Nevada Lawmakers Defend Take-Two Las Vegas Deal

January 7, 2013 -

As news of the Sandy Hook Elementary shootings in Newtown, Connecticut were coming to light on December 14, the finishing touches were being put on a deal with the Nevada Economic Development Board and Take-Two Interactive (see Vegas Inc. for the details). This week that deal is being questioned by the media in the state.

Billionaire Ken Griffin Now Owns Six Percent of Take-Two

January 4, 2013 -

According to documents unearthed by Motley Fool, Billionaire Ken Griffin has increased his financial stake in publisher Take-Two Interactive. Ken Griffin's Citadel Investment Group now holds 5.5 million shares in the company, according to a December 28 filing with the Securities and Exchange Commission. That's a substantial jump from the 3 million shares of Take-Two stock held by Griffin's group in October of 2012.

2 comments | Read more

Take-Two CEO: Some Third-Party Publishers Will Not Survive Jump to Next-Generation of Consoles

November 30, 2012 -

Take-Two CEO Strauss Zelnick told attendees at the Credit Suisse 2012 Technology Conference in Scottsdale Arizona that he expects some third-party publishers to die off as they attempt to make the jump to the next console generation.

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Take-Two CEO: Annual Releases Can Hurt Franchise Sales

November 28, 2012 -

My, Mr. Zelnick sure is chatty this week.

Take-Two CEO Strauss Zelnick told GameSpot UK that the secret to Grand Theft Auto's continued success is the fact that the games are released years apart, making each debut special.

"It's our view that if you want intellectual properties to be permanent," said Zelnick, "then you run the risk in that circumstance of having consumers fall out of love with that franchise. [Activision] obviously views the world differently."

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Take-Two CEO: Next Gen Console Transition Will Kill a Dev or Two

November 28, 2012 -

The transition to the next generation of consoles will not be without a few casualties, says Take-Two CEO Strauss Zelnick.

"If you're not capitalized for the transition, you can find out that you're not there for the transition. And historically, in every transition that's occurred in this business, one or two third-parties have gone out of business."

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Cypress Hill Back-Up Singer Loses Appeal in GTA: San Andreas Lawsuit

November 2, 2012 -

The Hollywood Reporter reports that Michael "Shagg" Washington has failed to convince an appeals court in California that a lower court's ruling on his case against Take-Two Interactive over Grand Theft Auto: San Andreas didn't have merit. The lower court ruled that the case filed by the model and backup singer for the rap group Cypress Hill against Take-Two in 2010 was without merit.

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Easy Mode Gets Easier in Upcoming XCOM: Enemy Unknown Update

November 2, 2012 -

Apparently some XCOM: Enemy Unknown players have declared to 2K Games' Firaxis that easy mode isn't all that easy and that they wouldn't mind something done about it. Firaxis has listened to the community (as detailed in this forum thread) and plans to tone things down a bit with a second patch - release date to be determined.

Besides making the game a lot easier in easy mode across all platforms, the patch will deal with a number of other issues that have cropped up:

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Take-Two: Quarterly Sales Doubled, Still Posted a Loss

October 31, 2012 -

Take-Two Interactive today released its earnings report for the three months ended September 30, posting booming revenues for the quarter, but warning that it would fall drastically short of its full year projections. It posted net revenues of $273.1 million, up from $107 million from the same period a year ago. During that same period a year ago Civilization V: Game of the Year Edition helped drive the company's revenues.

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Take-Two Postpones Q2 Results, Reveals GTA V Release Window

October 30, 2012 -

Today publisher Take-Two announced that it would delay releasing its second quarter earnings report for the fiscal year 2013 and conference call due to the "catastrophic weather conditions in the regions of its corporate headquarters." New York City is currently suffering from the aftermath of Hurricane Sandy, which caused widespread flooding, power outages, and a closure of most means of transportation in and out of town.

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Curt Schilling Says Copernicus 'Wasn't Fun' and Details an Alleged Take-Two Publishing Deal

July 24, 2012 -

A nine-page article in Boston Magazine takes an in-depth look at why former Red Sox pitcher Curt Schilling's company 38 Studios failed and offers the first glimpse inside that company's studio structure, the dysfunction of management, Schilling's opinion on the Kingdoms of Amalur MMO Copernicus, and details on a publishing deal that Schilling claims was almost finalized.

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Take-Two Stock Declines on BioShock Infinite Delay News

May 9, 2012 -

Take-Two Interactive revealed that BioShock Infinite would not be released until early 2013. The game was scheduled for release in October of this year. Irrational Games' Ken Levine said that the extra time would be used to "make Infinite into something even more extraordinary." While fans of the series were disappointed by the news, Take-Two investors took it particularly hard; Take-Two's stock fell 5.7 percent to $12.64 by 12:30 pm after falling to $12.51 earlier in the day. The drop was the lowest intraday price for the stock since Oct. 5 of 2011.

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Take-Two CEO: THQ Won't be Around in Six Months

April 10, 2012 -

Update: Take-Two CEO Strauss Zelnick has issued a short statement to Game Informer apologizing for his comments about THQ:

"While discussing our strategy I spoke out of turn about someone else’s. It was inappropriate and I regret it."

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2K Marin Australia Layoffs Rumored

October 20, 2011 -

Another day, another story about game developer layoffs in Australia. This time it's at the 2K Marin studio in New South Wales. According to a Kotaku report, citing asource who wished to remain anonymous, 15 employees have been laid off from the studio formerly known as 2K Canberra. 2K Marin co-developed BioShock 2, and is reportedly involved in developing a new X-Com project.

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Red Dead DLC Was Released to Slow Used Game Sales

September 15, 2011 -

Here's something you don't want to hear from developers: we didn't make DLC to give fans new content, we did it to combat used game sales. I'm paraphrasing, but that's sort of what a top Take-Two Interactive executive told a gathering at ThinkEquity's 8th Annual Growth Conference in New York City earlier this week. Concerning the first batch of downloadable content released for its hit game Red Dead Redemption, he said:

18 comments | Read more

Layoffs Hit Two 2K Czech Studios

September 1, 2011 -

2K Czech has laid off more than 40 staff, according to a Develop report. The layoffs occurred at two studios operating under the 2K Czech brand. One group, based in Brno, has lost up to 40 developers, sources inside the company have told Develop. The other studio in Prague has laid off around 10 employees, according to insiders. Both studios employ around 200.

2K Games tells Develop that the layoffs do not mean that the company is changing the focus of the 2K Czech studio.

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Take-Two Wants to Use Social Gaming to 'Build Bridges' to AAA Franchises

July 22, 2011 -

Is the Grand Theft Auto franchise heading to Facebook and other social networks? Probably at some point, along with Take-Two's other high profile franchises, but at this point the company is dipping its toes into the waters. Speaking to IndustryGamers, Take-Two COO Karl Slatoff says that the recent launch of Civilization World on Facebook is the beginning of a larger strategy that will ultimately see social and traditional game spaces converging ever so slightly.

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2K Games President Inserts Foot In Mouth

July 13, 2011 -

A new interview with 2K President Christoph Hartmann over on MCV makes the top executive at the Take-Two label look a little foolish - not that it's MCV's fault. In that interview Hartmann degrades strategy games and Ray Charles among other things. His comments come about as part of a discussion on X-Com, the popular strategy games series that the company is reimagining as a strategy-themed shooter. Here's the first quote, about 90's strategy games:

"The ‘90s generation of gamers all love Xcom and we own the IP, so we thought OK, what do we do with it? Every studio we had wanted to do it and each one had its own spin on it. But the problem was that turn-based strategy games were no longer the hottest thing on planet Earth. But this is not just a commercial thing – strategy games are just not contemporary."

6 comments | Read more

No Shortage of Opinions on Brown v. EMA Decision

June 30, 2011 -

Hey GPers!  Up for some opinions on the recent Supreme Court decision that gave Leland Yee’s violent video game law the Kuribo Boot?

17 comments | Read more

L.A. Noire Banned in UAE

May 21, 2011 -

United Arab Emirates retail chain Geekay Games updated its Facebook page today with sad, if unsurprising news:

Unfortunate news, L.A. Noire has been banned. Sorry guys :(

Bummer.  The UAE’s National Media Council (NMC) did not reveal why it banned the game and so far, Rockstar has not commented on the situation.

Speculation has it that The Witcher 2 and Duke Nukem Forever will be the next titles to receive a wallop from the NMC banhammer.

Source: Middle East Gamers via Cheater87

-Reporting from San Diego, GamePolitics Contributing Editor Andrew Eisen

2 comments

Cypress Hill Singer Sues Rockstar/Take-Two Over 6-Year-Old Game

December 15, 2010 -

Would you believe yet another musician is suing a game developer/publisher?

Joining the ranks of No Doubt, Courtney Love and most recently, Axl Rose, Michael “Shagg” Washington, backup singer of rap group Cypress Hill, has filed suit against Rockstar Games and Take-Two.  He alleges that the main character of Grand Theft Auto: San Andreas was created using his image and life story.

6 comments | Read more

Take-Two Chairman Talks Digital Distribution, MLB License

December 2, 2010 -

Take-Two chairman Strauss Zelnick does not see a future where digital distribution surpasses big box retail. Speaking to Reuters the chairman and soon-to-be-CEO of the company said that the biggest opportunities for his company would continue to be at traditional retail. He also argued that the transition to digital distribution based on share would be gradual - growing from the current 10 percent share of the market to 25 - 30 "over time."

"I still think in five years the packaged goods business will dominate. It's kind of irrelevant to us, Zelnick told Reuters. "..basically the same gross margin, basically the same risk."

"We don't have any structural impediment to being profitable in a given year," he said.

He also told Reuters that his company is no longer so dependant on the Grand Theft Auto series as its only source of income.

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Take-Two Shuffles Upper Management

November 2, 2010 -

While we wait with bated breath for Pete’s Supreme Court coverage, let’s hop in the wayback machine and revisit the good times of GP’s early days.

Remember, years ago, when GamePolitics was all over any news concerning GTA series publisher Take-Two’s upper management.  Yes, if Paul Eibeler or Strauss Zelnick so much as blew their noses, boy howdy, we were there to report it.

Well, some of you may be interested to know that Take-Two Executive Chairman Strauss Zelnick will be adding the role of Chief Executive Officer to his resume as current CEO Ben Feder will be stepping down on January 1, 2011.  Said Feder:

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Mafia 2 Producer Apologies for Gay Space Marine Comment

September 23, 2010 -

While being interviewed by MTV’s Multiplayer blog last week, Mafia 2 Senior Producer Denby Grace was asked what he felt was the biggest problem current games suffer from. His answer was, “An obsession with gay space marines.”

This comment did nothing to endear Grace or 2K Games to a GayGamer columnist, operating under the moniker Wootini, who wrote about the comment:

I wasn't planning on buying Mafia 2, mostly because I'm over that whole sandbox crime drama genre, and also because I was more than underwhelmed when I demoed it at Pax East back in March. But now I wouldn't play it if you gave me a free copy. Why do people think talking like this is okay? What is wrong with people?

31 comments | Read more

No Mafia II for UAE

September 7, 2010 -

The United Arab Emirates’ National Media Council has banned the release of Take-Two Interactive’s Mafia II videogame in that country.

Nitin Mathew, of the Dubai-based distribution firm Red Entertainment Distribution, told Arabian Business that the game was banned because of its “excessive violence and nudity.”

Mafia II was going to be released at the end of August, but now it will share the same fate as its predecessor Mafia, which was also banished from the UAE. Other recent games outlawed in the UAE include Heavy Rain, Dante’s Inferno (which wasn’t even submitted to censors), Darksiders, God of War and Grand Theft Auto IV.

3 comments | Read more

Take-Two Loses BioShock Domain Name Fight

August 25, 2010 -

Take-Two Interactive fought the good fight but failed to prevail in a lawsuit against a company that specializes in domain squatting - the practice of buying up and sitting on domains for potentially popular products. A company called NA Media grabbed the domain name in early 2004 after word slipped out that BioShock was in the works at Irrational Games. Unfortunately for Take-Two, the company hadn't trademarked "BioShock" before NA Media registered "www.bioshock.com."

That had a profound impact on Take-Two's court case, according to Gamer/Law, which reported today that the company had lost in court. The simple fact that Take-Two hadn't managed to register the trademarks at the time of the URL's registration really weakened the publisher's case, but Name Administration also argued in court that Bioshock had other meanings separate from Take-Two's business - even citing interest from Johnson & Johnson to use it for some odd line of skincare products.

3 comments | Read more

Italian American Group Slams Mafia II

August 18, 2010 -

Italian American organization UNICO National is not happy with Take-Two Interactive (or rather, Illusion Softworks') portrayal of Italians in Mafia II, according to Gamasutra. Although UNICO president Andre DiMino hasn't actually played the game (it comes out August 24) he still finds the game's portrayal of Italian Americans reprehensible, calling it a "pile of racist nonsense."

DiMino apparently wrote a strongly worded letter to Take-Two chairman Strauss Zelnick asking for a meeting and informing him that he found offensive the way Mafia II delivers a "denigrating stereotype of organized crime being the exclusive domain of Italians and Italian-Americans." Of course, as I mentioned earlier, he hasn't actually played the game.

Here's a bit more from DiMino:

27 comments | Read more

Take-Two, Apogee Settle Duke Suit

June 15, 2010 -

Take-Two Interactive and Apogee Software have dismissed lawsuits against each other over the long in development Duke Nukem Forever.

Attorneys for Apogee signed the document on May 18 of this year (thanks ShackNews), while Take-Two’s law firm affixed its signature on May 28. The document stipulates that plaintiff Take-Two, counterclaim-defendant 2K Games and counterclaim plaintiff Apogee agreed to dismiss with prejudice all claims within per a May 14, 2010 agreement. Each party will pay for its own costs of the litigation.

The lawsuits erupted following developer 3D Realms letting go its staff in May of 2009, which Take-Two took as indicating that the game they had partially funded since 1998 was no longer in development. The 3D Realms and Apogee countersuit claimed that, despite a full roster of employees, the game was still in the works.

4 comments | Read more

Judge: Lawsuit Against ex-Take2 Execs Can Move Forward

April 1, 2010 -

A lawsuit that alleges ex-executives of Take-Two Interactive Software illegally backdated stock options has been given the go-ahead to continue by a Manhattan federal judge.

Originally brought by Take-Two shareholders, Reuters reports that the suit targets former CEOs Ryan Brant and Kelly Sumner, along with ex-CFOs Larry Muller and James David with securities fraud based on options awarded after July 12, 2001. While U.S. District Judge Laura Taylor Swain did dismiss an undetermined amount of claims because of their age, she ruled that it was inappropriate to dismiss the post-July 2001 claims because it was “far from clear” if they were brought too late.

The process of backdating stock options was described as involving “retroactive grants of stock options as of dates when stock prices are low, making the options more valuable.”

4 comments | Read more

One Solution for DRM-Free Games: Wait

March 16, 2010 -

As DRM technology becomes more invasive, an article on CNET takes a look at the methods used and offers some possible suggestions for DRM-free gaming.

The reaction to Ubisoft’s DRM, which requires a constant Internet connection, has been well documented, with a reverse boycott organized and hackers taking down the publisher’s authentication servers twice. The new Electronic Arts release Command & Conquer 4, despite employee claims that the game “has NO DRM. Zip, zero, zilch, none,” also requires an Internet connection to play, which has already resulted in a thread full of complaints on the C&C forums.

36 comments | Read more

BioShock 2 to Feature SecuROM DRM

January 22, 2010 -

2K Games announced this week that BioShock 2 will be available for pre-order on Steam, and that the game would be protected by SecuROM DRM software, much to the dismay of gamers who had negative SecuROM experiences with the first BioShock (which launched with an activation limit). 

In response to the uproar, 2K Community Manager Elizabeth Tobey responded on the 2K Forums with the following clarification:

BioShock 2 is using a standard Games for Windows Live activation system, much like other games you have played in the past. That doesn't mean you always have to be online to play or save the game - you can create an offline profile for the Single Player portion of the game (you just won't earn achievements and you can't play Multiplayer, of course.)

We are using SecuROM only as a disc check method for the retail copy of BioShock 2. That is it's only use.

Tobey later confirmed that SecuROM will only be used as a disc check but that activation will be done through Games for Windows Live—a revelation that may have PC gamers groaning given GFWL's less than stellar reputation.  Furthermore, GFWL will place restrictions on your ability to save without creating a profile, and will require online activation even for single-player mode.

While the BioShock 2 DRM scheme appears to be less restrictive than the DRM included with the launch version of the original BioShock, players will still have to contend with Games for Windows Live which has had a checkered history in games like Dawn of War 2, Fallout 3 and Grand Theft Auto IV.

In September 2008, EA was slapped with a class-action lawsuit over their use of SecuROM in Spore, but such a lawsuit is unlikely for 2K Games given the limited role they claim that SecuROM will have.


Dan Rosenthal is a legal analyst for the games industry.

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Wonderkarpmine was grandia 201/29/2015 - 1:39pm
Matthew Wilsonoh btw only about 5.6 percent of the us has broadband now.01/29/2015 - 1:21pm
Matthew Wilsonhttp://www.theverge.com/2015/1/29/7932653/fcc-changed-definition-broadband-25mbps did not think the fcc would go through with it.01/29/2015 - 1:16pm
Andrew EisenI know, right? Don't you dare think the fact that I buy all your games makes this sort of behavior okay, TT Games!01/29/2015 - 12:57pm
IanCHow dare thy release games that do well both commercially and critically. How dare they. (refer to the Lego games)01/29/2015 - 12:55pm
Infophile@Wonderkarp: Tales of Innocence. Was in the final dungeon, when I accidentally left my 3DS on an airplane and couldn't get it back. Lost both the game and the system. Got a new system, but not the game (not fun enough to be worth replaying)01/29/2015 - 12:10pm
Andrew EisenOh, thank goodness. There will be at least two console LEGO games this year. For a moment I was worried there! (LEGO Jurassic World, LEGO Marvel's Avengers plus LEGO Ninjago for handheld.)01/29/2015 - 12:08pm
prh99Cminer: It's the only way to monetize Nintendo game videos. Otherwise Nintendo content IDs them and take all the AD revenue. Also it's only covers a small portion of their catalog.01/29/2015 - 12:06pm
ematuskeyWonderkarp: Pretty much every Elder Scrolls game. :p01/29/2015 - 11:53am
CMinerMaybe I missed something; is Nintendo actually going to try and force people to join their program? Or did they just create a program, and people are speculating?01/29/2015 - 10:53am
prh99I wonder if I can craft an AdBlock filter that only blocks ads on Nintendo videos. (not serious)01/29/2015 - 10:46am
WonderkarpI'm still going to do nintendo videos when I start my lets plays. I'm just going to make sure I'm uploading nonnintendo videos more.01/29/2015 - 10:40am
prh99I think all that will come out of that is fewer Nintendo videos, cause it's probably not worth the trouble.01/29/2015 - 10:37am
WonderkarpSo GP, what is the one game you never completed. Like you got real far but never finished it for some reason.01/29/2015 - 10:37am
E. Zachary KnightI added more shouts to the "All Shouts" page. Clicking that link at the bottom will show the latest 100 shouts instead of 30.01/29/2015 - 10:23am
WonderkarpTimes are Changing https://i.chzbgr.com/maxW500/8437345024/ Adverts using Ecelebs to sell games now.01/29/2015 - 10:04am
Matthew Wilson@AE they better not try to force reviewers to jion, if they do they will be in violation of fair use laws.01/28/2015 - 11:59pm
Andrew EisenNintendo has launched its YouTube Creators program. https://r.ncp.nintendo.net/01/28/2015 - 10:58pm
ZippyDSMleeand a book on ninjustu....really..... it made more sense to be a pet a rat of a great master ><01/28/2015 - 9:13pm
ZippyDSMleeI seen the new one they tried to take to many liberties with the foot clan of which the frist movie evuantly overcame. /drunken no spell sheck post01/28/2015 - 9:12pm
 

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