Natal could make for some interesting sexual interactions in video games...

26 comments

GP on CBC

June 24, 2009 -

I just completed an interview on CBC's Q program. Also appearing was Mike Thomsen of IGN.

The show was styled as a debate on sexual violence in games, with a lot of attention paid to RapeLay. I've never held back my contempt for the game and didn't on today's program.

I believe that they archive the previous day's show into a podcast. If you're interested in listening, check out the Q show website.

UPDATE: If you missed the program, CBC has posted the podcast version.

70 comments

Louisiana Bill Targeting Sexually Explicit Games Dies in Committee

June 19, 2009 -

Louisiana Senate Bill 152 began life as a clone of Jack Thompson's failed Utah legislation and died quietly this week in the Commerce Committee of the Louisiana House, according to The Old River Road, a blog which tracks Louisiana politics. Although we haven't yet seen a post about SB 152 at TORR, blogger Charlie Buras dropped us a line via Twitter last night to say the bill expired in committee.

Between birth and death SB 152 was completely reworked by its sponsor, Sen. A.G. Crowe (R). As for Thompson, he was nowhere to be seen in the process. The truth in advertising legal theory advocated by the disbarred Miami attorney quietly morphed into proposed civil sanctions against those who would distribute sexually explicit material to minors. The need for such legislation is not entirely clear, since such conduct is already an offense under Louisiana criminal law.

Although Crowe's Senate colleagues passed the bill overwhelmingly, House members seemed less impressed. At a hearing earlier this week the bill was diverted to the Commerce Committee.

UPDATE: The Times-Picayune has more details, including word that the Commerce Committee voted 12-2 to kill the bill. The estimated $1.6 million cost to administer the bill didn't help any. (GP: thanks to longtime reader BearDogg-X for the link!).

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prh99Devolvers response to Nintendo's creator program https://mobile.twitter.com/devolverdigital/status/56082061398444851301/31/2015 - 3:24am
Andrew EisenI only know of him being annoyed that IGDA mistakenly hosted on its anti-harassment tools page a blocklist he was on. What else was he critical of?01/31/2015 - 2:19am
Goth_Skunk@WonderKarp: Given Rosario's outspoken criticisms of the conduct of the IGDA, I would not be one bit surprised if he's being strong-armed into silence in closed-door meetings. He's not towing the party line, after all.01/30/2015 - 11:38pm
MechaTama31EZK: Thank you! (And I was able to see that you did it, only because you did it. How appropriate! :)01/30/2015 - 11:37pm
Matthew Wilson@Monte Nintendo is a Japanese company though. consoles are dead in japan. ps sony is a international company, so they do not much care about Japanese sales much.01/30/2015 - 10:11pm
MonteOnly one generation ago nintnedo had the best selling console. They know their games are still popular and can move their hardware. They just need to focus on better gaming hardware and advertising (their youtube policy not helping)01/30/2015 - 9:58pm
MonteI'd expect Nintendo to keep making consoles, much like the gamecube i doubt nintendo will see the Wii U as a sign of the end for consoles. There are multiple reason why the Wii U failed a big one being marketting.01/30/2015 - 9:55pm
Wonderkarpwhen asked on Twitter, the Chairman said He couldnt comment at this time https://twitter.com/siloraptor/status/561284497275367424. still looking for facts01/30/2015 - 9:41pm
Wonderkarphttp://pressfarttocontinue.com/2015/01/30/igda-puerto-rico-closed/ this is what I have so far01/30/2015 - 9:27pm
Wonderkarpso allegedly, IGDA has closed their Puerto Rico branch. This comes after the Chairman of the Puerto Rico branch was blocklisted by Randi Harper. I'm trying to dig up more info on it. all I have is a link with some info, but its not cited.01/30/2015 - 9:27pm
Andrew EisenSo, kinda like the Wii U just with a GamePad that's portable?01/30/2015 - 9:13pm
Matthew Wilson@AE I hope they do a Ipad/iphone thing. make a home console/handheld where games are playable on both. that is what I would want from them.01/30/2015 - 9:00pm
Andrew EisenThat would be a shame but as long as I can play comfortably on my TV I'll probably be fine with whatever the future brings.01/30/2015 - 8:56pm
Matthew Wilson@AE I would get used to it. I do not think nintendo is going to do another home console , but I suspect a hybrid one. 1. they are doing worse than the gamecube. 2. the home console market is dead in japan. even the ps4 isnt selling there.01/30/2015 - 8:54pm
Andrew EisenAside from that (and the aiming isn't too smooth but it's turn based so it's not a big deal (maybe better with Circle Pad Pro or New 3DS?)) my only other quibble is I'd much prefer playing it on a console. But I say that about nearly every handheld game.01/30/2015 - 8:39pm
Andrew EisenFrom what I've seen of Valkyria Chronicles, this is significantly slower. Mechanically, it's fine and plays into the game well. It just takes too long.01/30/2015 - 8:37pm
Matthew Wilsonyup like VC it moves every enemy each turn one by one.01/30/2015 - 8:33pm
Andrew EisenI played most of the Codename Steam demo. Pretty neat so far but the enemy turn (it's turn based) takes way too long.01/30/2015 - 8:31pm
Goth_SkunkJust finished the first episode of Life is Strange. The writing is hit-or-miss, the lip-syncing is awful (but I can't fault an indie dev for that), but the chronokinesis mechanic is dynamite. Love the concept. Can't wait to play more.01/30/2015 - 8:23pm
Andrew EisenNintendo invites disaster!01/30/2015 - 7:34pm
 

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