Origin PC: The Term 'Steam Machines' All But Dead

January 7, 2015 - GamePolitics Staff

PC maker Origin (not to be confused with EA's digital distribution platform of the same name) says that the term "Steam Machines" is all but dead and that Valve will reveal new details on its Steam controller and other related Steam stuff at the game Developers Conference in March.

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Valve: No Steam Dev Days This Year

January 7, 2015 - GamePolitics Staff

Valve Software says it won't be hosting a Steam Dev Days event like it did last year. Speaking to Gamasutra, the company said that the event is meant to highlight important things the company is working on. Last year the company revealed its Steam Machines and more details on its Steam OS and Steam controller. Apparently the company has nothing to show off this year.

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'Aliens' Games Disappear From Steam Catalog

January 2, 2015 - GamePolitics Staff

Some eagle-eyed commenters on Reddit have noted that several games have been removed from Steam... and from other digital distribution platforms in the new year. According to the Reddit thread, both Aliens: Colonial Marines and the 2010 version of Aliens vs. Predator have been removed from the Steam catalog.

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Steam Hits 8 Million Concurrent Online Users On Holiday Weekend

January 2, 2015 - GamePolitics Staff

Over the weekend - and in the midst of Steam's Holiday Sale - Valve's digital distribution platform managed to reach a milestone of over 8 million concurrent players online using the service at one time. On Sunday, December 28, a peak of 8,357,541 players were online at once at one point, according to the Steam Game and Player Statistics page.

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'Hatred' Gets Approved on Steam Greenlight

December 30, 2014 - GamePolitics Staff

Creative Destruction's ultra violent action game Hatred has been approved on Steam Greenlight by the Steam community. The road to getting on Greenlight has been an interesting one for Creative Destruction. Earlier this month Creative Destruction managed to get its "mass shooter" action game on Steam Greenlight only to have it pulled by Valve after only a few hours. At the time Valve's Doug Lombardi said that Hatred wasn't a good fit for Steam.

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Zampella: Almost Eight Million Playing 'Titanfall' Now

December 19, 2014 - GamePolitics Staff

Respawn Entertainment founder Vince Zampella admits that he may have erred on the decision to make the PC version of Titanfall Origin-only and revealed just how many people are currently playing the game. Speaking to Game Informer, Zampella describes the game as "obviously pretty successful."

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Valve's Steam Holiday Sale Is Alive!

December 18, 2014 - GamePolitics Staff

Valve's annual Holiday sale is alive and kicking, offering deep discounts on various games from now until January 2.

During the sale Steam customers can take advantage of special deals running every 12 hours and new "Featured Deals" happening daily. Like last year's sale, Steam users can also vote in the Community Choice promotion to determine which games receive deeper discounts. Those who participate in the sale may also earn exclusive Holiday Sale Trading Cards.

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Valve Region Locks Steam Gifting in Some Territories

December 18, 2014 - GamePolitics Staff

Those looking to take advantage of Steam due to currency differences to save a couple of books will have a harder time thanks to a change in policy from Steam owner Valve Software.

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Valve Reinstates 'Hatred' on Steam Greenlight

December 17, 2014 - GamePolitics Staff

Maybe the Christmas Spirit moved them, or maybe they thought it should be up to the community - but whatever the reason - Valve has decided to reinstate Creative Destruction's controversial game Hatred on Steam Greenlight.

If you haven't been paying attention to the situation, Valve removed the game (which its developers describe as a mass shooting action game where you gun down people for no particular reason) from Steam Greenlight a few hours after the project went live on the service, with Valve's Doug Lombardi saying the game wasn't a good fit for Steam.

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Valve Removes 'Hatred' From Steam Greenlight

December 15, 2014 - GamePolitics Staff

Creative Destruction's controversial mass shooter game Hatred launched a Steam Greenlight page today, but within hours of it going online Valve decided to take it down. The game was announced back in October to a mixed reaction from the community due to its violent nature and because it seemed to glorify mass shootings.

Valve's Doug Lombardi tells Eurogamer that Hatred isn't a good fit for Steam:

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PSA: How To Transfer Your 'Dark Souls' PC Saves from GFWL to Steam

December 15, 2014 - James Fudge

Today is the day to finally give Games For Windows Live the heave-ho on the Steam version of Dark Souls: Prepare To Die Edition. Bandai Namco revealed details on how users can go about transferring save files and achievements to Steamworks today on this page.

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Valve Temporarily Shuts Down and Resets Steam Holiday Auction

December 12, 2014 - GamePolitics Staff

Valve's first annual Holiday Auction ran into a bit of a snag in its early outing and has been rebooted due to some questionable activity by a small minority of participants, according to this Ars Technica report. The idea behind the auction was simple: Steam users could trade their unwanted inventory items for gems that could then be used to bid on 2,000 Steam game codes (with a total of 200,000 copies being sold during the course of the auction).

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Steam Version of 'Dead or Alive 5 Last Round' Won't Have Online Play At launch

December 4, 2014 - GamePolitics Staff

Dead or Alive 5 Last Round is coming to Steam on February 17, but it will be missing online play at launch. On the game's Steam product page publisher Koei Tecmo tells potential buyers that "Online modes for Dead or Alive 5 Last Round will be added in a patch within 3 months of release." Further details on why the online mode won't be available at launch were not revealed by either the publisher or developer Team Ninja.

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'Red Faction Guerilla' Dumps Games For Windows Live in Favor of Steamworks

December 3, 2014 - GamePolitics Staff

The Steam version of Red Faction Guerilla is dumping Games For Windows Live in favor of Steamworks for multiplayer thanks to a new update from Volition and Nordic Games (Nordic Games acquired the IP in a THQ bankruptcy fire sale).

The new and improved Steam version offers Steam Trading Cards, the Behemoth Mode, matchmaking and multiplayer via Steam, six Wrecking Crew maps, leaderboards, voice chat, and Steam achievements.

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Peter Molyneux Shares His Opinions On The Pitfalls of Kickstarter and Steam Early Access

December 2, 2014 - GamePolitics Staff

In an interview with TechRadar, Fable series creator Peter Molyneux says that utilizing the services of Kickstarter and Steam Early Access too soon in a game's development process can ultimately have a detrimental effect on the final product. Molyneux is speaking about his own experiences in funding his god-sim game, Godus.

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Valve Unveils Steam Broadcasting

December 2, 2014 - GamePolitics Staff

Steam has made live streaming a reality with a new update today to its beta client. Valve unveiled the new Steam feature here and highlighted some of the things you and your friends can do with it.

Dubbed Steam Broadcasting, anyone who uses Steam can stream audio and video from any game available on the service over the Internet, and that content can be viewed either by the public at large or only by people on their friends list (depending on your settings).

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Steam 'Exploration Sale' Discounts over Five-Thousand Games

November 26, 2014 - GamePolitics Staff

Valve Software has kicked off its annual sale. While it doesn't call it a "Black Friday" or "Cyber Monday" sale like others do, it is intended to land on those days for maximum effect. This year's "Steam Exploration Sale" runs from November 26 to December 2 and features discounts and deals on 5,649 games right now.

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'Dark Souls' Migration to Steamworks Delayed Until December

November 26, 2014 - GamePolitics Staff

Those wanting to ditch Games for Windows Live in favor of Steamworks for multiplayer, leaderboards, and achievements in the PC versions of Dark Souls will have to wait a bit longer.

Bandai Namco and From Software announced on Steam that testing Dark Souls: Prepare to Die saves and achievements to Steam is taking a bit longer than expected and has forced them to push the migration to Steam to sometime in December.

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Valve Makes Changes to Trading Steam Gift Codes

November 25, 2014 - GamePolitics Staff

In a move meant to stifle the activities of Steam code resalers, Valve Software has announced a new policy for gift codes. Going forward you will no longer be able to trade Steam gift codes for at least thirty days, according to Valve. There will be no restrictions on giving these codes away as gifts, as intended.

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Report: Valve Making Changes to Steam Early Access Guidelines

November 21, 2014 - GamePolitics Staff

It looks like Valve Software has decided to tighten up the rules a bit on Steam Early Access games, according to Gamasutra. In a new post on the official Steam Partners site and in emails sent out to developer partners this week, Valve laid down some new rules for Steam Early Access games.

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Poll: Will Paranautical Activity Make Its Way Back Onto Steam?

October 24, 2014 - Andrew Eisen

Earlier this week, indie game Paranautical Activity was mislabeled as an Early Access title when it launched on Steam.  This upset one of the game's developers who issued a few profanity-laden tweets culminating in:

"I am going to kill gabe newell. He is going to die."

In response, Valve removed the game from Steam.

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'Shroud of the Avatar' Coming to Steam Early Access in Late November

October 23, 2014 - James Fudge

Richard Garriott (best known as the creator of the popular Ultima series and the MMO Ultima Online) and his studio Portalarium are taking the next step to get his online RPG Shroud of the Avatar to Steam Early Access.

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'Dark Souls' Players Will Be Able To Transfer Game Data From GFWL To Steamworks In November

October 21, 2014 - GamePolitics Staff

It looks like From Software and Bandai Namco are finally going to ditch Games For Windows Live. After saying earlier in the year that they were going to stick with the multiplayer matchmaking system for PC games from Microsoft, From Software says that it will allow gamers to transfer over their Dark Souls characters, progress, and Achievements to their Steam accounts later this year. GFWL rankings will not be transferred over.

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'Paranautical Activity' Developer Threatens Gabe Newell, Gets Game Pulled From Steam

October 21, 2014 - James Fudge

Paranautical Activity developer Mike Maulbeck was upset that his game made the front page of the Steam store labeled as an "early access" title yesterday. It is not an early access game, and so as some like to do, he took to social media to vent in a series of tweets. But as his tweets came out in rapid succession, Maulbeck said something he later regretted - he threatened Valve founder Gabe Newell's life.

Before that, he called Valve and its digital distribution service every name under the sun:

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Racist Steamworks Mod for 'Plague Inc: Evolved' Takes Heat

October 7, 2014 - James Fudge

A Steamworks mod for Plague Inc: Evolved on Steam (currently available as of this writing) is catching some heat for its highly racist themes and a title that leaves very little room for interpretation.

The name of the mod is "Niggas Conquering the World (ALPHA)," and features a picture of President Barack Obama, a caption photo of former president George W. Bush saying "Nigga what," and a photo of African American gang members holding guns.

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Humble Store Offers 'RPG Maker VX Ace' and More For Cheap

October 3, 2014 - GamePolitics Staff

For the next two days, those who want a nifty entry level tool to develop a role-playing game can buy Enterbrain's RPG Maker VX Ace for just $17.49 as part of the Humble Store's RPG Weekend sale. RPG Maker VX Ace normally retails for $69.99, so this is a pretty dramatic price cut.

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Steam Curators Must Disclose 'Paid Recommendations'

October 3, 2014 - GamePolitics Staff

Valve Software has updated it terms and conditions related to Steam Curators, making it a requirement for anyone that is paid for a recommendation to disclose it to customers. Valve launched the Steam Curator system as part of a large-scale update in September.

"If you've accepted money or other compensation for making a product review or for posting a recommendation, you must disclose this fact in your recommendation," reads the updated terms page.

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'Ryse' PC Features Don't Include Microtransactions

September 25, 2014 - GamePolitics Staff

A lengthy post on Crytek's official blog reveals details about the new features PC gamers will get in Ryse, and one thing removed from the game that probably wouldn't be welcomed on the platform anyway. According Crytek the game will support 4K Resolution, various customization options (related to graphics settings, mostly), and 4 DLC packs that were previously released for the Xbox One version of the game.

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PSA: Valve Launches 'Steam Music Player'

September 25, 2014 - GamePolitics Staff

Valve has launched Steam Music Player, which lets users listen to MP3s while playing games in Steam. The Music Player allows users to create their own playlists, queue up mixes, listen to albums, and MP3s on your computer.

To go along with today's launch, Valve has some of the Half-Life and Portal soundtracks DLC available for free to those who own the related games and the documentary.

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Steam Now Has More Than 100 Million Active Users

September 23, 2014 - GamePolitics Staff

While announcing its new Steam Discovery update, Valve also revealed that the service now has more than 100 million active accounts, up by 25 million from the 75 million figure the company revealed in January.

Valve also announced that more than 3,700 games are available to consumers on Steam, and that more than 1,300 games have been added in 2014. That's a dramatic increase compared to the 304 titles that were added to Steam in the first nine months of 2013.

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PHX Corphttps://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/description apparently Bloodstained: ritual of the night will have a Wii U version(through Armature Games)05/26/2015 - 9:02pm
WonderkarpSo I found out I'm Invincible Today. I drove through a Tornado and didnt even know it. was windy and torrential downpour but I drove through like a boss. 05/26/2015 - 7:35pm
ZenEnded up giving the code to Andrew so he gets to be the other guinea pig lol.05/26/2015 - 6:53pm
ZenSo...who wants to help with an experiment and get a free game for 3DS and possibly Wii U lol? Gave a friend the Wii u OlliOlli code from the Humble Bundle and it gave him the 3DS one too. Still have a 3DS code which may give a Wii U version too.05/26/2015 - 4:35pm
Zenjust wish they had been as open about development as they were with X1 and PS4. All we got were interviews saying everything was great and then this lol.05/26/2015 - 4:14pm
ZenYeah, he brought it up again as time went on and stated it was not to be taken seriously. And I am in NO way defending people who are acting like...well....the not so nice way to say "butts". And I don't personally think they haven't worked on the game, I05/26/2015 - 4:12pm
Andrew EisenSo I can see why Bell would be ultra defensive and snippety. But, again, still not an advisable thing to say.05/26/2015 - 3:57pm
Andrew Eisennot to mention horrifically insulting.05/26/2015 - 3:56pm
Andrew EisenAgreed, even out of frustration, not an advisable thing to post. As for the rest, sounds like it thought its tweeks and optimizations would work. The idea that it was stringing everyone along and not actually working on it is nearly nonsensical...05/26/2015 - 3:55pm
Zenand looking great...yet refused to even show a single screen shot while touting their open development on X1 and PS4. People are now asking if they even worked on the game or if it was dropped in the beginning & they were keeping up appearances instead.05/26/2015 - 3:53pm
ZenI understand that, but making a blanket statement to cover an entire market like that will do nothing more than push consumers away or alienate a group. Other issues stem from the interviews and public announcements they made stating the game is running05/26/2015 - 3:52pm
Andrew EisenNot an advisable thing to post, I'll grant you.05/26/2015 - 3:47pm
Andrew EisenReading the thread, it looks like he's just getting frustrated with the obnoxious and unreasonable members of the board (most of whom signed up that day).05/26/2015 - 3:47pm
ZenNintendo users in general by stating "Yup, and if you need to pass this on, we really dislike Nintendo users." on their forum. Sincere or not, it's annoyed some fans & put doubt on the company even trying.05/26/2015 - 3:35pm
ZenThey pushed that even just a few months ago it was running great, with effects, but they just needed a few tweeks before release. I posted about this last night, but it has since cycled thru. Ian Bell also had some fairly disparaging things to say about05/26/2015 - 3:34pm
Matthew Wilson@AE @iamc they admired they cant do wiiu, and they have a valid reason for it. the wiiu is too weak.05/26/2015 - 3:24pm
Andrew EisenLied about what?05/26/2015 - 3:11pm
IanCThey outright lied, they kept pushing that it was coming out on Wii U right to they got a publisher, then went quiet. Funny that...05/26/2015 - 3:09pm
Matthew Wilsonhttp://www.vg247.com/2015/05/26/project-cars-struggling-to-hit-720p30fps-on-wii-u/ I love that he is honest. they admited that they are at their wits end with the wiius hardware.05/26/2015 - 1:48pm
E. Zachary KnightHumbleSupport has said the codes don't expire. So That is pretty tempting.05/26/2015 - 1:38pm
 

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