TIGA Details Casual Games Event

May 9, 2011 -

UK game industry trade group TIGA has revealed the first details on its upcoming Casual Games Event scheduled for May 13 in London. The one-day event for casual and social game developers will feature speakers from BBC, BBC Worldwide Games, Autodesk, Channel 4 Education, Microsoft, Mo Pay, Disney, RIM, UKTI, Zylom and key members of the team who created ‘Tomb Raider’, Jeremy Heath-Smith and Adrian Smith.

Dr Richard Wilson, TIGA's CEO, says that the group's vision is to make the UK the best place in the world to make games and that casual games are a crucial part of the UK industry. TIGA’s new Casual Games Committee will support casual game developer members by raising their profile and by generating new business opportunities for them, he added.

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Tiga Forms Casual Division

March 15, 2011 -

UK trade group Tiga has announced that it has established a new division to support the growing legions of casual and social game developers in the region. The group that represents the UK's game development industry says that the new division can help studios network, develop strategic partnerships, identify trends in the market and offer discounts on software and tools when possible.

The group has also opened a ‘Casual Games Committee’, designed to "support companies creating games of all formats with production budgets between £10,000 and £300,000." Tiga added that this move is a response to “exponential growth in casual gaming platforms" in the region. Tiga members working on a casual game can apply to join, as long as their game's budget is within the previously stated guidelines.

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GDC or Bust: TIGA Helps Bring UK Developers to Annual Event

February 10, 2011 -

UK games industry trade group TIGA says that it plans to bring a "record number" of delegates from the United Kingdom to the Game Developers Conference this year. TIGA, in partnership with the UKT&I’s Trade Access Programme, has allocated 19 grants of £1400 ($2,250 USD) to assist companies with their exhibitor costs at GDC and Game Connection @ GDC.

"The UK game development sector is an export success story. A typical game developer generates 62 per cent of their turnover through the export of games," said Dr Richard Wilson, TIGA CEO. "Attending overseas trade shows helps game developers to maximise their export potential. TIGA is delighted to be an accredited trade association, working with UKT&I, to enable UK developers to achieve success at GDC."

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Company of Heroes Online Beta Shutting Down

February 2, 2011 -

Relic Entertainment announced via the Company of Heroes web site that it is shutting down Company of Heroes Online. The game never made it out of the beta testing phase. The World War II-themed real-time strategy / action game hybrid will officially close on March 31.

Relic also announced that it is no longer selling COHO Cash (the game's currency), and are urging players to spend cash they have now. Refunds for cash are not likely. While Relic describes the six month-long beta test as "successful" the future of the online game is in doubt:

"We are still working on our plans for the Company of Heroes franchise and are not ready to discuss details yet. We will be leveraging all the data and feedback the Company of Heroes Online Beta generated."

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TIGA, UKIE Quiet on Call to Merge

February 2, 2011 -

While TIGA and UKIE applauded the Livingstone-Hope Skills Review report released earlier this week, the trade groups representing in the interests of publishers and developers says that they have no plans to merge the organization into one entity - as the report suggested they do.

TIGA applauded recommendations that it has been seeking doe a very long time including using video games to promote the study of science, technology, engineering and mathematics subjects, and support for "Knowledge Transfer Partnerships." TIGA CEO Richard Wilson said he welcomes the proposal "requiring higher education institutions to provide good quality data about the employment destination of graduates from games courses and other disciplines relevant to the video games industry."

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Livingstone-Hope Report Calls for Merger of UK Trade Groups

February 1, 2011 -

A new report calls for UK trade groups TIGA and UKIE to work together to better support the industry in the region. The recommendation is part of the UK video games education review revealed today (the Livingstone-Hope report).

"Progress is all about simplification not complication," reads the report. "In order to be clearly heard, it is important to speak with a single voice. To be taken seriously the video games industry and its trade bodies must be united to raise awareness of the opportunities it offers and the issues it faces. Only then will it be able to effect change."

The report goes on to say that the UK games industry would be better served by one organization - possibly by combining the two groups.

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TIGA Renews Tax Relief Appeal to UK Government

January 26, 2011 -

UK video game industry trade group TIGA has re-released a revised 85-page document showing the positives of the government offering tax relief to the industry. The report, a revision of a document that was released to Labour Party government in 2008, was put together by TIGA, Osborne Clarke, games research firm Games Investor Consulting. The thrust of the report is that, if the government were to approve tax relief for the video game industry, it could create 3,366 industry jobs and create £431 million in investments.

TIGA says that this tax relief should be calculated in the same way that existing tax relief for British films is calculated.

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Frequent Pirate Bay Suitor Faces Financial Woes

December 17, 2010 -

He failed to buy out The Pirate Bay. In fact, he has failed at a lot of things in the last few years. Now Hans Pandeya, and his company Global Gaming Factory X, face creditors that want some of their investment back. Two creditors, collectively owed more than $220,000, have asked the courts put the company into bankruptcy.

Kennicott AB and Hercora Trading Technology say they are owed 1.5 million kronor ($220,000). The amounts, 906,200 kronor and 567,600 kronor respectively, were loaned to the company in August 2008. In an application to the Sweden's district court, the companies demand that GGF "is immediately placed in bankruptcy."

Pandeya blames much of his company's failure on not being able to purchase The Pirate Bay. TorrentFreak reports that Pandeya has been making offers left and right to buy various BitTorrent sites, but no one is accepting his offer.

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ECA T-Shirt Contest

September 11, 2008 -

Got design skillz?

The Entertainment Consumers Association is running a T-shirt design contest. How do you get involved? Just download this .pdf file. Here are some rules:

  • By entering the competition, you agree to give ECA exclusive rights to publish your work on our website and/or use your design on our T-shirt.
  • Jurying will be done anonymously and designs will be selected on the basis of merit and
    feasibility.
  • All finalists will receive a copy of the T-shirt design, and the winning designer will also receive a
    gift certificate for $100 to GameStop and a prize package valued at at least another hundred dollars.
  • The competition is open to U.S. and Canada residents only and is void where prohibited by law.
  • You can not infringe on anyone’s copyright with your design, and by entering the competition,
    you agree that your work is your own.
  • ECA will announce the winner on October 3rd at the E for All in LA. You do not have to be present.
  • Must be 18 years or older to enter the contest
     

The deadline for submission is September 30th. All entries should be e-mailed to the ECA at: info@theeca.com.

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

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Infophile@Matt: Apparently Dan Aykroyd actually is involved. We don't know how yet, though, but he's apparently going to be in the movie in some way.08/02/2015 - 4:17am
MattsworknameI still hold that not having the origonal cast invovled in any way hurts this movie, and unless the 4 actresses in the lead roles can some how measure up to the comic timing of the origonal cast, i just don't see it being a success08/02/2015 - 12:46am
MattsworknameMecha: regardless of what you think of it, GB 2 was a finanical success and for it time did well with audiances ,even if it wasnt as popular as the first08/02/2015 - 12:45am
MechaTama31I think they're better off trying to do something different, than trying to be exactly the same and having every little difference held up as a shortcoming. Uncanny valley.08/01/2015 - 11:57pm
MechaTama31Having the original cast didn't do much for... that pink-slimed atrocity which we must never speak of.08/01/2015 - 11:56pm
MattsworknameAndrew: If the new ghostbusters bombs, I cant help but feel it'll be cause it removed the origonal cast and changed the formula to much08/01/2015 - 8:31pm
Andrew EisenNot the best look but that appears to be a PKE meter hanging from McCarthy's belt.08/01/2015 - 7:34pm
Matthew Wilsonwhy, let me guess it runes like crap?08/01/2015 - 7:29pm
Andrew EisenInteresting. These throwers are different than the ones we saw in the earlier Ghostbusters prop pics. https://twitter.com/feigfans/status/62754147689817702508/01/2015 - 7:28pm
PHX Corphttp://www.neogaf.com/forum/showthread.php?t=1088640 NeoGAF: Warning: Don't buy Binding of Isaac Rebirth on 3DS08/01/2015 - 7:26pm
MattsworknameYou know what game is a lot of fun? rocket league. It' s a soccer game thats actually fun to play cause your A Freaking CAR!08/01/2015 - 7:02pm
MattsworknameNomad colossus did a little video about it, showing the world and what can be explored in it's current form. It's worth a look, and he uses text for commentary as not to break the immerison08/01/2015 - 5:49pm
MattsworknameI feel some more mobility would have made it more interesting and I feel that a larger more diverse landscape with better graphiscs would help, but as a concept, it interests me08/01/2015 - 5:48pm
Andrew EisenHuh. I guess I'll have to check out a Let's Play to get a sense of the game.08/01/2015 - 5:47pm
MattsworknameIt did, I found the idea of exploring a world at it's end, exploring the abandoned city of a disappeared alien race and the planets various knooks and crannies intriqued me.08/01/2015 - 5:46pm
Andrew EisenDid it appeal to you? If so, what did you find appealing?08/01/2015 - 5:43pm
MattsworknameIts an interesting concept, but it's not gonna appeal to everyone thats for sure,08/01/2015 - 5:40pm
Andrew EisenThat sounds horrifically boring. Doesn't sound like an interesting use of its time dilation premise either. 08/01/2015 - 5:36pm
Mattsworknamean observer , seeing this sorta frozen world and being able to explore without any restriction other then time. no enimes, no threats, just the chance to explore08/01/2015 - 5:34pm
MattsworknameAndrew: I meant lifeless planet, Time frame is an exploration game. Your dropped onto a world which is gonna be hit by a metor in 10 seconds, but due to time dilation ,you actually have ten minutes, so you can explore the world, in it's last moments, as08/01/2015 - 5:32pm
 

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