GameStop Enjoys Record Holiday Season

January 6, 2011 -

Video game retailer GameStop reported record sales of $3.02 billion for the nine-week holiday season that ended on January 1. This marked a 5.4 percent increase over the same period last year, driven by Kinect sales, and "strong sell through" of PlayStation 3 and Xbox 360 titles such as Call of Duty: Black Ops and Assassin’s Creed: Brotherhood. The company also reported 32 percent growth in gift card sales during the month of December.

New hardware sales improved 7.4 percent based mostly on the successful debut of Microsoft's Kinect. New video game software sales increased 3.3 percent.

Report: Ubisoft DRM Requirements Loosened

December 31, 2010 -

According to this Reddit post (with screen captures), the DRM checks on several Ubisoft games have been relaxed a little. The post shows screen caps of Assassin’s Creed 2 and Splinter Cell: Conviction being played offline and working fine. The aforementioned titles previously required a constant connection to the internet to run even while playing single-player. This newfound functionality was apparently enabled with some recent patches.

According to the Reddit poster, the games no longer pause instantly if a connection is lost. Of course you will still have to validate the games the first time you play them (and will still require a connection when you first launch them), but - if these screencaps are true - it is a welcomed step in the right direction.

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UFC Sues Ubisoft Over Kinect Fighting Game Catchphrase

December 10, 2010 -

The Ultimate Fighting Championship filed a lawsuit on Thursday against publisher Ubisoft, claiming that the packaging for its new Kinect fighting game, Fighters Uncaged, infringes on the trademarks of the UFC. Attorneys (Lewis and Roca LLP) for UFC parent company Zuffa LLC charged that the phrase on the back-cover of the new Ubisoft game for the Xbox 360 is an infringement of its trademark.

The offending phrase is "Become the ULTIMATE FIGHTING weapon!"

Zuffa's lawyers claim that the phrase is nearly identical to the UFC’s trademarked Ultimate Fighting name. It may also confuse consumers who are looking for the company's games like the "Undisputed" series published by THQ and the "Sudden Impact" game.

The lawsuit seeks an injunction blocking the sale of the game, removal of the infringing phrase from the game's packaging, unspecified damages, and court costs.

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How Prince of Persia Influenced Assassin's Creed: Brotherhood

December 6, 2010 -

The Wall Street Journal Blog offers an interesting origin story for Jeffrey Yohalem, the lead scribe for Ubisoft’s recently released video game Assassin’s Creed Brotherhood. Yohalem gives credit to the classic game Prince of Persia as his inspiration for getting into the business. Speaking to WSJ, Yohalem said that after playing the game he felt greatly inspired, going on to write additional scripts and stories for the game "just for fun."

Later on in life, he sought out the sage advice of Jordan Mechner (the game's original creator) on what course to pursue to become a "video game script writer" at Yale. This lead him to take on courses in screenwriting and architecture.

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Ubisoft's Special Michael Jackson: The Experience Piracy Feature

December 6, 2010 -

An interesting anti-piracy mechanism is in place for Michael Jackson: The Experience for DS. If you use a pirated copy of the game, a defense mechanism kicks in that assails you with taunts and tortures you with the irritating sounds of the vuvuzelas.

"The development team worked this feature in as a creative way to discourage any tampering with the retail version of the game," a representative of Ubisoft told Wired.com in an e-mail Friday.

YouTube user ctkxtreme posted a video (seen to the left) documenting exactly what happens, offering the following comments: "This is Ubisoft’s attempt at anti-piracy to the game. The game is an [Elite Beat Agents] clone, and there’s no notes playing, it freezes when it’s paused, and fucking vuvuzela noises over the music."

Source: Game | Life

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Ubisoft Grows Mo's For Charity

November 29, 2010 -

Ubisoft is growing moustaches, or "mo's" in a bid to raise money for cancer. Ubisoft offices in San Francisco, Montreal, Quebec, Vancouver, and France are involved in the endeavor, which has been dubbed "Movember." Their goal is to grow a moustache for the entire month of November.

The money raised from this stunt will go towards prostate cancer research. The collective Ubisoft team have already collected close to $20,000 for the Movember Foundation and they're ranked among the top fundraising teams. You can help them stay at the top by sponsoring them. You can track the efforts of Ubisoft here. To support local offices, click one of the links below:

 

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Ubisoft Not Done with 'Always Connected' DRM

August 12, 2010 -

While we were excited to report yesterday that Ubisoft wouldn't be using its horrible "always connected" DRM scheme for its upcoming strategy game RUSE, it looks like the company hasn't given up on it quite yet. Speaking to GameIndustry.biz, an unnamed Ubisoft spokesperson said that the company would continue using it on future PC games.

"We will continue to use the Ubisoft protection system for most PC games, said a spokesperson.

In case you've never played an Ubisoft PC title, the DRM works like this: In order to play multiplayer or even single player in a game you have to be connected to an Ubisoft server that validates your game. If you should get disconnected from the server, your game - no matter what you are doing in it - will quit or pause.

Of course there is always the chance that Ubisoft will see how well Steamworks works for them as a DRM protection system and eventually abandon its previous solution. Who knows.

Source: GI.biz

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RUSE Dumps Ubisoft DRM for Steamworks

August 11, 2010 -

Ubisoft has been the whipping boy for DRM opponents because some of its PC releases have required that the player be "always connected" to the internet to play its games. But this week the company is earning some good will. The first is the releases of Scott Pilgrim Vs. The World game on PlayStation Network, a wonderful 8-bit beat 'em up that plays like a gussied version of River City Ransom. But for DRM opponents the best news is that the highly anticipated strategy game RUSE won't be using Ubisoft's usual DRM scheme.

A post on Ubisoft’s official forum for the game reveals that, because the game is using Steamworks, it won't require users to be always connected to the internet. Instead it will require you to login to Steam to validate the game once. Here's more from the forum post:

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Clint Hocking Working for LucasArts on Unannounced Project

August 9, 2010 -

Those speculating on where Clint Hocking, former Ubisoft Montreal creative director, would end up can be put to rest today. Hocking has taken a job at Lucas Arts as creative director on an upcoming and as-of-yet unannounced project. Hocking left Ubisoft Montreal after serving as the company's creative director for nearly nine years. Hocking made his intentions to leave the company publicly on his blog earlier this year, saying: "I am too comfortable. I am too content. And I know where that can lead for me. Fortunately, for the first time in my life, I know the way forward," he wrote in May on his personal blog.

Today LucasArts confirmed that the man who helped steer such franchises as Splinter Cell and Far Cry was now working at the company:

"We are pleased to announce that Clint Hocking has joined LucasArts as creative director on an unannounced project," a LucasArts representative told GameSpot.

Hopefully we'll hear more about this project that Hocking is working on and why he thought it was important enough to jump ship to LucasArts.

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PC Gamer on Ubisoft DRM

May 27, 2010 -

In the inaugural edition of PC Gamer's Soapbox, Editor-in-Chief Logan Decker offers Ubisoft an alternative to Ubisoft's "always connected" DRM: steal ideas from your competitors. But before explaining all that, it is important to note PC Gamer's thoughts on Assassin’s Creed 2; last month the magazine told its readers to avoid the game like the bubonic plague. They did this not because Assassin’s Creed 2 is an awful game (in fact it is an awesome game), but because of its absolutely horrible DRM solution:

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Avalanche Boss Talks 'Always On' DRM

May 25, 2010 -

Avalanche boss Cristofer Sundberg says that DRM solutions like Ubisoft's "always on" protection do more harm than good. Speaking to CVG, Sundberg said that DRM like Ubisoft's does more to punish consumers than it does pirates; who considered cracking it the "ultimate Rubix Cube."

Pirates and crackers do so love to be challenged. But more than that, Sundberg noted that this kind of DRM is the sign of a "scared market" that doesn't fully grasp how much ill will it creates with consumers who simply want to buy and enjoy a game without hassles.

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Assassin’s Creed Pirate Sentenced

May 4, 2010 -

A Charlotte, North Carolina man who stole a PC game from a disc replicator (his employer)—and subsequently uploaded it to an online warez group—has been sentenced to three months in a halfway house.

Dow Jones reports that Christopher Anzalone also received five year’s probation and was slapped with a $25,000 fine for his theft of Assassin’s Creed from Optical Experts Manufacturing (OEM). The game was in the midst of being duplicated for commercial distribution at the time of the crime in February of 2008.

As noted by The Escapist, Optical Experts Manufacturing’s apparent inability to protect its clients from this type of theft resulted in Ubisoft suing OEM in mid-2008 for $10.0 million, alleging “an extraordinary breach of trust and gross negligence.”

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Hacker Group Claims to Break Ubi DRM

April 23, 2010 -

The release group Skid Row says it has circumvented Ubisoft’s controversial DRM technology on the PC version of Assassin’s Creed 2.

CNET reports that the group released a modified executable file and crack, which enables the game to be played without a constant Internet connection to Ubi’s servers. The new DRM technology caused problems for many legitimate owners of the game and also caused hackers to attack Ubi’s authentication servers at least twice, taking them down and rendering games unplayable for lengthy periods of time.

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Ubisoft Continues Green Gaming Push

April 19, 2010 -

Ubisoft is introducing a pair new initiatives for packaged games that will cut down on waste and improve the company’s green factor.

First, the company will eliminate the process of packaging paper game manuals in with their games, a move that would save about 180 tons of paper per year, or 2,300 acres of small forest, reports FastCompany. Manuals will go the digital route and will be able to be accessed through a game’s menu, which, in turn, will open up the design to become more interactive, as, "It will be up to individual developers making the games how rich the digital manuals will be."

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More Woes for Ubi with Settlers 7

March 31, 2010 -

Gamers are once again taking to Ubisoft’s forums in order to bark about connectivity issues with the recent release Settlers 7.

While the game does feature Ubi’s DRM technology that requires a constant Internet connection, it appears this time around that the problem is related to authentication. The problem first reared its head in a thread on connectivity issues, in which many gamers complained about being unable to play the title. Some reported that, after starting Settlers 7 and seeing the game’s splash screen, a “server not available” message was presented, rendering the game unplayable.

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One Gamer Warms up to Ubi DRM

March 29, 2010 -

An avid PC gamer, initially “irate” at Ubisoft’s new DRM technology, has come full circle and decided that the technology “just isn’t that bad.”

Ubi’s DRM, of course, requires a constant Internet connection to play and is enacted on the recent games Silent Hunter 5 and Assassin’s Creed II.  A HookedGamers.com editorial on the subject details why the author changed his stance, following some time spent with the PC version of AC II. The author believes that the vast majority of PC gamers would already possess a constant Internet connection and then, in order to mitigate the impact of DRM on gaming done outside of the home, goes on to detail the growing proliferation of wireless networks:

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Ubisoft Rewards AC2 Users with Free DLC

March 26, 2010 -

Since its launch, Assassin's Creed 2 for the PC has been beset by server issues and outages so severe that Ubisoft is trying to make it up to their "patient" fans.

According to a story on Gameindustry.biz, users have gotten emails from Ubisoft offering free DLC for the game. If players bought the collector's edition, which already had the DLC, they are being offered a free downloadable game from the list of Tom Clancy's H.A.W.X, Heroes over Europe, Tom Clancy's EndWar and Prince of Persia.

The server problems apparently have been caused by hackers upset with Ubisoft's new DRM policy. According to the story:

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One Solution for DRM-Free Games: Wait

March 16, 2010 -

As DRM technology becomes more invasive, an article on CNET takes a look at the methods used and offers some possible suggestions for DRM-free gaming.

The reaction to Ubisoft’s DRM, which requires a constant Internet connection, has been well documented, with a reverse boycott organized and hackers taking down the publisher’s authentication servers twice. The new Electronic Arts release Command & Conquer 4, despite employee claims that the game “has NO DRM. Zip, zero, zilch, none,” also requires an Internet connection to play, which has already resulted in a thread full of complaints on the C&C forums.

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Silent Hunter 5 CE Recalled in Germany

March 12, 2010 -

A German website (translated) is reporting that the Collector’s Edition of Ubisoft’s Silent Hunter 5 PC game has been recalled in Germany due to the appearance of “anticonstiutional symbols” in the game.

This would indicate that some type of Nazi symbol or imagery was left in the local edition of the game, which is verboten according to German laws. Edge received confirmation from Ubisoft that the game’s standard edition was not recalled, only the special edition.

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Ubisoft Servers Torpedoed Once Again

March 9, 2010 -

Ubisoft’s DRM scheme may have angered the wrong group of people, as the software publisher’s servers were attacked again last night.

The company, who also experienced attacks on their servers over the weekend, took to their Twitter account “about 19 hours ago” (in Twitter time) to announce, “Our servers are under attack again. Some gamers are experiencing trouble signing in. We're working on it and will keep you posted.”

About five hours ago the company reported that, “Login servers were partially reestablished at 10pm CET and fully restored at 1am CET. The attack affected only those trying to login.”

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Ubisoft DRM Servers Attacked Rendering Games Unplayable

March 8, 2010 -

Ubisoft’s new DRM scheme, which requires a constant Internet connection to authenticate game sessions, had a bit of a hick up this weekend.

Ubi posted to its Twitter feed this morning apologizing to “anyone who couldn’t play ACII [Assassin’s Creed II] or SH5 [Silent Hunter 5] yesterday.” While the company originally blamed the outage on “exceptional demand,” Ubi stated on its Twitter feed that their servers were “attacked, which limited service from 2:30pm to 9pm Paris time.”

Ubisoft added that “95% of players were not affected, but a small group of players attempting to open a game session did receive denial of service errors.”

Joystiq also points us towards a thread on the Ubisoft forums in which the affected “5%” voice their displeasure.

GP: On a related note, I grabbed Battlefield: Bad Company 2 for the PC this weekend and during the install was prompted to choose my favored method of DRM—disc-based or online authentication (I chose disc-based). In a perfect world there would be no need for DRM, but if it is required, this method of offering the user a choice at least goes a little way towards lessening the impact (and might make DRM-based gaming functionable on an Army base or a cruise ship). Bad Company 2 uses Sony’s SecuROM technology.



As another aside, while the DRM tech worked fine, Bad Company 2 had its own online problems for a little bit yesterday, though their issues appeared to be Punkbuster-related.


|Thanks PHX Corp and DarkSaber!|

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Ubisoft Denies DRM Scheme Has Been Compromised

March 4, 2010 -

Ubisoft is denying claims that their new (and controversial) DRM technology has been breached by crackers.

CVG (via Kotaku) received a message from Ubisoft, which was responding to rumors that their just-released Silent Hunter 5 PC game had already been hacked. “You have probably seen rumors on the web that Assassin's Creed II and Silent Hunter 5 have been cracked,” wrote the company, continuing, “Please know that this rumor is false and while a pirated version may seem to be complete at start up, any gamer who downloads and plays a cracked version will find that their version is not complete.”

The message was also echoed on Ubi’s Twitter feed.

Cracked versions of the submarine game on torrent and file-sharing websites appear with instructions that users must only “Install game and copy crack, it’s that simple!”

Ubisoft’s DRM technology requires a constant connection to the Internet and has been the object of scorn from gamers around the world.

Additionally, while Ubisoft’s Assasin’s Creed 2 won’t be available to PC users until March 16, ShackNews already has an update for the game available, one that alters files to enable gamers to pick up where they left off in the game in the event of an Internet disconnection. Previous reports on Ubi’s DRM tech indicated that any disconnection from the Web while playing would result in a player losing all current progress and see them forced to pick up playing from their last save file.


Thanks E. Zachary Knight!

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A Soldier’s War with DRM

February 25, 2010 -

As Ubisoft’s recent struggle with DRM technology brings the subject back into the limelight again, the always excellent Ars Technica has an article up exploring how DRM can impact a specific group of gamers—soldiers stationed overseas.

A soldier now stationed in Iraq detailed his experiences with DRM, saying his experiences with the technology have ranged from “annoying to unforgivable,” though he called Valve’s Steam platform “pretty awesome” when it came to working with deployed military personnel in order to ensure that they have access to their games.

The unnamed soldier on his experiences with other companies and services:

I've had hit and miss success with some of the other download companies. Any kind of game that tries to call home, though, is generally more of a problem than it is worth. Especially ones that try to resolve your IP address with your version/purchase location.

On-base Internet connectivity can very spotty and expensive, adding to the headache of playing a game with DRM that phones home constantly. The soldier said that the “government sponsored Internet” features severe bandwidth caps, while civilian Internet is extremely expensive—the soldier pays $150.00 a month for a 192K connection.

Ars added its own thoughts on DRM:

This sort of DRM makes sense for a world where every device is always connected to some magically open and always-on Internet connection. That world is a very long way away, so by requiring an Internet connection at all times to play a game that isn't online itself is simply alienating an audience.

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Ubisoft DRM Scheme Prompts Protest

February 22, 2010 -

Ubisoft recently detailed the specifics of their new DRM scheme, which requires a constant internet connection to merely be able to play the games. Understandably, gamers are upset that a momentary internet connection hiccup can result in losing unsaved game progress mid-session -- even in single-player mode.

Instead of whining about it on the internet, however, game journalist Lewie Procter of SavyGamer is deciding to fight back in the form of a "reverse boycott". In essence, Procter wants people to buy the game en masse, then return the game unopened and untouched at the end of the valid refund period, explaining that they find the game's DRM to be unacceptably restrictive. In theory, the protesters will receive a full cash refund (at Tesco, a UK retailer) and Ubisoft will feel the burn from the retail outlet.

Negative Gamer has already signed on in support of the protest. However, it's unlikely to catch on as well in the US, where many retailers have significant restrictions on refunds for games.

GP: While the intentions are good, I fear that the reverse boycott will ultimately be ineffective. Even if there is an unusually large response, the dollar amount is simply not going to be enough to make Tesco or Ubisoft take notice. But the attempt is far from useless. Negative public backlash has proven helpful, perhaps instrumental, in changing restrictive DRM schemes in the past. Simply bringing attention to the issue could be Procter's greatest success.
 

Dan Rosenthal is a legal analyst for the games industry.

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Ubisoft DRM Tested

February 18, 2010 -

Ubisoft’s new DRM technology, which requires a constant Internet connection, has been put through its paces and the results are not pretty.

PC Gamer test drove the technology, after receiving copies of both Settlers VII and Assassin’s Creed 2 for the PC, which both contain the DRM tech. The site reports that launching a game while offline results in an error message right away.

The next test involved removing a PC’s network cable in the middle of a play session:

This is the same as what happens if your net connection drops momentarily, your router is rebooted, or the game loses its connection to Ubisoft's 'Master servers'. The game stopped, and I was dumped back to a menu screen - all my progress since it last autosaved was lost.

Ouch.

The reverse is also true; if Ubisoft’s master servers were to go down, PC Gamer says that “everyone playing a current Ubisoft game is kicked out of it and loses their progress.”

ReclaimYourGame, which reviews and reports on various DRM systems used in games, offers a pro and con article on Ubisoft’s technology. A sample from each side is below.

Pro:

Ubisoft can now be the sole content, DRM, copy protection provider. No more third party DRMs to worry about. If you have a problem, there's only one place to look and that's Ubisoft. I don't know about you, but I'm sick of being a ping-ping ball when it comes to authentication support.

Con:

How many of you have a family member with their own system that you game with?  I do, and lately it’s gotten ridiculously expensive. It used to be that my brother would buy a game and I would buy a different one, we’d both play through them, then trade them out. No longer, with more games switching to an account based system, it’s becoming an impossibility to do this.


Thanks DarkSaber!

51 comments

Ubisoft DRM to Phone Home

January 28, 2010 -

With the beta for Settlers 7, Ubisoft is unveiling a new anti-piracy measure that will require gamers to log into their Ubi.com account in order to authenticate their play session.

While requiring an Internet connection is not the most gamer-friendly initiative ever devised, the invasive technology does have at least two decent aspects, as noted on GameSpy: game saves will be stored online and can be accessed from anywhere (providing an Internet connection is available) and a single game can be installed on “hundreds” of PCs.

GameSpy seems to think that this system is at least a little better than the StarForce DRM system Ubisoft used in the past. As one columnist stated:

I think the DRM benefits of this approach and the ancillary bonuses (remote game saves, unlimited installations, no CD authentication) will end up outweighing the annoyance of having to log-in before playing.

Ars Technica compared the solution to an annoying practice employed by some retailers:

If you're annoyed when you have to show your receipt to someone when you walk out of an electronics store, Ubisoft is not the company for you. This is like having to show your receipt every time you want to turn on your television.

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Ontario Continues to Back Games, Calls Out Europe

December 8, 2009 -

Ubisoft’s new Toronto studio, scheduled to open in the first quarter of 2010, will end up costing about $800.0 million Canadian, $263.0 million of which was subsidized by the Province of Ontario.

The Ontario Technology Corridor now claims to employ some 272,000 people across 6,700 companies; figures that prompted the Canadian Province to boast in a press release that it “wants Europe to know that the Ontario Technology Corridor is unique in the world for its depth of talent and serious government commitment to the digital entertainment industry.”

Ontario also recently donated $10.0 million to the University of Waterloo and $9.0 million to the Ontario College of Art & Design in a bid to fund digital-media based programs and improve campus infrastructures.

The Toronto Ubisoft studio, to be headed up by Assassin’s Creed producer Jade Raymond, is expected to create 800 additional jobs in the Province over the next ten years.

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EA, Ubi, SCEA and Disney Target of Voice Recognition Suit

November 16, 2009 -

A Texas-based company has filed a lawsuit alleging that a group of game makers violated its patent related to voice recognition technology.

Filed on November 10 in the U.S. District Court, Eastern District of Texas, plaintiff Bareis Technologies, LLC names Ubisoft, Inc. Sony Computer Entertainment America, Inc., Electronic Arts, Inc. and Disney Interactive Studios, Inc. The lawsuit revolves around a U.S. Patent for “Optical Disk Having Speech Recognition Templates for Information Access,” which Bareis owns.

The games specifically called out as infringing in the complaint are Ubi Soft’s Tom Clancy’s Rainbow Six: Lockdown, Tom Clancy’s Rainbow Six 3, Tom Clancy’s Rainbow Six 3: Black Arrow, Tom Clancy’s Rainbow Six Vegas, Tom Clancy’s Rainbow Six Vegas 2, Tom Clancy’s Ghost Recon Jungle Storm, Tom Clancy’s Ghost Recon 2 Summit Strike, Tom Clancy’s Ghost Recon 2, and Tom Clancy’s EndWar, SCEA’s SoCom: U.S. Navy SEALs, SoCom II: U.S. Navy SEALs, SoCom III: U.S. Navy SEALs, SoCom Combined Assault, EA’s NASCAR 06 and NASCAR 07 and Disney’s Phonics Quest.

The plaintiff is seeking a jury trial and “all damages caused by the infringement of the ‘407 patent, which by statute can be no less than a reasonable royalty.”

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Bishop of UFO Religion Loses Discrimination Lawsuit Against Ubisoft

August 20, 2009 -

The Montreal Gazette reports that a $10,000 lawsuit filed against the game publisher by the bishop of the Raëlian Church has been thrown out.

Raëlism is a UFO-based religion founded in 1974. From the newspaper story:

Daniel Chabot had sued for moral and exemplary damages claiming he was discriminated against based on religion...

 

Chabot had argued before [Judge] Lachapelle that his training program at Ubisoft was cancelled after it was discovered he was a member of the Raëlians.

According to Raëlism's Wikipedia entry, the government of France considers it a cult.

35 comments

Houston Chronicle: Is Racism Becoming a Norm in Gaming?

July 15, 2009 -

Yesterday's edition of the Houston Chronicle's Game Hack blog ponders whether racism is becoming a norm in video game design.

Blogger Willie Jefferson expresses concern over 2009 releases Resident Evil 5 and Call of Juarez: Bound in Blood (pic at left) as well as the in-development Left 4 Dead 2. RE5, of course, has already been the subject of much debate over its depiction of African villagers as zombies. Jefferson writes:

I am disturbed by the growing trend of racist undertones that are cropping up in video games.

One of the games that comes to mind is "Left 4 Dead 2." ...Set in New Orleans, players will have to fight their way through hordes of zombies - with several of them who appear to be African-Americans. When I saw the first trailer for the game, all I could think about was Hurricane Katrina and the aftermath...

The game that really inspired this blog entry was Ubisoft's "Call of Juarez: Bound in Blood." The game starts out with players assuming the role of Ray, a Confederate officer... the Confederacy, as far as I am concerned, wanted to keep their cheap slave labor and the like. I can not stand the Confederate flag... To me, the flag represents hate -- and offends me and many others to no end. [It] made me wonder how much research Ubisoft did for this game...

As a minority, had the South won, I wouldn't be in this position I am today...

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Matthew WilsonSF have to build upwards they have natural growth limits. they can not grow outwards. ps growing outwards is terable just look at Orlando or Austin for that.04/16/2014 - 4:15pm
ZippyDSMleeIf they built upward then it would becoem like every other place making it worthless, if they don't build upward they will price people out making it worthless, what they need to do is a mix of things not just one exstreme or another.04/16/2014 - 4:00pm
Matthew Wilsonyou know the problem in SF was not the free market going wrong right? it was government distortion. by not allowing tall buildings to be build they limited supply. that is not free market.04/16/2014 - 3:48pm
ZippyDSMleeOh gaaa the free market is a lie as its currently leading them to no one living there becuse they can not afford it makign it worthless.04/16/2014 - 3:24pm
Matthew WilsonIf you have not read http://arstechnica.com/gaming/2014/04/introducing-steam-gauge-ars-reveals-steams-most-popular-games/ you should. It is a bit stats heavy, but worth the read.04/16/2014 - 2:04pm
Matthew Wilsonthe issue is when is doesn't work it can screw over millions in new york city's case. more often than not it is better to let the free market run its course without market distortion.04/16/2014 - 9:36am
NeenekoTrue, and overdone stagnation is a problem. It is a tricky balance. It does not help that when it does work, no one notices. Most people here have benifited from rent controls and not even realized it.04/16/2014 - 9:23am
ZippyDSMleehttp://www.afterdawn.com/news/article.cfm/2014/04/15/riaa_files_civil_suit_against_megaupload04/16/2014 - 8:48am
ZippyDSMleeEither way you get stagnation as people can not afford the prices they set.04/16/2014 - 8:47am
Neenekowell, specifically it helps people already living there and hurts people who want to live there instead. As for 'way more hurt', majorities generally need less legal protection. yes it hurt more people then it helped, it was written for a minority04/16/2014 - 8:30am
MaskedPixelantehttp://torrentfreak.com/square-enix-drm-boosts-profits-and-its-here-to-stay-140415/ Square proves how incredibly out of touch they are by saying that DRM is the way of the future, and is here to stay.04/16/2014 - 8:29am
james_fudgeUnwinnable Weekly Telethon playing Metal Gear http://www.twitch.tv/rainydayletsplay04/16/2014 - 8:06am
ConsterTo be fair, there's so little left of the middle class that those numbers are skewing.04/16/2014 - 7:42am
Matthew Wilsonyes it help a sub section of the poor, but hurt both the middle and upper class. in the end way more people were hurt than helped. also, it hurt most poor people as well.04/16/2014 - 12:13am
SeanBJust goes to show what I have said for years. Your ability to have sex does not qualify you for parenthood.04/15/2014 - 9:21pm
NeenekoSo "worked" vs "failed" really comes down to who you think is more important and deserving04/15/2014 - 7:04pm
NeenekoThough I am also not sure we can say NYC failed. Rent control helped the people it was intended for and is considered a failure by the people it was designed to protect them from.04/15/2014 - 7:04pm
NeenekoIf they change the rules, demand will plummet. Though yeah, rent control probably would not help much in the SF case. I doubt anything will.04/15/2014 - 1:35pm
TheSmokeyOnline gamer accused of murdering son to keep playing - http://cnews.canoe.ca/CNEWS/Crime/2014/04/15/21604921.html04/15/2014 - 11:50am
Matthew Wilsonyup, but curent city rules do not allow for that.04/15/2014 - 11:00am
 

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