Ubisoft Encouraged Swearing in Shoot Many Robots

March 15, 2012 -

What the F@#k? Apparently Ubisoft encouraged developer Demiurge Studios to make their first independent title, Shoot Many Robots, as filthy as possible. According to Demiurge CEO Albert Reed Ubisoft encouraged them to drop as many f-bombs as they liked in the game.

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The Jimquisition Targets Ubisoft

February 20, 2012 -
The latest episode of Jim Sterling's The Jimquisition on The Escapist takes on Ubisoft for what he calls a "litany of crimes" against consumers. The outspoken Destructoid editor has said a fair share of unflattering things about Electronic Arts, and now he takes aim at the company he calls "the EA of Europe" for all the horrible things they put consumers through who simply want to enjoy their games. You can watch the video to your left or visit The Escapist to catch the latest episode.

Ubisoft Apologizes for DRM Troubles Caused by Server Maintenance

February 8, 2012 -

Ubisoft has issued an apology to customers who were affected by server moves this week that affected games requiring "always connected" DRM - even when they tried to play single player games. Because Ubisoft uses a DRM scheme on some games that require a constant connection, shutting the servers down that these games require made them unplayable.

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Why Ubisoft's 'Always On' DRM is a Bad Idea

February 3, 2012 -

Destructoid points out in this story that Ubisoft's plan to take down servers next week shows why "always on" DRM is a bad idea. During the maintenance the publisher has planned next week, any game that has "always online" DRM will not be playable. That means that legitimate copies of games won't work. Which games will be broken next week?

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More Ubisoft DRM Blues

January 23, 2012 -

Ubisoft has found itself on the defensive yet again after customers in Europe who bought the latest Anno strategy game complained about its digital rights management software. Reports surfaced last week that the DRM, which offers a limited number of activations, were being used up if users changed their hardware configurations.

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Ubisoft's Injunction against THQ Montreal Overturned on Appeal

December 16, 2011 -

The Quebec Court of Appeal for the District of Montreal has ruled in favor of THQ Montreal and its parent company. The decision strikes down a provisional injunction obtained by Ubisoft that temporarily prohibited THQ from soliciting Ubisoft employees who were bound by a non-compete provision with Ubisoft. The lawsuit was filed by Ubisoft after THQ announced that developer Patrice Désilets had joined the studio to create a new intellectual property after he resigned as Creative Director of Ubisoft’s Assassin’s Creed franchise.

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Rocksmith Sidelined in Europe by Trademark Dispute

October 14, 2011 -

Ubisoft is facing a trademark complaint filed by a rock band that just happens to have the same name as one of its upcoming products. The claim has forced the company to delay the game in question in Europe and defend itself in court. The French publisher announced this morning that its music game Rocksmith won't be released in Europe until sometime in 2012, citing "music licensing" and "other external factors" as the causes.

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Get Up And Dance Makers Sue Ubisoft

October 12, 2011 -

OG International Ltd and O-Games Inc. filed a complaint for a declaratory judgment against Ubisoft Entertainment S.A. and Ubisoft, Inc. on Oct. 7, 2011, in the Northern District of California related to its upcoming dance rhythm game, Get Up and Dance.

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From Dust Steam Patch Kills DRM

September 9, 2011 -

While some within the Ubisoft studio structure may think that DRM is a grand idea, Ubisoft seems to have relented once again - this time patching out the protection on From Dust. The company apologized for the "always-on" DRM being in the game last month because when they announced the Pc version the company said it would have an "activate once" style of protection. Obviously that didn't happen and fans were ticked off about it. The company said when it apologized that the DRM being put in the game was simply a "misunderstanding."

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Driver: San Francisco Developer: Ubisoft Has Every Right to Use DRM

September 1, 2011 -

Just when you thought Ubisoft couldn't possibly take any more heat from players angry about its DRM policies, Ubisoft Reflections founder Martin Edmonson opens up a new can of worms for the company to deal with. Speaking to Eurogamer, the head of the studio responsible for Driver: San Francisco says that his parent company has "every right" to use DRM to protect the PC games it publishes from "utterly unbelievable" levels of piracy.

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Steam Gives Refunds to From Dust Customers

August 24, 2011 -

Customers, disgusted over Ubisoft's bait-and-switch relating to the DRM in the PC version of From Dust are authorizing Steam to give its customers refunds. The decision to give people back their money for the game came after the company flip-flopped on DRM inclusion in From Dust.

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Ubisoft Relents on Driver: San Francisco DRM

August 18, 2011 -

Ubisoft, faced with a groundswell of opposition to the copy protection in the PC version of Driver: San Francisco, has announced that the game will not require a constant connection to a server in order to play. Players will no longer be required to have a constant internet connection in order to play the game, but they will still need to sign in online at the game’s launch.

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Ubisoft Says its DRM Strategy is a 'Success'

July 28, 2011 -

Speaking to PC Gamer in response to the recent news that the Windows PC version of Driver: San Francisco would feature an "always on" DRM scheme, Ubisoft said that its solution have proven to be very successful for the company.

An unnamed Ubisoft representative admitted to PC Gamer that it has seen "a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success."

Driver: San Francisco is out on August 30 in the US, and September 2 in Europe.

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Ubisoft Using 'Always On' DRM for Driver: San Francisco PC

July 28, 2011 -

Ubisoft announced that it has decided to use an "always on" digital rights management (DRM) scheme for the Windows PC version of its upcoming action racing game, Driver: San Francisco. The publishers has gone back and forth on its DRM schemes - mostly because PC gamers hate the "always on" DRM scheme because it requires them to always be connected to a server in order to play a game.

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Ubisoft: We Can Beat EA, Activision

April 8, 2011 -

Ubisoft CEO Yves Guillemot claims that his company has what it takes to overtake EA and Activision at some point in the future to become the world's leading publisher. Speaking to MCV, Guillemot said EA's decision to sell its stake in Ubisoft has left the company in a stronger position to grow its business.

"When they left it changed lots of things for us. We had a competitor owning a share of the company and we were always wary that they could decide they would go for the company - and that wouldn't have been welcome," Guillemot said. "The problem is that when you have the number one player in your company, you can't buy another company that would be in conflict with them or their strategy.

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Quebec Court Awards Ubisoft Expanded Injunction Against THQ

March 31, 2011 -

THQ has been very naughty, says Ubisoft, who managed to get a court injunction preventing the company from stealing any more of its employees, according to a Eurogamer report. A Quebec court has sided with Ubisoft. The court action relates to THQ recruiting Assassin's Creed creative director Patrice Désilets to lead its new Canadian studio.

Désilets then encouraged Assassin's Creed artistic director Alex Drouin, production manager Mark Besner and associate producer Jean-Francois Boivin to join him over at THQ. The problem with that was that Désilets had a one-year non-compete clause in his Ubisoft contract.

This allowed Ubisoft to get an injunction against THQ and Désilets in January of this year.

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Ubisoft Doesn't Dare Release We Dare in the UK Either

March 9, 2011 -

Hey, did you UK readers see Ubisoft’s trailer for We Dare?  Did it perk your interest?  Would you like to play it?

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PEGI Defends We Dare Rating, Ubisoft to Put Warning on Box

March 8, 2011 -

The Pan-European Game Information (PEGI) rating board, the organization responsible for rating games in Europe, defended its decision to rate We Dare for 12 year olds and above (PEGI 12) this week, even as Ubisoft takes extra precautionary measures to warn parents about the game's content. It's interesting because it undercuts PEGI's stance.

A statement by the ratings board (found on Cubed3D) defends the decision to rate it for such a young age group, stating that "it contains mild swearing, minor assault on a human-like character and words/activities that amount to obvious sexual innuendo, explicit sexual descriptions or images and sexual posturing."

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PEGI On We Dare's 12 Rating

March 4, 2011 -

In light of a rather racy commercial and confirmation from Ubisoft that We Dare is intended for mature audiences, many are still a bit surprised to learn that PEGI rated the game 12.

Cubed3.com sought comment from the rating board who explained:

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No We Dare for North America

February 28, 2011 -

Ubisoft has confirmed that We Dare is a European only release. The saucy, adult themed Wii game that challenges couples to engage is some risqué behavior to score points and "get a little closer" is apparently too hot for U.S. gamers.

While the reaction to the We Dare commercial was mostly disbelief, it would be hard to say that journalists on this side of the pond found it to be offensive - silly, and a little too suggestive for our taste, maybe - but inappropriate for America? No way. If we can have Dennis Franz showing his big ass on TV, we can handle a couple taking turns spanking each other in a commercial.

Ubisoft must have felt some embarrassment at the trailer being so widely noticed online and ended up yanking it off YouTube under the guise of a regional copyright issue. In other words, it contacted YouTube to violate itself. Strange.

Ubisoft told IGN that We Dare would "absolutely not see release in the United States."

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Texas Law Enforcement Complain About Call of Juarez: The Cartel

February 13, 2011 -

Earlier this week Ubisoft announced plans to publish Call of Juarez: The Cartel this summer. Unlike the previous releases in the series, The Cartel is set in the present day and focuses on a "bloody road trip from Los Angeles to Juarez, Mexico."

While the description of this mature rated game may not shock gamers, the modern-day setting combined with the title has rubbed law enforcement officials in south Texas the wrong way. Pointing to gang and drug cartel-related violence that is very real to towns in southern Texas bordering Mexico, Brownsville Police Chief Carlos Garcia says that any game involving organized crime "sets a bad example." More from Garcia:

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Assassin's Creed: Brotherhood Wins WGA Award

February 7, 2011 -

Ubisoft's third game in the popular Assassin's Creed series has won the Writers Guild of America award for games writing. The award winner was announced on Saturday night at a gala event and faced some stiff competition from such games as Fallout New Vegas, Star Wars: The Force Unleashed 2, Prince of Persia: The Forgotten Sands, and Singularity.

Assassin's Creed Brotherhood was written by Ubisoft's Patrice Desilets, Jeffrey Yohalem, Corey May, Jeffrey Yohalem, Ethan Petty, Nicholas Grimwood, and Matt Turner.

You may recall that, prior to this weekend's awards ceremony, there was some controversy about the requirements to be eligible for the honor. Some developers and publishers complained about the requirements of the award such as having to pay for a $60 membership to the guild's Videogame Writers Caucus, and having to submit a script to judges. 

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GameStop Enjoys Record Holiday Season

January 6, 2011 -

Video game retailer GameStop reported record sales of $3.02 billion for the nine-week holiday season that ended on January 1. This marked a 5.4 percent increase over the same period last year, driven by Kinect sales, and "strong sell through" of PlayStation 3 and Xbox 360 titles such as Call of Duty: Black Ops and Assassin’s Creed: Brotherhood. The company also reported 32 percent growth in gift card sales during the month of December.

New hardware sales improved 7.4 percent based mostly on the successful debut of Microsoft's Kinect. New video game software sales increased 3.3 percent.

Report: Ubisoft DRM Requirements Loosened

December 31, 2010 -

According to this Reddit post (with screen captures), the DRM checks on several Ubisoft games have been relaxed a little. The post shows screen caps of Assassin’s Creed 2 and Splinter Cell: Conviction being played offline and working fine. The aforementioned titles previously required a constant connection to the internet to run even while playing single-player. This newfound functionality was apparently enabled with some recent patches.

According to the Reddit poster, the games no longer pause instantly if a connection is lost. Of course you will still have to validate the games the first time you play them (and will still require a connection when you first launch them), but - if these screencaps are true - it is a welcomed step in the right direction.

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UFC Sues Ubisoft Over Kinect Fighting Game Catchphrase

December 10, 2010 -

The Ultimate Fighting Championship filed a lawsuit on Thursday against publisher Ubisoft, claiming that the packaging for its new Kinect fighting game, Fighters Uncaged, infringes on the trademarks of the UFC. Attorneys (Lewis and Roca LLP) for UFC parent company Zuffa LLC charged that the phrase on the back-cover of the new Ubisoft game for the Xbox 360 is an infringement of its trademark.

The offending phrase is "Become the ULTIMATE FIGHTING weapon!"

Zuffa's lawyers claim that the phrase is nearly identical to the UFC’s trademarked Ultimate Fighting name. It may also confuse consumers who are looking for the company's games like the "Undisputed" series published by THQ and the "Sudden Impact" game.

The lawsuit seeks an injunction blocking the sale of the game, removal of the infringing phrase from the game's packaging, unspecified damages, and court costs.

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How Prince of Persia Influenced Assassin's Creed: Brotherhood

December 6, 2010 -

The Wall Street Journal Blog offers an interesting origin story for Jeffrey Yohalem, the lead scribe for Ubisoft’s recently released video game Assassin’s Creed Brotherhood. Yohalem gives credit to the classic game Prince of Persia as his inspiration for getting into the business. Speaking to WSJ, Yohalem said that after playing the game he felt greatly inspired, going on to write additional scripts and stories for the game "just for fun."

Later on in life, he sought out the sage advice of Jordan Mechner (the game's original creator) on what course to pursue to become a "video game script writer" at Yale. This lead him to take on courses in screenwriting and architecture.

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Ubisoft's Special Michael Jackson: The Experience Piracy Feature

December 6, 2010 -

An interesting anti-piracy mechanism is in place for Michael Jackson: The Experience for DS. If you use a pirated copy of the game, a defense mechanism kicks in that assails you with taunts and tortures you with the irritating sounds of the vuvuzelas.

"The development team worked this feature in as a creative way to discourage any tampering with the retail version of the game," a representative of Ubisoft told Wired.com in an e-mail Friday.

YouTube user ctkxtreme posted a video (seen to the left) documenting exactly what happens, offering the following comments: "This is Ubisoft’s attempt at anti-piracy to the game. The game is an [Elite Beat Agents] clone, and there’s no notes playing, it freezes when it’s paused, and fucking vuvuzela noises over the music."

Source: Game | Life

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Ubisoft Grows Mo's For Charity

November 29, 2010 -

Ubisoft is growing moustaches, or "mo's" in a bid to raise money for cancer. Ubisoft offices in San Francisco, Montreal, Quebec, Vancouver, and France are involved in the endeavor, which has been dubbed "Movember." Their goal is to grow a moustache for the entire month of November.

The money raised from this stunt will go towards prostate cancer research. The collective Ubisoft team have already collected close to $20,000 for the Movember Foundation and they're ranked among the top fundraising teams. You can help them stay at the top by sponsoring them. You can track the efforts of Ubisoft here. To support local offices, click one of the links below:

 

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Ubisoft Not Done with 'Always Connected' DRM

August 12, 2010 -

While we were excited to report yesterday that Ubisoft wouldn't be using its horrible "always connected" DRM scheme for its upcoming strategy game RUSE, it looks like the company hasn't given up on it quite yet. Speaking to GameIndustry.biz, an unnamed Ubisoft spokesperson said that the company would continue using it on future PC games.

"We will continue to use the Ubisoft protection system for most PC games, said a spokesperson.

In case you've never played an Ubisoft PC title, the DRM works like this: In order to play multiplayer or even single player in a game you have to be connected to an Ubisoft server that validates your game. If you should get disconnected from the server, your game - no matter what you are doing in it - will quit or pause.

Of course there is always the chance that Ubisoft will see how well Steamworks works for them as a DRM protection system and eventually abandon its previous solution. Who knows.

Source: GI.biz

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RUSE Dumps Ubisoft DRM for Steamworks

August 11, 2010 -

Ubisoft has been the whipping boy for DRM opponents because some of its PC releases have required that the player be "always connected" to the internet to play its games. But this week the company is earning some good will. The first is the releases of Scott Pilgrim Vs. The World game on PlayStation Network, a wonderful 8-bit beat 'em up that plays like a gussied version of River City Ransom. But for DRM opponents the best news is that the highly anticipated strategy game RUSE won't be using Ubisoft's usual DRM scheme.

A post on Ubisoft’s official forum for the game reveals that, because the game is using Steamworks, it won't require users to be always connected to the internet. Instead it will require you to login to Steam to validate the game once. Here's more from the forum post:

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AvalongodWhether you approve of Sarkeesian's view or not, no woman deserves to be the target of that kind of harassment and it won't stop until men tell each other it's not appropriate under any circumstance.08/28/2014 - 8:44pm
AvalongodI'm guessing the twitter account was a troll, but come on, I'm sorry, it's just disgusting someone is saying those things to Sarkeesian whether serious or a joke.08/28/2014 - 8:43pm
ZippyDSMleesocial movement that is bringing most of these issue to the spot light to be nothing but trend mongering white knighting bullies who are not much better than the hateful moronic bullies on the other side.08/28/2014 - 5:20pm
ZippyDSMleereflects the world we live in while the rest is the worst stuff that should be focused on. Leaving whats reflected in the same boat as everything else that's exaggerated and skewed by media/fiction and happliy consumed by current society. I find the socia08/28/2014 - 5:20pm
ZippyDSMleemales live off the power fantasy but once you realize as a male you will never reach what fiction or media calls perfect it demoralizes you just the same. And I would not call female negative stereotypes rampant and out of control not when 70-80% of it re08/28/2014 - 5:19pm
ZippyDSMleeNot saying that there is not a difference in the treatment of males and females in media, but males are begin painted as near perfect superhumans with cliched flaws it dose as much damage to the psyche as how females are treated. Sure you could claim that08/28/2014 - 5:19pm
ZippyDSMleeNeeneko:As I said if you do not 100% belive it then you are a Neanderthal. Theres more gray to everything than black and white.08/28/2014 - 1:27pm
NeenekoMeh, the "PCism" is just trotted out when people do not know their place and dare to complain about things the speakers think are fine. How dare people complain about how they are treated/portrayed, it is not like it bother us, our feelings matter!08/28/2014 - 1:13pm
ZippyDSMleeNeeneko I do not think its against feminism but rather against PCisim’s and that most things are offensive since if you do not believe that you are a Neanderthal that beats women,ect..08/28/2014 - 12:48pm
Neenekocomplete with the standard 'she is a lying and attacking the game industry! threats are wrong but she did it to herself' comments.08/28/2014 - 11:28am
Neenekosad, but not surprising. the backlash against feminism has been growing the last few years.08/28/2014 - 11:25am
PHX Corphttp://www.rawstory.com/rs/2014/08/27/feminist-video-game-critic-forced-to-leave-her-home-after-online-rape-and-death-threats/ Feminist video game critic forced to leave her home after online rape and death threats08/28/2014 - 9:43am
Uncharted NEShttp://kotaku.com/once-again-atlus-doesnt-want-you-to-spoil-the-new-pers-162782610808/28/2014 - 5:17am
Uncharted NESOnce Again, Atlus Doesn't Want You to Spoil the New Persona08/28/2014 - 5:16am
lomdrPretty much, Andrew. And hell, it helps that it is a bit reasonably priced too. $8 for 1, $12 for both at once08/28/2014 - 3:43am
Andrew EisenMP - Probably not and for good reason. That term holds a lot of deserved negative baggage.08/27/2014 - 10:02pm
Uncharted NESApprently there is still a classic mode, but...08/27/2014 - 9:34pm
MaskedPixelanteSo, there's been massive positive reception to the Mario Kart 8 DLC bundle. Somehow, I doubt it would have gotten as much positive buzz if they called it a "Season Pass".08/27/2014 - 9:34pm
Uncharted NEShttp://m.pcgamer.com/2014/08/27/quake-live-makes-newbie-friendly-changes-in-latest-update-people-get-mad/08/27/2014 - 9:19pm
Uncharted NESQuake Live makes newbie-friendly changes in latest update, people get mad.08/27/2014 - 9:19pm
 

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