TIGA

U.K. Game Devs Welcome Tax Break Proposal

November 12, 2008

Game developers in the U.K. are lining up behind a Conservative Party proposal that would lower taxes for small and medium-sized companies, according to gamesindustry.biz.

Richard Wilson, CEO of game dev trade group Tiga, called on Britain's ruling Labour Party to follow suit:

Measures to cut the tax burden on business in general and on games developers in particular, are welcome.

 

The Conservatives' proposals to enable [smaller companies] to delay their quarterly VAT payments for up to six months, to reduce employers' national insurance contributions... to cut corporation tax... and to reverse the planned increase in the small companies' rate... are encouraging.

On the other hand, Wilson criticized part of the Conservative plan which promotes apprenticeships:

The Conservative’s focus on boosting apprenticeships is too restrictive. The apprenticeship model is not ideal for every sector of the UK economy. Games developers need more graduates, particularly in computer science, mathematics and physics. Many games developers already employ highly qualified teams.

Game Biz Guru: Bioshock 2 Next to be Banned in UK?

July 31, 2008

Video game industry consultant Vincent Scheurer (left), speaking the Develop conference in Brighton, warned that future game bans were possible in the UK.

As reported by gamesindustry.biz, Scheurer said:

The costs of the Manhunt 2 ban to RockStar were massive - an independent developer would be out of business... Call of Duty and BioShock could be banned under that criteria [that applied to Manhunt 2]… The next game to be banned could be BioShock 2, and then where would we be?

 

...It makes the business of making games that much harder.

Scheurer also spanked ELSPA boss Paul Jackson for praising the Manhunt 2 ban:

While we fail to fight back we will continue to be blamed for all of societies ills… In my view [European game developers group] Tiga was the only association to step up… Tiga realised, where the other's didn't, that this was about more than Manhunt 2.

Gamezine has more on Scheurer's remarks...

And GameSpot UK has even more...

GamePolitics ShoutBox

Posted 11/21/08 at 04:54am
d.vel.oper: ...faith in the human race.
Posted 11/21/08 at 04:54am
d.vel.oper: @Nova: The only thing on that site that makes me more sick than JT is his readers. The comments section on that site questions my..
Posted 11/21/08 at 04:26am
NovaBlack: http://www.humanevents.com/article.php?id=29566&page=8#c1
Posted 11/21/08 at 04:25am
NovaBlack: i am SO baffled. DisbarredGuy writing an article about PROTECTING freedom of speech.... WTF. hes such a lying twofaced scumbag
Posted 11/20/08 at 10:03pm
PHX Corp: ok, I get it now, no need to repeat it
Posted 11/20/08 at 09:45pm
Brokenscope: The DTV transition doesn't effect the videogame industry.
Posted 11/20/08 at 09:31pm
PHX Corp: If JT attempts to flood his punditry with Gay porn It will cause him to become a Public Nusciense and put him in trouble with the people who run his site
Posted 11/20/08 at 09:22pm
PHX Corp: sigh, nevermind
Posted 11/20/08 at 09:16pm
sqlrob: @PHX: What does DTV have to do with video games? A console doesn't care, and most people are on cable
Posted 11/20/08 at 09:16pm
sqlrob: @d.vel.oper: What protocol? Depends a lot on what you're doing. I think it's 10X+ on CIFS
Posted 11/20/08 at 08:45pm
PHX Corp: Just asking anyway since we have 88 days til analog has finally bitten the dust
Posted 11/20/08 at 08:42pm
PHX Corp: Do you think the Video game industry is already aware of the DTV transistion
Posted 11/20/08 at 07:18pm
Shadow D. Darkman: @PHX: Yo.
Posted 11/20/08 at 07:14pm
PHX Corp: hey shadow
Posted 11/20/08 at 07:13pm
Shadow D. Darkman: Hmm...
Posted 11/20/08 at 07:06pm
d.vel.oper: @sql: Ah. How's the performance? Looking for a quantifiable sum, btw.
Posted 11/20/08 at 07:03pm
sqlrob: when it hits the server. The server doesn't know anything happened
Posted 11/20/08 at 07:03pm
sqlrob: @d: The endpoint doesn't see the change. It's compressed (and other optimizations) between client and hardware, then normal
Posted 11/20/08 at 07:01pm
d.vel.oper: @sql: I'm assuming we're talking about more here than just endpoint compression?
Posted 11/20/08 at 06:59pm
sqlrob: ..., needs the proper network backend hardware for most features, but not all
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