'Wasteland 2' Releasing in August

May 21, 2014 - GamePolitics Staff

Developer inXile has announced in its latest Kickstarter update for Wasteland 2 that the game will officially be released in August. Wasteland 2 was successfully funded on Apr 17, 2012 via a rather impressive Kickstarter campaign that raised over $2.9 million by its close and was backed by 61,290 people. The post apocalyptic action RPG - which was the inspiration of the Fallout series of games from Interplay (now owned by Bethesda) - was also released on Steam Early Access in December of last year.

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PSA: Final Fantasy 3 Coming to Steam 'Soon'

May 9, 2014 - GamePolitics Staff

Square Enix has confirmed that it plans to bring its classic RPG Final Fantasy 3 to PC platforms via Steam sometime this year.

Square Enix says that the new game will feature new and improved story sequences and 3D graphics, optimized browsing of in-game information such as the monster bestiary and other game records, new visual designs for the Job Mastery Cards, and generally upgraded graphics. Besides the cosmetic changes and the control optimizations for the PC, Final Fantasy 3 will be an identical experience to what has already been released on consoles and hand-helds.

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Space Engineers Sells 500K Units To-Date on Steam Early Access

May 6, 2014 - GamePolitics Staff

Prague-based independent developer Keen Software House says that its space-based sandbox game Space Engineers has sold more than 500,000 copies on Steam Early Access. That's not too shabby for an indie game that has been on the market since Oct 23, 2013.

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Valve Removes 'Earth: Year 2066' From Steam Early Access

May 6, 2014 - GamePolitics Staff

Valve Software is paying attention to users complaints about Earth: Year 2066. The Steam Early Access title, a "first-person sci-fi post-apocalyptic open-world game" developed by Killing Day Studios, has finally been pulled from the catalog, with Valve offering those who purchased the game a full refund until May 19.

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Infinite Space III: Sea of Stars Available Via Steam Early Access

April 18, 2014 - GamePolitcs Staff

Indie developer Digital Eel let us know that its crowd-funded 3D space exploration game, Infinite Space III: Sea of Stars is now available via Steam Early Access.

"Even as development continues, we're very excited to be able to share Sea of Stars early with Kickstarter backers and the gaming community at large," the company said today. "Steam's Early Access allows you to play work-in-progress versions of the game (new build updates are automatic), provide critical feedback and actually help shape its creation."

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'UFHO2' Developer Releases Game to Pirate Bay After Over Two Years of Waiting for Steam Greenlight Approval

April 15, 2014 - GamePolitics Staff

Ciro Continisio, the developer behind the successfully crowd-funded turn-based strategy title UFHO2, released his game as a torrent on Pirate Bay after the game failed to get approved via Steam's Greenlight program. The game was successfully funded by a Kickstarter crowd-funding campaign in early 2012, and in August of that same year Continisio submitted it to the Greenlight program.

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Developer: Steam Greenlight Will Be Gone in 12 Months

March 25, 2014 - GamePolitics Staff

Curve Studios design director Jonathan "Bidds" Biddle has found himself in the spotlight today after tweeting that Valve will be making dramatic changes to its Steam Greenlight program. Biddle said on Twitter that the system, which lets users cast a "Yes" or "No" votes on pitches for potential products to be listed on Steam, will be gone by this time next year.

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Positech Games Warns Against Constant Game 'Sales'

March 21, 2014 - GamePolitics Staff

Indie developer Positech Games said via a new blog post that game sales (like the kind found on Steam and in the Humble Bundle) are providing the endorphin rush instead of the fun of actually playing the games players are purchasing at deep discounts. Positech Games' Cliff Harris says that these kinds of sales are insidious dangers that normalize huge price reductions.

"This is a big psychology trick that is being used to siphon money from gamers, and it's a bad thing," he said. "And if we can - and I think we probably can't - we should stop it."

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Steam Offers User Tools to Report Inappropriate Game Content

March 17, 2014 - GamePolitics Staff

A new feature on Steam (that has not been launched yet to our knowledge) will allow Steam users to report products that contain inappropriate content like pornographic material or themes, content that violates a law in certain jurisdictions, hate speech, child exploitation, is fraudulent or is some type of malware, etc. The news comes from an image posted by Steam Database.

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OnLive Reveals New Executive Chairman, Two New Services

March 5, 2014 - GamePolitics Staff

OnLive isn't back because it never left, but it is making headlines today by introducing several new services that it hopes can get it back on top of the video game streaming heap. First the company revealed that former IGN chief Mark Jung is its new executive chairman, and that it has launched OnLive Go and CloudLift. It has been working on this new technology since 2012 when the company fired most of its staff, sold itself to an investment firm and reformed under the same name.

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Report: Steam Allows Developers to Set Up Their Own Discounts

February 26, 2014 - GamePolitics Staff

Uncovered by a user on Reddit, a page from Valve's private Steamworks community shows that the company will allow developers to set their own sales. In the past Valve and a developer would have to work together in order to set up a sale for a game.

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Gabe Newell Explains How Valve's Anti-Cheat System Works

February 18, 2014 - GamePolitics Staff

A Reddit thread raising concerns over how Valve's anti-cheat system (or VAC) works caught the eye of Valve CEO Gabe Newell, who took the unusual step of posting a detailed response explaining how it all works and why Valve's system must access data sometimes to identify and ban suspected cheaters. Newell addressed head-on concerns in the Counter-Strike: Global Offensive sub-Reddit that Valve was spying on players' internet usage.

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Rust Surpasses One Million in Sales on Steam Early Access

February 11, 2014 - GamePolitics Staff

Rust creator Garry Newman says that his game has managed to sell over one million copies through Steam's Early Access program. The game, which is still in the early stages of development started off as a clone of DayZ, but recent changes like the removal of zombies have made the game more about survival than survival horror.

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Valve Wins German Lawsuit Concerning Used Digital Games Sales

February 7, 2014 - GamePolitics Staff

According to the web site for law firm Osborne Clarke, the results of the German court case against Valve for not allowing Steam accounts to be transferred or the ability to sell pre-owned Steam games are in.

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Bugbear's 'Next Car Game' Rakes in $1 Million in a Week

January 30, 2014 - GamePolitics Staff

Game developer Bugbear Interactive has announced that its Steam Early Access initiative for its new racing game, simply called "New Car Game," is a smashing success. The company said on the official website for the oddly named game that they managed to generate $1 million in sales in its first week of availability. A free tech demo of the game is available to those willing to sign up for the company's newsletter as well - if you want to try the game before you actually pay any money for it.

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Alienware Changes Tune on Steam Machine Upgrades, But Says 'It Won't Be Easy'

January 23, 2014 - GamePolitics Staff

Earlier this week Alienware said that its Steam Machines - custom PCs that sport Valve's steam OS, hardware to support it, and a nifty Steam Controller - were not upgradeable and that it would use a release schedule similar to the iPad to get new hardware out there. Today the company is saying that there was a bit of a miscommunication in its original message.

What the company meant to say, apparently, is that you CAN upgrade the Alienware-branded Steam Machine, but it won't be an easy thing to do.

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Alienware Plans Annual Steam Machine Releases

January 21, 2014 - GamePolitics Staff

Here's the problem with letting a bunch of different PC manufacturers make something and use a brand like "Steam Machines" - you are going to get some wildly different products and price ranges that can be pretty darned costly for rank and file consumers whose last names aren't "Rockefeller," "Bloomberg," "Trump," etc. That's what is happening with Alienware's version(s) of the Steam Machine.

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Super Podcast Action Committee - Episode 84

January 20, 2014 - GamePolitics Staff

On this week's show hosts Andrew Eisen and E. Zachary Knight talk about the latest GamePolitics poll (SimCity's offline mode), the plastic surgery game that got booted off Apple App store and Google Play store, the changes made to the Steam Controller, and Nintendo's ongoing financial woes due to poor Wii U sales. Download Episode 84 now: SuperPAC Episode 84 (1 hour, 12 minutes) 83.3 MB.

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Gabe Newell 'Fine with Origin on Steam Machines'

January 17, 2014 - GamePolitics Staff

In a thread on Reddit, Valve front man Gabe Newell said something that surprised a lot of people: that he's okay with EA's Origin digital distribution platform running on Steam Machines. While we don't know how Steam OS and Origin would cooperate within the same environment, Newell's comments continue to illustrate Valve's commitment to being an all-inclusive platform for all kinds of games and methods of delivery, etc.

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Report: Valve Paid Community Content Creators $400K in First Week of January

January 17, 2014 - GamePolitics Staff

According to information coming out of Valve's Steam Dev Days event from Steamdb, Team Fortress 2 and Dota 2 content creators were paid a collective $400,000 in the first week of 2014.

"In the first week of 2014, $400k was paid out to content creators", noted Valve during the second Steam Day. The content in question is made by ordinary players in the community who then resell it to fellow players.

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Ghost Recon Online Coming to Steam Early Access

January 16, 2014 - GamePolitics Staff

Ubisoft is the first major publisher to launch a major game via Steam's early access program. Is this the beginning of a trend where developers and publishers who make PC games take their games to Steam and let players play early alphas to shape the game before it officially launches? We're not sure but if it is, it looks like Ubisoft will be on the ground floor of the trend embraced by indies.

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Steam Client Beta Supports VR Mode

January 14, 2014 - GamePolitics Staff

Two of the companies that had the biggest buzz coming out of the Consumers Electronics Show in Las Vegas last week were Oculus (for a new version of its Oculus Rift VR gaming headset) and Steam (for its Steam Machines and Steam Controller), so it is interesting that Valve has announced plans to bring the two PC gaming devices together. Steam is now testing an experimental mode that uses the virtual reality headset Oculus Rift in the most recent Steam Client Beta.

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Valve Hopes Steam Controller Will Be Able to Support Complex PC Games like Dota 2

January 10, 2014 - GamePolitcs Staff

Valve's Steam Controller has been getting a mixed response from journalists who finally got to try out the hardware at the Consumer Electronics Show in Las Vegas this week. Valve recognizes that the controller still needs a lot of work and tweaking, but ultimately the goal is to make it work with all kinds of games - even games that one would think "require" the use of a mouse and keyboard.

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Steam Family Options Beta Rolled Into Steam Client

January 9, 2014 - GamePolitics Staff

Valve has launched a beta of the new "family options" for its Steam digital distribution service that makes it easier for parents to put limits on content for their children.

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Prices on Third-Party Steam Machines Vary Wildly, Offer Different Hardware Configurations

January 7, 2014 - GamePolitics Staff

Last night at its Consumer Electronics Show press conference Valve Software revealed that 14 third-party hardware manufacturers were working on Steam Machines that would run its Steam OS operating system and would support the Steam controller. The prices among these manufacturers for the customized Steam Machines vary wildly, with a starting price of $499 all the up to the ridiculous price of $6,000.

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Report: 12 Companies Set to Build Steam Machines

January 6, 2014 - GamePolitics Staff

Twelve more companies have lined up to build Steam Machines - machines meant to be used with a high definition television set in the living room that run Valve's Linux-based operating system Steam OS and support the Steam controller. This news comes from an Engadget report. Valve is set to hold its Consumers Electronics Show press conference this evening, where it will make a number of announcements related to these systems and its custom-built game-focused operating system.

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Dayz Sell 400K Through Steam Early Access

January 2, 2014 - GamePolitics Staff

Developer Bohemia Interactive recently revealed that more than 400,000 people have put down their hard-earned money to buy DayZ during its first week on Steam Early Access. The game, which began its life as a mod for Arma 2, was released on December 16.

While some people who might not otherwise be interested in a game like DayZ are taking note because of its popularity, Bohemia Interactive is warning potential customers that the game they are thinking about buying early is not finished and still contains a lot of bugs.

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Steam Hits 7.6 Million Concurrent Users Over the Weekend

December 30, 2013 - GamePolitics Staff

According to Valve's statistics page for Steam, the online service has set a new concurrent user record. On Dec. 29 Steam had 7.6 million of its 65 million members logged in at the same time, setting a new record for peak concurrent usage. This number is up slightly up from 7 million concurrent users recorded over the Thanksgiving holiday weekend and the all-time high of 6 million concurrent users in 2012.

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Still Time to Get Left 4 Dead 2 for Free

December 26, 2013 - GamePolitics Staff

If you heard that Valve's hit Zombie shooter Left 4 Dead 2 was free for a limited time but didn't get it yet - don't fret, there's still time. According to Valve's Left 4 Dead blog you have until 9 am PDT, or 1 pm EDT. From the blog:

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DayZ Early Access Generates $5.1 Million in First 24 Hours on Steam

December 18, 2013 - GamePolitics Staff

The standalone early access version of the zombie survival game DayZ has managed to generate sales in the $5.1 million range in its first 24 hours since launch, with new players joining the zombie survival adventure every hour (88,000 survivors joined in the first 12 hours), according to Bohemia Interactive's CEO Maruk Spanel.

He revealed on his blog that, after 24 hours of being made available, 172,500 copies of the game had been sold and 142,403 players were online. The early access version of the game landed on Steam earlier this week.

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Matthew WilsonI doubt it will change much.10/20/2014 - 7:21pm
MaskedPixelantehttp://www.bbc.com/news/technology-29689949 Google's current piracy fighting plan.10/20/2014 - 6:58pm
Andrew EisenYikes. http://boingboing.net/2014/10/20/vultures-circle-gamergate.html10/20/2014 - 6:25pm
Neo_DrKefkaDestructoid Editor in Chief stepping down after allegations surface about blacklisting will he be next? http://allmannerofnerdery.tumblr.com/post/100526443850/im-leaving-destructoid10/20/2014 - 6:05pm
james_fudgethere's some inside baseball stuff going on in this Andrew - likely some stuff we don't know10/20/2014 - 3:30pm
E. Zachary KnightGreat musical video about online trolling. https://www.youtube.com/watch?v=_nS-QeM2ne810/20/2014 - 2:46pm
Andrew EisenBut again, this whole thing is just too damn vague to form an opinion on.10/20/2014 - 2:40pm
Andrew EisenWithout the original communication, it's impossible to say if it could honestly be misconstrued as a friendly suggestion rather than an employer directive. However, it appears that subsequent emails should have cleared up any doubt.10/20/2014 - 2:40pm
Andrew EisenThose aren't the owner's words, they're Chris Dahlen's. For what it's worth, we do see an email from Gonzalez stating "you've already broken the only rule we set for you!!!!!!!"10/20/2014 - 2:38pm
Michael ChandraSo really the guy's own words strike me as "wah! How dare you disagree with me!" behaviour, which is the sort of childish attitude I am unfortunately not surprised by.10/20/2014 - 2:17pm
Michael ChandraCorrect AE, but then again the owner's own words are about "wishes", not about an order. No "we told him not to", but going against his wishes.10/20/2014 - 2:16pm
Matthew Wilsonyup. sadly that has been true for awhile.10/20/2014 - 2:10pm
james_fudgewelcome to 2014 politics. Increasingly fought online10/20/2014 - 1:54pm
E. Zachary KnightIt is honestly a shame that anyone has to publicly state they are against such vile behavior, but that is the sad life we live.10/20/2014 - 1:46pm
E. Zachary KnightDecided to publicly reiterate my opposition to harassment campaigns. http://randomtower.com/2014/10/just-stop-with-the-harassment-and-bullying-campaigns-already/10/20/2014 - 1:45pm
Andrew EisenMichael Chandra - Unless I overlooked it, we haven't seen how the directive to not talk about whatever he wasn't supposed to talk about was phrased so it’s hard to say if it could have been misconstrued as a suggestion or not.10/20/2014 - 12:35pm
Andrew EisenHey, the second to last link is the relevant one! He actually did say "let them suffer." Although, he didn't say it to the other person he was bickering with.10/20/2014 - 12:29pm
Neo_DrKefkahttps://archive.today/F14zZ https://archive.today/SxFas https://archive.today/1upoI https://archive.today/0hu7i https://archive.today/NsPUC https://archive.today/fLTQv https://archive.today/Wpz8S10/20/2014 - 11:21am
Andrew EisenNeo_DrKefka - "Attacking"? Interesting choice of words. Also interesting that you quoted something that wasn't actually said. Leaving out a relevant link, are you?10/20/2014 - 11:04am
quiknkoldugh. I want to know why the hell Mozerella Sticks are 4 dollars at my works cafeteria...are they cooked in Truffle Oil?10/20/2014 - 10:41am
 

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